Gilgamesh (Dissidia 012)

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Revision as of 05:21, 28 May 2026 by Muggshotter (talk | contribs) (→‎HP Attacks: Changed Genji Katana to Genji Blade)


Gilgamesh
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Info
Name Gilgamesh (ギルガメッシュ)
Original game Final Fantasy V
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 10.5 (Very Slow)
Dash Speed 77 (Average / Good)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 22 (Very Fast)
Fastest BRV 11F (Dual Thrust, Double Trouble)
Fastest HP 13F (Hurricane)
1-Hit HP Yes (Rocket Punch, Missile)
HP Links Yes (Combos only)
Command Block No
Weapon Axes, Daggers, Greatswords, Katanas,
Parrying Weapons, Spears, Swords, Thrown Weapons
Armor Chestplates, Gauntlets, Heavy Armor, Helms,
Large Shields, Light Armor, Shields
Exclusive weapons Osafune, Kotetsu, Yoshiyuki
Unlock
Alignment Chaos
Voice Actor (JP) Kazuya Nakai
Voice Actor (ENG) Keith Szarabajka


Overview

Strengths Weaknesses
  • Aerial combat - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game.
  • Mid range anti-zoning - Electrocute is great at checking opponents at a distance, rewarding combos on hit.
  • Random weapons - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice.
  • EX Mode - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit.
  • Fast faller - Whenever Gilgamesh air dodges, he is more difficult to hit out of it on average.
  • Ground combat - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves.
  • Random weapons - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least.
  • EX Revenge checkmates - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult.


Bravery Attacks

When Masamune is drawn, attacks generate more EX Force. This value is listed for all sword attacks, after the default EX Force value.

When Masamune or Genji Blade is drawn, base damage is x0.75. Round down to nearest integer, minimum = 1. Genji Blade depletes EX gauge on hit.

Ground

Default Masamune / Genji Blade
Base Damage 20 (3, 3, 7, 7) 14 (2, 2, 5, 5)
Startup Frame 11F 11F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 90 162 (Masamune)
Effects Chase Chase
Cancels Attack, Block, Dodge Attack, Block, Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Lunge and stab.
Short reach, but quick strike.
Unlocked at
level
Mastered at
AP


Press Circle ddff-icon-button-circle.png to send foes flying.

Base Damage 10
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Launch wind projectiles.
Slow speed, long range.
Unlocked at
level
Mastered at
AP

Default Masamune / Genji Blade
Base Damage 30 (3, 3, 4, 4, 8, 8) 22 (2, 2, 3, 3, 6, 6)
Startup Frame 21F 21F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 30 138 (Masamune)
Effects Wall Rush Wall Rush
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Slash foe in a cross pattern. Unlocked at
level
Mastered at
AP


Press Circle ddff-icon-button-circle.png to smash opponents into walls.

Default Masamune / Genji Blade
Base Damage 35 (6, 6, 11, 12) 25 (4, 4, 8, 9)
Startup Frame 28F 28F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 90 162 (Masamune)
Effects Chase Chase
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Charge at foe while spinning weapon.
Vertically limited.
Unlocked at
level
Mastered at
AP


Pass through opponents on hit...
... and follow up with Circle ddff-icon-button-circle.png!
EX Mode Whirlwind Slash can get a notable range increase.

Aerial

Base Damage 10 (4, 6)
Startup Frame 39F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Call down lightning strike on foe.
Single strike, but long range
& effective vs any height.
Unlocked at
level
Mastered at
AP

Default Masamune / Genji Blade
Base Damage 20 (3, 3, 7, 7) 14 (2, 2, 5, 5)
Startup Frame 11F 11F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 30 102 (Masamune)
Effects Wall Rush Wall Rush
Cancels Attack, Block, Dodge Attack, Block, Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Slash in a wide sweep.
Short reach, but quick strike.
Unlocked at
level
Mastered at
AP


Press Circle ddff-icon-button-circle.png again to send opponents flying.

Default Masamune / Genji Blade
Base Damage 30 (4, 4, 4, 6, 12) 22 (3, 3, 3, 4, 9)
Startup Frame 21F 21F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 30 120 (Masamune)
Effects Wall Rush Wall Rush
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Forward roll and slash.
Effective against any height.
Unlocked at
level
Mastered at
AP


Press Circle ddff-icon-button-circle.png again to strike opponents downwards.

Default Masamune / Genji Blade
Base Damage 35 (6, 6, 11, 12) 25 (4, 4, 8, 9)
Startup Frame 28F 28F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 90 162
Effects Chase Chase
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Charge at foe while spinning weapon.
Vertically limited.
Unlocked at
level
Mastered at
AP


Pass through opponents on hit...
... and follow up with Circle ddff-icon-button-circle.png!
EX Mode Whirlwind Slash can get a notable range increase.

HP Attacks

Ground

Base Damage -
Startup Frame 53F
Damage Type -
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Shoot off a rocket punch
at high speed.
Unlocked at
level
Mastered at
AP

Default Masamune / Genji Blade
Base Damage 10 (5, 5) 6 (3, 3)
Startup Frame 41F 41F
Damage Type Physical Physical
Priority Melee High Melee High
EX Force 30 66 (Masamune)
Effects Wall Rush Wall Rush
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Charge at and slice foe.
Vertically limited, very accurate.
Unlocked at
level
Mastered at
AP

Base Damage -
Startup Frame 41F (peak) ~ 58F (land)
Damage Type -
Priority Melee High
EX Force 60 each hit
Effects Dodge
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Dodge] Jump and pounce foe.
Move with the analog stick.
Unlocked at
level
Mastered at
AP


Aerial

Base Damage -
Startup Frame 45F
Damage Type -
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Launch missile.
Causes explosion on impact.
Unlocked at
level
Mastered at
AP


EX Mode Missile is fired twice.

Default Masamune / Genji Blade
Base Damage 12 (2 x 6) 6 (1 x 6)
Startup Frame 13F 13F
Damage Type Physical Physical
Priority Melee High Melee High
EX Force 96 180 (Masamune)
Effects - -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Create a cyclone
by spinning rapidly.
Unlocked at
level
Mastered at
AP

Default Masamune / Genji Blade
Base Damage 10 (1, 1, 2 x 4) 6 (1 x 6)
Startup Frame 45F 45F
Damage Type Physical Physical
Priority Melee High Melee High
EX Force 30 138 (Masamune)
Effects Wall Rush Wall Rush
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] High-speed slashes.
Slow, effective vs. any height.
Unlocked at
level
Mastered at
AP

EX Mode: Gilgamesh Morphing Time!

Effects:

  • Regen
  • Critical Boost
  • Octo Break

Octo Break

EX Mode Whirlwind Slash gets a notable range increase.

[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.


EX Burst: The Greatest Sword

A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...

Base Damage (Initial) Base Damage (Remainder) Type
40 (10 x 4) 60 (15 x 4 hits, done twice due to Excalibur) Physical


Unique Mechanic: Weapon Draw

Gilgamesh draws one of eight weapons with a melee attack. Each weapon has unique traits, such as weapon length, EX gauge depletion or different base damage. All weapons are drawn at random with a set probability. Weapon is not drawn when using Wind Slash, Electrocute, Rocket Punch or Missile.

Weapon Drawing probability Reach Damage multiplier Effect
Excalibur 10 % 1.0 x1.0 Double damage with each hit.
Excalipoor 10 % 1.0 x1.0 1 damage with each hit.
Genji Blade 10 % 1.0 x0.75, round down to nearest integer, minimum = 1. EX gauge depletion, weaker damage.
Zantetsuken 10 % 0.7 % x1.0 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
Naginata 15 % 1.5 x1.0 Longest reach. Normal damage.
Masamune 15 % 1.3 x0.75, round down to nearest integer, minimum = 1. Long reach. Produce more EX force on hit, weaker damage.
Battle Axe 15 % 0.7 Random (x0.25 OR x1.75. Round down, min=1.) Short reach, random damage on each hit.
Chicken Knife 15 % 0.7 x1.0 - x2.77 (Scales with health. See table below.) Short reach, increased damage at lower health.
Chicken Knife Base Damage Multiplier
Remaining Health Multiplier
100 - 91 % x1.0
90 - 81 % x1.12
80 - 71  % x1.25
70 - 61 % x1.40
60 - 51 % x1.57
50 - 41 % x1.76
40 - 31 % x1.97
30 - 21 % x2.21
20 - 11 % x2.48
10 % and below x2.77

The weapons' base damage affects the attack's base damage, not the final damage. This is one of the few mechanics that affect an attack's base damage, which means everything scales with builds (higher ATK etc.).

  • Weapon disappears if Gilgamesh dodges, blocks, gets hit, or Chase ends.
  • Weapon stays if Gilgamesh initiates Chase or chains a missed attack into another attack (e.g. Double Trouble > Double Trouble)
Weapon Draw Sequences
Weapon Remains Weapon Vanishes, New Weapon Draw

  • Whirlwind Slash (ground or midair) > Chase
  • Double Trouble (miss / hit) > Hurricane
  • Dual Thrust (miss) > Dual Thrust
  • Dual Thrust (miss) > Whirlwind Slash
  • Dual Thrust (miss) > Jump
  • Double Trouble (miss) > Double Trouble
  • Double Trouble (miss) > Whirlwind Slash
  • Double Trouble (miss / hit) > Sword Dance
  • Dual Thrust (miss) > Cross Slash
  • Dual Thrust (miss) > Death Claw
  • Double Trouble (miss) > Tsubamegaeshi

Double Trouble (hit) > Hurricane is notable, because it is a combo at the ceiling.

View other weapons here!


Combos

Solo

Assist

Builds

Stats
HP 10299
CP 450
BRV 996
ATK 179
DEF 182
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Heaven's Cloud
Hand ddff-icon-equip-hand.png Lufenian Dirk
Head ddff-icon-equip-head.png Lufenian Headband ddff-icon-equip%20ability.png
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_booster.png Summon Unused
Accessory 4 accessory_booster.png Pre-EX Mode
Accessory 5 accessory_booster.png Pre-EX Revenge
Accessory 6 accessory_booster.png Aerial
Accessory 7 accessory_special.png White Gem
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost assumes the equip glitch is done.


Substitutes
Equipment Replacement Notes
accessory_basic.png Muscle Belt accessory_basic.png Battle Hammer / accessory_booster.png Large Gap in HP If you're not using Gilgamesh's solo combos, these are good replacements.

add build here

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost assumes the equip glitch is done.

Assist

Gilgamesh Assist Data

When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.

Type Attack Startup Position Spawn Base Damage Effects
BRV Cross Slash 21F Ground Opponent 6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) Wall Rush
BRV Tsubamegaeshi 21F Air Opponent 8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) Wall Rush
HP Death Claw 41F Ground Opponent 10, 10 (20) / 1, 1 (2) Wall Rush
HP Hurricane 13F Air Opponent 4 x 6 (24) / 1 x 6 (6) Chase


Synergies

Gilgamesh works well with most tournament viable assists.

References


Navigation


Wiki Roadmap (012 Gilgamesh)

Please edit this page's roadmap template when relevant additions and changes are made.

10,87 % done

   


Page Completed In progress To-do Score
General Added info on Gilgamesh's weapons. Add images for attacks. 1 / 5 / 86
Pros / Cons Mostly done. Add a note about EX generation? 4 / 5 / ?
Overview / Character Data Overview. 0 / 5 / 2
Bravery Attacks Ability info. Overviews. 1 / 5 / 5
HP Attacks Ability info. Overviews 1 / 5 / 5
EX Mode Basic info. Overview / detailed info. 1 / 5 / 3
Combos Add solo and assist combos with video examples. 0 / 5 / 7
Builds 1 build. Add more builds with overviews for each of them like on Tifa's page. 1 / 5 / 10
Assist Assist data. Add common viable assists with overviews. 1 / 5 / 3
Matchups Create page. Matchup analysis and tips. 0 / 5 / 32
Frame Data / 1
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 5 / 8
Strategy Create page. Strategies and counterplay. 0 / 5 / 10