Yuna (Dissidia 012)

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Revision as of 00:49, 7 March 2025 by Muggshotter (talk | contribs) (→‎Kuja: Added video links. For next revision, leave a few essentials and otherwise notable combos on main page. Link to a new combo page for Yuna. All combos should also be displayed on that combo page so that it doesn't bloat Yuna's main page.)


Yuna
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Yuna (ユウナ)
Original game Final Fantasy X
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 110 (Low)
Run Speed 7 (Average)
Dash Speed 85 (Slow)
Fall Speed 89 (Below Avg.)
Fall Speed Ratio After Dodge 40 (Average)
Fastest BRV 11F (Heavenly Strike)
Fastest HP 21F (Diamond Dust)
1-Hit HP Energy Ray
HP Links No
Command Block No
Weapon Guns
Poles
Rods
Staves
Armor Bangles
Clothing
Hairpins
Hats
Headbands
Ribbons
Robes
Exclusive weapons Yevon's Will
Yunalesca's Staff
Spira's Hope
Unlock
Alignment Cosmos
Voice Actor (JP) Mayuko Aoki
Voice Actor (ENG) Hedy Burress


Overview

Yuna is a unique character that excels with disjointed attacks at close and mid range. With each attack, Yuna summons an aeon to attack in her stead. These range from quick pokes to long-range projectiles, but the most prominent aspect lies in the aeons themselves; They extend beyond Yuna's reach while not moving her forward or having any hurtbox of their own. This is great for poking and whiff punishment purposes, but also for hitting through higher priority Ranged attacks where others would struggle. She has a handful of attacks for most distances, which help her apply pressure regardless of where the opponent is.

With this varied arsenal, Yuna can also build assist gauge safely by whiffing braveries, most notably Heavenly Strike which is a fast Ranged Low priority move. Many of her HPs aren't as high commitment compared to other characters and they are effective in neutral for punishing poor movement or controlling space.

Like many other characters, Yuna relies on assist and reads with raw HPs to deal HP damage. Although most of her HP attacks are lower commitment on average, she lacks practical ways to combo into them; Her only solo HP combo requires EX Mode, which is situational. Fortunately Yuna builds an above average amount of EX Force with almost all of her attacks, so given enough hits, she gets a chance to capitalize on her distinct EX Mode. Her EX Mode adds extra hits to all her braveries, increasing damage significantly and becoming better at catching dodges. However it also adds melee priority hits to Heavenly Strike, which becomes vulnerable to being staggered.

Yuna works with a variety of builds, including hybrid builds emphasizing EX gain. Her exclusive (LV100) weapon has a very valuable +3m EX Intake Range effect, but due to her attacks' disjoints she can struggle to accumulate EX effectively without it. Yuna has average assist conversion capability with most competitive assists and doesn't rely on walls for combos, though they can still help. Yuna's large mid-range attacks can also let her capitalize on additional movement abilities such as Multi Air Slide.

As for weaknesses, there are plenty. Low base stats and low base damage on braveries affect Yuna's damage output across the board, while also taking slightly more damage herself. Her aerial tools are also more vulnerable to disjointed or high priority melee attacks as a result of being more projectile based despite being faster on average. While she has long range projectiles, they're quite simple and easily dispatched with universal defensive options. Combined with her slow movement, bringing a defensive opponent to Yuna's optimal range can be difficult.

In addition, her other fall speed attributes negatively impact her safety against dodge punishes; Yuna’s air dodges are often more vulnerable than most characters as a result of average fall speed, slow acceleration and lack of effective defensive options for guarding melee priority attacks or clashing with them. Her fastest midair cancels being Ranged priority is usually a blessing, but detrimental in this context. Adamant Chains set makes her air dodges safer, but also takes away from other aspects of her build, which is not ideal in Yuna's case.

Yuna has been typically ranked in mid tier or low tier in competitive play. She excels in small and average sized stages (e.g. M.S. Prima Vista, Top Floor) with good disjoints, EX generation and HP attacks that control more space in them. Even though she benefits from stage elements, they’re not a requirement for playing to her key strengths. While she works really well just outside of opponent’s poking range, her below average damage output, mixed dodge punishment strengths and modest conversion ability limit her potential. Despite this, Yuna has enough utility to stand out in the roster and compete in a variety of matchups.

Strengths Weaknesses
  • Mid-range

Variety of attacks that can poke and apply mixups outside of opponent's poking range or through lingering projectiles.

  • Flexibility

Yuna's well-rounded and reliable attacks give her the ability to run a large amount of different builds to suit the matchup.

  • Meter Generation

Assist building tools are good. EX is above average and very consistently accessible from all her moves with EX Intake Range bonuses.

  • Abnormal attacks

Yuna has access to a fast Ranged Low bravery and very fast anti-approach HP attacks.

  • User-friendly

Atypical, yet relatively straightforward kit and offense make her a decent pick for new players.

  • Anti-Zoning

Yuna's options are fairly limited and she cannot easily force opponents into her effective range.

  • Mobility

Slow dash speed can make chasing a fleeing opponent or grabbing EX cores difficult. Yuna's air dodges are also riskier due to slow fall speed, fastest air attacks being ranged, and not having a very fast ground attack.

  • Low base stats

Yuna's below average base power, dependency on EX Intake Range boosting weapons, and slightly below average base stats often lead to her damage being a bit lower relative to the rest of the cast.


Bravery Attacks

Yuna bravery attacks uses summons. Yuna is stationnary as she is "casting" the summon. The summon is a disjointed attack that cover a good range in front of her During EX mode, double summons adds another summon to the attack, improving damage and changing effects. Attack data within brackets indicate Double Summons during EX Mode.

Ground

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 10, 20 (30) 19F Physical Melee Low 30 (30, 0) Wall Rush 30 (15)
EX Mode 10, [5, 10], 20 (45) 19F Physical [Magical] Melee Low [Ranged Low] 30 Wall Rush -
Base damage Startup frame Type Priority EX Force
10, 20 (30) 19F Physical Melee Low 30 (30, 0)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15) Dodge
Unlocked at
level
Mastered at
AP
[Close] Summon Ifrit. Sends foe flying.


Ifrit claw swipe. Good vertical tracking with a large hitbox, average damage and slightly poor knockback. The first claw swipe can be confirmed into an assist like Kuja with a generous input window. Slow startup for a melee low priority makes it poor defensively and somewhat vulnerable to blocks.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 5 x 4, 15 (35) 27F Physical Melee Low 90 (30, 60) Chase 30 (15)
EX Mode 5 x 4, [2 x 4, 10], 10 (48) 27F Physical Melee Low 30 Wall Rush 30 (15)
Base damage Startup frame Type Priority EX Force
5 x 4, 15 (35) 27F Physical Melee Low 90 (30, 60)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP
[Mid] Summon Valefor. Great for attacking from below.


Yuna calls Valefor who spins at the enemy. If it hits, Yuna can press circle again to send the enemy away, initiating chase.

Sonic Wings is Yuna’s primary melee priority poke. Huge hitbox, strong straight-vertical tracking and entirely disjointed, but also slower startup, and thus somewhat vulnerable to reactionary blocks at certain ranges. After the first hits, Yuna can call an assist like Kuja to combo. Valefor being so displaced from Yuna’s position means that if she doesn’t have Spira’s Hope (her exclusive weapon) or doesn’t chase, the opponent will get most of the EX Force instead via Glutton. Its disjoint can be used to go through some higher priority projectiles, mainly The Emperor’s Flares and Ultimecia’s charged Knight’s Lances, making it a very good tool in those matchups.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
10 37F Physical Melee High (claw), Ranged High (pillars) 60~150
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP
[Close] Summon Ifrit. Short range, good vertical range.


Massively active, tall and wide anti-approach fire pillar attack. Use this when the opponent is trying to approach Yuna from the air or ground. It does not hit opponents directly above Yuna, however.

Hellfire is a very fast HP attack for its power with great anti-air capabilities. Great horizontal tracking around Yuna when she casts it. Combined with extremely high active frames on the pillars, Hellfire is very good at catching dodges near Yuna. The opponent can get hit by multiple flame pillars, which generates a lot of EX Force and multiple meter depletion and Side by Side triggers.

Ifrit’s claw is melee high priority, and Yuna’s fastest and safest at that; It is her go-to option for reflecting ranged high attacks when necessary. Do note that Ifrit’s claw does not cover Yuna’s body.

The pillars can be used as a 1-hit HP if the opponent is sitting with a full EX gauge. The knockback from the pillar can be converted into a combo by precisely timing Kuja assist. Fire pillars remain on the field if the claw clashes partially through the attack, which can lead to favorable trades with opponent’s short-range melee high attacks.

Aerial

Base damage Startup frame Type Priority EX Force
2 x 5 (10) 49F Magical Ranged High 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Absorb 30 (15)
Unlocked at
level
Mastered at
AP
[Mid] Summon Ixion. Effective against any height.


Yuna summons Ixion to create a vacuuming lightning orb at mid range after a short delay. Ixion can place the orb almost anywhere within a 360-degree range, but the maximum distance from Yuna and the orb’s size are a little lacking. The main application of this move is to be used at semi-close range when the opponent is in big frame disadvantage and will probably dodge in any one direction.

Thor’s Hammer leaves Yuna wide open where she is not attacking, making it vulnerable to assist punishes and fast mid-range attacks. This move builds decent EX Force on hit, but due to its distance from Yuna, the opponent will often get more of it with Glutton accessory_special.png. Diamond Dust is generally safer and more reliable check to blocks in neutral.

EX Mode: Grand Summon!

Effects:

  • Regen
  • Critical Boost
  • Double Summons

Double Summons

[Always active while in EX Mode] Two Aeons are simultaneously summoned with one BRV attack.

Double Summons alters properties of Yuna's braveries. All braveries get additional hits with their own base damage, increasing overall damage of an attack. In addition, the braveries get:

  • Meteor Strike gets additional hits with Shiva, while retaining lenient input window for follow-up.
  • Aerospark makes Yuna airborne and has more hit stun that enables a dodge cancel > Diamond Dust combo.
  • Energy Blast adds a melee low priority hitbox that precedes the projectiles.
  • Heavenly Strike becomes melee low priority, which can stagger Yuna when blocked.
  • Sonic Wings causes wall rush instead of chase.
  • Impulse gets an additional Valefor projectile, which only activates when the move is used at max charge.

This is generally speaking a power increase for Yuna, but players have to be mindful about getting Heavenly Strike blocked and adjusting their assist timing to accomodate the additional hits or wall rush in Sonic Wings' case.

Please refer to the bravery attack section for a more in-depth look at how Double Summons affects Yuna.

EX Burst: To the Farplane

Sends foe to another dimension after attacking with the summoned Aeon. Enter the commands that appear to summon another Aeon.

Damage multiplier (initial) Damage multiplier (rest) Type
3, 4, 5, 6, 7 (25) 5, 10, 7, 9, 4, 12, 6, 11, 3, 8 (75) (100 total) ??


The player must press a button in time with an enclosing white circle multiple times in a row to complete this EX Burst perfectly. Press the button that is shown on the screen when the white circle overlaps with the button icon's white outline. Repeat the process until the EX Burst ends.

To the Farplane is typically on the above average spectrum in terms of EX Burst damage, partly due to the initial hits that are not affected by player's EX defense. A solid EX Burst with good damage and relatively low execution barrier.

Combos

Solo

Yuna has a handful of solo combos. Most of them are situational, if not impractical. But they are good for Yuna when they do hit.

Condition Combo Base Damage EX Notes
Long range, no wall required.
Hit Glitch only.
Impulse (Charged) > Impulse HIT > Heavenly Strike 23~38 + WR 15


[Video Video]

Base Damage (Breakdown): 5~20 > 6, 12 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 15
This utilizes the hit glitch, which requires Yuna doing Heavenly Strike when the charged Impulse hits the opponent. Because Yuna cannot cancel Impulse into Heavenly Strike, the projectiles must hit much later than when they were first shot. That limits the practicality of this combo, but it still provides Yuna a long range wall rush conversion into assist if it hits.
Low ceiling / corner only. Aerospark (max delay) > DC (forward) > Heavenly Strike 64 + WR 120


[Video Video]

Base Damage (Breakdown): 3x4, 5x6 > 4, 6, 12 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 30
This combo only works in stages with low ceiling and corners, such as Phantom Train. That makes this another situational, but powerful solo combo for Yuna. The timing for dodge cancel and attacking are both strict. So even with the reduced knockback, this can still be a difficult combo to do.
Ground only.
EX Mode only.
EX Aerospark (max delay) > DC (forward) > Heavenly Strike 76~92 + WR 105-120


[Video Video]

Base Damage (Breakdown): Minimum: 3x4, 10, 5x6 (52) > 4, 4, 4, 12 (24). Highest: 3x4, [10, 10], 5x6 > [4], 6, [4, 4], 12 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 15-30
This is one of Yuna's strongest solo combos. It is possible due to EX Aerospark leaving Yuna airborne. No Adamant Chains midair boost is needed, but the timing is strict once again. Yuna must dodge towards her opponent for this to work. The second hit of EX Heavenly Strike can connect thanks to its increased range. Mapping Heavenly Strike to up + circle (↑+ddff-icon-button-circle.png) can make this combo easier to do.
Ground only, near wall / corner / ceiling.
EX mode only.
EX Aerospark > DC (forward) > Diamond Dust 62~72 180


[Video Video]

Base Damage (Breakdown): Minimum: 3x4, 10, 5x6 (52) > 2x5 (10). Highest: 3x4, [10, 10], 5x6 > 2x5 (62) Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 90
This is Yuna's only solo combo into an HP attack. The requirements are high and situational, but the reward is noteworthy. Diamond Dust has less vertical reach than Heavenly Strike, so a wall etc. is needed to reduce the opponent's knockback. That will shorten the distance Yuna has to travel. Mapping Diamond Dust to up + square (↑+ddff-icon-button-square.png) can make this combo easier to do.
HP starter, no wall required.
Starter must hit late.
Diamond Dust (late hit) > Heavenly Strike 24 93


[Video Video]

Base Damage (Breakdown): 2 > 4, 6, 12 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 63 + 30
When Diamond Dust hits late, Yuna has enough frame advantage to go for a solo follow-up. Heavenly Strike's vertical reach is a consistent follow-up, and quite rewarding if it wall rushes for an assist combo. Using assist to set this up helps Yuna keep the opponent on the ground as well.
HP starter, no wall required.
Starter must hit late, opponent must be below Yuna.
Diamond Dust (late hit) > Sonic Wings 2 153


[Video Video]

Base Damage (Breakdown): 2 > 0 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 63 + 90
Yuna must be above her opponent for this to work. Diamond Dust's upward knockback remains the same, but the opponent won't be pulled to Yuna's height when it hits. Sonic Wings may not deal any bravery damage at all due to the short gap between Diamond Dust and the bravery. It generates 90 EX on hit however and pushes the opponent back a fair amount.
HP starter, no wall required.
Starter must hit late, opponent must be below Yuna.
Diamond Dust (late hit) > Diamond Dust 4 153


[Video Video]

Base Damage (Breakdown): 2 > 2 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 63 + 90
Yuna must be above her opponent for this to work. Diamond Dust's upward knockback remains the same, but the opponent won't be pulled to Yuna's height when it hits. Diamond Dust generates the same amount of EX as Sonic Wings, but also applies meter depletion if it's equipped. The opponent will be left closer and above Yuna, which is a good position for poking more with Heavenly Strike.


Assist

Kuja

Condition Combo Base Damage EX Notes
Ground, no wall Meteor Strike (1st hit) > Kuja > AC > Diamond Dust 70 120


Video

Base Damage (Breakdown): 10, 50, 10 + HP Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 + 90
Basic grounded starter. No wall required, but be sharp about calling Kuja on time.
Ground, Wall Rush
Wall
Meteor Strike > WR > Kuja > AC > Diamond Dust 90 + BRV Wall Rush 120


Video

Base Damage (Breakdown): 30, 50, 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 + 90
Basic wall rush conversion.
Ground, Chase Aerospark (max delay) > Empty Chase > Kuja > AC > Diamond Dust 102 180


Video

Base Damage (Breakdown): 42, 50, 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 90
Good grounded combo for EX. No wall required, but empty chase and Kuja assist must be done as soon as possible. There is not enough frame advantage otherwise. If aerial accessory_booster.png booster is equipped, Yuna has to dodge to keep its active.
Ground, Chase
Wall
Aerospark > Kuja > Aerospark (max delay) > both HIT > chase BRV > AC > Diamond Dust ~98 - 132 195 - 240


Video

Base Damage (Breakdown): Minimum: 2x4, 5x6, ~50 (Kuja), 0 (Chase BRV), 10. Maximum: 3x4, 5x6, 50 (Kuja), 30 (Chase BRV), 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): Minimum: ~90, 15, 90. Maximum: ~90, 60, 90
Chase setup that enables more damage and EX. The chase BRV keeps the combo going, but the opponent can choose to dodge it. The combo will work even then, but obviously means less damage and EX.
Midair, no wall Sonic Wings (1) > Kuja > AC > Diamond Dust 75 - 80 120


Video

Base Damage (Breakdown): Minimum: 5x3, 50, 10. Maximum: 5x4, 50, 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 + 90
Midair conversion, can be done at a distance. Since Yuna is already airborne, this can help reach the ceiling. Be wary of banish traps in Ultimecia's Castle and Orphan's Cradle, though.
Midair, wall Sonic Wings > Kuja > Empty Chase > AC > Diamond Dust 90 - 95 180


Video

Base Damage (Breakdown): Minimum: 5x3, 15, 50 (Kuja), 10. Maximum: 5x4, 15, 50 (Kuja), 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 90
If near a wall, Yuna can finish Sonic Wings for more damage and EX. Empty Chase as Kuja is about to hit the opponent and follow with Assist Chase afterwards.
Midair, no wall Heavenly Strike (2 hits) > Kuja > AC > Diamond Dust 70 120


Video

Base Damage (Breakdown): 4, 6, 50 (Kuja), 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 90
Basic air combo off of Yuna's main poke. Low damage, but works without walls. Yuna uses this move frequently, so this is a good combo to learn first.
Midair, no wall Heavenly Strike (2) > Kuja > DC (up) > H. Strike (1) > DC > AC > Diamond Dust 74 135


Video

Base Damage (Breakdown): 4, 6, 4, 50, 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 15 + 90
A simple filler that slightly increases damage and EX gain. Dodge cancel up and hit the opponent with H. Strike's first hit when Kuja is attacking upwards.
Midair, no wall Heavenly Strike (2) > Kuja > DC (up) > Sonic Wings (1) > AC > Diamond Dust 94 150


Video

Base Damage (Breakdown): 4, 6, 4, 4x5, 50 (Kuja), 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 30 + 90
A stronger filler that increases damage and EX gain. Dodge cancelling Sonic Wings is not necessary, but leaves less time for a slower HP if it's needed.
Midair Heavenly Strike (2) > Kuja > DC x2 > Mega Flare 76 + HP WR 54


Video

Base Damage (Breakdown): 4, 6, 50, 16 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 24
Mega Flare doesn't track much vertically, but it is possible to use it after Kuja. Try to time Mega Flare a bit before opponent stops moving up.
Midair, Wall Rush (ground) Heavenly Strike > WR > Kuja > AC > Diamond Dust 79 + BRV WR 120


Video

Base Damage (Breakdown): 22 + WR, 47 (Kuja), 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 90
Basic air combo that leads to Kuja ground assist. Kuja provides a lot of time to reposition and add filler attacks. Many fillers work great here.
Midair, Wall Rush (ground) Heavenly Strike > WR > Kuja > DC (side) > Sonic Wings (1) > DC > AC > Diamond Dust 99 + BRV WR 150


Video

Base Damage (Breakdown): 22 + WR, 47 (Kuja), 20, 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 30 + 90
Midair, Wall Rush (Ground) H. Strike > WR > Kuja > DC (quarter circle) > Diamond Dust > DC > AC > Diamond Dust 89 + BRV WR 210


Video

Base Damage (Breakdown): 22 + WR, 47 (Kuja), 10 (D. Dust), 10 (D. Dust) Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 90 + 90
This is Yuna's strongest filler for EX. Aiming Diamond Dust without losing damage or dropping the combo can be tricky. Landing this also inflicts more meter depletion if it's equipped. The good thing about that is this combo does not rely on walls, only the floor. Yuna has a different HP attack filler that requires it.
Midair, ground & wall H. Strike > WR > Kuja > DC (towards Kuja) > Mega Flare > WR > DC > AC > Sonic Wings ~120 144


Video

Base Damage (Breakdown): 22 + WR, ~47 (Kuja), 16 (M. Flare) + HP WR, 35 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 24 + 90
This combo filler is the only HP wall rush Yuna can use. This can deal lots of extra damage at high bravery (25 % of original bravery), with still enough time for Sonic Wings. Mega Flare may push the opponent out of Kuja during this combo, which can reduce brv damage. Regardless, Kuja has enough tracking to hit after Mega Flare. Just be ready to dodge cancel as soon as possible. If extra meter depletion is needed, replace Sonic Wings ender with Diamond Dust.
Midair, Wall Rush (Ground) H. Strike > WR > Kuja > Hellfire > DC > AC > Sonic Wings 114 180 - 270


Video

Base Damage (Breakdown): 22 + WR, 47 (Kuja), 10, 35 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 60~150 + 90
Hellfire can hit multiple times with the fire pillars, which theoretically makes this the strongest filler for EX and meter depletion. The close range claw hit also deals comparable BRV damage to other HP fillers. Time the Hellfire during Kuja's multihits.
Midair, Wall Rush (Ground) H. Strike > WR > Kuja > DC x2 > Diamond Dust (late) > Sonic Wings 106 183


Video

Base Damage (Breakdown): 22 + WR, 47 (Kuja), 2 + HP, 35 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 15 + 63 + 90
Kuja ground BRV can also setup Yuna's late Diamond Dust combos. Time the Diamond Dust a bit after Kuja's multihits begin.
Midair, no wall Diamond Dust > Kuja > DC > AC > Diamond Dust 70 180


Video

Base Damage (Breakdown): 10, 50, 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 90
Basic midair combo off of Yuna's fastest HP. Good EX gain, no wall needed. The dodge cancel (DC) is not necessary, unless the stage or aerial accessory_booster.png booster require it.
Ground (anti-air OK) Hellfire > Kuja > AC > Diamond Dust HP, 46, 10, HP 150


Video

Base Damage (Breakdown): HP, ~56 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 60 + 90
Grounded anti-air conversion. Works when opponent is above Yuna or close to her. Kuja assist won't always land all of his hits, which reduces BRV damage slightly. He can consistently hit the opponent though.
Wall Rush Mega Flare > WR > Kuja > DC > AC > Diamond Dust 76 + HP WR 114


Video

Base Damage (Breakdown): 16 + HP WR, 50, 10 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 24 + 90
Basic wall rush conversion. If you catch the opponent dodging after Heavenly Strike, this is a good way to capitalize on that habit. Mega Flare is Yuna's only wall rush HP, so the payoff can be great.
Ground (Yuna) Energy Ray > Kuja > AC > Diamond Dust 10 + HP x2 150


Video

Base Damage (Breakdown): HP, 10 + HP Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 60 + 90
Basic HP conversion. Energy Ray is pretty linear, but the generous hit stun rewards good reads.
Midair, wall / corner Thor's Hammer > Kuja > AC > Diamond Dust. 70 + HP x2 180


Video

Base Damage (Breakdown): 10 + HP, 50, 10 + HP Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 90
Basic HP conversion. This requires wall or corner, but it's reliable due to shorter knockback and long hit stun.
Ground,
hit glitch
Impulse (charged) > Impulse HIT > Heavenly Strike > WR > Kuja > AC > Diamond Dust 85 - 95 + BRV WR + HP 105


Video

Base Damage (Breakdown): Minimum: 5, 5, 6, 12 + WR, 47, 10 + HP. Maximum: 5, 5, 5, 5, 6, 12 + WR, 47, 10 + HP Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 15 + 90
The hit glitch combo can also start assist combos. Depending on how far Yuna is from the opponent, filler hits may not be possible at all.
Ground only.
EX Mode only.
EX Aerospark (max delay) > DC (forward) > Heavenly Strike > WR > Kuja > EX Sonic Wings (1st) > DC > AC > Diamond Dust 171~187 + WR & HP 195 - 210


Video

Base Damage (Breakdown): Minimum: 3x4, 10, 5x6 (52) > 4, 4, 4, 12 (24) > 47 (Kuja) > 38 > 10 + HP. Highest: 3x4, [10, 10], 5x6 > [4], 6, [4, 4], 12 > 47 (Kuja) > 38 > 10 + HP Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 15-30 + 90
The EX mode combo can also start assist combos. This can be a particularly powerful combo route when combined with fillers.
Ground only, near wall / corner / ceiling.
EX mode only.
EX Aerospark > DC (forward) > Diamond Dust > Kuja > AC > Diamond Dust 122~132 + HP 180


Video

Base Damage (Breakdown): Minimum: 3x4, 10, 5x6 (52) > 2x5 (10) > 50 (Kuja) > 10 + HP. Highest: 3x4, [10, 10], 5x6 > 2x5 (62) > 50 (Kuja) > 10 + HP. Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 + 90
Since Yuna can combo into Diamond Dust with this route, it also enables an assist combo. The requirements are still high, but the reward is quite good for Yuna. If EX mode is still active, Sonic Wings wall rush is also a good option. Otherwise delaying HP for base bravery recovery is recommended.


Builds

Builds here.<zx<x aaa

Stats
HP 10171
CP 450
BRV 1314
ATK 177
DEF 183
LUK 61
Max Booster x1.8
Special Effect: None
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Spira's Hope
Hand ddff-icon-equip-hand.png Hero's Shield (CP Glitch)
Head ddff-icon-equip-head.png Royal Crown
Body ddff-icon-equip-body.png Maximillian (CP Glitch)
Accessory 1 accessory_basic.png Dismay Shock
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Pre-EX Mode
Accessory 4 accessory_booster.png Pre-EX Revenge
Accessory 5 accessory_special.png Blue Gem
Accessory 6 accessory_special.png White Gem
Accessory 7 accessory_special.png Tenacious Attacker
Accessory 8 accessory_special.png Glutton
Accessory 9 accessory_special.png Great Gospel
Accessory 10 accessory_special.png Miracle Shoes
Summon ddff-icon-summonstone.png Rubicante
Bravery attacks
Ground Aerial
ddff-icon-button-circle.png Meteor Strike ddff-icon-button-circle.png Heavenly Strike
↑+ddff-icon-button-circle.png Aerospark ↑+ddff-icon-button-circle.png Sonic Wings
↓+ddff-icon-button-circle.png Impulse
HP attacks
Ground Aerial
ddff-icon-button-square.png Hellfire ddff-icon-button-square.png Thor's Hammer
↑+ddff-icon-button-square.png Diamond Dust
↓+ddff-icon-button-square.png Mega Flare

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Actions
Ground Evasion
Midair Evasion
Ground Block
Midair Block
Aerial Recovery
Recovery Attack
Controlled Recovery
Wall Jump
Air Dash
Free Air Dash
Omni Ground Dash
Multi Air Slide
Free Air Dash Boost
Assist Gauge Up Dash
Jump Times Boost+
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost
Descent Speed Boost
Support
Always Target Indicator
EX Core Lock On
Assist Lock On
Extra
Precision Jump
Assist Critical Boost
Disable Counterattack
EXP to HP
Best Dresser
CP
425 / 450



Build Overview

Equip the Best Dresser extra ability for +100 base bravery.

CP Allocation

25 CP is available for Counterattack extra ability.

Substitutes

Substitutes
Equipment / Ability Substitute Notes
accessory_special.png Blue Gem accessory_special.png First to Victory

accessory_special.png Winged Boots || Blue Gem contributes to damage with higher base bravery. But if that is not important, First to Victory provides a small initial boost in meter and bravery.

Winged Boots reduces bravery depletion from banish traps, but this is only relevant in stages that have them.


Omni Ground Dash Ground Dash

Reverse Ground Dash || If lateral movement is not important, equipping one of these dashes will move Yuna in one direction while building assist gauge.

Assist Critical Boost Counterattack Counterattack activates whenever the opponent is hit out of their attack, which is good for Yuna's pokes. But it is also commonly nullified with "Disable Counterattack".


Assist

Yuna's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Meteor Strike 19F Ground Opponent 10, 20 (30) Wall Rush
BRV Heavenly Strike 11F Air Opponent 4, 6, 12 (22) Wall Rush
HP Hellfire 39F Ground Opponent 10 Chase
HP Diamond Dust 21F Air Opponent 2 x 5 (10) Chase


Assists

Most builds use Kuja as the assist for both high damage and consistent confirms from most of her attacks. Heavenly Strike (with or without ground wall rush), Sonic Wings (1st part) and even Hellfire. Heavenly Strike can ground wall rush in many situations, which combos into Kuja ground assist for plenty of damage and time for followups.

References


Navigation


Wiki Roadmap (012 Yuna)

Please edit this page's roadmap template when relevant additions and changes are made.

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Page Completed In progress To-do Score
General 34 / 86
Strengths and weaknesses Pros and cons. ? / ?
Overview Shorten overview, distribute it across Yuna's pages. 1 / 2
Bravery Attacks Ability info, overview, images 5 / 5
HP Attacks Ability info, overview, images 5 / 5
EX Mode Basic info, overview, image 3 / 3
Combos Solo combos, Kuja assist combos. Add solo and assist combos with video examples. 6 / 7
Builds 1 build. Add more builds with the new templates. 5 / 10
Assist Assist data Common viable assists with overviews. 1 / 3
Matchups Create page. Matchup analysis and tips. 0 / 32
Frame Data Create page. 0 / 1
Starter Guide Done. Shorten the strategy paragraphs? 8 / 8
Strategy Create page. Strategies and counterplays. 0 / 10