Condition
|
Combo
|
Base Damage
|
EX
|
Notes
|
|
Ground, no wall
|
Meteor Strike (1st hit) > Kuja > AC > Diamond Dust
|
70
|
120
|
Expand
|
Base Damage (Breakdown): 10, 50, 10 + HP |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 30 + 90 |
Basic grounded starter. No wall required, but be sharp about calling Kuja on time. |
|
|
Ground, Wall Rush Wall
|
Meteor Strike > WR > Kuja > AC > Diamond Dust
|
90 + BRV Wall Rush
|
120
|
Expand
|
Base Damage (Breakdown): 30, 50, 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 30 + 90 |
Basic wall rush conversion. |
|
|
Ground, Chase
|
Aerospark (max delay) > Empty Chase > Kuja > AC > Diamond Dust
|
102
|
180
|
Expand
|
Base Damage (Breakdown): 42, 50, 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 + 90 |
Good grounded combo for EX. No wall required, but empty chase and Kuja assist must be done as soon as possible. There is not enough frame advantage otherwise. If aerial ![]() booster is equipped, Yuna has to dodge to keep its active. |
|
|
Ground, Chase Wall
|
Aerospark > Kuja > Aerospark (max delay) > both HIT > chase BRV > AC > Diamond Dust
|
~98 - 132
|
195 - 240
|
Expand
|
Base Damage (Breakdown): Minimum: 2x4, 5x6, ~50 (Kuja), 0 (Chase BRV), 10. Maximum: 3x4, 5x6, 50 (Kuja), 30 (Chase BRV), 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): Minimum: ~90, 15, 90. Maximum: ~90, 60, 90 |
Chase setup that enables more damage and EX. The chase BRV keeps the combo going, but the opponent can choose to dodge it. The combo will work even then, but obviously means less damage and EX. |
|
|
Midair, no wall
|
Sonic Wings (1) > Kuja > AC > Diamond Dust
|
75 - 80
|
120
|
Expand
|
Base Damage (Breakdown): Minimum: 5x3, 50, 10. Maximum: 5x4, 50, 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 30 + 90 |
Midair conversion, can be done at a distance. Since Yuna is already airborne, this can help reach the ceiling. Be wary of banish traps in Ultimecia's Castle and Orphan's Cradle, though. |
|
|
Midair, wall
|
Sonic Wings > Kuja > Empty Chase > AC > Diamond Dust
|
90 - 95
|
180
|
Expand
|
Base Damage (Breakdown): Minimum: 5x3, 15, 50 (Kuja), 10. Maximum: 5x4, 15, 50 (Kuja), 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 + 90 |
If near a wall, Yuna can finish Sonic Wings for more damage and EX. Empty Chase as Kuja is about to hit the opponent and follow with Assist Chase afterwards. |
|
|
Midair, no wall
|
Heavenly Strike (2 hits) > Kuja > AC > Diamond Dust
|
70
|
120
|
Expand
|
Base Damage (Breakdown): 4, 6, 50 (Kuja), 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 90 |
Basic air combo off of Yuna's main poke. Low damage, but works without walls. Yuna uses this move frequently, so this is a good combo to learn first. |
|
|
Midair, no wall
|
Heavenly Strike (2) > Kuja > DC (up) > H. Strike (1) > DC > AC > Diamond Dust
|
74
|
135
|
Expand
|
Base Damage (Breakdown): 4, 6, 4, 50, 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 15 + 90 |
A simple filler that slightly increases damage and EX gain. Dodge cancel up and hit the opponent with H. Strike's first hit when Kuja is attacking upwards. |
|
|
Midair, no wall
|
Heavenly Strike (2) > Kuja > DC (up) > Sonic Wings (1) > AC > Diamond Dust
|
94
|
150
|
Expand
|
Base Damage (Breakdown): 4, 6, 4, 4x5, 50 (Kuja), 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 30 + 90 |
A stronger filler that increases damage and EX gain. Dodge cancelling Sonic Wings is not necessary, but leaves less time for a slower HP if it's needed. |
|
|
Midair
|
Heavenly Strike (2) > Kuja > DC x2 > Mega Flare
|
76 + HP WR
|
54
|
Expand
|
Base Damage (Breakdown): 4, 6, 50, 16 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 24 |
Mega Flare doesn't track much vertically, but it is possible to use it after Kuja. Try to time Mega Flare a bit before opponent stops moving up. |
|
|
Midair, Wall Rush (ground)
|
Heavenly Strike > WR > Kuja > AC > Diamond Dust
|
79 + BRV WR
|
120
|
Expand
|
Base Damage (Breakdown): 22 + WR, 47 (Kuja), 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 90 |
Basic air combo that leads to Kuja ground assist. Kuja provides a lot of time to reposition and add filler attacks. Many fillers work great here. |
|
|
Midair, Wall Rush (ground)
|
Heavenly Strike > WR > Kuja > DC (side) > Sonic Wings (1) > DC > AC > Diamond Dust
|
99 + BRV WR
|
150
|
Expand
|
Base Damage (Breakdown): 22 + WR, 47 (Kuja), 20, 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 30 + 90 |
|
|
Midair, Wall Rush (Ground)
|
H. Strike > WR > Kuja > DC (quarter circle) > Diamond Dust > DC > AC > Diamond Dust
|
89 + BRV WR
|
210
|
Expand
|
Base Damage (Breakdown): 22 + WR, 47 (Kuja), 10 (D. Dust), 10 (D. Dust) |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 90 + 90 |
This is Yuna's strongest filler for EX. Aiming Diamond Dust without losing damage or dropping the combo can be tricky. Landing this also inflicts more meter depletion if it's equipped. The good thing about that is this combo does not rely on walls, only the floor. Yuna has a different HP attack filler that requires it. |
|
|
Midair, ground & wall
|
H. Strike > WR > Kuja > DC (towards Kuja) > Mega Flare > WR > DC > AC > Sonic Wings
|
~120
|
144
|
Expand
|
Base Damage (Breakdown): 22 + WR, ~47 (Kuja), 16 (M. Flare) + HP WR, 35 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 24 + 90 |
This combo filler is the only HP wall rush Yuna can use. This can deal lots of extra damage at high bravery (25 % of original bravery), with still enough time for Sonic Wings. Mega Flare may push the opponent out of Kuja during this combo, which can reduce brv damage. Regardless, Kuja has enough tracking to hit after Mega Flare. Just be ready to dodge cancel as soon as possible. If extra meter depletion is needed, replace Sonic Wings ender with Diamond Dust. |
|
|
Midair, Wall Rush (Ground)
|
H. Strike > WR > Kuja > Hellfire > DC > AC > Sonic Wings
|
114
|
180 - 270
|
Expand
|
Base Damage (Breakdown): 22 + WR, 47 (Kuja), 10, 35 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 60~150 + 90 |
Hellfire can hit multiple times with the fire pillars, which theoretically makes this the strongest filler for EX and meter depletion. The close range claw hit also deals comparable BRV damage to other HP fillers. Time the Hellfire during Kuja's multihits. |
|
|
Midair, Wall Rush (Ground)
|
H. Strike > WR > Kuja > DC x2 > Diamond Dust (late) > Sonic Wings
|
106
|
183
|
Expand
|
Base Damage (Breakdown): 22 + WR, 47 (Kuja), 2 + HP, 35 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 15 + 63 + 90 |
Kuja ground BRV can also setup Yuna's late Diamond Dust combos. Time the Diamond Dust a bit after Kuja's multihits begin. |
|
|
Midair, no wall
|
Diamond Dust > Kuja > DC > AC > Diamond Dust
|
70
|
180
|
Expand
|
Base Damage (Breakdown): 10, 50, 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 + 90 |
Basic midair combo off of Yuna's fastest HP. Good EX gain, no wall needed. The dodge cancel (DC) is not necessary, unless the stage or aerial ![]() booster require it. |
|
|
Ground (anti-air OK)
|
Hellfire > Kuja > AC > Diamond Dust
|
HP, 46, 10, HP
|
150
|
Expand
|
Base Damage (Breakdown): HP, ~56 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 60 + 90 |
Grounded anti-air conversion. Works when opponent is above Yuna or close to her. Kuja assist won't always land all of his hits, which reduces BRV damage slightly. He can consistently hit the opponent though. |
|
|
Wall Rush
|
Mega Flare > WR > Kuja > DC > AC > Diamond Dust
|
76 + HP WR
|
114
|
Expand
|
Base Damage (Breakdown): 16 + HP WR, 50, 10 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 24 + 90 |
Basic wall rush conversion. If you catch the opponent dodging after Heavenly Strike, this is a good way to capitalize on that habit. Mega Flare is Yuna's only wall rush HP, so the payoff can be great. |
|
|
Ground (Yuna)
|
Energy Ray > Kuja > AC > Diamond Dust
|
10 + HP x2
|
150
|
Expand
|
Base Damage (Breakdown): HP, 10 + HP |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 60 + 90 |
Basic HP conversion. Energy Ray is pretty linear, but the generous hit stun rewards good reads. |
|
|
Midair, wall / corner
|
Thor's Hammer > Kuja > AC > Diamond Dust.
|
70 + HP x2
|
180
|
Expand
|
Base Damage (Breakdown): 10 + HP, 50, 10 + HP |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 + 90 |
Basic HP conversion. This requires wall or corner, but it's reliable due to shorter knockback and long hit stun. |
|
|
Ground, hit glitch
|
Impulse (charged) > Impulse HIT > Heavenly Strike > WR > Kuja > AC > Diamond Dust
|
85 - 95 + BRV WR + HP
|
105
|
Expand
|
Base Damage (Breakdown): Minimum: 5, 5, 6, 12 + WR, 47, 10 + HP. Maximum: 5, 5, 5, 5, 6, 12 + WR, 47, 10 + HP |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 15 + 90 |
The hit glitch combo can also start assist combos. Depending on how far Yuna is from the opponent, filler hits may not be possible at all. |
|
|
Ground only. EX Mode only.
|
EX Aerospark (max delay) > DC (forward) > Heavenly Strike > WR
|
171~187 + WR & HP
|
195 - 210
|
Expand
|
Base Damage (Breakdown): Minimum: 3x4, 10, 5x6 (52) > 4, 4, 4, 12 (24) > 47 (Kuja) > 38 > 10 + HP. Highest: 3x4, [10, 10], 5x6 > [4], 6, [4, 4], 12 > 47 (Kuja) > 38 > 10 + HP |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 + 15-30 + 90 |
The EX mode combo can also start assist combos. This can be a particularly powerful combo route when combined with fillers. |
|
|
Ground only, near wall / corner / ceiling. EX mode only.
|
EX Aerospark > DC (forward) > Diamond Dust > Kuja > AC > Diamond Dust
|
122~132 + HP
|
180
|
Expand
|
Base Damage (Breakdown): Minimum: 3x4, 10, 5x6 (52) > 2x5 (10) > 50 (Kuja) > 10 + HP. Highest: 3x4, [10, 10], 5x6 > 2x5 (62) > 50 (Kuja) > 10 + HP. |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 + 90 |
Since Yuna can combo into Diamond Dust with this route, it also enables an assist combo. The requirements are still high, but the reward is quite good for Yuna. If EX mode is still active, Sonic Wings wall rush is also a good option. Otherwise delaying HP for base bravery recovery is recommended. |
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