Aerial combat - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game.
Mid range anti-zoning - Electrocute is great at checking opponents at a distance, rewarding combos on hit.
Random weapons - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice.
EX Mode - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit.
Fast faller - Whenever Gilgamesh air dodges, he is more difficult to hit out of it on average.
Ground combat - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves.
Random weapons - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least.
EX Revenge checkmates - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult.
Bravery Attacks
When Masamune is drawn, attacks generate more EX Force. This value is listed for all sword attacks, after the default EX Force value.
When Masamune or Genji Katana is drawn, base damage is x0.75. Round down to nearest integer, minimum = 1. Genji Katana depletes EX gauge on hit.
[Mid] Charge at foe while spinning weapon. Vertically limited.
Unlocked at level
Mastered at AP
HP Attacks
Ground
Damage multiplier
Damage multiplier (x0.75)
Startup frame
Type
Priority
EX Force
Effects
CP (Mastered)
-
-
53F
-
Ranged High
0
Wall Rush
30 (15)
[Long] Shoot off a rocket punch at high speed.
Damage multiplier
Damage multiplier (x0.75)
Startup frame
Type
Priority
EX Force
Effects
CP (Mastered)
5, 5 (10)
3, 3 (6)
41F
Physical
Melee High
30 / 66
Wall Rush
30 (15)
[Mid] Charge at and slice foe. Vertically limited, very accurate.
Damage multiplier
Damage multiplier (x0.75)
Startup frame
Type
Priority
EX Force
Effects
CP (Mastered)
-
-
41F (peak) ~ 58F (land)
-
Melee High
each 60
Dodge
30 (15)
[Dodge] Jump and pounce foe. Move with the analog stick.
Aerial
Damage multiplier
Damage multiplier (x0.75)
Startup frame
Type
Priority
EX Force
Effects
CP (Mastered)
-
-
45F
-
Ranged High
0
Wall Rush
30 (15)
[Long] Launch missile. Causes explosion on impact.
Damage multiplier
Damage multiplier (x0.75)
Startup frame
Type
Priority
EX Force
Effects
CP (Mastered)
2x6 (12)
1 x 6 (6)
13F
Physical
Melee High
96 / 180
--
30 (15)
[Close] Create a cyclone by spinning rapidly.
Damage multiplier
Damage multiplier (x0.75)
Startup frame
Type
Priority
EX Force
Effects
CP (Mastered)
1, 1, 2 x 4 (10)
1 x 6 (6)
45F
Physical
Melee High
30 / 138
Wall Rush
30 (15)
[Mid] High-speed slashes. Slow, effective vs. any height.
EX Mode: Gilgamesh Morphing Time!
Effects:
Regen
Critical Boost
Octo Break
Octo Break
EX Mode Whirlwind Slash gets a notable range increase.
[Always active while in EX Mode]
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.
EX Burst: The Greatest Sword
A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...
Base Damage (Initial)
Base Damage (Remainder)
Type
40 (10 x 4)
60 (15 x 4 hits, done twice due to Excalibur)
Physical
Gilgamesh's Mechanics
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
The weapons' base damage affects the attack's base damage, not the final damage. This is one of the few mechanics that affect an attack's base damage, which means everything scales with builds (higher ATK etc.).
Weapon
Drawing probability
Reach
Damage multiplier
Effect
Excalibur
10 %
1.0
x1.0
Double damage with each hit.
Excalipoor
10 %
1.0
x1.0
1 damage with each hit.
Genji Blade
10 %
1.0
x0.75, round down to nearest integer, minimum = 1.
EX gauge depletion, weaker damage *1
Zantetsuken
10 %
0.7 %
x1.0
2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
Naginata
15 %
1.5
x1.0
Longest reach. Normal damage.
Masamune
15 %
1.3
x0.75, round down to nearest integer, minimum = 1.
Long reach. Produce more EX force on hit, weaker damage
Battle Axe
15 %
0.7
Random (x0.25 OR x1.75. Round down, min=1.)
Short reach, random damage on each hit.
Chicken Knife
15 %
0.7
x1.0 - x2.77 (Scales with health. See table below.)
indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost assumes the equip glitch is done.
Assist
Gilgamesh Assist Data
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.
Type
Attack
Startup
Position
Spawn
Base Damage
Effects
BRV
Cross Slash
21F
Ground
Opponent
6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6)
Wall Rush
BRV
Tsubamegaeshi
21F
Air
Opponent
8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5)
Wall Rush
HP
Death Claw
41F
Ground
Opponent
10, 10 (20) / 1, 1 (2)
Wall Rush
HP
Hurricane
13F
Air
Opponent
4 x 6 (24) / 1 x 6 (6)
Chase
Synergies
Gilgamesh works well with most tournament viable assists.