| Base Damage | 5, 2, 2, 6 (14) | |
|---|---|---|
| Startup Frame | 19F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 87 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (→Normal: Added images and info on ex charges.) |
Muggshotter (talk | contribs) (→Overview: Added overview.) |
||
| Line 28: | Line 28: | ||
= Overview = | = Overview = | ||
Gabranth is a unique character who fills EX Gauge to quickly enter '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]'''. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will. | |||
Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and '''[[Attack_Priority_(Dissidia_012)#Mid|mid priority]]''' are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, '''[[EX_(Dissidia_012)#Regen|health regen]]''' and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen. | |||
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective '''[https://glossary.infil.net/?t=Neutral neutral]''' tools, and '''[https://glossary.infil.net/?t=Mixup mixups]''' aren't best in class even in EX Mode. HP conversions require assist (and often '''[[Wall_Rush_(Dissidia_012_Final_Fantasy)|wall rush]]'''), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints. | |||
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. His frequent access to EX mechanics is quite powerful against less aggressive playstyles, which can make him very difficult to defeat over time. If Gabranth is not afforded that time however, he can quickly fall apart. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy. | |||
{{ProConTable | {{ProConTable | ||
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Info | |
|---|---|
| |
| Name | Gabranth (ガブラス) |
| Original game | Final Fantasy XII |
| Base ATK (LV100) | 108 (Normal, Very Low) 112 (+4 in EX Mode, Very High) |
| Base DEF (LV100) | 109 (Normal, Lowest) 112 (+3 in EX Mode, High) |
| Run Speed | 12 (Normal, Very Slow) 4 (EX Mode, Fast) |
| Dash Speed | 85 (Normal, Slow) 73 (EX Mode, Fast) |
| Fall Speed | 81 (Normal, Average) 67 (EX Mode, Fast) |
| Fall Speed Ratio After Dodge | 34 (Normal, Above Average) 16 (EX Mode, Very Fast) |
| Fastest BRV | 19F (Sentence, Rupture) 15F (EX Mode, Dual Rend & Enrage) |
| Fastest HP | 35F (EX Mode, Hatred) |
| 1-Hit HP | Yes (Hatred, Innocence) |
| HP Links | No |
| Command Block | Yes (Magic Block) |
| Weapon | Swords, Daggers, Greatswords, Axes, Guns |
| Armor | Shields, Gauntlets, Helms, Light Armor, Heavy Armor, Large Shields |
| Exclusive weapons | Demonsbane, Deathbringer, Chaos Blade |
| Unlock | |
| Alignment | Chaos |
| Voice Actor (JP) | Akio Ōtsuka |
| Voice Actor (ENG) | Keith Ferguson |
Gabranth is a unique character who fills EX Gauge to quickly enter EX Mode. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will.
Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and mid priority are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, health regen and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen.
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective neutral tools, and mixups aren't best in class even in EX Mode. HP conversions require assist (and often wall rush), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints.
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. His frequent access to EX mechanics is quite powerful against less aggressive playstyles, which can make him very difficult to defeat over time. If Gabranth is not afforded that time however, he can quickly fall apart. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy.
| Strengths | Weaknesses |
|---|---|
| Base Damage | 5, 2, 2, 6 (14) | |
|---|---|---|
| Startup Frame | 19F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 87 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 20 | |
|---|---|---|
| Startup Frame | 23F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 60 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3 x 8, 16 (40) | |
|---|---|---|
| Startup Frame | 15F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 24 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 15 | |
|---|---|---|
| Startup Frame | 31F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 60 | |
| Effects | Chase, Absorb | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 6, 9, 20 (35) | |
|---|---|---|
| Startup Frame | 21F | |
| Damage Type | Physical | |
| Priority | Melee Mid | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 10, 10 (20) | |
|---|---|---|
| Startup Frame | 31F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 5, 2, 2, 6 (14) | |
|---|---|---|
| Startup Frame | 19F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 87 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 1, 1, 18 (20) | |
|---|---|---|
| Startup Frame | 23F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Absorb | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 10, 10, 10 (30) | |
|---|---|---|
| Startup Frame | 15F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3, 3, 3, 5, 16 (30) | |
|---|---|---|
| Startup Frame | 19F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 15 | |
|---|---|---|
| Startup Frame | 31F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 60 | |
| Effects | Chase, Absorb | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3 x 3, 3 x 3, 3, 3, 6 (30) | |
|---|---|---|
| Startup Frame | 23F | |
| Damage Type | Physical | |
| Priority | Melee Mid, Block (Ranged Low) | |
| EX Force | 84 | |
| Effects | Magic Block, Chase, Absorb | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
[Mid] Create 3 vacuum waves. Can aim with the analog stick.
Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F).
Gabranth only has two HP attacks when he is not in EX Mode, and they do not deal HP damage. Instead, they fill his EX Gauge.
| ||
|---|---|---|
| Base Damage | - | |
| Startup Frame | ? | |
| Damage Type | - | |
| Priority | - | |
| EX Force | ? | |
| Effects | - | |
| Cancels | Dodge, Block, Attack | |
| Assist Gain (Hit) | 0 | |
| CP (Mastered) | 30 (15) | |
| Charge EX Gauge by holding button. | Unlocked at level |
Mastered at AP |
This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so prioritize using it whenever possible.
Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation.
| ||
|---|---|---|
| Base Damage | - | |
| Startup Frame | ? | |
| Damage Type | - | |
| Priority | - | |
| EX Force | ? | |
| Effects | - | |
| Cancels | Dodge, Block, Attack | |
| Assist Gain (Hit) | 0 | |
| CP (Mastered) | 30 (15) | |
| Charge EX Gauge by holding button. Cancelled when you touch the ground. |
Unlocked at level |
Mastered at AP |
Aerial version of EX Charge shares some traits with the grounded version, but few things are also different.
If Gabranth activates EX Mode during this move, he will descend much faster, as per his EX Mode stats.
Just like the ground version, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation. It doesn't build much EX gauge, but it can make it more difficult for opponents to hit Gabranth when used carefully.
| Base Damage | 20 | |
|---|---|---|
| Startup Frame | 41F | |
| Damage Type | Physical | |
| Priority | Melee High, Block (Ranged Low) | |
| EX Force | 90 | |
| Effects | Magic Block, Absorb | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Mid] Thrust sword; set off large explosion at sword tip.
| Base Damage | - | |
|---|---|---|
| Startup Frame | 81F | |
| Damage Type | - | |
| Priority | Ranged High, Block (Ranged Low) | |
| EX Force | 15 | |
| Effects | Magic Block, Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Long] 4 sword shockwaves fly toward foe at high speed.
When charged by holding the button, the hitbox appears 15 frames after button release.
| Base Damage | - | |
|---|---|---|
| Startup Frame | 35F | |
| Damage Type | - | |
| Priority | Melee High | |
| EX Force | 30 | |
| Effects | Wall Rush, Absorb | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | - | |
|---|---|---|
| Startup Frame | 75F | |
| Damage Type | - | |
| Priority | Ranged High, Block (Ranged Low) | |
| EX Force | 15 | |
| Effects | Magic Block, Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Long] 4 sword shockwaves fly toward foe at high speed.
Effects:
[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.
[Activates after EX Break] Prevents opponent from gaining stage bravery.
Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.
A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 10 | 6 x 5, 8 x 2, 14, 2 x 12, 6 (90) (100 total) | Physical |
Builds here.
| Stats | |
|---|---|
| HP | 11299 |
| CP | 450 |
| BRV | 996 |
| ATK | 176 |
| DEF | 183 |
| LUK | 63 |
| Max Booster | x2.1 |
| Equipment | |
|---|---|
| Assist | Jecht |
| Weapon |
Chaos Blade |
| Hand |
Genji Shield |
| Head |
Genji Helm |
| Body |
Genji Armor |
| Accessory 1 | Hyper Ring
|
| Accessory 2 | Muscle Belt
|
| Accessory 3 | Silver Hourglass
|
| Accessory 4 | Angel's Bell
|
| Accessory 5 | EX Mode
|
| Accessory 6 | Summon Unused
|
| Accessory 7 | Opponent Summon Unused
|
| Accessory 8 | Tenacious Attacker
|
| Accessory 9 | Spider Web
|
| Accessory 10 | Spider's Bane
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
A general all-rounder build for Gabranth.
Equip Master Guardsman extra ability for +1000 HP.
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
|---|---|---|---|---|---|---|
| BRV | Enrage | 15F | Ground | Opponent | 3 x 8, 16 (40) | Wall Rush |
| BRV | Aero | 31F | Air | Opponent | 15 | Chase |
| HP | Execution | 41F | Ground | Opponent | 20 | Chase |
| HP | Hatred | 35F | Air | Opponent | - | Wall Rush |
Gabranth works well with Kuja and Jecht assists.
Please edit this page's roadmap template when relevant additions and changes are made.
11,63 % done
| Page | Completed | In progress | To-do | Score |
|---|---|---|---|---|
| General | 10 / 86 | |||
| Pros / Cons | Initial draft for pros and cons. | ? / ? | ||
| Overview / Character Data | Overview. | 2 / 2 | ||
| Bravery Attacks | Ability info, images. | overviews. | 2 / 5 | |
| HP Attacks | Ability info, images. | overviews. | 2 / 5 | |
| EX Mode | Basic info, ex burst image. | Add overview | 2 / 3 | |
| Combos | Add solo and assist combos with video examples. | 0 / 7 | ||
| Builds | 1 build. | Add more builds with overviews as seen on Cloud's page. | 1 / 10 | |
| Assist | Assist data | Common viable assists with overviews. Gabranth assist overview. | 1 / 3 | |
| Matchups | Create page. Matchup analysis and tips. | 0 / 32 | ||
| Frame Data | Create page. Helpful links related to character. | 0 / 1 | ||
| Starter Guide | Create page. Concise pvp guide with core concepts and essentials. | 0 / 8 | ||
| Strategy | Create page. Strategies and counterplays. | 0 / 10 |