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| = Overview = | | = Overview = |
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| Yuna is a unique character that excels with disjoints attacks at mid range. | | Yuna is a unique character that excels with disjointed attacks at close and mid range. With each attack, Yuna summons an aeon to attack in her stead. These range from quick pokes to long-range projectiles, but the most prominent aspect lies in the aeons themselves; They extend beyond Yuna's reach while not moving her forward or having any '''[https://glossary.infil.net/?t=Hurtbox hurtbox]''' of their own. This is great for poking and '''[https://glossary.infil.net/?t=Whiff whiff]''' punishment purposes, but also for hitting through higher priority Ranged attacks where others would struggle. She has a handful of attacks for most distances, which help her apply pressure regardless of where the opponent is. |
| By mid range, i mean about one-two backstep away from her
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| She has a simple variety of attack to choose from but every attack serve a purpose to make her able to be the director of the match.
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| All of her attack use her summon which means she stays out of the fight while her summon is doing the damage. Her bravery attack can be categorized under three type of attack "get of me, i need my space" "you are at mid range, time for damage" and "you re too far, i ll make you come towards me".
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| Most attacks have very usefull animation to use an assist an convert into HP.
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| Unfortunately she does not have HP links into her bravery, there are some very strict timing to get some combo. You will rely on assist a lot to confirm your HP attacks, fortunately, she has very good option to whiff to charge her meter. Most build might use Kuja as an assist as it brings both high damage and assit Chase to consistently confirm on most of your bravery attacks. Most notably, heavenly strike can ground rush in many situation offering an opportunity for Kuja Ground assist which offers a large window for combo while still giving the opportunity to assist chase.
| | With this varied arsenal, Yuna can also build '''[[Assist_(Dissidia_012)|assist]]''' gauge safely by whiffing braveries, most notably Heavenly Strike which is a fast '''[[Attack_Priority_(Dissidia_012)#Low|Ranged Low]]''' priority move. Many of her HPs aren't as high commitment compared to other characters and they are effective in '''[https://glossary.infil.net/?t=Neutral neutral]''' for punishing poor movement or controlling space. |
| Yuna gameplan is very different on the ground and in the air. Ground is for space control, when being on the ground you want to create distance by throwing your opponent far from you. Meteor Strike, Aerospark and Hellfire are your main tools. Ifrit attacks can be compared to shoryukens in terms of utility, there are relatively fast options, good anti air that will send your foe away and making them understand "don't come near me, i need my space". Aerospark has various application that will be explained later, to make it simple, use it as a damaging gap closer, and avoid chasing unless you want EX force.
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| Ground to Ground combat should be avoided, fleeing with Yuna is a valid option, i recommand having a guick access to Multi Air Slide (even +) for maneuvering more easily.
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| As a rule of thumb, your opponent best position is slightly above you at mid range
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| In the air Yuna has a very safe pressure with the Shiva attacks. Heavenly strike is a very unique move which will not stagger you if it gets parried, it is your fastest move and allow for good control and assist calls, you can whiff this often to maintain or generate meter, but don't be too predictable as yuna dodge is punishable. Diamond dust is a fast HP attack that can be used as a mixup to break guard if you see the opponent trying to block the heavenly strike. Other HP attacks are very commital, thor hammer and Mega Flare can be assist punished by Kuja so throwing those attacks out randomly might be more damaging for you than for your opponent. Hellfire can wall opponents off and is your fastest High Physical attack. Finally Sonic wings is a very useful attack, with good damage, EX generation and range. I would not recommend chasing, but simply dodging forward after sending the opponent ot pickup the ex you generated.
| | Like many other characters, Yuna relies on assist and reads with '''[https://glossary.infil.net/?t=Raw raw]''' HPs to deal HP damage. Although most of her HP attacks are lower commitment on average, she lacks practical ways to combo into them; Her only solo HP combo requires EX Mode, which is situational. Fortunately Yuna builds an above average amount of '''[[EX_(Dissidia_012)#Overview|EX Force]]''' with almost all of her attacks, so given enough hits, she gets a chance to capitalize on her distinct '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]'''. Her EX Mode adds extra hits to all her braveries, increasing damage significantly and becoming better at catching dodges. However it also adds melee priority hits to Heavenly Strike, which becomes vulnerable to being staggered. |
| Yuna EX generation is very good, you can safely assume you will be able to get EX mode in a match. If you don t want to assist call on Sonic Wings, you can finish the attack and dodge into the EX force cloud that got generated. Hellfire can generate up to 150 EX force depending on how much your opponent bounces on the flame pillars. Thanks to Spira's Hope, her signature weapon, she gets a really good EX force absorb range. | |
| Her EX mode is very flashy but changes her drastically, it s almost as she becomes a different character at this point. All of her bravery gets about 50% more damage, sometimes more. The double edge is that some attacks gets different effects which changes the way you should use them. | |
| Most notably, heavnly strike becomes physical and thus can be parried, Sonic Wings wall rushes, aerospark makes you airborne (which unlocks a combo btw). Her Ex burst is quite easy to do, it might be a bit different with lag but it's perfectly manageable. 25% of the EX burst damage is done on the screen transition, which makes those 25% not reducable by the EX burst bonus defense mechanic.
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| Yuna has some neat tech to use in a fight, she can hit glitch heavenly strike off Impulse, you have a tight window to guarantee a brv hit chase on aerospark, there are loops to do with her EX mode. Overall there are lots of knowledge you can acquire to create unexpected situation that could turn the tide in your favor. | | Yuna works with a variety of builds, including '''[[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Balanced_/_Hybrid|hybrid builds]]''' emphasizing EX gain. Her exclusive (LV100) weapon has a very valuable +3m '''[[EX_(Dissidia_012)#EX_Intake_Range|EX Intake Range]]''' effect, but due to her attacks' disjoints she can struggle to accumulate EX effectively without it. Yuna has average assist conversion capability with most competitive assists and doesn't rely on walls for combos, though they can still help. Yuna's large mid-range attacks can also let her capitalize on additional movement abilities such as Multi Air Slide. |
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| Unfortanely, yuna is slow and floaty. with adamant being on of her very good sets, you don t need a lot of jumps on her and equip multi air slide quite easily for movement. However contesting EX core or replacing yourself far from a wall tends to be difficult if your are in maps that dont favor you. Your small amount of jumps makes the use of the terrain very important to gain speed, precision jumps and quick jumps are staples to gain height quickly. Once in the air, dodges maintain your height, and try to come down with descend speed boost when you need too
| | As for weaknesses, there are plenty. Low base stats and low base damage on braveries affect Yuna's damage output across the board, while also taking slightly more damage herself. Her aerial tools are also more vulnerable to disjointed or high priority melee attacks as a result of being more projectile based despite being faster on average. While she has long range projectiles, they're quite simple and easily dispatched with universal defensive options. Combined with her slow movement, bringing a defensive opponent to Yuna's optimal range can be difficult. |
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| She excels on small and average size maps. Top Floor, Prima vista are as such that heavenly strike will always ground rush, helping you to combo. | | In addition, her other fall speed attributes negatively impact her safety against '''[[Dodge_(Dissidia_012)#Dodge_punishment|dodge punishes]]'''; Yuna’s air dodges are often more vulnerable than most characters as a result of average fall speed, slow acceleration and lack of effective defensive options for guarding melee priority attacks or clashing with them. Her fastest midair cancels being Ranged priority is usually a blessing, but detrimental in this context. '''[[Special_Effects_(Dissidia_012)#Adamant_Chains|Adamant Chains]]''' set makes her air dodges safer, but also takes away from other aspects of her build, which is not ideal in Yuna's case. |
| She deals fine on world of darkness but she needs to control center stage, you might want to use the rails and Air dash (yes the quickmove one) with air dash boost for better space control. Orders and Sky Fortress are very matchup dependent. If you need to chase the opponent down, avoid those.
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| | Yuna has been typically ranked in mid tier or low tier in competitive play. She excels in small and average sized stages (e.g. M.S. Prima Vista, Top Floor) with good disjoints, EX generation and HP attacks that control more space in them. Even though she benefits from stage elements, they’re not a requirement for playing to her key strengths. While she works really well just outside of opponent’s poking range, her below average damage output, mixed dodge punishment strengths and modest conversion ability limit her potential. Despite this, Yuna has enough utility to stand out in the roster and compete in a variety of matchups. |
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| {{ProConTable | | {{ProConTable |
| |pros=* '''Mid range beast''' | | |pros=* '''Mid-range''' |
| Her variety of attack allow her to attack at a safe distance against most fighters, she deal well against zoners.
| | Variety of attacks that can poke and apply mixups outside of opponent's poking range or through lingering projectiles. |
| * '''User friendly''' | | |
| Straight forward kit making her a great first character to start the game and understand how everything else works.
| | * '''Flexibility''' |
| * '''Great progression curve'''
| | Yuna's well-rounded and reliable attacks give her the ability to run a large amount of different builds to suit the matchup. |
| Lots of techs, lots of builds, bit by bit knowledge make her very interesting to play
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| * '''Meter Generation''' | | * '''Meter Generation''' |
| Very EX good generation, at least one EX per match, Heavenly strike can be whiffed for Assist
| | Assist building tools are good. EX is above average and very consistently accessible from all her moves with EX Intake Range bonuses. |
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| * '''Abnormal attacks''' | | * '''Abnormal attacks''' |
| Very unique attack pattern and interactions, which make her difficult to play against
| | Yuna has access to a fast Ranged Low bravery and very fast anti-approach HP attacks. |
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| | * '''User-friendly''' |
| | Atypical, yet relatively straightforward kit and offense make her a decent pick for new players. |
| |cons= | | |cons= |
| * '''Slow and Floaty''' | | * '''Anti-Zoning''' |
| She struggles against faster characters, landing is hard, fleeing is hard, rushing is hard
| | Yuna's options are fairly limited and she cannot easily force opponents into her effective range. |
| * '''Heavily rely on assist'''
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| No HP link in her kit and commital HP makes that you will need assist to land HP.
| | * '''Mobility''' |
| * '''Weird EX Mode''' | | Slow dash speed can make chasing a fleeing opponent or grabbing EX cores difficult. Yuna's air dodges are also riskier due to slow fall speed, fastest air attacks being ranged, and not having a very fast ground attack. |
| She is a whole new character in EX which, you need to switch mindset entering EX mode
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| * '''Commital HP'''
| | * '''Low base stats''' |
| Because she stay still during most attacks, she is vulnerable to assist counterattack
| | Yuna's below average base power, dependency on EX Intake Range boosting weapons, and slightly below average base stats often lead to her damage being a bit lower relative to the rest of the cast. |
| * '''Low stats''' | |
| Average attack and low def make her very vulnerable against some high stats characters.
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| }} | | }} |
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