Gabranth (Dissidia 012): Difference between revisions

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== HP Attacks ==
== Unique Mechanic - EX Charge ==
 
Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F).


=== Normal ===
Gabranth cannot normally deal HP damage without EX mode. Instead, he can fill EX gauge on demand with a unique EX Charge HP attack. This does not generate EX Force on the field, so opponents cannot grab it and fill their EX gauge. Gabranth's EX gauge fills up whenever he is using this move. Gabranth needs EX mode to unlock his full potential, so using EX Charge is very important to him.


Gabranth only has two HP attacks when he is not in EX Mode, and they do not deal HP damage. Instead, they fill his EX Gauge.
EX Charge has ground and midair versions. The main difference between them is that ground EX Charge takes 5.5 seconds (334F) to fill EX gauge entirely, while aerial EX Charge takes 8.3 seconds (500F).


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This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so prioritize using it whenever possible.
This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so Gabranth should use it whenever possible.


Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation.
Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation.
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== HP Attacks ==


=== Ground (EX Mode) ===
=== Ground (EX Mode) ===

Revision as of 05:55, 14 June 2025


Gabranth
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Gabranth (ガブラス)
Original game Final Fantasy XII
Base ATK (LV100) 108 (Normal, Very Low)
112 (+4 in EX Mode, Very High)
Base DEF (LV100) 109 (Normal, Lowest)
112 (+3 in EX Mode, High)
Run Speed 12 (Normal, Very Slow)
4 (EX Mode, Fast)
Dash Speed 85 (Normal, Slow)
73 (EX Mode, Fast)
Fall Speed 81 (Normal, Average)
67 (EX Mode, Fast)
Fall Speed Ratio After Dodge 34 (Normal, Above Average)
16 (EX Mode, Very Fast)
Fastest BRV 19F (Sentence, Rupture)
15F (EX Mode, Dual Rend & Enrage)
Fastest HP 35F (EX Mode, Hatred)
1-Hit HP Yes (Hatred, Innocence)
HP Links No
Command Block Yes (Magic Block)
Weapon Swords, Daggers, Greatswords, Axes, Guns
Armor Shields, Gauntlets, Helms, Light Armor,
Heavy Armor, Large Shields
Exclusive weapons Demonsbane, Deathbringer, Chaos Blade
Unlock
Alignment Chaos
Voice Actor (JP) Akio Ōtsuka
Voice Actor (ENG) Keith Ferguson



Overview

Gabranth is a unique character who fills EX Gauge to quickly enter EX Mode. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will.

Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and mid priority are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, health regen and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen.

Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective neutral tools against high movement, and mixups aren't best in class even in EX Mode. HP conversions require assist (and often wall rush), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints.

In competitive play, Gabranth has been ranked as a high tier and a mid tier character. Gabranth's matchups are rather volatile; His frequent access to EX mechanics is powerful against some of the best-in-class defense, which makes him very difficult to defeat over time. But he also struggles a lot against best-in-class offense, which can dismantle him quickly. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy.

Strengths Weaknesses
  • EX Generation is fastest in the game whenever Gabranth can stay still for a few seconds
  • High survivability against defensive characters thanks to EX mode's health regeneration
  • High burst damage with EX mode's critical hits, assist and EX Burst
  • Banish traps help Gabranth charge EX without suffering huge setbacks
  • Only character who is immune to EX Break's bravery effect
  • Slow, weak mixups and low damage without EX mode. No offensive HP attacks outside of EX mode or Chase.
  • Struggles against rushdown without EX mode. Gabranth builds EX slowly when under constant pressure
  • Reliance on EX mode limits Gabranth's ability to apply pressure and get results
  • Average HP attacks and mixup potential even in EX mode
  • Average assist building rate, even in EX mode


Bravery Attacks

Ground (Normal)

Base Damage 5, 2, 2, 6 (14)
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 87
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Swift slicing with linked weapons.
Can close in on foe. Cancel attack with EX Charge.
Unlocked at
level 1
Mastered at
90 AP

Base Damage 20
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 60
Effects -
Cancels Dodge, EX Charge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Charging attack. Charge follows opponent.
Cancel attack with EX Charge.
Unlocked at
level 4
Mastered at
90 AP

Aerial (Normal)

Base Damage 5, 2, 2, 6 (14)
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 87
Effects -
Cancels Dodge
EX Charge (On Hit)
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Swift slicing with linked weapons. Can close in on foe.
Cancel attack with EX Charge.
Unlocked at
level 8
Mastered at
90 AP

Base Damage 1, 1, 18 (20)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Absorb
Cancels Dodge, EX Charge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Spin; create vacuum wave.
Cancel attack with EX Charge.
Unlocked at
level 1
Mastered at
90 AP

Ground (EX Mode)

Base Damage 3 x 8, 16 (40)
Startup Frame 15F
Damage Type Physical
Priority Melee Low
EX Force 24
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Quick slash w/shortsword.
Slash with each button press.
Unlocked at
level 1
Mastered at
90 AP

Base Damage 15
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 60
Effects Chase, Absorb
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Long] Generate tornado.
Slow speed, long duration.
Unlocked at
level 1
Mastered at
90 AP

Base Damage 6, 9, 20 (35)
Startup Frame 21F
Damage Type Physical
Priority Melee Mid
EX Force 90
Effects Chase
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Charge up to 3 times
by pressing button.
Unlocked at
level 25
Mastered at
120 AP

Base Damage 10, 10 (20)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 90
Effects Chase
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Long] Send column of flame along ground.
Homes in on foe.
Unlocked at
level 16
Mastered at
120 AP

Aerial (EX Mode)

Base Damage 10, 10, 10 (30)
Startup Frame 15F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Quick slash w/shortsword.
Cut long distance in one bound.
Unlocked at
level 31
Mastered at
90 AP

Base Damage 3, 3, 3, 5, 16 (30)
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Rise][Dive] Pierce opponent.
Direction depends on position.
Unlocked at
level 12
Mastered at
90 AP


Rupture (Downward).

Base Damage 15
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force 60
Effects Chase, Absorb
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Long] Generate tornado.
Slow speed, long duration.
Unlocked at
level 1
Mastered at
90 AP

Base Damage 3 x 3, 3 x 3, 3, 3, 6 (30)
Startup Frame 23F
Damage Type Physical
Priority Melee Mid
Block (Ranged Low)
EX Force 84
Effects Magic Block, Chase, Absorb
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Mid] Create 3 vacuum waves.
Can aim with the analog stick.
Unlocked at
level 1
Mastered at
120 AP



Vortex of Judgment can block Ranged Low attacks for majority of the animation. (Video)

Unique Mechanic - EX Charge

Gabranth cannot normally deal HP damage without EX mode. Instead, he can fill EX gauge on demand with a unique EX Charge HP attack. This does not generate EX Force on the field, so opponents cannot grab it and fill their EX gauge. Gabranth's EX gauge fills up whenever he is using this move. Gabranth needs EX mode to unlock his full potential, so using EX Charge is very important to him.

EX Charge has ground and midair versions. The main difference between them is that ground EX Charge takes 5.5 seconds (334F) to fill EX gauge entirely, while aerial EX Charge takes 8.3 seconds (500F).

Base Damage -
Startup Frame ?
Damage Type -
Priority -
EX Force ?
Effects -
Cancels Dodge, Block, Attack
Assist Gain (Hit) 0
CP (Mastered) 30 (15)
Charge EX Gauge by holding button. Unlocked at
level 1
Mastered at
150 AP


This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so Gabranth should use it whenever possible.

Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation.

Using EX Charge does not fill assist gauge, but it still prevents it from depleting on its own.

Base Damage -
Startup Frame ?
Damage Type -
Priority -
EX Force ?
Effects -
Cancels Dodge, Block, Attack
Assist Gain (Hit) 0
CP (Mastered) 30 (15)
Charge EX Gauge by holding button.
Cancelled when you touch the ground.
Unlocked at
level 1
Mastered at
150 AP


Aerial version of EX Charge shares some traits with the grounded version, but few things are also different.

  • Aerial EX Charge fills EX gauge slower. Reaching full gauge from empty takes 8.3 seconds (500 frames).
  • Gabranth descends slowly during this state.
  • Aerial EX Charge stops if Gabranth touches the ground. The recovery is the same as releasing the button.

If Gabranth activates EX Mode during this move, he will descend much faster, as per his EX Mode stats.

Just like the ground version, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation. It doesn't build much EX gauge, but it can make it more difficult for opponents to hit Gabranth when used carefully.

Like the grounded version, EX Charge does not fill assist gauge, but it still prevents it from depleting on its own.

HP Attacks

Ground (EX Mode)

Base Damage 20
Startup Frame 41F
Damage Type Physical
Priority Melee High
Block (Ranged Low)
EX Force 90
Effects Magic Block, Absorb
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Thrust sword; set off
large explosion at sword tip.
Unlocked at
level 36
Mastered at
120 AP


Execution can block Ranged Low attacks when the blades have been fused. (Video)

Base Damage -
Startup Frame 81F
Damage Type -
Priority Ranged High
Block (Ranged Low)
EX Force 15
Effects Magic Block, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] 4 sword shockwaves fly
toward foe at high speed.
Unlocked at
level 1
Mastered at
120 AP


Innocence (ground) can block Ranged Low attacks when the blades have been fused. (Video)

Aerial (EX Mode)

When charged by holding the button, the hitbox appears 15 frames after button release.

Base Damage -
Startup Frame 35F
15F after release (Charged)
Damage Type -
Priority Melee High
EX Force 30
Effects Wall Rush, Absorb
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Emit shockwave.
Can aim with the analog stick.
Unlocked at
level 1
Mastered at
120 AP


Hatred can be held for a short time.

Base Damage -
Startup Frame 75F
Damage Type -
Priority Ranged High
Block (Ranged Low)
EX Force 15
Effects Magic Block, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] 4 sword shockwaves fly
toward foe at high speed.
Unlocked at
level 20
Mastered at
120 AP


Much like the ground version, this attack can block Ranged Low attacks when the blades have been fused. [1]

EX Mode: Mist

Effects:

  • Regen
  • Critical Boost
  • Stray's Tenacity
  • Jamming

Stray's Tenacity

[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.

  • ATK +4
  • DEF +3

Jamming

[Activates after EX Break] Prevents opponent from gaining stage bravery.

EX Burst: Quickening

Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.

A consistent method for a successful EX Burst is to press R ddff-icon-button-r.png, then press Cross ddff-icon-button-cross.png repeatedly a few times. This can be done three times in a row for a consistent Quickening.

Damage multiplier (initial) Damage multiplier (rest) Type
10 6 x 5, 8 x 2, 14, 2 x 12, 6 (90) (100 total) Physical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11299
CP 450
BRV 996
ATK 176
DEF 183
LUK 63
Max Booster x2.1
Special Effect: Soul of Yamato
Equipment
Assist Jecht
Weapon ddff-icon-equip-weapon.png Chaos Blade
Hand ddff-icon-equip-hand.png Genji Shield
Head ddff-icon-equip-head.png Genji Helm
Body ddff-icon-equip-body.png Genji Armor
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Silver Hourglass
Accessory 4 accessory_basic.png Angel's Bell
Accessory 5 accessory_booster.png EX Mode
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_booster.png Opponent Summon Unused
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Spider Web
Accessory 10 accessory_special.png Spider's Bane
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


A general all-rounder build for Gabranth.

Equip Master Guardsman extra ability for +1000 HP.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Gabranth Assist Data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Enrage 15F Ground Opponent 3 x 8, 16 (40) Wall Rush
BRV Aero 31F Air Opponent 15 Chase
HP Execution 41F Ground Opponent 20 Chase
HP Hatred 35F Air Opponent - Wall Rush


Synergies

Gabranth works well with Kuja and Jecht assists.

References

  1. https://www.youtube.com/watch?v=VzeDzz2oIiE&t=91 Gabranth's Innocence (midair) ranged low block

Navigation


Wiki Roadmap (012 Gabranth)

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Page Completed In progress To-do Score
General 10 / 86
Pros / Cons Initial draft for pros and cons. ? / ?
Overview / Character Data Overview. 2 / 2
Bravery Attacks Ability info, images. overviews. 2 / 5
HP Attacks Ability info, images. overviews. 2 / 5
EX Mode Basic info, ex burst image. Add overview 2 / 3
Combos Add solo and assist combos with video examples. 0 / 7
Builds 1 build. Add more builds with overviews as seen on Cloud's page. 1 / 10
Assist Assist data Common viable assists with overviews. Gabranth assist overview. 1 / 3
Matchups Create page. Matchup analysis and tips. 0 / 32
Frame Data Create page. Helpful links related to character. 0 / 1
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 8
Strategy Create page. Strategies and counterplays. 0 / 10