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| = Overview = | | = Overview = |
| | |
| | Yuna is a unique character that excels with disjoints attacks at mid range. |
| | By mid range, i mean about one-two backstep away from her |
| | She has a simple variety of attack to choose from but every attack serve a purpose to make her able to be the director of the match. |
| | All of her attack use her summon which means she stays out of the fight while her summon is doing the damage. Her bravery attack can be categorized under three type of attack "get of me, i need my space" "you are at mid range, time for damage" and "you re too far, i ll make you come towards me". |
| | Most attacks have very usefull animation to use an assist an convert into HP. |
| | |
| | Unfortunately she does not have HP links into her bravery, there are some very strict timing to get some combo. You will rely on assist a lot to confirm your HP attacks, fortunately, she has very good option to whiff to charge her meter. Most build might use Kuja as an assist as it brings both high damage and assit Chase to consistently confirm on most of your bravery attacks. Most notably, heavenly strike can ground rush in many situation offering an opportunity for Kuja Ground assist which offers a large window for combo while still giving the opportunity to assist chase. |
| | Yuna gameplan is very different on the ground and in the air. Ground is for space control, when being on the ground you want to create distance by throwing your opponent far from you. Meteor Strike, Aerospark and Hellfire are your main tools. Ifrit attacks can be compared to shoryukens in terms of utility, there are relatively fast options, good anti air that will send your foe away and making them understand "don't come near me, i need my space". Aerospark has various application that will be explained later, to make it simple, use it as a damaging gap closer, and avoid chasing unless you want EX force. |
| | Ground to Ground combat should be avoided, fleeing with Yuna is a valid option, i recommand having a guick access to Multi Air Slide (even +) for maneuvering more easily. |
| | As a rule of thumb, your opponent best position is slightly above you at mid range |
| | |
| | In the air Yuna has a very safe pressure with the Shiva attacks. Heavenly strike is a very unique move which will not stagger you if it gets parried, it is your fastest move and allow for good control and assist calls, you can whiff this often to maintain or generate meter, but don't be too predictable as yuna dodge is punishable. Diamond dust is a fast HP attack that can be used as a mixup to break guard if you see the opponent trying to block the heavenly strike. Other HP attacks are very commital, thor hammer and Mega Flare can be assist punished by Kuja so throwing those attacks out randomly might be more damaging for you than for your opponent. Hellfire can wall opponents off and is your fastest High Physical attack. Finally Sonic wings is a very useful attack, with good damage, EX generation and range. I would not recommend chasing, but simply dodging forward after sending the opponent ot pickup the ex you generated. |
| | Yuna EX generation is very good, you can safely assume you will be able to get EX mode in a match. If you don t want to assist call on Sonic Wings, you can finish the attack and dodge into the EX force cloud that got generated. Hellfire can generate up to 150 EX force depending on how much your opponent bounces on the flame pillars. Thanks to Spira's Hope, her signature weapon, she gets a really good EX force absorb range. |
| | Her EX mode is very flashy but changes her drastically, it s almost as she becomes a different character at this point. All of her bravery gets about 50% more damage, sometimes more. The double edge is that some attacks gets different effects which changes the way you should use them. |
| | Most notably, heavnly strike becomes physical and thus can be parried, Sonic Wings wall rushes, aerospark makes you airborne (which unlocks a combo btw). Her Ex burst is quite easy to do, it might be a bit different with lag but it's perfectly manageable. 25% of the EX burst damage is done on the screen transition, which makes those 25% not reducable by the EX burst bonus defense mechanic. |
| | |
| | Yuna has some neat tech to use in a fight, she can hit glitch heavenly strike off Impulse, you have a tight window to guarantee a brv hit chase on aerospark, there are loops to do with her EX mode. Overall there are lots of knowledge you can acquire to create unexpected situation that could turn the tide in your favor. |
| | |
| | Unfortanely, yuna is slow and floaty. with adamant being on of her very good sets, you don t need a lot of jumps on her and equip multi air slide quite easily for movement. However contesting EX core or replacing yourself far from a wall tends to be difficult if your are in maps that dont favor you. Your small amount of jumps makes the use of the terrain very important to gain speed, precision jumps and quick jumps are staples to gain height quickly. Once in the air, dodges maintain your height, and try to come down with descend speed boost when you need too |
| | |
| | She excels on small and average size maps. Top Floor, Prima vista are as such that heavenly strike will always ground rush, helping you to combo. |
| | She deals fine on world of darkness but she needs to control center stage, you might want to use the rails and Air dash (yes the quickmove one) with air dash boost for better space control. Orders and Sky Fortress are very matchup dependent. If you need to chase the opponent down, avoid those. |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros=* '''Mid range beast''' |
| | Her variety of attack allow her to attack at a safe distance against most fighters, she deal well against zoners. |
| | * '''User friendly''' |
| | Straight forward kit making her a great first character to start the game and understand how everything else works. |
| | * '''Great progression curve''' |
| | Lots of techs, lots of builds, bit by bit knowledge make her very interesting to play |
| | * '''Meter Generation''' |
| | Very EX good generation, at least one EX per match, Heavenly strike can be whiffed for Assist |
| | * '''Abnormal attacks''' |
| | Very unique attack pattern and interactions, which make her difficult to play against |
| |cons= | | |cons= |
| | * '''Slow and Floaty''' |
| | She struggles against faster characters, landing is hard, fleeing is hard, rushing is hard |
| | * '''Heavily rely on assist''' |
| | No HP link in her kit and commital HP makes that you will need assist to land HP. |
| | * '''Weird EX Mode''' |
| | She is a whole new character in EX which, you need to switch mindset entering EX mode |
| | * '''Commital HP''' |
| | Because she stay still during most attacks, she is vulnerable to assist counterattack |
| | * '''Low stats''' |
| | Average attack and low def make her very vulnerable against some high stats characters. |
| }} | | }} |
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| = Bravery Attacks = | | = Bravery Attacks = |
Revision as of 02:23, 30 January 2025
Overview
Yuna is a unique character that excels with disjoints attacks at mid range.
By mid range, i mean about one-two backstep away from her
She has a simple variety of attack to choose from but every attack serve a purpose to make her able to be the director of the match.
All of her attack use her summon which means she stays out of the fight while her summon is doing the damage. Her bravery attack can be categorized under three type of attack "get of me, i need my space" "you are at mid range, time for damage" and "you re too far, i ll make you come towards me".
Most attacks have very usefull animation to use an assist an convert into HP.
Unfortunately she does not have HP links into her bravery, there are some very strict timing to get some combo. You will rely on assist a lot to confirm your HP attacks, fortunately, she has very good option to whiff to charge her meter. Most build might use Kuja as an assist as it brings both high damage and assit Chase to consistently confirm on most of your bravery attacks. Most notably, heavenly strike can ground rush in many situation offering an opportunity for Kuja Ground assist which offers a large window for combo while still giving the opportunity to assist chase.
Yuna gameplan is very different on the ground and in the air. Ground is for space control, when being on the ground you want to create distance by throwing your opponent far from you. Meteor Strike, Aerospark and Hellfire are your main tools. Ifrit attacks can be compared to shoryukens in terms of utility, there are relatively fast options, good anti air that will send your foe away and making them understand "don't come near me, i need my space". Aerospark has various application that will be explained later, to make it simple, use it as a damaging gap closer, and avoid chasing unless you want EX force.
Ground to Ground combat should be avoided, fleeing with Yuna is a valid option, i recommand having a guick access to Multi Air Slide (even +) for maneuvering more easily.
As a rule of thumb, your opponent best position is slightly above you at mid range
In the air Yuna has a very safe pressure with the Shiva attacks. Heavenly strike is a very unique move which will not stagger you if it gets parried, it is your fastest move and allow for good control and assist calls, you can whiff this often to maintain or generate meter, but don't be too predictable as yuna dodge is punishable. Diamond dust is a fast HP attack that can be used as a mixup to break guard if you see the opponent trying to block the heavenly strike. Other HP attacks are very commital, thor hammer and Mega Flare can be assist punished by Kuja so throwing those attacks out randomly might be more damaging for you than for your opponent. Hellfire can wall opponents off and is your fastest High Physical attack. Finally Sonic wings is a very useful attack, with good damage, EX generation and range. I would not recommend chasing, but simply dodging forward after sending the opponent ot pickup the ex you generated.
Yuna EX generation is very good, you can safely assume you will be able to get EX mode in a match. If you don t want to assist call on Sonic Wings, you can finish the attack and dodge into the EX force cloud that got generated. Hellfire can generate up to 150 EX force depending on how much your opponent bounces on the flame pillars. Thanks to Spira's Hope, her signature weapon, she gets a really good EX force absorb range.
Her EX mode is very flashy but changes her drastically, it s almost as she becomes a different character at this point. All of her bravery gets about 50% more damage, sometimes more. The double edge is that some attacks gets different effects which changes the way you should use them.
Most notably, heavnly strike becomes physical and thus can be parried, Sonic Wings wall rushes, aerospark makes you airborne (which unlocks a combo btw). Her Ex burst is quite easy to do, it might be a bit different with lag but it's perfectly manageable. 25% of the EX burst damage is done on the screen transition, which makes those 25% not reducable by the EX burst bonus defense mechanic.
Yuna has some neat tech to use in a fight, she can hit glitch heavenly strike off Impulse, you have a tight window to guarantee a brv hit chase on aerospark, there are loops to do with her EX mode. Overall there are lots of knowledge you can acquire to create unexpected situation that could turn the tide in your favor.
Unfortanely, yuna is slow and floaty. with adamant being on of her very good sets, you don t need a lot of jumps on her and equip multi air slide quite easily for movement. However contesting EX core or replacing yourself far from a wall tends to be difficult if your are in maps that dont favor you. Your small amount of jumps makes the use of the terrain very important to gain speed, precision jumps and quick jumps are staples to gain height quickly. Once in the air, dodges maintain your height, and try to come down with descend speed boost when you need too
She excels on small and average size maps. Top Floor, Prima vista are as such that heavenly strike will always ground rush, helping you to combo.
She deals fine on world of darkness but she needs to control center stage, you might want to use the rails and Air dash (yes the quickmove one) with air dash boost for better space control. Orders and Sky Fortress are very matchup dependent. If you need to chase the opponent down, avoid those.
Strengths |
Weaknesses
|
Her variety of attack allow her to attack at a safe distance against most fighters, she deal well against zoners.
Straight forward kit making her a great first character to start the game and understand how everything else works.
Lots of techs, lots of builds, bit by bit knowledge make her very interesting to play
Very EX good generation, at least one EX per match, Heavenly strike can be whiffed for Assist
Very unique attack pattern and interactions, which make her difficult to play against
|
She struggles against faster characters, landing is hard, fleeing is hard, rushing is hard
No HP link in her kit and commital HP makes that you will need assist to land HP.
She is a whole new character in EX which, you need to switch mindset entering EX mode
Because she stay still during most attacks, she is vulnerable to assist counterattack
Average attack and low def make her very vulnerable against some high stats characters.
|
Bravery Attacks
Attack data within brackets indicate Double Summons.
Ground
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
10, 20 (30) |
19F |
Physical |
Melee Low |
30 |
Wall Rush |
30 (15)
|
EX Mode
|
10, [5, 10], 20 (45) |
19F |
Physical [Magical] |
Melee Low [Ranged Low] |
30 |
Wall Rush |
-
|
[Close] Summon Ifrit. Sends foe flying.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
3 x 4, 5 x 6 (42) |
27F |
Physical (strike) > Magical (projectiles) |
Melee Mid (strike) > Ranged Low (projectiles) |
90 |
Chase |
30 (15)
|
EX Mode
|
3 x 4, [10, 10], 5 x 6 (62) |
27F |
Physical (strike) > Magical (projectiles) |
Melee Mid (strike) > Ranged Low (projectiles) |
90 |
Chase |
-
|
[Mid] Summon Ixion. Delay combo to boost hit times.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
each 7 |
39F |
Magical |
Ranged Low |
0 |
- |
30 (15)
|
EX Mode
|
[20], 7 each (27+) |
45F [15F] |
Magical [Physical] |
Ranged Low [Melee Low] |
0 |
- |
-
|
[Long] Summon Valefor. Fire five lasers in wave pattern.
Aerial
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
5 x 4, 15 (35) |
27F |
Physical |
Melee Low |
90 |
Chase |
30 (15)
|
EX Mode
|
5 x 4, [2 x 4, 10], 10 (48) |
27F |
Physical |
Melee Low |
30 |
Wall Rush |
30 (15)
|
[Mid] Summon Valefor. Great for attacking from below.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
4, 6, 12 (22) |
11F |
Magical |
Ranged Low |
30 |
Wall Rush |
30 (15)
|
EX Mode
|
4, [4], 6, [4, 4], 12 (34) |
11F [19F] |
Magical [Physical] |
Ranged Low [Melee Low] |
30 |
Wall Rush |
-
|
[Close] Summon Shiva. Short range, quick strike.Charge time 58 frames. Projectile comes out 11 frames after button release.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
10 (uncharged) / each 5 (charged) |
39F |
Magical |
Ranged Low |
0 |
- |
30 (15)
|
EX Mode
|
10 / [10] each 5 |
39F |
Magical |
Ranged Low |
0 |
- |
-
|
[Long] Summon Bahamut. Charge to change strength.
HP Attacks
Ground
The amount of EX force generated depends on how many flame pillars hit.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
10 |
37F |
Physical |
Melee High (claw), Ranged High (pillars) |
60~150
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Summon Ifrit. Short range, good vertical range.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
59F |
- |
Ranged High |
60
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Summon Valefor. Invokes vertically long columns of fire.
Aerial
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) |
49F |
Magical |
Ranged High |
90
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Absorb |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Summon Ixion. Effective against any height.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) |
21F |
Magical |
Ranged High |
90
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Summon Shiva. Short range, quick execution.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 8 (16) |
63F |
Magical |
Melee High |
24
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Summon Bahamut. Very accurate and powerful.
EX Mode: Grand Summon!
Effects:
- Regen
- Critical Boost
- Double Summons
Double Summons
[Always active while in EX Mode]
Two Aeons are simultaneously summoned with one BRV attack.
EX Burst: To the Farplane
Sends foe to another dimension after attacking with the summoned Aeon. Enter the commands that apppear to summon another Aeon.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
3, 4, 5, 6, 7 (25) |
5, 10, 7, 9, 4, 12, 6, 11, 3, 8 (75) (100 total) |
??
|
Combos
Solo
Assist
Builds
Builds here.
Assist
Yuna's assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Meteor Strike |
19F |
Ground |
Opponent |
10, 20 (30) |
Wall Rush
|
BRV |
Heavenly Strike |
11F |
Air |
Opponent |
4, 6, 12 (22) |
Wall Rush
|
HP |
Hellfire |
39F |
Ground |
Opponent |
10 |
Chase
|
HP |
Diamond Dust |
21F |
Air |
Opponent |
2 x 5 (10) |
Chase
|
Yuna works well with Tidus, Jecht, Kuja, Sephiroth.
References
Navigation
Wiki Roadmap (012 Yuna)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
|
General |
|
|
|
34 / 86
|
Strengths and weaknesses |
|
|
Pros and cons. |
? / ?
|
Overview |
|
Shorten overview, distribute it across Yuna's pages. |
|
1 / 2
|
Bravery Attacks |
Ability info, overview, images |
|
|
5 / 5
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HP Attacks |
Ability info, overview, images |
|
|
5 / 5
|
EX Mode |
Basic info, overview, image |
|
|
3 / 3
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Combos |
Solo combos, Kuja assist combos. |
|
Add solo and assist combos with video examples. |
6 / 7
|
Builds |
1 build. |
|
Add more builds with the new templates. |
5 / 10
|
Assist |
Assist data |
|
Common viable assists with overviews. |
1 / 3
|
Matchups |
|
|
Create page. Matchup analysis and tips. |
0 / 32
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Frame Data |
|
|
Create page. |
0 / 1
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Starter Guide |
Done. |
|
Shorten the strategy paragraphs? |
8 / 8
|
Strategy |
|
|
Create page. Strategies and counterplays. |
0 / 10
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