Damage Formula (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
<span style="color:#ff0000">Character base damage</span> X <span style="color:#0000ff">Skill damage multiplier</span> X ( [1 OR <span style="color:#008000">Critical bonus</span>] + Damage bonus from equips)  
 
Damage formula determines how much damage a bravery attack can cause.
 
<span style="color:#ff0000">Character power</span> X <span style="color:#0000ff">{{keyword|base damage|basedamage=1}}</span> X ( [1 OR <span style="color:#008000">Critical bonus</span>] + Damage bonus from equips)  
= actual damage number on screen.
= actual damage number on screen.


After the calculation, round down to nearest integer, i.e decimals are dropped. This is the value that appears on screen.
After the calculation, round down to nearest integer, i.e decimals are dropped. This is the value that appears on screen.


=== Calculating character base damage ===
Note for veteran players: Character Base Power was changed to Character Power, and Skill Damage Multiplier was changed to {{keyword|Base Damage|basedamage=1}}. Sorry for the confusion this may cause.
 
=== Calculating Character Power ===
'''When your ATK is lower than enemy's DEF:'''
'''When your ATK is lower than enemy's DEF:'''
Character base damage = (10 ÷ ((enemy DEF- your ATK)+10)) x enemy's raw BRV ÷100
character power = (10 ÷ ((enemy DEF- your ATK)+10)) x enemy's raw BRV ÷100


'''When your ATK is ''higher'' than enemy's DEF:'''
'''When your ATK is ''higher'' than enemy's DEF:'''
Character base damage = (((your ATK - enemy DEF)+10) ÷ 10) x enemy's raw BRV ÷ 100
character power = (((your ATK - enemy DEF)+10) ÷ 10) x enemy's raw BRV ÷ 100


The result of this calculation is then added to character base damage in the formula above.
The result of this calculation is then added to character power in the formula above.


=== Enemy's raw Bravery ===
=== Enemy's Raw Bravery ===
Raw BRV = BRV without any equipment/accessory, i.e. always '''667 for Lv100'''
Raw BRV = BRV without any equipment/accessory, i.e. always '''667 for Lv100'''


=== Skill damage multiplier ===
=== Base Damage ===
Skill damage multiplier relates to the power of the bravery and HP attacks. These are detailed in each character's page under the "Damage multiplier" table. For example, [[Cloud_Strife_(Dissidia_012)#Aerial_Fang-1|'''Cloud's Aerial Fang''']]'s damage multiplier is 25.
Base damage refers to bravery damage dealt by bravery attacks and some HP attacks. This is a native value that cannot be changed by equipment or stat boosts. Base damage is listed on every character's attack tables. For example, '''[[Cloud_Strife_(Dissidia_012)#Aerial_Fang-1|Cloud's Aerial Fang]]''' 's base damage is 25.


=== Critical Bonus ===
=== Critical Bonus ===
Critical bonus = (enemy's current BRV ÷ your MAX HP) x 7 [min cap 2, max cap 8]
Critical bonus = (enemy's current BRV ÷ your MAX HP) x 7 [min cap 2, max cap 8]
<br>Example, If your MAX HP = 6999, your crits do 2x normal damage when enemy has under 2000 BRV, starts to do more when they get higher BRV, and finally caps at 8x damage when enemy is at 7999+ BRV.


Source: ujhbn
Example: If your MAX HP = 6999, your critical hits do 2x normal damage when enemy has under 2000 BRV. They start to do more damage when they get higher BRV, and finally caps at 8x damage when enemy is at 7999+ BRV.


=== Example calculation ===
=== Example Calculation ===
* 1) Figuring out the character base damage
* 1) Figuring out the character power
Let's use Cloud's Aerial Fang as an example. The enemy character here will be a LV100 Warrior of Light who has a total Defense value of ''187''. Cloud has a total Attack value of ''177''. Cloud's Attack is less than Warrior of Light's Defense.
Let's use Cloud's Aerial Fang as an example. The opponent will be a LV100 Warrior of Light with Defense value of 187 (Adamant Shield {{equhand}} and Adamant Helm {{equhead}}). Cloud has an Attack value of 177 (Lufenian Saber {{equwpn}}). Cloud's Attack is less than Warrior of Light's Defense.


187 defense - 177 attack = 10.
187 defense - 177 attack = 10.
10+10 = 20
10+10 = 20
Now, divide 10 with 20. You will get ''0.5''.
Now, divide 10 with 20. You will get '''0.5'''.


<br>Enemy's raw brv is ''667'' as Warrior of Light is at LV100. No magic tricks there.
Enemy's raw BRV is 667 as Warrior of Light is at LV100. No magic tricks there.
<br>0.5 x 667 x 100 = <span style="color:#ff0000">''3.335''</span>. This is the final value that indicates the ''character base damage''.


* 2) Skill damage multiplier.
0.5 x 667 x 100 = <span style="color:#ff0000">''3.335''</span>. This is the final value that indicates the '''character power'''.
In this instance it's <span style="color:#0000ff">''25''</span>. Aerial Fang only has one hit with a damage multiplier of 25. With attacks that hit multiple times such as Slashing Blow, you will have to account for the hits that will connect and add up the value from that. e.g only add first two hits' damage multiplier if you do not finish Slashing Blow with a third hit.
 
* 2) base damage.
In this instance it's <span style="color:#0000ff">''25''</span>. Aerial Fang only has one hit with a base damage of 25. With attacks that hit multiple times such as Double Cut, you have to account for every hit that connects. For example, '''[[Cloud_Strife_(Dissidia_012)#Double_Cut_(ground)-0|Double Cut]]''' has a total base damage of 20. 7 for first hit, 13 for the second hit.


* 3) 1 or Critical bonus
* 3) 1 or Critical bonus
Without critical hits, the value is 1.
Without critical hits, the value is 1.


<br>So final calculation: <span style="color:#ff0000">3.335</span> x <span style="color:#0000ff">25</span> x 1 + percentage increase from accessories, let's say Hyper Ring (+5 % dmg boost) and Muscle Belt (+7 % physical dmg boost) with no boosters for a total of 12 % (how much is 12 % increase for 83,3) = 93.30. Round the number down to the nearest integer and there it is, Cloud's Aerial Fang does '''93 damage''' in this specific match-up.
Final calculation: <span style="color:#ff0000">3.335</span> x <span style="color:#0000ff">25</span> x 1 + = 83,375. Or 83.3. Round down to nearest integer, it's 83. Aerial Fang does '''83 damage'''.
 
Please note, that critical hits do not automatically apply to all hits in a multi-part attack. For example, Tidus' Hop Step can get a critical hit for the first hit, but not the second. Increased critical hit rate helps with that, but it's worth noting regardless.
 
=== Example Calculation 2 ===
 
Let's add damage accessories now, Hyper Ring {{accbas}} (+5 % damage boost) and Muscle Belt {{accbas}} (+7 % physical damage boost). Because Cloud's Aerial Fang is a physical attack type, it benefits from both Hyper Ring and Muscle Belt for a total of 12 % boost.
 
<span style="color:#ff0000">3.335</span> x <span style="color:#0000ff">25</span> x 1 + 12 % from accessories. No booster accessories {{accboo}}.
 
Aerial Fang still does 83.3 damage, but the accessories increase it. How much is 12 % increase for 83.3? 93.30. Round down to the nearest integer and now Cloud's Aerial Fang does '''93 damage'''.
 
Thank you to ujhbn for originally translating and providing the information from Japanese to English for Dissidia 012 players.


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{{navbox012}}

Latest revision as of 03:41, 1 April 2026


Damage formula determines how much damage a bravery attack can cause.

Character power X base damage X ( [1 OR Critical bonus] + Damage bonus from equips) = actual damage number on screen.

After the calculation, round down to nearest integer, i.e decimals are dropped. This is the value that appears on screen.

Note for veteran players: Character Base Power was changed to Character Power, and Skill Damage Multiplier was changed to Base Damage. Sorry for the confusion this may cause.

Calculating Character Power

When your ATK is lower than enemy's DEF: character power = (10 ÷ ((enemy DEF- your ATK)+10)) x enemy's raw BRV ÷100

When your ATK is higher than enemy's DEF: character power = (((your ATK - enemy DEF)+10) ÷ 10) x enemy's raw BRV ÷ 100

The result of this calculation is then added to character power in the formula above.

Enemy's Raw Bravery

Raw BRV = BRV without any equipment/accessory, i.e. always 667 for Lv100

Base Damage

Base damage refers to bravery damage dealt by bravery attacks and some HP attacks. This is a native value that cannot be changed by equipment or stat boosts. Base damage is listed on every character's attack tables. For example, Cloud's Aerial Fang 's base damage is 25.

Critical Bonus

Critical bonus = (enemy's current BRV ÷ your MAX HP) x 7 [min cap 2, max cap 8]

Example: If your MAX HP = 6999, your critical hits do 2x normal damage when enemy has under 2000 BRV. They start to do more damage when they get higher BRV, and finally caps at 8x damage when enemy is at 7999+ BRV.

Example Calculation

  • 1) Figuring out the character power

Let's use Cloud's Aerial Fang as an example. The opponent will be a LV100 Warrior of Light with Defense value of 187 (Adamant Shield ddff-icon-equip-hand.png and Adamant Helm ddff-icon-equip-head.png). Cloud has an Attack value of 177 (Lufenian Saber ddff-icon-equip-weapon.png). Cloud's Attack is less than Warrior of Light's Defense.

187 defense - 177 attack = 10. 10+10 = 20 Now, divide 10 with 20. You will get 0.5.

Enemy's raw BRV is 667 as Warrior of Light is at LV100. No magic tricks there.

0.5 x 667 x 100 = 3.335. This is the final value that indicates the character power.

  • 2) base damage.

In this instance it's 25. Aerial Fang only has one hit with a base damage of 25. With attacks that hit multiple times such as Double Cut, you have to account for every hit that connects. For example, Double Cut has a total base damage of 20. 7 for first hit, 13 for the second hit.

  • 3) 1 or Critical bonus

Without critical hits, the value is 1.

Final calculation: 3.335 x 25 x 1 + = 83,375. Or 83.3. Round down to nearest integer, it's 83. Aerial Fang does 83 damage.

Please note, that critical hits do not automatically apply to all hits in a multi-part attack. For example, Tidus' Hop Step can get a critical hit for the first hit, but not the second. Increased critical hit rate helps with that, but it's worth noting regardless.

Example Calculation 2

Let's add damage accessories now, Hyper Ring accessory_basic.png (+5 % damage boost) and Muscle Belt accessory_basic.png (+7 % physical damage boost). Because Cloud's Aerial Fang is a physical attack type, it benefits from both Hyper Ring and Muscle Belt for a total of 12 % boost.

3.335 x 25 x 1 + 12 % from accessories. No booster accessories accessory_booster.png.

Aerial Fang still does 83.3 damage, but the accessories increase it. How much is 12 % increase for 83.3? 93.30. Round down to the nearest integer and now Cloud's Aerial Fang does 93 damage.

Thank you to ujhbn for originally translating and providing the information from Japanese to English for Dissidia 012 players.

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