Blodge: Difference between revisions

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(Elaborated on nullifying ranged high, adjusted wording for the whole page to make it easier to read.)
 
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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]] [[Category:Techniques (Dissidia 012)]]
Blodge is a technique where the player cancels a '''[[Block_(Dissidia_012)|blocking]]''' into a '''[[Dodge_(Dissidia_012)|dodge]]''' within the first four frames of the blocking state. It is a form of '''[https://glossary.infil.net/?t=Option%20Select option select]''', a sequence of inputs that can cover two defensive options within a short time frame. Since it uses universal abilities, every character can utilize it. This is especially useful at higher levels of play where mitigating risk is at the forefront. Characters such as {{012squ}}, {{012seph}} and {{012tid}} can make great use of blodges for counterattacks, while {{012exd}} also gets drastically improved mobility with it.


= How to perform =
[[File:012 blodge g.gif|frame]]
All characters can perform this, as long as they have a block and a dodge ability equipped. The principle is identical to performing [[Dash feint|'''Dash feints''']].
<br>'''1)''' Press R ({{pspr}}). Keep holding R.
<br>'''2)''' Now press Cross ({{pspcro}}) ''right'' after inputting R. Do not input both at the same time. Instead, Cross should be pressed right after R. You have '''4 frames to time this input'''.
<br>'''3)''' A block has been cancelled into a dodge. When done correctly, a block sound effect should play while the dodge is happening.


= Applications =
Blodge is a technique in Dissidia 012 that allows a player to '''[[Block (Dissidia 012)|block]]''' and then '''[[Dodge (Dissidia 012)|dodge]]''' immediately afterwards. Similar to '''[[Dash feint|dash feints]]''', blodge exploits an early input window during block to {{keyword|cancel|cancel=1}} into a dodge. This is a universal technique; Every character can do this.


Blodge's most common use is to pre-emptively defend against a low priority bravery move. When performed correctly, the player will automatically proceed to dodge regardless of the interaction's outcome, increasing their chances of defending properly. If a low priority bravery move connects while blocking, the opponent will get staggered. If that happens, the player can cancel their dodge's recovery into an attack for a punish. If no stagger occurs, then a dodge will happen as usual.
Blodge is primarily used defensively as a form of {{keyword|option select|optionselect=1}}. That means it can cover multiple offensive options within a short time frame, which is very useful in high level play. It can evade attacks, stagger opponents and remove certain high priority projectiles without taking damage. {{012exd}} can also take advantage of blodge to chain HP attacks and fill his assist gauge faster than anyone else.


Another use for a blodge is to nullify Ranged High priority attacks, namely projectiles. When done correctly, the game will display a "Guard Crush" message Despite '''[[Attack_Priority_(Dissidia_012)|regular block losing to Ranged High]]''' attacks that inflict guard crush, blodge will still interact with said attacks without staggering the player. The Ranged High attack will be considered "hit" in this case, so projectiles like {{012emp}}'s Flare will vanish without having dealt any damage. This is easier said than done, but it is a universal method for countering higher priority projectiles.
== How to perform ==
All characters can perform this, as long as they have a block and a dodge ability equipped. For example, have Ground Block and Ground Evasion equipped. The principle is identical to performing '''[[Dash feint|dash feints]]'''.


As the player still cancels into a dodge, all other aspects of dodging are still present, including dodge direction and '''[[Dodge_(Dissidia_012)#Dodge_punishment|punishing the dodge]]'''. Players may have to reduce their travelled air dodge distance to secure a counterattack upon staggering an opponent. A staggered opponent can still be hit by an assist character which can be used to bypass final EX Revenge situations or as a safer method to initiate a retaliation with a max distance air dodge.
# Press R {{pspr}}. Keep holding R.
# Now press Cross {{pspcro}} ''right'' after inputting R. Do not input both at the same time. It should be a sequence instead. You have 2 {{keyword|frames|frame=1}} to do this input at 30 FPS, the game's frame rate. It is a very short time period, so it can be challenging to do.
# When done correctly, a block sound effect / voice plays while a character dodges.
 
 
{{Spoilerbox
|title=About the Timing (Frame Rate, for Veteran Players)
|data=Historically this has been treated as a 4-frame timing, mostly because Dissidia 012's {{keyword|frame data|framedata=1}} has been documented at 60 frames per second. Dissidia 012 primarily runs at 30 frames per second though; In-game replay function reveals that blodge can happen 2 frames after the block (which is frame 1). This may not mean much in practice, as the required timing is still quick and precise.
}}
 
== Applications ==
 
Blodge works against low priority attacks and certain HP projectiles. It cannot block mid priority attacks, or most HP attacks in general.
 
;Pre-Emptive Defense
:Blodge is most commonly used to defend against Melee Low priority bravery attacks. Since it can block and dodge, this increases the chances of defending correctly. If a blodge staggers the opponent, counterattacks are possible, such as {{012squ}}'s Aerial Circle. If a blodge does not stagger, the dodge will happen regardless.
 
;Stopping Approaches
:Blodge can also stagger opponents using Ground Dash or Free Air Dash. For example, {{012seph}} can use Shadow Flare and blodge opponents trying to approach with Free Air Dash. If blodge staggers the opponent, Sephiroth can retaliate with Heaven's Light. Please note, that the character must be close enough to the opponent to retaliate after a blodge. Sometimes it may be a good idea to not move too far with air dodges when using this technique.
 
;Stopping EX Revenge Checkmates
:Because blodge staggers opponents, assist characters can still hit the opponent and bypass EX Revenge {{keyword|checkmates|checkmate=1}}.
:If EX gauge depletion is equipped (e.g. Dismay Shock {{accbas}}), 1-hit HP attacks such as {{012kef}}'s Havoc Wing can blodge and bypass EX Revenge afterwards.
 
;Removing HP Projectiles
:Blodge can also remove certain Ranged High projectiles without taking damage. For example, it works against {{012emp}}'s Flares, {{012ter}}'s Meltdown and {{012zid}}'s Tidal Flame. When done correctly, the game displays a "Guard Crush" message while the character is dodging.
:The timing is quite precise, it can take practice to do this consistently.
:This does not work against all Ranged High attacks, such as {{012gar}}'s Cyclone or {{012cod}}'s Wide-Angle Particle Beam. The reason may have to do with the way projectiles' hit detection works. Cyclone is {{keyword|active|active=1}} all the time, while The Emperor's Flare detonates separately (or slower) once it gets close.
 
;Assist Gauge and Mobility (Exdeath Only)
:Exdeath can {{keyword|cancel|cancel=1}} certain bravery and HP attacks' {{keyword|startup|startup=1}} into a regular block. Since blodge cancels the block, Exdeath can use it to reposition quickly and repeat attacks to fill assist gauge very quickly. For example: Grand Cross > Blodge > Sword Dance > Blodge. With blodge, Exdeath becomes very difficult to catch and outpace in assist gauge economy.
 
== Notes ==
 
Blodge does not work against '''[[Attack_Priority_(Dissidia_012)#Mid|Melee Mid]]''', Ranged Mid or most HP attacks. In these cases, a blodge results in a stagger or a conventional guard crush instead.
 
If Precision Block extra ability is equipped, using blodge against higher priority attacks (e.g. {{012clo}} Cross-slash) results in a Precision Block stagger.
 
If Precision Evasion extra ability is equipped, it can still activate. This is true against The Emperor's Flares, and it works even if blodge did not block anything.
 
== See also ==
 
* '''[[Dash feint|Dash Feint]]'''
 
{{navbox012}}

Latest revision as of 17:16, 22 April 2026


Blodge is a technique in Dissidia 012 that allows a player to block and then dodge immediately afterwards. Similar to dash feints, blodge exploits an early input window during block to cancel into a dodge. This is a universal technique; Every character can do this.

Blodge is primarily used defensively as a form of option select. That means it can cover multiple offensive options within a short time frame, which is very useful in high level play. It can evade attacks, stagger opponents and remove certain high priority projectiles without taking damage. Exdeath can also take advantage of blodge to chain HP attacks and fill his assist gauge faster than anyone else.

How to perform

All characters can perform this, as long as they have a block and a dodge ability equipped. For example, have Ground Block and Ground Evasion equipped. The principle is identical to performing dash feints.

  1. Press R ddff-icon-button-r.png. Keep holding R.
  2. Now press Cross ddff-icon-button-cross.png right after inputting R. Do not input both at the same time. It should be a sequence instead. You have 2 frames to do this input at 30 FPS, the game's frame rate. It is a very short time period, so it can be challenging to do.
  3. When done correctly, a block sound effect / voice plays while a character dodges.


About the Timing (Frame Rate, for Veteran Players)

Historically this has been treated as a 4-frame timing, mostly because Dissidia 012's frame data has been documented at 60 frames per second. Dissidia 012 primarily runs at 30 frames per second though; In-game replay function reveals that blodge can happen 2 frames after the block (which is frame 1). This may not mean much in practice, as the required timing is still quick and precise.


Applications

Blodge works against low priority attacks and certain HP projectiles. It cannot block mid priority attacks, or most HP attacks in general.

Pre-Emptive Defense
Blodge is most commonly used to defend against Melee Low priority bravery attacks. Since it can block and dodge, this increases the chances of defending correctly. If a blodge staggers the opponent, counterattacks are possible, such as Squall's Aerial Circle. If a blodge does not stagger, the dodge will happen regardless.
Stopping Approaches
Blodge can also stagger opponents using Ground Dash or Free Air Dash. For example, Sephiroth can use Shadow Flare and blodge opponents trying to approach with Free Air Dash. If blodge staggers the opponent, Sephiroth can retaliate with Heaven's Light. Please note, that the character must be close enough to the opponent to retaliate after a blodge. Sometimes it may be a good idea to not move too far with air dodges when using this technique.
Stopping EX Revenge Checkmates
Because blodge staggers opponents, assist characters can still hit the opponent and bypass EX Revenge checkmates.
If EX gauge depletion is equipped (e.g. Dismay Shock accessory_basic.png), 1-hit HP attacks such as Kefka's Havoc Wing can blodge and bypass EX Revenge afterwards.
Removing HP Projectiles
Blodge can also remove certain Ranged High projectiles without taking damage. For example, it works against The Emperor's Flares, Terra's Meltdown and Zidane's Tidal Flame. When done correctly, the game displays a "Guard Crush" message while the character is dodging.
The timing is quite precise, it can take practice to do this consistently.
This does not work against all Ranged High attacks, such as Garland's Cyclone or Cloud of Darkness's Wide-Angle Particle Beam. The reason may have to do with the way projectiles' hit detection works. Cyclone is active all the time, while The Emperor's Flare detonates separately (or slower) once it gets close.
Assist Gauge and Mobility (Exdeath Only)
Exdeath can cancel certain bravery and HP attacks' startup into a regular block. Since blodge cancels the block, Exdeath can use it to reposition quickly and repeat attacks to fill assist gauge very quickly. For example: Grand Cross > Blodge > Sword Dance > Blodge. With blodge, Exdeath becomes very difficult to catch and outpace in assist gauge economy.

Notes

Blodge does not work against Melee Mid, Ranged Mid or most HP attacks. In these cases, a blodge results in a stagger or a conventional guard crush instead.

If Precision Block extra ability is equipped, using blodge against higher priority attacks (e.g. Cloud Cross-slash) results in a Precision Block stagger.

If Precision Evasion extra ability is equipped, it can still activate. This is true against The Emperor's Flares, and it works even if blodge did not block anything.

See also

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