Damage Formula (Dissidia 012): Difference between revisions
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
<span style="color:#ff0000">Character | |||
Damage formula determines how much damage a bravery attack can cause. | |||
<span style="color:#ff0000">Character power</span> X <span style="color:#0000ff">{{keyword|base damage|basedamage=1}}</span> X ( [1 OR <span style="color:#008000">Critical bonus</span>] + Damage bonus from equips) | |||
= actual damage number on screen. | = actual damage number on screen. | ||
After the calculation, round down to nearest integer, i.e decimals are dropped. This is the value that appears on screen. | After the calculation, round down to nearest integer, i.e decimals are dropped. This is the value that appears on screen. | ||
=== Calculating | Note for veteran players: Character Base Power was changed to Character Power, and Skill Damage Multiplier was changed to {{keyword|Base Damage|basedamage=1}}. Sorry for the confusion this may cause. | ||
=== Calculating Character Power === | |||
'''When your ATK is lower than enemy's DEF:''' | '''When your ATK is lower than enemy's DEF:''' | ||
character power = (10 ÷ ((enemy DEF- your ATK)+10)) x enemy's raw BRV ÷100 | |||
'''When your ATK is ''higher'' than enemy's DEF:''' | '''When your ATK is ''higher'' than enemy's DEF:''' | ||
character power = (((your ATK - enemy DEF)+10) ÷ 10) x enemy's raw BRV ÷ 100 | |||
The result of this calculation is then added to character | The result of this calculation is then added to character power in the formula above. | ||
=== Enemy's | === Enemy's Raw Bravery === | ||
Raw BRV = BRV without any equipment/accessory, i.e. always '''667 for Lv100''' | Raw BRV = BRV without any equipment/accessory, i.e. always '''667 for Lv100''' | ||
=== | === Base Damage === | ||
Base damage refers to bravery damage dealt by bravery attacks and some HP attacks. This is a native value that cannot be changed by equipment or stat boosts. Base damage is listed on every character's attack tables. For example, '''[[Cloud_Strife_(Dissidia_012)#Aerial_Fang-1|Cloud's Aerial Fang]]''' 's base damage is 25. | |||
=== Critical Bonus === | === Critical Bonus === | ||
Critical bonus = (enemy's current BRV ÷ your MAX HP) x 7 [min cap 2, max cap 8] | Critical bonus = (enemy's current BRV ÷ your MAX HP) x 7 [min cap 2, max cap 8] | ||
Example: If your MAX HP = 6999, your critical hits do 2x normal damage when enemy has under 2000 BRV. They start to do more damage when they get higher BRV, and finally caps at 8x damage when enemy is at 7999+ BRV. | |||
=== Example | === Example Calculation === | ||
* 1) Figuring out the character | * 1) Figuring out the character power | ||
Let's use Cloud's Aerial Fang as an example. The | Let's use Cloud's Aerial Fang as an example. The opponent will be a LV100 Warrior of Light with Defense value of 187 (Adamant Shield {{equhand}} and Adamant Helm {{equhead}}). Cloud has an Attack value of 177 (Lufenian Saber {{equwpn}}). Cloud's Attack is less than Warrior of Light's Defense. | ||
187 defense - 177 attack = 10. | 187 defense - 177 attack = 10. | ||
10+10 = 20 | 10+10 = 20 | ||
Now, divide 10 with 20. You will get ''0.5''. | Now, divide 10 with 20. You will get '''0.5'''. | ||
Enemy's raw BRV is 667 as Warrior of Light is at LV100. No magic tricks there. | |||
0.5 x 667 x 100 = <span style="color:#ff0000">''3.335''</span>. This is the final value that indicates the '''character power'''. | |||
* 2) | * 2) base damage. | ||
In this instance it's <span style="color:#0000ff">''25''</span>. Aerial Fang only has one hit with a damage | In this instance it's <span style="color:#0000ff">''25''</span>. Aerial Fang only has one hit with a base damage of 25. With attacks that hit multiple times such as Double Cut, you have to account for every hit that connects. For example, '''[[Cloud_Strife_(Dissidia_012)#Double_Cut_(ground)-0|Double Cut]]''' has a total base damage of 20. 7 for first hit, 13 for the second hit. | ||
* 3) 1 or Critical bonus | * 3) 1 or Critical bonus | ||
Without critical hits, the value is 1. | Without critical hits, the value is 1. | ||
Final calculation: <span style="color:#ff0000">3.335</span> x <span style="color:#0000ff">25</span> x 1 + = 83,375. Or 83.3. Round down to nearest integer, it's 83. Aerial Fang does '''83 damage'''. | |||
Please note, that critical hits do not automatically apply to all hits in a multi-part attack. For example, Tidus' Hop Step can get a critical hit for the first hit, but not the second. Increased critical hit rate helps with that, but it's worth noting regardless. | |||
=== Example Calculation 2 === | |||
Let's add damage accessories now, Hyper Ring {{accbas}} (+5 % damage boost) and Muscle Belt {{accbas}} (+7 % physical damage boost). Because Cloud's Aerial Fang is a physical attack type, it benefits from both Hyper Ring and Muscle Belt for a total of 12 % boost. | |||
<span style="color:#ff0000">3.335</span> x <span style="color:#0000ff">25</span> x 1 + 12 % from accessories. No booster accessories {{accboo}}. | |||
Aerial Fang still does 83.3 damage, but the accessories increase it. How much is 12 % increase for 83.3? 93.30. Round down to the nearest integer and now Cloud's Aerial Fang does '''93 damage'''. | |||
Thank you to ujhbn for originally translating and providing the information from Japanese to English for Dissidia 012 players. | |||
{{navbox012}} | |||
Latest revision as of 03:41, 1 April 2026
Damage formula determines how much damage a bravery attack can cause.
Character power X base damage X ( [1 OR Critical bonus] + Damage bonus from equips) = actual damage number on screen.
After the calculation, round down to nearest integer, i.e decimals are dropped. This is the value that appears on screen.
Note for veteran players: Character Base Power was changed to Character Power, and Skill Damage Multiplier was changed to Base Damage. Sorry for the confusion this may cause.
Calculating Character Power
When your ATK is lower than enemy's DEF: character power = (10 ÷ ((enemy DEF- your ATK)+10)) x enemy's raw BRV ÷100
When your ATK is higher than enemy's DEF: character power = (((your ATK - enemy DEF)+10) ÷ 10) x enemy's raw BRV ÷ 100
The result of this calculation is then added to character power in the formula above.
Enemy's Raw Bravery
Raw BRV = BRV without any equipment/accessory, i.e. always 667 for Lv100
Base Damage
Base damage refers to bravery damage dealt by bravery attacks and some HP attacks. This is a native value that cannot be changed by equipment or stat boosts. Base damage is listed on every character's attack tables. For example, Cloud's Aerial Fang 's base damage is 25.
Critical Bonus
Critical bonus = (enemy's current BRV ÷ your MAX HP) x 7 [min cap 2, max cap 8]
Example: If your MAX HP = 6999, your critical hits do 2x normal damage when enemy has under 2000 BRV. They start to do more damage when they get higher BRV, and finally caps at 8x damage when enemy is at 7999+ BRV.
Example Calculation
- 1) Figuring out the character power
Let's use Cloud's Aerial Fang as an example. The opponent will be a LV100 Warrior of Light with Defense value of 187 (Adamant Shield
and Adamant Helm
). Cloud has an Attack value of 177 (Lufenian Saber
). Cloud's Attack is less than Warrior of Light's Defense.
187 defense - 177 attack = 10. 10+10 = 20 Now, divide 10 with 20. You will get 0.5.
Enemy's raw BRV is 667 as Warrior of Light is at LV100. No magic tricks there.
0.5 x 667 x 100 = 3.335. This is the final value that indicates the character power.
- 2) base damage.
In this instance it's 25. Aerial Fang only has one hit with a base damage of 25. With attacks that hit multiple times such as Double Cut, you have to account for every hit that connects. For example, Double Cut has a total base damage of 20. 7 for first hit, 13 for the second hit.
- 3) 1 or Critical bonus
Without critical hits, the value is 1.
Final calculation: 3.335 x 25 x 1 + = 83,375. Or 83.3. Round down to nearest integer, it's 83. Aerial Fang does 83 damage.
Please note, that critical hits do not automatically apply to all hits in a multi-part attack. For example, Tidus' Hop Step can get a critical hit for the first hit, but not the second. Increased critical hit rate helps with that, but it's worth noting regardless.
Example Calculation 2
Let's add damage accessories now, Hyper Ring
(+5 % damage boost) and Muscle Belt
(+7 % physical damage boost). Because Cloud's Aerial Fang is a physical attack type, it benefits from both Hyper Ring and Muscle Belt for a total of 12 % boost.
3.335 x 25 x 1 + 12 % from accessories. No booster accessories
.
Aerial Fang still does 83.3 damage, but the accessories increase it. How much is 12 % increase for 83.3? 93.30. Round down to the nearest integer and now Cloud's Aerial Fang does 93 damage.
Thank you to ujhbn for originally translating and providing the information from Japanese to English for Dissidia 012 players.