| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNavGil}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|name=Gilgamesh ギルガメッシュ | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-gilgamesh.png | ||
|name=Gilgamesh (ギルガメッシュ) | |||
|origin=Final Fantasy V | |origin=Final Fantasy V | ||
|atk=111 (High) | |atk=111 (High) | ||
|def=111 (Average) | |def=111 (Average) | ||
| Line 12: | Line 12: | ||
|fall=67 (Fast) | |fall=67 (Fast) | ||
|fallr=22 (Very Fast) | |fallr=22 (Very Fast) | ||
|fastestbrv=11F (Dual Thrust, Double Trouble) | |||
|fastesthp=13F (Hurricane) | |||
|1hithp=Yes (Rocket Punch, Missile) | |||
|hplinks=Yes (Combos only) | |||
|cmdblock=No | |||
|weapon=Axes, Daggers, Greatswords, Katanas,<br>Parrying Weapons, Spears, Swords, Thrown Weapons | |||
|armor=Chestplates, Gauntlets, Heavy Armor, Helms,<br>Large Shields, Light Armor, Shields | |||
|exclusives=Osafune, Kotetsu, Yoshiyuki | |exclusives=Osafune, Kotetsu, Yoshiyuki | ||
|unlock= | |||
|alignment=Chaos | |||
|vajp=[https://en.wikipedia.org/wiki/Kazuya_Nakai Kazuya Nakai] | |||
|vaeng=[https://en.wikipedia.org/wiki/Keith_Szarabajka Keith Szarabajka] | |||
}} | }} | ||
= Overview = | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros=*'''Aerial combat''' - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game. | ||
* '''Mid range anti-[https://glossary.infil.net/?t=Zoning zoning]''' - Electrocute is great at checking opponents at a distance, rewarding combos on hit. | |||
* '''Random weapons''' - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice. | |||
* '''EX Mode''' - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit. | |||
* '''Fast faller''' - Whenever Gilgamesh air dodges, he is more difficult to hit out of it on average. | |||
|cons= | |cons= | ||
* '''Ground combat''' - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves. | |||
* '''Random weapons''' - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least. | |||
* '''EX Revenge checkmates''' - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult. | |||
}} | }} | ||
= Bravery Attacks = | |||
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait. | If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait. | ||
== Ground == | |||
<tabber> | <tabber> | ||
| Line 132: | Line 102: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
| Line 190: | Line 160: | ||
</tabber> | </tabber> | ||
= HP Attacks = | |||
== Ground == | |||
<tabber> | <tabber> | ||
| Line 236: | Line 206: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
| Line 280: | Line 250: | ||
</tabber> | </tabber> | ||
= EX Mode: Gilgamesh Morphing Time! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
| Line 286: | Line 256: | ||
* Octo Break | * Octo Break | ||
== Octo Break == | |||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.'' | Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.'' | ||
== EX Burst: The Greatest Sword == | |||
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...'' | ''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...'' | ||
| Line 299: | Line 269: | ||
}} | }} | ||
== Builds | = Gilgamesh's mechanics = | ||
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword. | |||
The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage. | |||
{| class="wikitable" | |||
|- | |||
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect | |||
|- | |||
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit. | |||
|- | |||
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit. | |||
|- | |||
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1 | |||
|- | |||
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage. | |||
|- | |||
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage. | |||
|- | |||
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage | |||
|- | |||
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit. | |||
|- | |||
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.77 (Scales with health. See table below.) || Short reach, increased damage at lower health. | |||
|} | |||
{| class="wikitable" | |||
|+ Chicken Knife damage multipliers | |||
! Remaining health !! Damage multiplier | |||
|- | |||
|100 - 91 % || x1.0 | |||
|- | |||
|90 - 81 % || x1.12 | |||
|- | |||
|80 - 71 % || x1.25 | |||
|- | |||
|70 - 61 % || x1.40 | |||
|- | |||
|60 - 51 % || x1.57 | |||
|- | |||
|50 - 41 % || x1.76 | |||
|- | |||
|40 - 31 % || x1.97 | |||
|- | |||
|30 - 21 % || x2.21 | |||
|- | |||
|20 - 11 % || x2.48 | |||
|- | |||
|10 % and below || x2.77 | |||
|} | |||
= Combos = | |||
== Solo == | |||
== Assist == | |||
= Builds = | |||
<tabber> | <tabber> | ||
|-|Hybrid (EX)= | |-|Hybrid (EX)= | ||
| Line 314: | Line 342: | ||
|wpn=Heaven's Cloud | |wpn=Heaven's Cloud | ||
|hand=Lufenian Dirk | |hand=Lufenian Dirk | ||
|head=Lufenian Headband | |head=Lufenian Headband {{equip}} | ||
|armor=Lufenian Vest | |armor=Lufenian Vest | ||
|acc1={{accbas}} Muscle Belt | |acc1={{accbas}} Muscle Belt | ||
| Line 328: | Line 356: | ||
|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
Substitutes | {| class="wikitable" | ||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accbas}} Muscle Belt || {{accbas}} Battle Hammer / {{accboo}} Large Gap in HP || If you're not using Gilgamesh's solo combos, these are good replacements. | |||
|} | |||
|-| | |-|build 2= | ||
add build here | add build here | ||
{{Build | {{Build | ||
| Line 366: | Line 395: | ||
</tabber> | </tabber> | ||
= Assist = | |||
Gilgamesh's assist data | == Gilgamesh's assist data == | ||
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and '''generates EX''' for the opponent. | When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and '''generates EX''' for the opponent. | ||
| Line 399: | Line 428: | ||
|position4=Air | |position4=Air | ||
|spawn4=Opponent | |spawn4=Opponent | ||
|damage4= | |damage4=4 x 6 (24) / 1 x 6 (6) | ||
|effect4=Chase | |effect4=Chase | ||
}} | }} | ||
== Assists == | |||
Gilgamesh works well with most tournament viable assists. | Gilgamesh works well with most tournament viable assists. | ||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012gil}} | |||
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Info | |
|---|---|
| |
| Name | Gilgamesh (ギルガメッシュ) |
| Original game | Final Fantasy V |
| Base ATK (LV100) | 111 (High) |
| Base DEF (LV100) | 111 (Average) |
| Run Speed | 10.5 (Very Slow) |
| Dash Speed | 77 (Average / Good) |
| Fall Speed | 67 (Fast) |
| Fall Speed Ratio After Dodge | 22 (Very Fast) |
| Fastest BRV | 11F (Dual Thrust, Double Trouble) |
| Fastest HP | 13F (Hurricane) |
| 1-Hit HP | Yes (Rocket Punch, Missile) |
| HP Links | Yes (Combos only) |
| Command Block | No |
| Weapon | Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons |
| Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
| Exclusive weapons | Osafune, Kotetsu, Yoshiyuki |
| Unlock | |
| Alignment | Chaos |
| Voice Actor (JP) | Kazuya Nakai |
| Voice Actor (ENG) | Keith Szarabajka |
| Strengths | Weaknesses |
|---|---|
|
|
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 10 | - | 31F | Magical | Ranged Low | 0 | - | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 4, 4, 8, 8 (30) | 2, 2, 3, 3, 6, 6 (22) | 21F | Physical | Melee Low | 30 / 138 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 4, 6 (10) | - | 39F | Magical | Ranged Low | 0 | - | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 30 / 102 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 4, 4, 4, 6, 12 (30) | 3, 3, 3, 4, 9 (22) | 21F | Physical | Melee Low | 30 / 120 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 53F | - | Ranged High | 0 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 5, 5 (10) | 3, 3 (6) | 41F | Physical | Melee High | 30 / 66 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 41F (peak) ~ 58F (land) | - | Melee High | each 60 | Dodge | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 45F | - | Ranged High | 0 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 2x6 (12) | 1 x 6 (6) | 13F | Physical | Melee High | 96 / 180 | -- | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 1, 1, 2 x 4 (10) | 1 x 6 (6) | 45F | Physical | Melee High | 30 / 138 | Wall Rush | 30 (15) |
Effects:
[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.
A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 10 x 4 (40) | 15 x 4 hits (x2 due to Excalibur) | Physical |
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
The weapons' damage multiplier affects the attack's damage multiplier and not the final damage.
| Weapon | Drawing probability | Reach | Damage multiplier | Effect |
|---|---|---|---|---|
| Excalibur | 10 % | 1.0 | x1.0 | Double damage with each hit. |
| Excalipoor | 10 % | 1.0 | x1.0 | 1 damage with each hit. |
| Genji Blade | 10 % | 1.0 | x0.75, round down to nearest integer, minimum = 1. | EX gauge depletion, weaker damage *1 |
| Zantetsuken | 10 % | 0.7 % | x1.0 | 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage. |
| Naginata | 15 % | 1.5 | x1.0 | Longest reach. Normal damage. |
| Masamune | 15 % | 1.3 | x0.75, round down to nearest integer, minimum = 1. | Long reach. Produce more EX force on hit, weaker damage |
| Battle Axe | 15 % | 0.7 | Random (x0.25 OR x1.75. Round down, min=1.) | Short reach, random damage on each hit. |
| Chicken Knife | 15 % | 0.7 | x1.0 - x2.77 (Scales with health. See table below.) | Short reach, increased damage at lower health. |
| Remaining health | Damage multiplier |
|---|---|
| 100 - 91 % | x1.0 |
| 90 - 81 % | x1.12 |
| 80 - 71 % | x1.25 |
| 70 - 61 % | x1.40 |
| 60 - 51 % | x1.57 |
| 50 - 41 % | x1.76 |
| 40 - 31 % | x1.97 |
| 30 - 21 % | x2.21 |
| 20 - 11 % | x2.48 |
| 10 % and below | x2.77 |
| Stats | |
|---|---|
| HP | 10299 |
| CP | 450 |
| BRV | 996 |
| ATK | 179 |
| DEF | 182 |
| LUK | 60 |
| Max Booster | x3.5 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
Heaven's Cloud |
| Hand |
Lufenian Dirk |
| Head |
Lufenian Headband |
| Body |
Lufenian Vest |
| Accessory 1 | Muscle Belt
|
| Accessory 2 | Dismay Shock
|
| Accessory 3 | Summon Unused
|
| Accessory 4 | Pre-EX Mode
|
| Accessory 5 | Pre-EX Revenge
|
| Accessory 6 | Aerial
|
| Accessory 7 | White Gem
|
| Accessory 8 | Tenacious Attacker
|
| Accessory 9 | Glutton
|
| Accessory 10 | First to Victory
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost will assume the glitch is done.
| Equipment | Replacement | Notes |
|---|---|---|
Muscle Belt |
Battle Hammer / Large Gap in HP |
If you're not using Gilgamesh's solo combos, these are good replacements. |
add build here
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost will assume the glitch is done.
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.
| Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
|---|---|---|---|---|---|---|
| BRV | Cross Slash | 21F | Ground | Opponent | 6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) | Wall Rush |
| BRV | Tsubamegaeshi | 21F | Air | Opponent | 8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) | Wall Rush |
| HP | Death Claw | 41F | Ground | Opponent | 10, 10 (20) / 1, 1 (2) | Wall Rush |
| HP | Hurricane | 13F | Air | Opponent | 4 x 6 (24) / 1 x 6 (6) | Chase |
Gilgamesh works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
10,87 % done
| Page | Completed | In progress | To-do | Score |
|---|---|---|---|---|
| General | Added info on Gilgamesh's weapons. | Add images for attacks. | 1 / 5 / 86 | |
| Pros / Cons | Mostly done. | Add a note about EX generation? | 4 / 5 / ? | |
| Overview / Character Data | Overview. | 0 / 5 / 2 | ||
| Bravery Attacks | Ability info. | Overviews. | 1 / 5 / 5 | |
| HP Attacks | Ability info. | Overviews | 1 / 5 / 5 | |
| EX Mode | Basic info. | Overview / detailed info. | 1 / 5 / 3 | |
| Combos | Add solo and assist combos with video examples. | 0 / 5 / 7 | ||
| Builds | 1 build. | Add more builds with overviews for each of them like on Tifa's page. | 1 / 5 / 10 | |
| Assist | Assist data. | Add common viable assists with overviews. | 1 / 5 / 3 | |
| Matchups | Create page. Matchup analysis and tips. | 0 / 5 / 32 | ||
| Frame Data | / 1 | |||
| Starter Guide | Create page. Concise pvp guide with core concepts and essentials. | 0 / 5 / 8 | ||
| Strategy | Create page. Strategies and counterplay. | 0 / 5 / 10 |