Yuna (Dissidia 012)/Starter Guide: Difference between revisions
Muggshotter (talk | contribs) (Created page with "Category:Dissidia 012 Final Fantasy Category:Starter Guide (Dissidia 012) {{012CharNavYuna}} A starter guide page for the character. The idea is to be a condensed version of the general character page that's more digestible to new players. Key moves, general gameplan, a few good / easy and harder matchups for perspective. What the player should start with, what they should focus on, one or two assists and a couple combos to go with them. An example build. = Ove...") |
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[[Category:Dissidia 012 Final Fantasy]] [[Category:Starter Guide (Dissidia 012)]] | [[Category:Dissidia 012 Final Fantasy]] [[Category:Starter Guide (Dissidia 012)]] | ||
{{012CharNavYuna}} | {{012CharNavYuna}} | ||
{{navbox012starter}} | |||
= Overview = | |||
Yuna is a unique fighter who alternates between close-range and mid-range to '''[[Glossary_(Dissidia_012)#Poke|poke]]''', attack through higher priority projectiles and keep opponents out of her reach. Understanding her effective ranges and when to counterpoke will be important to succeeding with her. | |||
{| class="wikitable" style="text-align:left; margin:auto; vertical-align:top; min-width:200px; width:{{{width|50}}}%;" | |||
! style="background: #615e6b; color:#FFFFFF;" | At a glance: | |||
|- | |||
| | |||
* '''Disjoints''' - Heavenly Strike, Sonic Wings, various projectiles and HP attacks with varying coverage allow Yuna to attack outside immediate close-range. | |||
* '''HP attacks in neutral''' can keep out opponents, punish bad movement and call out approaches. Hellfire and Diamond Dust are especially notable for their speed as well. | |||
* '''Good EX''' - Builds EX well and reliably from most of her moves. EX Mode adds extra attacks, changes bravery attack properties and enables a solo combo at a wall. | |||
* '''Slightly below average key stats''' - Base attack, base defense, base power on moves, run speed and dash speed are mediocre, if not below average | |||
* '''Relatively weak air dodges''' - Slow fall speed overall makes her air dodges floatier and Yuna has no effective bravery for clashing with '''[[Dodge_(Dissidia_012)#Dodge_punishment|dodge punish]]''' attempts without EX Mode. | |||
* '''[[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Adamant_Chains|Adamant Chains]]''' equip set can make air dodges safer with increased travel distance. | |||
* '''Weak anti-zoning''' - Yuna cannot easily force opponents into her effective range despite having disjoints and long-range projectiles. | |||
|} | |||
= Key moves = | |||
* Heavenly Strike - ''Most important midair poke'', assist meter building, assist combo starter | |||
* Sonic Wings - Primary melee poke, mid-range tool, whiff punisher, assist combo starter | |||
* Meteor Strike - Grounded melee poke, assist combo starter | |||
* Aerospark - Grounded gap closer, mid priority | |||
* Hellfire - Grounded anti-air, anti-approach, 1-hit HP | |||
* Diamond Dust - Fastest air HP, mixup tool, anti-approach, assist combo ender | |||
* Thor's Hammer - Slower air HP that can cover air dodges and whiffs around Yuna | |||
* Mega Flare - '''[https://glossary.infil.net/?t=Okizeme Okizeme]''' / dodge punisher near ground, Yuna's only wall rush HP | |||
''Further reading'': '''[[Yuna_(Dissidia_012)#Bravery_Attacks|Bravery attacks]]''' and '''[[Yuna_(Dissidia_012)#HP_Attacks|HP attacks]]'''. | |||
= Strategy = | |||
Yuna is capable of fighting up close and in mid-range, but she is not built for high speed offense. Instead, it is recommended to play a bit more defensively and attack just outside of her opponent's effective range with various attacks. The summoned beasts Yuna calls with each attack do not have a '''[https://glossary.infil.net/?t=Hurtbox hurtbox]''', but they can be blocked and Yuna will stagger accordingly if they're melee priority. | |||
[[File:Brv_yuna_heavenly_strike_2.jpeg|thumb|right|300px|Heavenly Strike has good reach above Yuna.]] | |||
Yuna's air moves are better on average, so focus on them first. Use Heavenly Strike to poke for assist combos, quick interruptions and build assist gauge. This is useful against opponents who are above Yuna, so check them with this move if they're there. It is ranged low though, so '''[[Dash_(Dissidia_012)|dashes]]''' and melee priority attacks can beat it. Sonic Wings complements her aerial game as a melee priority mid-range disjoint and as a '''[https://glossary.infil.net/?t=Whiff%20Punish whiff punisher]'''. It is much slower than Heavenly Strike, but its range can be deceptively long and hits people out of dash who are within reach. Use Sonic Wings to punish missed attacks and contest actions from a distance, including opponents who are below Yuna. But be aware that Yuna can't easily hit with other moves from further away. | |||
[[File:Hp_yuna_hellfire.jpeg|right|thumb|300px|Hellfire's coverage on the ground stands out.]] | |||
Grounded combat is less stellar with relatively slow moves across the board, but it's important to know what to do there as well. Use Meteor Strike's '''[[Attack_Priority_(Dissidia_012)#Low|melee low]]''' priority to quickly fend off or punish opponents. Threaten space and careless whiffs with Aerospark's mid priority, and convert to assist if its blocked. If Yuna is threatened herself, Hellfire is a great anti-air and anti-approach move for its speed. It can avoid '''[[Glossary_(Dissidia_012)#Final_EX_Revenge|EX Revenge checkmates]]''' with EX depletion and '''[[Glossary_(Dissidia_012)#Assist_punish|assist punishes]]''' with wide hitboxes. | |||
Yuna's other HP attacks can also be used defensively or to call out the opponent's next action. Diamond Dust is Yuna's fastest air HP at 21 frames, with Kuja assist combo and good EX Force generation on hit. It's a good for ending combos, mixing up with Heavenly Strike and calling out opponents who are attacking into Yuna. She remains stationary when using Diamond Dust, so a well placed dodge means trouble. Thor's Hammer has good tracking around Yuna, which can be used to catch dodging opponents who may try to avoid Diamond Dust preemptively. | |||
Mobility is not Yuna's strong suit, but Multi Air Slide (basic ability) can move her to a better position. Use it to create opportunities to punish missed attacks with Sonic Wings. '''[[Quickmove_(Dissidia_012)|quickmoves]]''' and '''[[Abilities_(Dissidia_012)|wall jump]]''' (basic ability) can also help with positioning. Keep an eye out for these as they are safer to use; Yuna can only cancel attacks into a dodge, which can get more dangerous for her over time. | |||
The most important thing however, is ''air dodging carefully''. Yuna doesn't fall quickly after an air dodge and her fastest attack out of it (Heavenly Strike) loses to dashing and melee attacks. Do your best to dodge in a direction that makes it harder for opponents to hit Yuna. Yuna can dodge away or above the opponent, but these are not universal solutions and limit her punishes. Dodging at a different time also helps, and equipping the Adamant Chains set moves Yuna a longer distance with each air dodge. That does mean Yuna will have less room for other things in a build, but builds don't achieve much if the character can't avoid getting hit in the first place. | |||
== Building Assist Gauge == | |||
Heavenly Strike, Ground Dash / Reverse Ground Dash and Free Air Dash are good ways to build assist gauge. Defending with HP attacks also fills the gauge, but whiffing them should not be the primary method for filling the gauge. | |||
Heavenly Strike > dodge > Heavenly Strike / Sonic Wings / Impulse works as an average rotation of moves. | |||
Impulse is slow and low priority, but when used sparingly from a distance, it can avoid assist meter gain decay without risking a stagger. | |||
== Dodge Punishment == | |||
Free Air Dash into Heavenly Strike or Diamond Dust can stuff opponent's defensive options if Yuna is close enough to hit after their dodge. | |||
Against air dodges that move around Yuna on the ground, use Hellfire. | |||
= | Against air dodges that move around Yuna in the air, use Thor's Hammer | ||
Against air dodge (neutral), use Sonic Wings, Diamond Dust or Thor's Hammer. | |||
Against ground dodge (backstep & side), Mega Flare works well. | |||
Against ground dodge (backstep), Energy Ray also works, but it must be used pre-emptively. | |||
= Combos = | |||
Similiar to '''[[Tidus_(Dissidia_012)#Combos|Tidus]]''', Yuna's solo combos are generally impractical and she can only land an HP without assist during EX mode. | |||
Instead, '''[[Kuja_(Dissidia_012)#Kuja_Assist_Overview|Kuja assist]]''' will be recommended for combos and general utility. The idea here is pretty simple: Call Kuja with L + Circle ({{pspl}} + {{pspcir}}) after getting a wall rush or connecting Heavenly Strike or Sonic Wings halfway through. All Kuja assist combos end with Diamond Dust HP, Sonic Wings or Heavenly Strike. Diamond Dust and Sonic Wings generate good EX on hit, while Heavenly Strike keeps opponents closer to the ground. | |||
{| class="wikitable sortable" | |||
! scope="col"| Combo | |||
! scope="col"| Base Damage | |||
! scope="col"| EX Force | |||
! scope="col"| Notes | |||
! scope="col"| Video | |||
|- | |||
|Meteor Strike (1st hit) > Kuja > '''[[Assist_(Dissidia_012)#Assist_Chase|Assist Chase]]''' > Diamond Dust || '''70''' (10, 50, 10) || 120 (30 + 90) || - || video | |||
|- | |||
|Meteor Strike > Wall Rush > Kuja > Assist Chase > Diamond Dust || '''90 + BRV Wall Rush''' (30 + WR, 50, 10) || 120 (30, 90) || Basic wall rush combo, for moments when Yuna needs to strike quickly. || video | |||
|- | |||
|Heavenly Strike (2 hits) > Kuja > Assist Chase > Diamond Dust || '''70''' (4, 6, 50, 10''' || 120 (30, 90) || Staple air combo without wall rush. || video | |||
|- | |||
|Heavenly Strike > WR > Kuja > Assist Chase > Diamond Dust || '''79 + BRV WR''' (22 + WR, 47, 10) || 120 (30, 90) || Staple air combo with wall rush. If you want to add damage during assist, try first hits of Heavenly Strike or Sonic Wings. || video | |||
|- | |||
|Sonic Wings (1st part) > Kuja > Assist Chase > Diamond Dust || '''~80''' (~20, 50, 10) || 120 (30, 90) || Staple air combo without wall rush. Good for mid-range punishes. Do not finish Sonic Wings or Kuja won't reach. Damage may vary depending on when Sonic Wings connects. || video | |||
|- | |||
|Diamond Dust > Kuja > Assist Chase > Diamond Dust || '''70''' (10, 50, 10) || 180 (90 + 90) || With a good read, Diamond Dust also works as a combo starter. With good '''[[Glossary_(Dissidia_012)#Base_Bravery|base BRV]]''' recovery in her build, Yuna can deal more damage with another Diamond Dust. || video | |||
|} | |||
= Build = | |||
{{Build | |||
|hp=10171 | |||
|cp=450 | |||
|brv=1314 | |||
|atk=177 | |||
|def=183 | |||
|luk=61 | |||
|booster=x1.8 | |||
|setbonus=None | |||
|ast=Kuja | |||
|wpn=Spira's Hope | |||
|hand=Hero's Shield {{equip}} | |||
|head=Royal Crown | |||
|armor=Maximillian {{equip}} | |||
|acc1={{accbas}} Dismay Shock | |||
|acc2={{accbas}} Battle Hammer | |||
|acc3={{accboo}} Pre-EX Mode | |||
|acc4={{accboo}} Pre-EX Revenge | |||
|acc5={{accsp}} Blue Gem | |||
|acc6={{accsp}} White Gem | |||
|acc7={{accsp}} Tenacious Attacker | |||
|acc8={{accsp}} Glutton | |||
|acc9={{accsp}} Great Gospel | |||
|acc10={{accsp}} Miracle Shoes | |||
|summon=Rubicante | |||
|dataBRV= | |||
{{Build-AttackData | |||
|brv1-g=Meteor Strike | |||
|branch-1gbrv= | |||
|branch-1ghp= | |||
|brv2-g=Aerospark | |||
|branch-2gbrv= | |||
|branch-2ghp= | |||
|brv3-g= | |||
|branch-3gbrv= | |||
|branch-3ghp= | |||
|brv1-a=Heavenly Strike | |||
|branch-1abrv= | |||
|branch-1ahp= | |||
|brv2-a=Sonic Wings | |||
|branch-2abrv= | |||
|branch-2ahp= | |||
|brv3-a=Impulse | |||
|branch-3abrv= | |||
|branch-3ahp= | |||
}} | |||
| dataHP = | |||
{{Build-AttackDataHP | |||
|hp1-g=Hellfire | |||
|hp2-g= | |||
|hp3-g= | |||
|hp1-a=Thor's Hammer | |||
|hp2-a=Diamond Dust | |||
|hp3-a=Mega Flare | |||
}}}} | |||
{{Build-Ability | |||
|action= | |||
{{Build-AbilitySet | |||
|1=Ground Evasion}} | |||
{{Build-AbilitySet | |||
|1=Midair Evasion}} | |||
{{Build-AbilitySet | |||
|1=Ground Block}} | |||
{{Build-AbilitySet | |||
|1=Midair Block}} | |||
{{Build-AbilitySet | |||
|1=Aerial Recovery}} | |||
{{Build-AbilitySet | |||
|1=Recovery Attack}} | |||
{{Build-AbilitySet | |||
|1=Controlled Recovery}} | |||
{{Build-AbilitySet | |||
|1=Wall Jump}} | |||
{{Build-AbilitySet | |||
|1=Air Dash}} | |||
{{Build-AbilitySet | |||
|1=Free Air Dash}} | |||
{{Build-AbilitySet | |||
|1=Omni Ground Dash}} | |||
{{Build-AbilitySet | |||
|1=Multi Air Slide}} | |||
{{Build-AbilitySet | |||
|1=Free Air Dash Boost}} | |||
{{Build-AbilitySet | |||
|1=Assist Gauge Up Dash}} | |||
{{Build-AbilitySet | |||
|1=Jump Times Boost+}} | |||
{{Build-AbilitySet | |||
|1=Ground Evasion Boost}} | |||
{{Build-AbilitySet | |||
|1=Midair Evasion Boost}} | |||
{{Build-AbilitySet | |||
|1=Evasion Boost}} | |||
{{Build-AbilitySet | |||
|1=Descent Speed Boost}} | |||
|support= | |||
{{Build-AbilitySet | |||
|1=Always Target Indicator}} | |||
{{Build-AbilitySet | |||
|1=EX Core Lock On}} | |||
{{Build-AbilitySet | |||
|1=Assist Lock On}} | |||
|extra= | |||
{{Build-AbilitySet | |||
|1=Precision Jump}} | |||
{{Build-AbilitySet | |||
|1=Assist Critical Boost}} | |||
{{Build-AbilitySet | |||
|1=Disable Counterattack}} | |||
{{Build-AbilitySet | |||
|1=EXP to HP}} | |||
{{Build-AbilitySet | |||
|1=Best Dresser}} | |||
|cp=425 / 450 | |||
}} | |||
This is a general use hybrid build with meter depletion, constant EX intake, higher base bravery and increased recovery for said bravery. Yuna's HP damage comes from the base bravery and assist critical hits. | |||
25 CP is available for Auto Assist Lock On (support ability), another extra ability, more movement abilities or even Energy Ray. | |||
= What to focus on = | |||
Yuna isn't a defensive powerhouse, nor is she especially strong at running offense. It is recommended to get comfortable with the range of her attacks and then pay attention to when the opponent likes to get close to her. Learn to use assist off of Heavenly Strike bravery first, as this is the move that will be used the most. Each hit provides plenty of time to visually confirm an assist combo. | |||
Dodging carelessly and using any of her attacks recklessly can end badly, but not getting trigger happy at the first sign of danger is a skill that will help not just with Yuna, but playing Dissidia 012 competitively in general. Do not always dodge immediately after attacking, unless Yuna is always being punished during an attack's recovery. And if you choose to dodge, do not always dodge in the same direction. | |||
= Matchups = | |||
[[File:Brv_yuna_sonic_wings.jpeg|thumb|right|300px|Sonic Wings reaches far, creates good 90 EX on hit. Goes through projectiles as well.]] | |||
Yuna can fight against close range characters such as {{012bartz}} and {{012clo}}, but many of them can also approach her effectively and shut down her fastest moves. Yuna can hit through {{012gar}}'s, {{012emp}} and {{012ulti}} high priority projectiles with Sonic Wings, but these matchups also challenge Yuna to approach (Ultimecia, Emperor) and maintain blind spots (Garland). | |||
Another thing to look out for is {{012exd}} and his Maelstrom HP; Yuna has no way to deflect the tornado once it spawns on her, so it is important to stop him from casting it for free. While Yuna has a fast HP attack to work with up close, she can struggle to get close enough to use it reliably. | |||
Since Yuna's movement and damage output is on the weaker side, she can struggle ever so slightly to consistently establish momentum against many high tier characters. That's not to say she is unviable, but she usually requires good defensive fundamentals to succeed at higher levels of play. | |||
<div style="clear: both"></div> | |||
{{012CharNavYuna}} | |||
{{navbox012starter}} | |||
{{navbox012}} | {{navbox012}} |
Latest revision as of 02:49, 11 March 2025
General | Starter Guide | Combos | Strategy | Frame Data |
---|---|---|---|---|
Matchups | Builds | Match Videos | Gallery | Resources |
Starter Guide (Dissidia 012) | |
---|---|
Playable characters | Bartz Klauser • Cecil Harvey • Cloud Strife • Cloud of Darkness • Feral Chaos • Exdeath • Firion • Gabranth • Garland • Gilgamesh • Golbez • Jecht • Kain Highwind • Kefka Palazzo • Kuja • Laguna Loire • Lightning • Onion Knight • Prishe • Sephiroth • Shantotto • Squall Leonhart • Terra Branford • Tidus • The Emperor • Tifa Lockhart • Ultimecia • Vaan • Warrior of Light • Yuna • Zidane Tribal |
General | Starter Guide |
Overview
Yuna is a unique fighter who alternates between close-range and mid-range to poke, attack through higher priority projectiles and keep opponents out of her reach. Understanding her effective ranges and when to counterpoke will be important to succeeding with her.
At a glance: |
---|
|
Key moves
- Heavenly Strike - Most important midair poke, assist meter building, assist combo starter
- Sonic Wings - Primary melee poke, mid-range tool, whiff punisher, assist combo starter
- Meteor Strike - Grounded melee poke, assist combo starter
- Aerospark - Grounded gap closer, mid priority
- Hellfire - Grounded anti-air, anti-approach, 1-hit HP
- Diamond Dust - Fastest air HP, mixup tool, anti-approach, assist combo ender
- Thor's Hammer - Slower air HP that can cover air dodges and whiffs around Yuna
- Mega Flare - Okizeme / dodge punisher near ground, Yuna's only wall rush HP
Further reading: Bravery attacks and HP attacks.
Strategy
Yuna is capable of fighting up close and in mid-range, but she is not built for high speed offense. Instead, it is recommended to play a bit more defensively and attack just outside of her opponent's effective range with various attacks. The summoned beasts Yuna calls with each attack do not have a hurtbox, but they can be blocked and Yuna will stagger accordingly if they're melee priority.

Yuna's air moves are better on average, so focus on them first. Use Heavenly Strike to poke for assist combos, quick interruptions and build assist gauge. This is useful against opponents who are above Yuna, so check them with this move if they're there. It is ranged low though, so dashes and melee priority attacks can beat it. Sonic Wings complements her aerial game as a melee priority mid-range disjoint and as a whiff punisher. It is much slower than Heavenly Strike, but its range can be deceptively long and hits people out of dash who are within reach. Use Sonic Wings to punish missed attacks and contest actions from a distance, including opponents who are below Yuna. But be aware that Yuna can't easily hit with other moves from further away.

Grounded combat is less stellar with relatively slow moves across the board, but it's important to know what to do there as well. Use Meteor Strike's melee low priority to quickly fend off or punish opponents. Threaten space and careless whiffs with Aerospark's mid priority, and convert to assist if its blocked. If Yuna is threatened herself, Hellfire is a great anti-air and anti-approach move for its speed. It can avoid EX Revenge checkmates with EX depletion and assist punishes with wide hitboxes.
Yuna's other HP attacks can also be used defensively or to call out the opponent's next action. Diamond Dust is Yuna's fastest air HP at 21 frames, with Kuja assist combo and good EX Force generation on hit. It's a good for ending combos, mixing up with Heavenly Strike and calling out opponents who are attacking into Yuna. She remains stationary when using Diamond Dust, so a well placed dodge means trouble. Thor's Hammer has good tracking around Yuna, which can be used to catch dodging opponents who may try to avoid Diamond Dust preemptively.
Mobility is not Yuna's strong suit, but Multi Air Slide (basic ability) can move her to a better position. Use it to create opportunities to punish missed attacks with Sonic Wings. quickmoves and wall jump (basic ability) can also help with positioning. Keep an eye out for these as they are safer to use; Yuna can only cancel attacks into a dodge, which can get more dangerous for her over time.
The most important thing however, is air dodging carefully. Yuna doesn't fall quickly after an air dodge and her fastest attack out of it (Heavenly Strike) loses to dashing and melee attacks. Do your best to dodge in a direction that makes it harder for opponents to hit Yuna. Yuna can dodge away or above the opponent, but these are not universal solutions and limit her punishes. Dodging at a different time also helps, and equipping the Adamant Chains set moves Yuna a longer distance with each air dodge. That does mean Yuna will have less room for other things in a build, but builds don't achieve much if the character can't avoid getting hit in the first place.
Building Assist Gauge
Heavenly Strike, Ground Dash / Reverse Ground Dash and Free Air Dash are good ways to build assist gauge. Defending with HP attacks also fills the gauge, but whiffing them should not be the primary method for filling the gauge.
Heavenly Strike > dodge > Heavenly Strike / Sonic Wings / Impulse works as an average rotation of moves.
Impulse is slow and low priority, but when used sparingly from a distance, it can avoid assist meter gain decay without risking a stagger.
Dodge Punishment
Free Air Dash into Heavenly Strike or Diamond Dust can stuff opponent's defensive options if Yuna is close enough to hit after their dodge.
Against air dodges that move around Yuna on the ground, use Hellfire.
Against air dodges that move around Yuna in the air, use Thor's Hammer
Against air dodge (neutral), use Sonic Wings, Diamond Dust or Thor's Hammer.
Against ground dodge (backstep & side), Mega Flare works well.
Against ground dodge (backstep), Energy Ray also works, but it must be used pre-emptively.
Combos
Similiar to Tidus, Yuna's solo combos are generally impractical and she can only land an HP without assist during EX mode.
Instead, Kuja assist will be recommended for combos and general utility. The idea here is pretty simple: Call Kuja with L + Circle ( +
) after getting a wall rush or connecting Heavenly Strike or Sonic Wings halfway through. All Kuja assist combos end with Diamond Dust HP, Sonic Wings or Heavenly Strike. Diamond Dust and Sonic Wings generate good EX on hit, while Heavenly Strike keeps opponents closer to the ground.
Combo | Base Damage | EX Force | Notes | Video |
---|---|---|---|---|
Meteor Strike (1st hit) > Kuja > Assist Chase > Diamond Dust | 70 (10, 50, 10) | 120 (30 + 90) | - | video |
Meteor Strike > Wall Rush > Kuja > Assist Chase > Diamond Dust | 90 + BRV Wall Rush (30 + WR, 50, 10) | 120 (30, 90) | Basic wall rush combo, for moments when Yuna needs to strike quickly. | video |
Heavenly Strike (2 hits) > Kuja > Assist Chase > Diamond Dust | 70 (4, 6, 50, 10 | 120 (30, 90) | Staple air combo without wall rush. | video |
Heavenly Strike > WR > Kuja > Assist Chase > Diamond Dust | 79 + BRV WR (22 + WR, 47, 10) | 120 (30, 90) | Staple air combo with wall rush. If you want to add damage during assist, try first hits of Heavenly Strike or Sonic Wings. | video |
Sonic Wings (1st part) > Kuja > Assist Chase > Diamond Dust | ~80 (~20, 50, 10) | 120 (30, 90) | Staple air combo without wall rush. Good for mid-range punishes. Do not finish Sonic Wings or Kuja won't reach. Damage may vary depending on when Sonic Wings connects. | video |
Diamond Dust > Kuja > Assist Chase > Diamond Dust | 70 (10, 50, 10) | 180 (90 + 90) | With a good read, Diamond Dust also works as a combo starter. With good base BRV recovery in her build, Yuna can deal more damage with another Diamond Dust. | video |
Build
Stats | |
---|---|
HP | 10171 |
CP | 450 |
BRV | 1314 |
ATK | 177 |
DEF | 183 |
LUK | 61 |
Max Booster | x1.8 |
Equipment | |
---|---|
Assist | Kuja |
Weapon ![]() |
Spira's Hope |
Hand ![]() |
Hero's Shield ![]() |
Head ![]() |
Royal Crown |
Body ![]() |
Maximillian ![]() |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
![]() |
![]() |
↑+![]() |
↑+![]() |
↓+![]() | |
HP attacks | |
Ground | Aerial |
![]() |
![]() |
↑+![]() | |
↓+![]() |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Actions |
---|
Ground Evasion |
Midair Evasion |
Ground Block |
Midair Block |
Aerial Recovery |
Recovery Attack |
Controlled Recovery |
Wall Jump |
Air Dash |
Free Air Dash |
Omni Ground Dash |
Multi Air Slide |
Free Air Dash Boost |
Assist Gauge Up Dash |
Jump Times Boost+ |
Ground Evasion Boost |
Midair Evasion Boost |
Evasion Boost |
Descent Speed Boost |
Support |
---|
Always Target Indicator |
EX Core Lock On |
Assist Lock On |
Extra |
---|
Precision Jump |
Assist Critical Boost |
Disable Counterattack |
EXP to HP |
Best Dresser |
CP |
---|
425 / 450 |
This is a general use hybrid build with meter depletion, constant EX intake, higher base bravery and increased recovery for said bravery. Yuna's HP damage comes from the base bravery and assist critical hits.
25 CP is available for Auto Assist Lock On (support ability), another extra ability, more movement abilities or even Energy Ray.
What to focus on
Yuna isn't a defensive powerhouse, nor is she especially strong at running offense. It is recommended to get comfortable with the range of her attacks and then pay attention to when the opponent likes to get close to her. Learn to use assist off of Heavenly Strike bravery first, as this is the move that will be used the most. Each hit provides plenty of time to visually confirm an assist combo.
Dodging carelessly and using any of her attacks recklessly can end badly, but not getting trigger happy at the first sign of danger is a skill that will help not just with Yuna, but playing Dissidia 012 competitively in general. Do not always dodge immediately after attacking, unless Yuna is always being punished during an attack's recovery. And if you choose to dodge, do not always dodge in the same direction.
Matchups

Yuna can fight against close range characters such as Bartz and Cloud, but many of them can also approach her effectively and shut down her fastest moves. Yuna can hit through Garland's, The Emperor and Ultimecia high priority projectiles with Sonic Wings, but these matchups also challenge Yuna to approach (Ultimecia, Emperor) and maintain blind spots (Garland).
Another thing to look out for is Exdeath and his Maelstrom HP; Yuna has no way to deflect the tornado once it spawns on her, so it is important to stop him from casting it for free. While Yuna has a fast HP attack to work with up close, she can struggle to get close enough to use it reliably.
Since Yuna's movement and damage output is on the weaker side, she can struggle ever so slightly to consistently establish momentum against many high tier characters. That's not to say she is unviable, but she usually requires good defensive fundamentals to succeed at higher levels of play.
General | Starter Guide | Combos | Strategy | Frame Data |
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Matchups | Builds | Match Videos | Gallery | Resources |
Starter Guide (Dissidia 012) | |
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Playable characters | Bartz Klauser • Cecil Harvey • Cloud Strife • Cloud of Darkness • Feral Chaos • Exdeath • Firion • Gabranth • Garland • Gilgamesh • Golbez • Jecht • Kain Highwind • Kefka Palazzo • Kuja • Laguna Loire • Lightning • Onion Knight • Prishe • Sephiroth • Shantotto • Squall Leonhart • Terra Branford • Tidus • The Emperor • Tifa Lockhart • Ultimecia • Vaan • Warrior of Light • Yuna • Zidane Tribal |
General | Starter Guide |