Bravery (Dissidia 012): Difference between revisions

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= Overview =
= Overview =
Bravery is one of the core gameplay elements that is directly tied to the game's damage systems. Indicated by a number above the character's health bar, bravery represents how much damage an [[HP_(Dissidia_012)|'''HP attack''']] will inflict if it connects with the opponent. This number is fundamentally influenced by connecting bravery attacks on the opponent and sustaining bravery attacks by the opponent. Other factors such as equipment, character's level, summons and banish traps also influence bravery.
 
Bravery is a core gameplay element that determines how much damage an '''[[HP_(Dissidia_012)|HP attack]]''' will do if it hits. This is a number above the character's health bar. Connecting bravery attacks will increase the number, and getting hit by bravery attacks will decrease the number. Higher number means more damage dealt by HP attacks.
 
Bravery is one of the major stats each character has. Other factors also influence bravery, such as equipment, character's level, summons and banish traps.


== Bravery Attack ==
== Bravery Attack ==
These are attacks performed by pressing Circle that raise the character's bravery when they connect on the opponent. The characteristics of these attacks can vary greatly between characters, but fast speed and low priority are very common traits.
[[File:012_bravery_attack.jpeg|right|border|400px]]
 
Bravery attacks are done by pressing Circle {{pspcir}}. When a bravery attack hits, it will raise the character's bravery. The characteristics can vary between characters, but fast speed and low priority are very common traits.


Bravery attacks cannot end a match by themselves. However, since they affect the damage inflicted by HP attacks, their properties and application play a vital role in defining a character's strength in gameplay. Each character page goes into detail about these attacks.
Bravery attacks cannot end a match by themselves. However, since they affect HP attack damage, their properties and application will define a character's strength in gameplay. Each character page goes into detail about these attacks.


As many bravery attacks have low priority, they will lose to [[Block_(Dissidia_012)|'''blocking''']] and cause the character to be vulnerable to a counter attack. This is a fundamental aspect of the game - Players are encouraged to raise the bravery with attacks that are difficult to react to and defend against them.
As many bravery attacks are '''[[Attack_Priority_(Dissidia_012)#Low|low priority]]''', they will lose to '''[[Block_(Dissidia_012)|block]]'''. Blocking a bravery attack causes the attacker to be vulnerable to counter attacks. This is a fundamental aspect of the game - Raise bravery with fast attacks, but avoid getting blocked.


Each character has three slots available for equipping bravery attacks performed on the ground and another three slots for bravery attacks performed in the air. Characters such as {{012cec}} and {{012lig}} can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but using them requires changing into it while fighting. Some characters such as {{012wol}} and {{012clo}} can equip followup attacks that deal HP damage, while {{012pri}} can equip an additional bravery attack followup of player's choice.
Each character has six slots available for equipping bravery attacks; Three ground attacks and three midair attacks. Characters such as {{012cec}} and {{012lig}} can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but they require certain inputs in battle. Some characters such as {{012wol}} and {{012clo}} can equip followup attacks that deal HP damage, while {{012pri}} can equip an additional bravery attack followup of player's choice.
 
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== Bravery Break ==
== Bravery Break ==
If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with the bravery that is shown between the characters' health bars and leave the opponent's bravery in a "broken" state.
[[File:012_bravery_break.jpeg|right|400px|border]]


During this time, bravery will gradually regenerate to it's base value as indicated by final [[Statistic_(Dissidia_012)|'''stats''']]. Connecting bravery attacks depletes the opponent's bravery and will speed up the regeneration process by the amount of damage they inflicted. Likewise, the character suffering from bravery break may also have their bravery depleted, but it can never go below 0 for another bravery break.
If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with stage bravery, the number between characters' health bars. When Bravery Break occurs, the background color will change, and the game will stop for a moment before continuing at full speed again.


Landing an HP attack during the break status causes 0 HP damage, but will remove the bravery break status regardless of it's remaining duration. After that, the base bravery will once again quickly regenerate to it's base value from 0, but bravery break is also possible if the bravery is depleted quickly.
Bravery Break will leave the opponent's bravery in a "break" state. During this time, bravery will gradually regenerate to its base value as indicated by final '''[[Statistic_(Dissidia_012)|stats]]'''. Connecting bravery attacks speeds up regeneration by the amount of damage dealt, but it won't deplete opponent's bravery. However, the player's bravery can still go down if bravery damage is taken. Bravery cannot go below 0; Player's bravery must recover to its base value first before another bravery break is possible.


The [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''extra ability''']] Gambler's Spirit grants a 100 % critical hit rate to all bravery attacks connected by the character suffering from bravery break.
Landing an HP attack during the break status deals 0 HP damage, but it removes break status. After that, bravery will return to its base value quickly. However, bravery break is also possible once again.


During [[EX_(Dissidia_012)#EX_Mode|'''EX Mode''']], {{012lig}}'s Omega Weapon effect allows her to automatically bravery break the opponent when depleting their bravery that is below 200. The amount of damage is irrelevant, the effect will activate.
The '''[[Abilities_(Dissidia_012)#Extra_Abilities-0|extra ability]]''' Gambler's Spirit grants a 100 % critical hit rate to all bravery attacks during Bravery Break.
 
'''[[EX_(Dissidia_012)#EX_Burst|EX Bursts]]''' can also cause bravery break, greatly increasing their damage. {{012lig}}'s Omega Weapon effect during '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]''' lets her automatically bravery break when opponent's bravery is below 200 (at LV100).


== Damage Formula ==
== Damage Formula ==
All bravery attacks as well as HP attacks inflicting bravery damage will have their damage calculated by the [[Damage_Formula_(Dissidia_012)|'''Damage formula''']].
All bravery attacks will have their damage calculated by the '''[[Damage_Formula_(Dissidia_012)|damage formula]]'''. The damage is also calculated for any HP attacks that deal bravery damage, such as {{012clo}}'s Cross-slash.


== Stage Bravery ==
== Stage Bravery ==
This is the number shown between both characters' health bars at the bottom center of the screen. When Bravery Break happens, this is what the attacker is rewarded with.
<img src="https://dissidia.wiki/images/8/8b/012_bravery_break.jpeg" style="display: block; margin-left: auto; float: right; width:150px; height:100px; object-fit: none; object-position: 50% 100%; border:1px solid RGB(255,255,255); inline-table;"></img>


The value is commonly 1999, but it can fluctuate greatly and spontaneously when using a summon or when played in an Omega variant of a stage.
This is the number shown between both characters' health bars at the bottom center of the screen.
When Bravery Break happens, this is what the attacker is rewarded with.


The stage bravery provides a massive boost to HP damage output and as such, is often desireable in fights. Characters with high bravery damage output such as {{012seph}}, {{012gar}} and {{012kain}} can quickly establish advantage with a single assist combo.
The value is commonly around 1999, but it can fluctuate greatly and spontaneously with '''[[Summons_(Dissidia_012)|summons]]''' and omega stage effects.


[[EX_(Dissidia_012)#EX_Burst|'''EX Bursts''']] can still cause bravery break and are commonly used to increase damage with stage bravery or secure victory altogether. {{012gab}} and Lightning are known to take good advantage of this fact due to their frequent access to a full EX gauge and Omega Weapon effect (Lightning only).
Stage bravery provides a massive boost to HP damage, which is desirable in fights. Characters with high bravery damage output such as {{012seph}}, {{012gar}} and {{012kain}} can quickly establish advantage with this via assist combos.
 
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== Banish Trap ==
== Banish Trap ==
A negative, bravery depleting stage effect exclusive to World of Darkness (omega), Pandaemonium, The Rift, Planet's Core, Ultimecia's Castle, Crystal World, Dream's End, Sky Fortress Bahamut, Orphan's Cradle and their omega variants.


Being positioned in certain parts of the stage forms a dark effect around the character that depletes their bravery. Failure to move away from these sections will forcefully move the player character to the nearest position with solid footing within a couple seconds and deplete a portion of their bravery. This depleted bravery is then added to the stage bravery pool.
[[File:012_banish_trap.jpeg|right|border|400px]]
 
A negative, bravery depleting stage effect exclusive to certain stages.
 
When a character is positioned in a certain area of a stage, a dark effect is formed around them. This will gradually deplete some bravery. If the character does not move away from this area, they will be forcefully moved to nearest platform. This depletes a bigger portion of bravery, which is then added to stage bravery.
 
Banish traps cannot bravery break. However, they can interrupt attacks regardless of their state. {{012gab}} especially benefits from this, as he can accumulate EX with his EX Charge without taking much damage.
 
Banish traps are commonly found in areas without solid footing. They serve as another form of stage boundary. For example, Orphan's Cradle has no walls, but is instead surrounded by banish traps.


Banish traps cannot bravery break. However, they can interrupt attacks regardless of their state. Gabranth especially benefits from this, as he can accumulate EX with his EX Charge HP attack without the fear of suffering a lot of damage from a combo.
Touching banish traps will reset available air jumps. This can be used to retain movement options when the pace of a fight won't allow a player to land on solid ground.


Touching banish traps will also reset the available air jumps. This can be taken advantage of to retain movement options when the pace of a fight won't allow a player to land on solid ground.
Winged Boots {{accsp}} can be equipped to greatly reduce the amount of bravery banish traps deplete.


The special accessory Winged Boots can be equipped to greatly reduce the amount of bravery depleted by banish traps.
;Stages with Banish Trap
:'''[[World_of_Darkness_(Dissidia_012)|World of Darkness]]''' (omega only)
:Pandaemonium (& omega)
:The Rift (& omega)
:Planet's Core (&omega)
:Ultimecia's Castle (& omega)
:Crystal World (& omega)
:Dream's End (& omega)
:Sky Fortress Bahamut (& omega)
:Orphan's Cradle (& omega)


== Summons ==
== Summons ==
Using a summonstone that has been equipped calls forth a summon that influences bravery to some effect. A variety of effects can be found within these summons.
''Main article: '''[[Summons_(Dissidia_012)|Summons]]''' ''
 
[[File:012_summons.jpeg|right|300px|thumb|Ifrit increases the opponent's bravery by x1.5 times.]]
 
Using an equipped summonstone calls forth a summon that influences bravery to some effect. A variety of effects can be found within these summons, such as increasing bravery or swapping bravery with the opponent.
 
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= References =


[[Summons_(Dissidia_012)|'''Summons page.''']]
<references />


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Revision as of 15:09, 12 March 2025

Bravery is a gameplay mechanic in Dissidia 012.

Overview

Bravery is a core gameplay element that determines how much damage an HP attack will do if it hits. This is a number above the character's health bar. Connecting bravery attacks will increase the number, and getting hit by bravery attacks will decrease the number. Higher number means more damage dealt by HP attacks.

Bravery is one of the major stats each character has. Other factors also influence bravery, such as equipment, character's level, summons and banish traps.

Bravery Attack

Bravery attacks are done by pressing Circle ddff-icon-button-circle.png. When a bravery attack hits, it will raise the character's bravery. The characteristics can vary between characters, but fast speed and low priority are very common traits.

Bravery attacks cannot end a match by themselves. However, since they affect HP attack damage, their properties and application will define a character's strength in gameplay. Each character page goes into detail about these attacks.

As many bravery attacks are low priority, they will lose to block. Blocking a bravery attack causes the attacker to be vulnerable to counter attacks. This is a fundamental aspect of the game - Raise bravery with fast attacks, but avoid getting blocked.

Each character has six slots available for equipping bravery attacks; Three ground attacks and three midair attacks. Characters such as Cecil and Lightning can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but they require certain inputs in battle. Some characters such as Warrior of Light and Cloud can equip followup attacks that deal HP damage, while Prishe can equip an additional bravery attack followup of player's choice.

Bravery Break

If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with stage bravery, the number between characters' health bars. When Bravery Break occurs, the background color will change, and the game will stop for a moment before continuing at full speed again.

Bravery Break will leave the opponent's bravery in a "break" state. During this time, bravery will gradually regenerate to its base value as indicated by final stats. Connecting bravery attacks speeds up regeneration by the amount of damage dealt, but it won't deplete opponent's bravery. However, the player's bravery can still go down if bravery damage is taken. Bravery cannot go below 0; Player's bravery must recover to its base value first before another bravery break is possible.

Landing an HP attack during the break status deals 0 HP damage, but it removes break status. After that, bravery will return to its base value quickly. However, bravery break is also possible once again.

The extra ability Gambler's Spirit grants a 100 % critical hit rate to all bravery attacks during Bravery Break.

EX Bursts can also cause bravery break, greatly increasing their damage. Lightning's Omega Weapon effect during EX Mode lets her automatically bravery break when opponent's bravery is below 200 (at LV100).

Damage Formula

All bravery attacks will have their damage calculated by the damage formula. The damage is also calculated for any HP attacks that deal bravery damage, such as Cloud's Cross-slash.

Stage Bravery

This is the number shown between both characters' health bars at the bottom center of the screen. When Bravery Break happens, this is what the attacker is rewarded with.

The value is commonly around 1999, but it can fluctuate greatly and spontaneously with summons and omega stage effects.

Stage bravery provides a massive boost to HP damage, which is desirable in fights. Characters with high bravery damage output such as Sephiroth, Garland and Kain can quickly establish advantage with this via assist combos.

Banish Trap

A negative, bravery depleting stage effect exclusive to certain stages.

When a character is positioned in a certain area of a stage, a dark effect is formed around them. This will gradually deplete some bravery. If the character does not move away from this area, they will be forcefully moved to nearest platform. This depletes a bigger portion of bravery, which is then added to stage bravery.

Banish traps cannot bravery break. However, they can interrupt attacks regardless of their state. Gabranth especially benefits from this, as he can accumulate EX with his EX Charge without taking much damage.

Banish traps are commonly found in areas without solid footing. They serve as another form of stage boundary. For example, Orphan's Cradle has no walls, but is instead surrounded by banish traps.

Touching banish traps will reset available air jumps. This can be used to retain movement options when the pace of a fight won't allow a player to land on solid ground.

Winged Boots accessory_special.png can be equipped to greatly reduce the amount of bravery banish traps deplete.

Stages with Banish Trap
World of Darkness (omega only)
Pandaemonium (& omega)
The Rift (& omega)
Planet's Core (&omega)
Ultimecia's Castle (& omega)
Crystal World (& omega)
Dream's End (& omega)
Sky Fortress Bahamut (& omega)
Orphan's Cradle (& omega)

Summons

Main article: Summons

Ifrit increases the opponent's bravery by x1.5 times.

Using an equipped summonstone calls forth a summon that influences bravery to some effect. A variety of effects can be found within these summons, such as increasing bravery or swapping bravery with the opponent.

References


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