Blodge: Difference between revisions
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
Blodge is a technique | Blodge is a technique where the player cancels a '''[[Block_(Dissidia_012)|blocking]]''' into a '''[[Dodge_(Dissidia_012)|dodge]]''' within the first four frames of the blocking state. It is a form of '''[https://glossary.infil.net/?t=Option%20Select option select]''', a sequence of inputs that can cover two defensive options within a short time frame. Since it uses universal abilities, every character can utilize it. Characters such as {{012squ}}, {{012seph}} and {{012tid}} can make great use of blodges for counterattacks, while {{012exd}} also gets drastically improved mobility with it. This is especially useful at higher levels of play where mitigating risk is at the forefront. | ||
= How to perform = | |||
All characters can perform this, as long as they have a block and a dodge ability equipped. The principle is identical to performing [[Dash feint|'''Dash feints''']]. | All characters can perform this, as long as they have a block and a dodge ability equipped. The principle is identical to performing [[Dash feint|'''Dash feints''']]. | ||
<br>'''1)''' Press R. Keep holding R. | <br>'''1)''' Press R ({{pspr}}). Keep holding R. | ||
<br>'''2)''' Now press | <br>'''2)''' Now press Cross ({{pspcro}}) ''right'' after inputting R. Do not input both at the same time. Instead, Cross should be pressed right after R. You have '''4 frames to time this input'''. | ||
<br>'''3)''' | <br>'''3)''' A block has been cancelled into a dodge. When done correctly, a block sound effect should play while the dodge is happening. | ||
= Applications = | |||
Blodge's most common use is to pre-emptively defend against a low priority bravery move. When performed correctly, the player will automatically proceed to dodge regardless of the interaction's outcome, increasing their chances of defending properly. If a low priority bravery move connects while blocking, the opponent will get staggered. If that happens, the player can cancel their dodge's recovery into an attack for a punish. If no stagger occurs, then a dodge will happen as usual. | |||
Another use for a blodge is to nullify Ranged High priority attacks, namely projectiles. When done correctly, the game will display a "Guard Crush" message Despite '''[[Attack_Priority_(Dissidia_012)|regular block losing to Ranged High]]''' attacks that inflict guard crush, blodge will still interact with said attacks without staggering the player. The Ranged High attack will be considered "hit" in this case, so projectiles like {{012emp}}'s Flare will vanish without having dealt any damage. This is easier said than done, but it is a universal method for countering higher priority projectiles. | |||
As the player still cancels into a dodge, all other aspects of dodging are still present, including dodge direction and '''[[Dodge_(Dissidia_012)#Dodge_punishment|punishing the dodge]]'''. Players may have to reduce their travelled air dodge distance to secure a counterattack upon staggering an opponent. A staggered opponent can still be hit by an assist character which can be used to bypass final EX Revenge situations or as a safer method to initiate a retaliation with a max distance air dodge. | |||
{{navbox012}} |
Latest revision as of 07:51, 10 February 2025
Blodge is a technique where the player cancels a blocking into a dodge within the first four frames of the blocking state. It is a form of option select, a sequence of inputs that can cover two defensive options within a short time frame. Since it uses universal abilities, every character can utilize it. Characters such as Squall, Sephiroth and Tidus can make great use of blodges for counterattacks, while Exdeath also gets drastically improved mobility with it. This is especially useful at higher levels of play where mitigating risk is at the forefront.
How to perform
All characters can perform this, as long as they have a block and a dodge ability equipped. The principle is identical to performing Dash feints.
1) Press R (). Keep holding R.
2) Now press Cross () right after inputting R. Do not input both at the same time. Instead, Cross should be pressed right after R. You have 4 frames to time this input.
3) A block has been cancelled into a dodge. When done correctly, a block sound effect should play while the dodge is happening.
Applications
Blodge's most common use is to pre-emptively defend against a low priority bravery move. When performed correctly, the player will automatically proceed to dodge regardless of the interaction's outcome, increasing their chances of defending properly. If a low priority bravery move connects while blocking, the opponent will get staggered. If that happens, the player can cancel their dodge's recovery into an attack for a punish. If no stagger occurs, then a dodge will happen as usual.
Another use for a blodge is to nullify Ranged High priority attacks, namely projectiles. When done correctly, the game will display a "Guard Crush" message Despite regular block losing to Ranged High attacks that inflict guard crush, blodge will still interact with said attacks without staggering the player. The Ranged High attack will be considered "hit" in this case, so projectiles like The Emperor's Flare will vanish without having dealt any damage. This is easier said than done, but it is a universal method for countering higher priority projectiles.
As the player still cancels into a dodge, all other aspects of dodging are still present, including dodge direction and punishing the dodge. Players may have to reduce their travelled air dodge distance to secure a counterattack upon staggering an opponent. A staggered opponent can still be hit by an assist character which can be used to bypass final EX Revenge situations or as a safer method to initiate a retaliation with a max distance air dodge.
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