Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Created page with "{{CharacterInfo |name=Warrior of Light |origin=Final Fantasy |weapon=Axes, Daggers, Greatswords, Katanas, Swords |armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |runspeed=6 (Average / Good) |dash=77 (Average / Good) |fall=87 (Average) |fallr=40 (Average) |exclusives=Flame Sword, Braveheart, Barbarian's Sword }} {{ProConTable |pros=*Coming soon |cons=*Coming soon }} == Overview == ''Warrior of Light'' is a playable character in Dis...") Tag: wikieditor |
Muggshotter (talk | contribs) (Updated character info. Updated section headers) |
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[[Category:Dissidia 012 Final Fantasy]] | |||
{{012CharNavWol}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-wol.png | |||
|name=Warrior of Light | |name=Warrior of Light | ||
|origin=Final Fantasy | |origin=Final Fantasy | ||
| | |atk=110 (Average) | ||
| | |def=113 (Very High, +10 during EX Mode) | ||
|runspeed=6 (Average / Good) | |runspeed=6 (Average / Good) | ||
|dash=77 (Average / Good) | |dash=77 (Average / Good) | ||
|fall=87 (Average) | |fall=87 (Average) | ||
|fallr=40 (Average) | |fallr=40 (Average) | ||
|fastestbrv=13F (Dayflash ground) | |||
|fastesthp=51F (Shining Wave) | |||
|1hithp=Yes (Multiple) | |||
|hplinks=Yes | |||
|cmdblock=Yes (Shield of Light) | |||
|weapon=Axes, Daggers, Greatswords, Katanas, Swords | |||
|armor=Chestplates, Gauntlets, Heavy Armor, Helms,<br> Large Shields, Light Armor, Shields | |||
|exclusives=Flame Sword, Braveheart, Barbarian's Sword | |exclusives=Flame Sword, Braveheart, Barbarian's Sword | ||
|unlock= | |||
|alignment=Cosmos | |||
|vajp=[https://en.wikipedia.org/wiki/Toshihiko_Seki Toshihiko Seki] | |||
|vaeng=[https://en.wikipedia.org/wiki/Grant_George Grant George] | |||
}} | }} | ||
= Overview = | |||
''Warrior of Light'' is a playable character in Dissidia 012. | |||
{{ProConTable | {{ProConTable | ||
|pros=* | |pros=*'''All-rounder''' - Average to good stats, HP links and a fundamentally good moveset with an answer to many sitations. | ||
|cons=* | *'''User-friendly''' - Great for beginners and experienced players alike, good for learning the game and honing fundamentals. | ||
*'''Command block''' - Shield of Light is an advancing single hit HP attack that can block instantly throughout it's startup to call out attacks or protect himself after dodging. | |||
*'''Ground combat''' - Projectiles and empty chase assist combo starters allow Warrior of Light to adapt to a match's pace and improve his combo potential. | |||
*'''Build synergy''' - Works well with all common [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Build_styles|'''build styles''']], including balanced EX builds, bravery boost on dodge and [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}. | |||
*'''EX generation''' - Most bravery attacks produce 30 to 90 EX Force, supporting long-term survivability with EX. | |||
*'''EX Mode''' - Boasts highest defense stat, automatically blocks Ranged Low projectiles and increases damage output of melee bravery attacks. | |||
|cons= | |||
*'''Struggles against traps''' - Despite having projectiles and disjoints, Warrior of Light cannot easily punish characters hiding inside lingering projectiles and traps without resources or considerable risk. | |||
*'''Commital vertical attacks''' - Rising Buckler and Shield Strike braveries are serviceable, but are reactable and cannot be cancelled early on whiff. | |||
*'''4-slot bravery dilemma''' - Warrior of Light benefits from all of his air braveries, but he cannot equip all of them | |||
*'''Floaty air dodge, risky dodge protection''' - While Shield of Light is great at covering his air dodges, it is also high risk and doesn't work against high priority attacks. Outside of clashing with Dayflash bravery, air dodges make Warrior of Light vulnerable. | |||
}} | |||
= Bravery Attacks = | |||
== Ground == | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold. | |||
<tabber> | |||
|-|Ascension= | |||
{{AbilityInfo | |||
|damage=4''' +5''', 5''' +4''', 11, 20''' +6''' (40) ('''54''') | |||
|startup=15F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Throw shield to hurl opponent upwards.'' | |||
|-|Sword Thrust= | |||
{{AbilityInfo | |||
|damage=6, 3 x 3 '''+4''', 15''' +6''' (30) ('''40''') | |||
|startup=31F | |||
|type=Physical | |||
|priority=Melee Mid (1st hit), Melee Low (other hits) | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid]] Hurl shield and charge. Instantly close in on opponent.'' | |||
|-|Red Fang= | |||
{{AbilityInfo | |||
|damage=15 | |||
|startup=41F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Shoot high-speed fireball towards opponent.'' | |||
|-|Blue Fang= | |||
{{AbilityInfo | |||
|damage=each (7) | |||
|startup=41F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Chunks of ice slowly descend on opponent.'' | |||
|-|White Fang= | |||
{{AbilityInfo | |||
|damage=each (6) | |||
|startup=47F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Call down lightning bolts that slowly close in on foe.'' | |||
|-|Dayflash (Ground)= | |||
{{AbilityInfo | |||
|damage=3'''+4''', 4''' +4''', 15''' +6''' (22) ('''36''') | |||
|startup=13F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fast horizontal slice. Low power, quick strike.'' | |||
</tabber> | |||
== Aerial == | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | |||
<tabber> | |||
|-|Crossover= | |||
{{AbilityInfo | |||
|damage=5, 5, 10''' +4''', 20''' +6''' (40) ('''50''') | |||
|startup=23F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Spinning approach and thrust opponent upwards.'' | |||
|-|Rising Buckler= | |||
{{AbilityInfo | |||
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | |||
|startup=25F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Upward swing, snagging foe with shield. Useful from below.'' | |||
|-|Shield Strike= | |||
{{AbilityInfo | |||
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | |||
|startup=25F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Downward attack, scooping foe with shield. Useful from above.'' | |||
|-|Dayflash (midair)= | |||
{{AbilityInfo | |||
|damage=3''' +4''', 4''' +4''', 15''' +6''' (22) ('''36''') | |||
|startup=15F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fast horizontal slice. Low power, quick strike.'' | |||
</tabber> | |||
= HP Attacks = | |||
== Ground == | |||
<tabber> | |||
|-|Shield of Light (ground)= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=53F (Block from 1F to 53F) | |||
|type=- | |||
|priority=Melee High, Block Mid | |||
|ex=0 | |||
|effect=Block, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fire force blast from shield. Hurls foe while blocking.'' | |||
|-|Shining Wave= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=51F | |||
|type=- | |||
|priority=Melee High (blade), Ranged High (light pillar) | |||
|ex=each 60 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Shoot pillars of light. Homes in on opponent.'' | |||
|-|Ultimate Shield= | |||
{{AbilityInfo | |||
|damage=4 x 3, 8 (20) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Deft shieldwork. Effective against any height.'' | |||
|-|Rune Saber (ground)= | |||
{{AbilityInfo | |||
|damage=2 x 3, 4 (10) / +Preceding BRV = (50) | |||
|startup=? | |||
|type=Magical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | }} | ||
''Branching from Ascension | |||
[Combo] Light beam pierces foe.'' | |||
</tabber> | |||
== | == Aerial == | ||
<tabber> | |||
|-|Shield of Light (midair)= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=53F (Block from 1F to 53F) | |||
|type=- | |||
|priority=Melee High, Block Mid | |||
|ex=0 | |||
|effect=Block, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fire force blast from shield. Hurls foe while blocking.'' | |||
=== | |-|Radiant Sword= | ||
== | {{AbilityInfo | ||
|damage=- | |||
|startup=77F | |||
|type=- | |||
|priority=Ranged High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire blades of light from seal. Blades weakly track foe.'' | |||
|-|Rune Saber (midair)= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 3, 4 (10) / +Preceding BRV = (50) | ||
|startup= | |startup=?? | ||
|type= | |type=Magical | ||
|priority= | |priority=Melee High (?) | ||
|ex= | |ex=0 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''Branching from Crossover | |||
[Combo] Light beam pierces foe.'' | |||
'' | |-|Bitter End A= | ||
{{AbilityInfo | |||
|damage=2 x 6, 3 (15)/+Preceding BRV = (29) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Rising Buckler | |||
[Combo] Deft bladework.'' | |||
|-|Bitter End B= | |||
{{AbilityInfo | |||
|damage=2 x 6, 3 (15)/+Preceding BRV = (29) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Shield Strike | |||
[Combo] Deft bladework.'' | |||
</tabber> | |||
= EX Mode: Class Change! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* Mirror | * Mirror Attack | ||
* Protect | * Protect | ||
* Light's Blessing | * Light's Blessing | ||
== Mirror Attack == | |||
''[Active while attacking] | ''[Active while attacking] | ||
A wall of light appears while attacking, repelling weak magical attacks.''' | A wall of light appears while attacking, repelling weak magical attacks.''' | ||
Line 54: | Line 317: | ||
Block Ranged Low priority. | Block Ranged Low priority. | ||
== Protect == | |||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
An aura of light covers the body, raising defense.'' | An aura of light covers the body, raising defense.'' | ||
Line 60: | Line 323: | ||
DEF +10. | DEF +10. | ||
== Light's Blessing == | |||
''[Activates when combo hits] | ''[Activates when combo hits] | ||
Swords of light appear, dealing additional damage.'' | Swords of light appear, dealing additional damage.'' | ||
Line 66: | Line 329: | ||
Each light sword has a damage multiplier of 1. | Each light sword has a damage multiplier of 1. | ||
== EX Burst: Oversoul == | |||
{{burst | {{burst | ||
|damage1=5x3 (15) | |damage1=5x3 (15) | ||
Line 72: | Line 335: | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
= Combos = | |||
== Solo == | |||
== Assist == | |||
= Builds = | |||
Builds here. | |||
<tabber> | |||
|-|Side by Side (High Base BRV)= | |||
{{Build | |||
|hp=9844 | |||
|cp=480 | |||
|brv=1553 | |||
|atk=177 | |||
|def=183 | |||
|luk=61 | |||
|booster= x2.7 | |||
|setbonus=Seal of Lufenia | |||
|ast=Sephiroth | |||
|wpn=Piggy's Stick | |||
|hand=Lufenian Gauntlets | |||
|head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''Equip glitch''']]) | |||
|armor=Lufenian Jacket ([[CP_Glitch_(Dissidia_012)|'''Equip glitch''']]) | |||
|acc1={{accbas}} Muscle Belt | |||
|acc2={{accbas}} Bravery Orb | |||
|acc3={{accbas}} Battle Hammer | |||
|acc4={{accboo}} Empty EX Gauge | |||
|acc5={{accboo}} Pre-EX Mode | |||
|acc6={{accboo}} Pre-EX Revenge | |||
|acc7={{accsp}} Blue Gem | |||
|acc8={{accsp}} Hero's Essence | |||
|acc9={{accsp}} Miracle Shoes | |||
|acc10={{accsp}} Side by Side | |||
|summon=Rubicante | |||
}} | |||
{| class="wikitable" | |||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accsp}} Blue Gem || {{accsp}} Together as One || Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. | |||
|- | |||
|{{accbas}} Battle Hammer || {{accbas}} Sniper Eye || Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. | |||
|} | |||
Hero's Essence to fit in Best Dresser, Counterattack and Sneak Attack. | |||
|-|Hybrid (High Base BRV)= | |||
{{Build | |||
|hp=9971 | |||
|cp=450 | |||
|brv=1414 | |||
|atk=67 | |||
|def=72 | |||
|luk=60 | |||
|booster= x3.5 | |||
|setbonus=None | |||
|ast=Sephiroth | |||
|wpn=Piggy's Stick | |||
|hand=Hero's Shield | |||
|head=Royal Crown ([[CP_Glitch_(Dissidia_012)|'''Equip Glitch]]) | |||
|armor=Maximillian | |||
|acc1={{accbas}} Muscle Belt | |||
|acc2={{accbas}} Sniper Eye | |||
|acc3={{accbas}} Dismay Shock | |||
|acc4={{accbas}} Battle Hammer | |||
|acc5={{accboo}} Large Gap in HP | |||
|acc6={{accboo}} Summon Unused | |||
|acc7={{accboo}} Pre-EX Mode | |||
|acc8={{accboo}} Pre-EX Revenge | |||
|acc9={{accsp}} Tenacious Attacker | |||
|acc10={{accsp}} Glutton | |||
|summon=Rubicante | |||
}} | |||
{| class="wikitable" | |||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accbas}} Battle Hammer || {{accsp}} First to Victory || A good initial start, can substitute other accessories too. | |||
|- | |||
|{{accsp}} Tenacious Attacker or {{accsp}} Glutton || {{accsp}} Hero's Essence || More CP to fit in extra abilities (critical hit rate etc.). | |||
|} | |||
</tabber> | |||
= Assist = | |||
Warrior of Light's assist data. | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Sword Thrust | |||
|startup1=31F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=6, 3 x 5, 15 (30) | |||
|effect1=Wall Rush | |||
|type2=BRV | |||
|attack2=Rising Buckler | |||
|startup2=25F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=2 x 4, 6, 16 (30) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Shining Wave | |||
|startup3=53F | |||
|position3=Ground | |||
|spawn3=Player | |||
|damage3=- | |||
|effect3=Chase | |||
|type4=HP | |||
|attack4=Shield of Light | |||
|startup4=51F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=- | |||
|effect4=Block, Wall Rush | |||
}} | |||
Warrior of Light works well with most tournament viable assists. | |||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012wol}} |
General | Starter Guide | Combos | Strategy | Frame Data |
---|---|---|---|---|
Matchups | Builds | Match Videos | Gallery | Resources |
Info | |
---|---|
![]() | |
Name | Warrior of Light |
Original game | Final Fantasy |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 113 (Very High, +10 during EX Mode) |
Run Speed | 6 (Average / Good) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 87 (Average) |
Fall Speed Ratio After Dodge | 40 (Average) |
Fastest BRV | 13F (Dayflash ground) |
Fastest HP | 51F (Shining Wave) |
1-Hit HP | Yes (Multiple) |
HP Links | Yes |
Command Block | Yes (Shield of Light) |
Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
Unlock | |
Alignment | Cosmos |
Voice Actor (JP) | Toshihiko Seki |
Voice Actor (ENG) | Grant George |
Warrior of Light is a playable character in Dissidia 012.
Strengths | Weaknesses |
---|---|
|
|
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6, 3 x 3 +4, 15 +6 (30) (40) | 31F | Physical | Melee Mid (1st hit), Melee Low (other hits) | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15 | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (7) | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (6) | 47F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3+4, 4 +4, 15 +6 (22) (36) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 5, 10 +4, 20 +6 (40) (50) | 23F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 +4, 4 +4, 15 +6 (22) (36) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 51F | - | Melee High (blade), Ranged High (light pillar) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 x 3, 8 (20) | 41F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Ascension
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 77F | - | Ranged High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Crossover
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Rising Buckler
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Shield Strike
Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5x3 (15) | 10x6, 25 (100 total) | Physical |
Builds here.
Stats | |
---|---|
HP | 9844 |
CP | 480 |
BRV | 1553 |
ATK | 177 |
DEF | 183 |
LUK | 61 |
Max Booster | x2.7 |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon ![]() |
Piggy's Stick |
Hand ![]() |
Lufenian Gauntlets |
Head ![]() |
Lufenian Hairpin (Equip glitch) |
Body ![]() |
Lufenian Jacket (Equip glitch) |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Equipment | Replacement | Notes |
---|---|---|
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Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. |
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Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. |
Stats | |
---|---|
HP | 9971 |
CP | 450 |
BRV | 1414 |
ATK | 67 |
DEF | 72 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon ![]() |
Piggy's Stick |
Hand ![]() |
Hero's Shield |
Head ![]() |
Royal Crown (Equip Glitch) |
Body ![]() |
Maximillian |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Equipment | Replacement | Notes |
---|---|---|
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A good initial start, can substitute other accessories too. |
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More CP to fit in extra abilities (critical hit rate etc.). |
Warrior of Light's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sword Thrust | 31F | Ground | Opponent | 6, 3 x 5, 15 (30) | Wall Rush |
BRV | Rising Buckler | 25F | Air | Opponent | 2 x 4, 6, 16 (30) | Wall Rush |
HP | Shining Wave | 53F | Ground | Player | - | Chase |
HP | Shield of Light | 51F | Air | Opponent | - | Block, Wall Rush |
Warrior of Light works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
11,49 % done
Page | Completed | In progress | To-do | Score |
---|---|---|---|---|
General | Add images for attacks. | 1 / 5 / 86 | ||
Strengths and weaknesses | Done. | Only adjust if necessary. | 4 / 5 / ? | |
Overview | Write overview. | 0 / 5 / 2 | ||
Bravery Attacks | Ability info added. | Write overviews. | 1 / 5 / 5 | |
HP Attacks | Ability info added. | Write overviews. | 1 / 5 / 5 | |
EX Mode | Basic info added. | Add more detailed info if it exists. | 1 / 5 / 3 | |
Combos | Add solo and assist combos. Use Garland page as example. | 0 / 5 / 7 | ||
Builds | 1 example build. | Add more builds for brv boost on dodge, Side by Side etc. | 1 / 5 / 10 | |
Assist | Assist data added. | Add common viable assists and an overview for them and the character when used as an assist. | 1 / 5 / 3 | |
Matchups | Create the page, add matchup analysis and tips against every character. | 0 / 5 / 32 | ||
Frame Data | / 1 | |||
Starter Guide | Create the page. A concise PvP guide with core concepts and bare essentials explained concisely. Roughly 25 % of character's total page content. | 0 / 5 / 8 | ||
Strategy | Create the page and add basic offensive and defensive strategies. Use Jecht and Squall pages as examples. | 0 / 5 / 10 |