Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (→Aerial: Added HPs.) |
Muggshotter (talk | contribs) (Updated character info. Updated section headers) |
||
(24 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNavWol}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-wol.png | |||
|name=Warrior of Light | |name=Warrior of Light | ||
|origin=Final Fantasy | |origin=Final Fantasy | ||
|atk=110 (Average) | |||
|def=113 (Very High, +10 during EX Mode) | |||
|atk=110 | |||
|def=113 (+10 during EX Mode) | |||
|runspeed=6 (Average / Good) | |runspeed=6 (Average / Good) | ||
|dash=77 (Average / Good) | |dash=77 (Average / Good) | ||
|fall=87 (Average) | |fall=87 (Average) | ||
|fallr=40 (Average) | |fallr=40 (Average) | ||
|fastestbrv=13F (Dayflash ground) | |||
|fastesthp=51F (Shining Wave) | |||
|1hithp=Yes (Multiple) | |||
|hplinks=Yes | |||
|cmdblock=Yes (Shield of Light) | |||
|weapon=Axes, Daggers, Greatswords, Katanas, Swords | |||
|armor=Chestplates, Gauntlets, Heavy Armor, Helms,<br> Large Shields, Light Armor, Shields | |||
|exclusives=Flame Sword, Braveheart, Barbarian's Sword | |exclusives=Flame Sword, Braveheart, Barbarian's Sword | ||
|unlock= | |||
|alignment=Cosmos | |||
|vajp=[https://en.wikipedia.org/wiki/Toshihiko_Seki Toshihiko Seki] | |||
|vaeng=[https://en.wikipedia.org/wiki/Grant_George Grant George] | |||
}} | }} | ||
= Overview = | |||
''Warrior of Light'' is a playable character in Dissidia 012. | |||
{{ProConTable | {{ProConTable | ||
|pros=* | |pros=*'''All-rounder''' - Average to good stats, HP links and a fundamentally good moveset with an answer to many sitations. | ||
|cons=* | *'''User-friendly''' - Great for beginners and experienced players alike, good for learning the game and honing fundamentals. | ||
*'''Command block''' - Shield of Light is an advancing single hit HP attack that can block instantly throughout it's startup to call out attacks or protect himself after dodging. | |||
*'''Ground combat''' - Projectiles and empty chase assist combo starters allow Warrior of Light to adapt to a match's pace and improve his combo potential. | |||
*'''Build synergy''' - Works well with all common [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Build_styles|'''build styles''']], including balanced EX builds, bravery boost on dodge and [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}. | |||
*'''EX generation''' - Most bravery attacks produce 30 to 90 EX Force, supporting long-term survivability with EX. | |||
*'''EX Mode''' - Boasts highest defense stat, automatically blocks Ranged Low projectiles and increases damage output of melee bravery attacks. | |||
|cons= | |||
*'''Struggles against traps''' - Despite having projectiles and disjoints, Warrior of Light cannot easily punish characters hiding inside lingering projectiles and traps without resources or considerable risk. | |||
*'''Commital vertical attacks''' - Rising Buckler and Shield Strike braveries are serviceable, but are reactable and cannot be cancelled early on whiff. | |||
*'''4-slot bravery dilemma''' - Warrior of Light benefits from all of his air braveries, but he cannot equip all of them | |||
*'''Floaty air dodge, risky dodge protection''' - While Shield of Light is great at covering his air dodges, it is also high risk and doesn't work against high priority attacks. Outside of clashing with Dayflash bravery, air dodges make Warrior of Light vulnerable. | |||
}} | }} | ||
= Bravery Attacks = | |||
== Ground == | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold. | ||
<tabber> | <tabber> | ||
|-|Ascension= | |-|Ascension= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=4'''+5''',5'''+4''',11,20'''+6''' (40) ('''54''') | |damage=4''' +5''', 5''' +4''', 11, 20''' +6''' (40) ('''54''') | ||
|startup=15F | |startup=15F | ||
|type=Physical | |type=Physical | ||
Line 41: | Line 64: | ||
|-|Sword Thrust= | |-|Sword Thrust= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=6, | |damage=6, 3 x 3 '''+4''', 15''' +6''' (30) ('''40''') | ||
|startup=31F | |startup=31F | ||
|type=Physical | |type=Physical | ||
Line 90: | Line 113: | ||
|-|Dayflash (Ground)= | |-|Dayflash (Ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=3'''+4''',4'''+4''',15'''+6''' (22) ('''36''') | |damage=3'''+4''', 4''' +4''', 15''' +6''' (22) ('''36''') | ||
|startup=13F | |startup=13F | ||
|type=Physical | |type=Physical | ||
Line 102: | Line 125: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | ||
Line 108: | Line 131: | ||
|-|Crossover= | |-|Crossover= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=5,5,10'''+4'''20'''+6''' (40) ('''50''') | |damage=5, 5, 10''' +4''', 20''' +6''' (40) ('''50''') | ||
|startup=23F | |startup=23F | ||
|type=Physical | |type=Physical | ||
Line 120: | Line 143: | ||
|-|Rising Buckler= | |-|Rising Buckler= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | ||
|startup=25F | |startup=25F | ||
|type=Physical | |type=Physical | ||
Line 132: | Line 155: | ||
|-|Shield Strike= | |-|Shield Strike= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | ||
|startup=25F | |startup=25F | ||
|type=Physical | |type=Physical | ||
Line 144: | Line 167: | ||
|-|Dayflash (midair)= | |-|Dayflash (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=3'''+4''',4'''+4''',15'''+6''' (22) ('''36''') | |damage=3''' +4''', 4''' +4''', 15''' +6''' (22) ('''36''') | ||
|startup=15F | |startup=15F | ||
|type=Physical | |type=Physical | ||
Line 156: | Line 179: | ||
</tabber> | </tabber> | ||
= HP Attacks = | |||
== Ground == | |||
<tabber> | <tabber> | ||
Line 165: | Line 188: | ||
|damage=- | |damage=- | ||
|startup=53F (Block from 1F to 53F) | |startup=53F (Block from 1F to 53F) | ||
|type= | |type=- | ||
|priority=Melee High, Block Mid | |priority=Melee High, Block Mid | ||
|ex=0 | |ex=0 | ||
Line 175: | Line 198: | ||
|-|Shining Wave= | |-|Shining Wave= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup=51F | |startup=51F | ||
|type= | |type=- | ||
|priority=Melee High (blade), Ranged High (light pillar) | |priority=Melee High (blade), Ranged High (light pillar) | ||
|ex=each 60 | |ex=each 60 | ||
|effect= | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
Line 187: | Line 210: | ||
|-|Ultimate Shield= | |-|Ultimate Shield= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4 x 3, 8 (20) | ||
|startup=41F | |startup=41F | ||
|type=Physical | |type=Physical | ||
Line 199: | Line 222: | ||
|-|Rune Saber (ground)= | |-|Rune Saber (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 3, 4 (10) / +Preceding BRV = (50) | ||
|startup= | |startup=? | ||
|type=Magical | |type=Magical | ||
|priority=Melee High (?) | |priority=Melee High (?) | ||
Line 212: | Line 235: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
|-|Shield of Light (midair)= | |-|Shield of Light (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup=53F (Block from 1F to 53F) | |startup=53F (Block from 1F to 53F) | ||
|type= | |type=- | ||
|priority=Melee High, Block Mid | |priority=Melee High, Block Mid | ||
|ex=0 | |ex=0 | ||
Line 229: | Line 252: | ||
|-|Radiant Sword= | |-|Radiant Sword= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup=77F | |startup=77F | ||
|type= | |type=- | ||
|priority=Ranged High | |priority=Ranged High | ||
|ex=0 | |ex=0 | ||
Line 241: | Line 264: | ||
|-|Rune Saber (midair)= | |-|Rune Saber (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 3, 4 (10) / +Preceding BRV = (50) | ||
|startup=?? | |startup=?? | ||
|type=Magical | |type=Magical | ||
Line 254: | Line 277: | ||
|-|Bitter End A= | |-|Bitter End A= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 6, 3 (15)/+Preceding BRV = (29) | ||
|startup=?? | |startup=?? | ||
|type=Physical | |type=Physical | ||
Line 267: | Line 290: | ||
|-|Bitter End B= | |-|Bitter End B= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 6, 3 (15)/+Preceding BRV = (29) | ||
|startup=?? | |startup=?? | ||
|type=Physical | |type=Physical | ||
Line 280: | Line 303: | ||
</tabber> | </tabber> | ||
= EX Mode: Class Change! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* Mirror | * Mirror Attack | ||
* Protect | * Protect | ||
* Light's Blessing | * Light's Blessing | ||
== Mirror Attack == | |||
''[Active while attacking] | ''[Active while attacking] | ||
A wall of light appears while attacking, repelling weak magical attacks.''' | A wall of light appears while attacking, repelling weak magical attacks.''' | ||
Line 296: | Line 317: | ||
Block Ranged Low priority. | Block Ranged Low priority. | ||
== Protect == | |||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
An aura of light covers the body, raising defense.'' | An aura of light covers the body, raising defense.'' | ||
Line 302: | Line 323: | ||
DEF +10. | DEF +10. | ||
== Light's Blessing == | |||
''[Activates when combo hits] | ''[Activates when combo hits] | ||
Swords of light appear, dealing additional damage.'' | Swords of light appear, dealing additional damage.'' | ||
Line 308: | Line 329: | ||
Each light sword has a damage multiplier of 1. | Each light sword has a damage multiplier of 1. | ||
== EX Burst: Oversoul == | |||
{{burst | {{burst | ||
|damage1=5x3 (15) | |damage1=5x3 (15) | ||
Line 314: | Line 335: | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
= Combos = | |||
== Solo == | |||
== Assist == | |||
= Builds = | |||
Builds here. | |||
<tabber> | |||
|-|Side by Side (High Base BRV)= | |||
{{Build | |||
|hp=9844 | |||
|cp=480 | |||
|brv=1553 | |||
|atk=177 | |||
|def=183 | |||
|luk=61 | |||
|booster= x2.7 | |||
|setbonus=Seal of Lufenia | |||
|ast=Sephiroth | |||
|wpn=Piggy's Stick | |||
|hand=Lufenian Gauntlets | |||
|head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''Equip glitch''']]) | |||
|armor=Lufenian Jacket ([[CP_Glitch_(Dissidia_012)|'''Equip glitch''']]) | |||
|acc1={{accbas}} Muscle Belt | |||
|acc2={{accbas}} Bravery Orb | |||
|acc3={{accbas}} Battle Hammer | |||
|acc4={{accboo}} Empty EX Gauge | |||
|acc5={{accboo}} Pre-EX Mode | |||
|acc6={{accboo}} Pre-EX Revenge | |||
|acc7={{accsp}} Blue Gem | |||
|acc8={{accsp}} Hero's Essence | |||
|acc9={{accsp}} Miracle Shoes | |||
|acc10={{accsp}} Side by Side | |||
|summon=Rubicante | |||
}} | |||
{| class="wikitable" | |||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accsp}} Blue Gem || {{accsp}} Together as One || Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. | |||
|- | |||
|{{accbas}} Battle Hammer || {{accbas}} Sniper Eye || Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. | |||
|} | |||
Hero's Essence to fit in Best Dresser, Counterattack and Sneak Attack. | |||
|-|Hybrid (High Base BRV)= | |||
{{Build | |||
|hp=9971 | |||
|cp=450 | |||
|brv=1414 | |||
|atk=67 | |||
|def=72 | |||
|luk=60 | |||
|booster= x3.5 | |||
|setbonus=None | |||
|ast=Sephiroth | |||
|wpn=Piggy's Stick | |||
|hand=Hero's Shield | |||
|head=Royal Crown ([[CP_Glitch_(Dissidia_012)|'''Equip Glitch]]) | |||
|armor=Maximillian | |||
|acc1={{accbas}} Muscle Belt | |||
|acc2={{accbas}} Sniper Eye | |||
|acc3={{accbas}} Dismay Shock | |||
|acc4={{accbas}} Battle Hammer | |||
|acc5={{accboo}} Large Gap in HP | |||
|acc6={{accboo}} Summon Unused | |||
|acc7={{accboo}} Pre-EX Mode | |||
|acc8={{accboo}} Pre-EX Revenge | |||
|acc9={{accsp}} Tenacious Attacker | |||
|acc10={{accsp}} Glutton | |||
|summon=Rubicante | |||
}} | |||
{| class="wikitable" | |||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accbas}} Battle Hammer || {{accsp}} First to Victory || A good initial start, can substitute other accessories too. | |||
|- | |||
|{{accsp}} Tenacious Attacker or {{accsp}} Glutton || {{accsp}} Hero's Essence || More CP to fit in extra abilities (critical hit rate etc.). | |||
|} | |||
</tabber> | |||
= Assist = | |||
Warrior of Light's assist data. | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Sword Thrust | |||
|startup1=31F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=6, 3 x 5, 15 (30) | |||
|effect1=Wall Rush | |||
|type2=BRV | |||
|attack2=Rising Buckler | |||
|startup2=25F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=2 x 4, 6, 16 (30) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Shining Wave | |||
|startup3=53F | |||
|position3=Ground | |||
|spawn3=Player | |||
|damage3=- | |||
|effect3=Chase | |||
|type4=HP | |||
|attack4=Shield of Light | |||
|startup4=51F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=- | |||
|effect4=Block, Wall Rush | |||
}} | |||
Warrior of Light works well with most tournament viable assists. | |||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012wol}} |
General | Starter Guide | Combos | Strategy | Frame Data |
---|---|---|---|---|
Matchups | Builds | Match Videos | Gallery | Resources |
Info | |
---|---|
![]() | |
Name | Warrior of Light |
Original game | Final Fantasy |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 113 (Very High, +10 during EX Mode) |
Run Speed | 6 (Average / Good) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 87 (Average) |
Fall Speed Ratio After Dodge | 40 (Average) |
Fastest BRV | 13F (Dayflash ground) |
Fastest HP | 51F (Shining Wave) |
1-Hit HP | Yes (Multiple) |
HP Links | Yes |
Command Block | Yes (Shield of Light) |
Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
Unlock | |
Alignment | Cosmos |
Voice Actor (JP) | Toshihiko Seki |
Voice Actor (ENG) | Grant George |
Warrior of Light is a playable character in Dissidia 012.
Strengths | Weaknesses |
---|---|
|
|
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6, 3 x 3 +4, 15 +6 (30) (40) | 31F | Physical | Melee Mid (1st hit), Melee Low (other hits) | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15 | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (7) | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (6) | 47F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3+4, 4 +4, 15 +6 (22) (36) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 5, 10 +4, 20 +6 (40) (50) | 23F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 +4, 4 +4, 15 +6 (22) (36) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 51F | - | Melee High (blade), Ranged High (light pillar) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 x 3, 8 (20) | 41F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Ascension
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 77F | - | Ranged High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Crossover
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Rising Buckler
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Shield Strike
Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5x3 (15) | 10x6, 25 (100 total) | Physical |
Builds here.
Stats | |
---|---|
HP | 9844 |
CP | 480 |
BRV | 1553 |
ATK | 177 |
DEF | 183 |
LUK | 61 |
Max Booster | x2.7 |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon ![]() |
Piggy's Stick |
Hand ![]() |
Lufenian Gauntlets |
Head ![]() |
Lufenian Hairpin (Equip glitch) |
Body ![]() |
Lufenian Jacket (Equip glitch) |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Equipment | Replacement | Notes |
---|---|---|
![]() |
![]() |
Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. |
![]() |
![]() |
Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. |
Stats | |
---|---|
HP | 9971 |
CP | 450 |
BRV | 1414 |
ATK | 67 |
DEF | 72 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon ![]() |
Piggy's Stick |
Hand ![]() |
Hero's Shield |
Head ![]() |
Royal Crown (Equip Glitch) |
Body ![]() |
Maximillian |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Equipment | Replacement | Notes |
---|---|---|
![]() |
![]() |
A good initial start, can substitute other accessories too. |
![]() ![]() |
![]() |
More CP to fit in extra abilities (critical hit rate etc.). |
Warrior of Light's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sword Thrust | 31F | Ground | Opponent | 6, 3 x 5, 15 (30) | Wall Rush |
BRV | Rising Buckler | 25F | Air | Opponent | 2 x 4, 6, 16 (30) | Wall Rush |
HP | Shining Wave | 53F | Ground | Player | - | Chase |
HP | Shield of Light | 51F | Air | Opponent | - | Block, Wall Rush |
Warrior of Light works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
11,49 % done
Page | Completed | In progress | To-do | Score |
---|---|---|---|---|
General | Add images for attacks. | 1 / 5 / 86 | ||
Strengths and weaknesses | Done. | Only adjust if necessary. | 4 / 5 / ? | |
Overview | Write overview. | 0 / 5 / 2 | ||
Bravery Attacks | Ability info added. | Write overviews. | 1 / 5 / 5 | |
HP Attacks | Ability info added. | Write overviews. | 1 / 5 / 5 | |
EX Mode | Basic info added. | Add more detailed info if it exists. | 1 / 5 / 3 | |
Combos | Add solo and assist combos. Use Garland page as example. | 0 / 5 / 7 | ||
Builds | 1 example build. | Add more builds for brv boost on dodge, Side by Side etc. | 1 / 5 / 10 | |
Assist | Assist data added. | Add common viable assists and an overview for them and the character when used as an assist. | 1 / 5 / 3 | |
Matchups | Create the page, add matchup analysis and tips against every character. | 0 / 5 / 32 | ||
Frame Data | / 1 | |||
Starter Guide | Create the page. A concise PvP guide with core concepts and bare essentials explained concisely. Roughly 25 % of character's total page content. | 0 / 5 / 8 | ||
Strategy | Create the page and add basic offensive and defensive strategies. Use Jecht and Squall pages as examples. | 0 / 5 / 10 |