Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Added references, navbox and roadmap template.) |
Muggshotter (talk | contribs) (Updated character info. Updated section headers) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{ | {{012CharNavWol}} | ||
}} | |||
{{CharacterInfo | {{CharacterInfo | ||
Line 13: | Line 6: | ||
|name=Warrior of Light | |name=Warrior of Light | ||
|origin=Final Fantasy | |origin=Final Fantasy | ||
|atk=110 (Average) | |atk=110 (Average) | ||
|def=113 (Very High, +10 during EX Mode) | |def=113 (Very High, +10 during EX Mode) | ||
Line 21: | Line 12: | ||
|fall=87 (Average) | |fall=87 (Average) | ||
|fallr=40 (Average) | |fallr=40 (Average) | ||
|fastestbrv=13F (Dayflash ground) | |||
|fastesthp=51F (Shining Wave) | |||
|1hithp=Yes (Multiple) | |||
|hplinks=Yes | |||
|cmdblock=Yes (Shield of Light) | |||
|weapon=Axes, Daggers, Greatswords, Katanas, Swords | |||
|armor=Chestplates, Gauntlets, Heavy Armor, Helms,<br> Large Shields, Light Armor, Shields | |||
|exclusives=Flame Sword, Braveheart, Barbarian's Sword | |exclusives=Flame Sword, Braveheart, Barbarian's Sword | ||
|unlock= | |||
|alignment=Cosmos | |||
|vajp=[https://en.wikipedia.org/wiki/Toshihiko_Seki Toshihiko Seki] | |||
|vaeng=[https://en.wikipedia.org/wiki/Grant_George Grant George] | |||
}} | }} | ||
= Overview = | |||
''Warrior of Light'' is a playable character in Dissidia 012. | |||
{{ProConTable | {{ProConTable | ||
Line 39: | Line 44: | ||
}} | }} | ||
= Bravery Attacks = | |||
== Ground == | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold. | Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold. | ||
Line 122: | Line 125: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | ||
Line 176: | Line 179: | ||
</tabber> | </tabber> | ||
= HP Attacks = | |||
== Ground == | |||
<tabber> | <tabber> | ||
Line 232: | Line 235: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
Line 300: | Line 303: | ||
</tabber> | </tabber> | ||
= EX Mode: Class Change! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
Line 308: | Line 311: | ||
* Light's Blessing | * Light's Blessing | ||
== Mirror Attack == | |||
''[Active while attacking] | ''[Active while attacking] | ||
A wall of light appears while attacking, repelling weak magical attacks.''' | A wall of light appears while attacking, repelling weak magical attacks.''' | ||
Line 314: | Line 317: | ||
Block Ranged Low priority. | Block Ranged Low priority. | ||
== Protect == | |||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
An aura of light covers the body, raising defense.'' | An aura of light covers the body, raising defense.'' | ||
Line 320: | Line 323: | ||
DEF +10. | DEF +10. | ||
== Light's Blessing == | |||
''[Activates when combo hits] | ''[Activates when combo hits] | ||
Swords of light appear, dealing additional damage.'' | Swords of light appear, dealing additional damage.'' | ||
Line 326: | Line 329: | ||
Each light sword has a damage multiplier of 1. | Each light sword has a damage multiplier of 1. | ||
== EX Burst: Oversoul == | |||
{{burst | {{burst | ||
|damage1=5x3 (15) | |damage1=5x3 (15) | ||
Line 333: | Line 336: | ||
}} | }} | ||
== Builds | = Combos = | ||
== Solo == | |||
== Assist == | |||
= Builds = | |||
Builds here. | Builds here. | ||
Line 415: | Line 424: | ||
</tabber> | </tabber> | ||
= Assist = | |||
Warrior of Light's assist data. | Warrior of Light's assist data. |
General | Starter Guide | Combos | Strategy | Frame Data |
---|---|---|---|---|
Matchups | Builds | Match Videos | Gallery | Resources |
Info | |
---|---|
![]() | |
Name | Warrior of Light |
Original game | Final Fantasy |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 113 (Very High, +10 during EX Mode) |
Run Speed | 6 (Average / Good) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 87 (Average) |
Fall Speed Ratio After Dodge | 40 (Average) |
Fastest BRV | 13F (Dayflash ground) |
Fastest HP | 51F (Shining Wave) |
1-Hit HP | Yes (Multiple) |
HP Links | Yes |
Command Block | Yes (Shield of Light) |
Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
Unlock | |
Alignment | Cosmos |
Voice Actor (JP) | Toshihiko Seki |
Voice Actor (ENG) | Grant George |
Warrior of Light is a playable character in Dissidia 012.
Strengths | Weaknesses |
---|---|
|
|
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6, 3 x 3 +4, 15 +6 (30) (40) | 31F | Physical | Melee Mid (1st hit), Melee Low (other hits) | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15 | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (7) | 41F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (6) | 47F | Magical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3+4, 4 +4, 15 +6 (22) (36) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 5, 10 +4, 20 +6 (40) (50) | 23F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 +4, 4 +4, 15 +6 (22) (36) | 15F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 51F | - | Melee High (blade), Ranged High (light pillar) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 x 3, 8 (20) | 41F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Ascension
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 77F | - | Ranged High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Crossover
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Rising Buckler
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Branching from Shield Strike
Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5x3 (15) | 10x6, 25 (100 total) | Physical |
Builds here.
Stats | |
---|---|
HP | 9844 |
CP | 480 |
BRV | 1553 |
ATK | 177 |
DEF | 183 |
LUK | 61 |
Max Booster | x2.7 |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon ![]() |
Piggy's Stick |
Hand ![]() |
Lufenian Gauntlets |
Head ![]() |
Lufenian Hairpin (Equip glitch) |
Body ![]() |
Lufenian Jacket (Equip glitch) |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Equipment | Replacement | Notes |
---|---|---|
![]() |
![]() |
Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. |
![]() |
![]() |
Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. |
Stats | |
---|---|
HP | 9971 |
CP | 450 |
BRV | 1414 |
ATK | 67 |
DEF | 72 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon ![]() |
Piggy's Stick |
Hand ![]() |
Hero's Shield |
Head ![]() |
Royal Crown (Equip Glitch) |
Body ![]() |
Maximillian |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Equipment | Replacement | Notes |
---|---|---|
![]() |
![]() |
A good initial start, can substitute other accessories too. |
![]() ![]() |
![]() |
More CP to fit in extra abilities (critical hit rate etc.). |
Warrior of Light's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sword Thrust | 31F | Ground | Opponent | 6, 3 x 5, 15 (30) | Wall Rush |
BRV | Rising Buckler | 25F | Air | Opponent | 2 x 4, 6, 16 (30) | Wall Rush |
HP | Shining Wave | 53F | Ground | Player | - | Chase |
HP | Shield of Light | 51F | Air | Opponent | - | Block, Wall Rush |
Warrior of Light works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
11,49 % done
Page | Completed | In progress | To-do | Score |
---|---|---|---|---|
General | Add images for attacks. | 1 / 5 / 86 | ||
Strengths and weaknesses | Done. | Only adjust if necessary. | 4 / 5 / ? | |
Overview | Write overview. | 0 / 5 / 2 | ||
Bravery Attacks | Ability info added. | Write overviews. | 1 / 5 / 5 | |
HP Attacks | Ability info added. | Write overviews. | 1 / 5 / 5 | |
EX Mode | Basic info added. | Add more detailed info if it exists. | 1 / 5 / 3 | |
Combos | Add solo and assist combos. Use Garland page as example. | 0 / 5 / 7 | ||
Builds | 1 example build. | Add more builds for brv boost on dodge, Side by Side etc. | 1 / 5 / 10 | |
Assist | Assist data added. | Add common viable assists and an overview for them and the character when used as an assist. | 1 / 5 / 3 | |
Matchups | Create the page, add matchup analysis and tips against every character. | 0 / 5 / 32 | ||
Frame Data | / 1 | |||
Starter Guide | Create the page. A concise PvP guide with core concepts and bare essentials explained concisely. Roughly 25 % of character's total page content. | 0 / 5 / 8 | ||
Strategy | Create the page and add basic offensive and defensive strategies. Use Jecht and Squall pages as examples. | 0 / 5 / 10 |