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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
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| | {{012CharNavTer}} |
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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-terra.png |
| |name=Terra Branford (ティナ・ブランフォード) | | |name=Terra Branford (ティナ・ブランフォード) |
| |origin=Final Fantasy VI | | |origin=Final Fantasy VI |
| |weapon=Daggers, Instruments, Rods, Staves
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| |armor=Bangles, Clothing, Hairpins, Hats, Headbands, Ribbons, Robes
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| |atk= 111 (High) | | |atk= 111 (High) |
| |def= 110 (Low) | | |def= 110 (Low) |
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| |fall=85 (Average) | | |fall=85 (Average) |
| |fallr=43 (Slow) | | |fallr=43 (Slow) |
| | |fastestbrv=17F (Blizzard Combo) |
| | |fastesthp=43F (Tornado) |
| | |1hithp=Yes (Multiple) |
| | |hplinks=Yes |
| | |cmdblock=No |
| | |weapon=Daggers, Instruments, Rods, Staves |
| | |armor=Bangles, Clothing, Hairpins, Hats,<br>Headbands, Ribbons, Robes |
| |exclusives=Chain Flail, Morning Star, Maduin's Horn | | |exclusives=Chain Flail, Morning Star, Maduin's Horn |
| | |unlock= |
| | |alignment=Chaos (012) <br>Cosmos ('''[[Glossary_(Dissidia_012)#013|013]]''') |
| | |vajp=[https://en.wikipedia.org/wiki/Yukari_Fukui Yukari Fukui] |
| | |vaeng=Natalie Lander |
| }} | | }} |
| | |
| | = Overview = |
| | Terra is a playable character in Dissidia 012. |
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| {{ProConTable | | {{ProConTable |
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| |cons= | | |cons= |
| }} | | }} |
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| = Overview =
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| Terra is a playable character in Dissidia 012.
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| = Bravery Attacks = | | = Bravery Attacks = |
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| |type=Magical | | |type=Magical |
| }} | | }} |
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| | = Combos = |
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| | == Solo == |
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| | == Assist == |
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| = Builds = | | = Builds = |
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| |hp=9971 | | |hp=9971 |
| |cp=450 | | |cp=450 |
| |brv=1075 | | |brv=1075 (1827 with Hero's Seal) |
| |atk=177 | | |atk=177 |
| |def=182 | | |def=182 |
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| == Combo == | | == Combo == |
| Once Terra confirms an assist combo with Jecht (or Aerith), the goal is to inflict enough damage to bravery break, reset to base bravery and wall rush for extra damage. Prepare an EX Mode Meltdown which casts two HP projectiles instead of one. As long as one Meltdown connects, Terra can chain Holy Combo into Ultima which is plenty of damage as it is, but the second Meltdown will reset base bravery recovery on hit. After using Holy Combo, be sure to delay the first Ultima to unlock your assist bar and catch the opponent's dodge. Without [[Dodge_(Dissidia_012)#Evasion_Boost|'''Evasion Boost''']] and [[Dodge_(Dissidia_012)#Precision_Evasion|'''Precision Evasion''']], Ultima is basically guaranteed and can lead to another wall rush assist combo if Terra has more assist meter to spend. Depending on the circumstances and the opponent's build, this can outright finish the opponent. | | Once Terra confirms an assist combo with Jecht (or Aerith), the goal is to inflict enough damage to bravery break, reset to base bravery and wall rush for extra damage. Prepare an EX Mode Meltdown which casts two HP projectiles instead of one. As long as one Meltdown connects, Terra can chain Holy Combo into Ultima which is plenty of damage as it is, but the second Meltdown will reset base bravery recovery on hit. |
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| | After using Holy Combo, be sure to delay the first Ultima to unlock your assist bar and catch the opponent's dodge. Without [[Dodge_(Dissidia_012)#Evasion_Boost|'''Evasion Boost''']] and [[Dodge_(Dissidia_012)#Precision_Evasion|'''Precision Evasion''']], Ultima is basically guaranteed and can lead to another wall rush assist combo if Terra has more assist meter to spend. Depending on the circumstances and the opponent's build, this can outright finish the opponent. |
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| If the opponent is at the wall, it is possible to throw a quick Meltdown during Jecht assist before using Holy Combo. | | If the opponent is at the wall, it is possible to throw a quick Meltdown during Jecht assist before using Holy Combo. |
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| |-|Build #2= | | |-|Side by Side= |
| {{Build | | {{Build |
| |hp= | | |hp=9683 |
| |cp= | | |cp=450 |
| |brv= | | |brv=1284 |
| |atk= | | |atk=178 |
| |def= | | |def=183 |
| |luk= | | |luk=60 |
| |booster= | | |booster=x4.6 |
| |setbonus= | | |setbonus=Judgment of Lufenia |
| |ast= | | |ast={{012jec}} / {{012aer}} / {{012seph}} |
| |wpn= | | |wpn=Lufenian Claw ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |hand= | | |hand=Lufenian Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head= | | |head=Thornlet |
| |armor= | | |armor=Lufenian Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |acc1= | | |acc1={{accbas}} Protect Stud |
| |acc2= | | |acc2={{accbas}} Dismay Shock |
| |acc3= | | |acc3={{accbas}} Battle Hammer |
| |acc4= | | |acc4={{accboo}} Empty EX Gauge |
| |acc5= | | |acc5={{accboo}} Summon Unused |
| |acc6= | | |acc6={{accboo}} Pre-EX Mode |
| |acc7= | | |acc7={{accboo}} Pre-EX Revenge |
| |acc8= | | |acc8={{accboo}} Opponent Summon Unused |
| |acc9= | | |acc9={{accsp}} Together As One |
| |acc10= | | |acc10={{accsp}} Side By Side |
| |summon= | | |summon=Rubicante |
| }} | | }} |
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| </tabber> | | </tabber> |
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| | = References = |
| | <references /> |
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| | {{navbox012}} |
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| | {{roadmap012ter}} |