Lightning (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavLig}}


{{CharacterInfo
{{CharacterInfo
|name=Lightning (ライトニング)
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-light.png
|name=Lightning (ライトニング)
|origin=Final Fantasy XIII
|origin=Final Fantasy XIII
|weapon=Swords, Daggers, Greatswords, Katanas, Guns, Parrying Weapons
|atk=109 (Low / +1 in Commando, Average)
|armor=Shields, Bangles, Gauntlets, Hats, Helms, Headbands, Ribbons, Clothing, Light Armor, Chestplates
|atk=109 (Low / +1 as Commando, Average)
|def=111 (Average)
|def=111 (Average)
|runspeed=6 (Average / Good)
|runspeed=6 (Average / Good)
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|fall=75 (Above Average)
|fall=75 (Above Average)
|fallr=28 (Above Average)
|fallr=28 (Above Average)
|exclusives=Blazefire Saber, Axis Blade, Flamberge, Enkindler, Omega Weapon, Barrage Blade, Zantetsuken, Odin Blade
|fastestbrv=13F (Thunder)
|fastesthp=47F (Lightning Strike, Crushing Blow)
|1hithp=Yes (Crushing Blow, Razor Gale)
|hplinks=Yes
|cmdblock=No
|weapon=Swords, Daggers, Greatswords, Katanas, Guns, Parrying Weapons
|armor=Shields, Bangles, Gauntlets, Hats, Helms, Headbands,<br> Ribbons, Clothing, Light Armor, Chestplates
|exclusives=Blazefire Saber, Axis Blade, Flamberge, Enkindler,<br> Omega Weapon, Barrage Blade, Zantetsuken, Odin Blade
|unlock=Default
|alignment=Cosmos
|vajp=[https://en.wikipedia.org/wiki/Maaya_Sakamoto Maaya Sakamoto]
|vaeng=[https://en.wikipedia.org/wiki/Ali_Hillis Ali Hillis]
}}
}}
= Overview =
Lightning is the protagonist of Final Fantasy XIII. In Dissidia 012 she utilises her unique Paradigm Shift to adapt to a variety of different situations. Commando for close / mid range fighting, Ravager for zoning, poking and rushdown (Thunder) and Medic for generating bravery.
While she has some standout tools, her true potential lies in her well rounded kit and being able to cover alot of fundamental aspects in the game.


{{ProConTable
{{ProConTable
|pros=
|pros=
|cons=
* '''Easy, versatile gameplay''': She has good pokes, good zoning tools, good rushdown and mixups on dodge / block. Lightning has a bit of everything to cover a lot of common options and matchups.
}}
 
* '''Powerful meter economy''': Lightning's EX gain synergises perfectly with her kit. All of her common confirms, assist combos and advanced combos lead into decent to high EX Force generation. On top of that, she has good dash speed and zoning to win EX Core races frequently. Thunder, along with other attacks also makes her assist gain above average. Lightning is one of the few characters who can reliably fill the EX gauge twice in a (long-winded) single match.
 
* '''Aggressive zoning''': Many tools to keep away, send projectiles after the opponent, or punish setups from midrange, Light makes it difficult for some characters to start effective offense while being able to start her own with it


== Overview ==
* '''Great combo potential''': A lot of moves have high hitstun, lead into chase or cause wall rush, enabling Lightning to confirm most hits into assists and occasionally HPs. With the right hit she can land some impressively long combos too.


== Paradigm Shift ==
* '''Fantastic EX usage''': Good combos out of EX Revenge, good EX Mode, and Omega Weapon as a bravery break kill confirm makes Lightning one of the more potent users of EX gauge.
Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R to change to a different role.


Default rotation for roles is: Commando > Ravager > Medic
|cons=
* '''Low damage''': Even with her most optimal combos, Lightning has a hard time pumping out high damage numbers consistently.


If Reverse Paradigm extra ability is used, the rotation becomes: Ravager > Commando > Medic
* '''Weak to Glutton''': Glutton {{accsp}} paired with boosted EX intake range can take away much of her EX if she doesn't invest in EX intake range herself.


If no attacks under a specific role are equipped such as Medic, the role will not be available in battle. This can serve as quality of life to a player who wishes to streamline paradigm shift gameplay.
* '''Watera can work against her''': While good, Watera can frequently ruin combos if reflected or not paid attention to.


The Commando role has a passive +1 ATK stat boost when using it in battle.
}}


== Bravery Attacks ==
= Bravery Attacks =


=== Ground  ===
== Ground  ==


<tabber>
<tabber>
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A tracking dash attack that leads into [[Chase_(Dissidia_012)|'''Chase''']] on hit. The range is much longer than you'd expect and it can dodge punish consistently upclose. A good mixup to call out block and dodge, even if the animation is on the slower side. On hit it builds an insane amount of EX and with Chase combos even more, making this a rewarding tool when it connects.
A tracking dash attack that leads into [[Chase_(Dissidia_012)|'''Chase''']] on hit. The range is much longer than you'd expect and it can dodge punish consistently upclose. A good mixup to call out block and dodge, even if the animation is on the slower side. On hit it builds an insane amount of EX and with Chase combos even more, making this a rewarding tool when it connects.
The ground version sees less use due to Lightning having other moves on the ground that cover similiar situations.


}}
}}
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</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
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</tabber>
</tabber>


=== Medic ===
== Medic ==


Medic has two bravery attacks, both of which have a ground and an aerial version. These are passive, non-attacking abilities that exclusively generate bravery for Lightning when used.
Medic has two bravery attacks, both of which have a ground and an aerial version. These are passive, non-attacking abilities that exclusively generate bravery for Lightning when used.
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</tabber>
</tabber>


== HP Attacks ==
= HP Attacks =


=== Ground ===
== Ground ==


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</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
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}}
}}
''[Long] Drop lightning on foe. Can hit with spinning sword.''
''[Long] Drop lightning on foe. Can hit with spinning sword.''
The magic block occurs at the end of the attack when the blades are spinning above Lightning's head. [https://www.youtube.com/watch?v=IiNVG2fjpzo '''(Video)''']


</tabber>
</tabber>


== EX Mode: Omega Weapon equipped! ==
= EX Mode: Omega Weapon equipped! =
Effects:
Effects:
* Regen
* Regen
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* Grav-con Unit
* Grav-con Unit


=== Omega Weapon ===
== Omega Weapon ==
''[Activates with bravery attack] Instantly causes a Bravery Break if an opponent is near Break status.''
''[Activates with bravery attack] Instantly causes a Bravery Break if an opponent is near Break status.''


An attack will break if the opponent is under 30 % of their base bravery (200 BRV at level 100). Very potent for increasing damage with an EX Burst.
An attack will break if the opponent is under 30 % of their base bravery (200 BRV at level 100). Very potent for increasing damage with an EX Burst.


=== Grav-con Unit ===
== Grav-con Unit ==
''[Always active while in EX Mode] The Grav-con Unit activates to automatically avoid Wall Rush damage.''
''[Always active while in EX Mode] The Grav-con Unit activates to automatically avoid Wall Rush damage.''


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}}
}}


== Builds ==
= Lightning's mechanic (Paradigm Shift) =
Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R ({{pspl}} + {{pspr}}) to change to a different role.
 
Default rotation for roles is: Commando > Ravager > Medic
 
If Reverse Paradigm extra ability is used, the rotation becomes: Ravager > Commando > Medic
 
If no attacks under a specific role are equipped such as Medic, the role will not be available in battle. This can serve as convenience to a player who wishes to streamline paradigm shift rotations.
 
The Commando role has a passive +1 ATK stat boost when using it in battle, which is often used to increase EX Burst damage.
 
= Combos =
 
== Solo ==
 
Ravager braveries enable several solo combos for Lightning.
 
{|class="wikitable" sortable
! scope=col | Combo
! scope=col | Approximate damage (multipliers)
! scope=col | Approximate EX Force
! scope=col | Notes
! scope=col class=unsortable | Video
|-
| Blaze Rush (1st part) > DC > LL > Smite || '''61 + WR''' (7x3, 12, 10, 18 + WR) || '''30+''' || - || video
|-
| Fire (set) > Fire (hit) > Anything || 4~12 + followup || 0 + followup || Commonly used during assist combos or from afar in the neutral, each projectile has enough hit stun to combo into other attacks if Lightning is able to act before they connect. || video
|-
| Fire (set all 3) > Fire 1 & 2 (hit) > Crushing Blow > Fire 3 (hit) > Blaze Rush (1st part)  > DC > LL > Smite || '''73 + WR''' (4, 4, --, 4, 7x3, 12, 10, 18 +WR) || '''90+''' (0, 0, 60, 0, ??, 30) || Opponent must be grounded or near ground to enable Blaze Rush's landing lag followup. || video
|-
| Aerora > Lightning Strike || '''18+''' (11, 7 for each bolt) || '''72+''' (0, 60+12xN || Works consistently against grounded opponents. May be used after staggering with a block. || video
|-
| Watera > Smite / Thunder / Army of One / Thunderfall || '''15 + 10~40+WR''' (15, 40 / 10 / 30 / 12 + WR) || '''90+''' (90 + 30 / 90 / 120 / 18) || Similiar to Fire, Watera causes enough hit stun to enable followups if it connects after Lightning is capable of moving again. The upward knockback mostly limits combo opportunities to attacking after dashing closer, but Thunderfall works well as an HP followup from further distance. || video
|-
|Army of One > DC > Thunder || '''40''' (3x6, 12, 2, 3, 5) || '''210''' (120, 90) || Requires Adamant Chains equipment's [[Special_Effects_(Dissidia_012)#Adamant_Chains|'''special effect''']] to work without walls. Near walls, ceiling and corners the knockback distance is reduced enough for regular air dodge distance to suffice. Exceptionally high EX Force generation. || video
|-
|Blizzara > Army of One (DC) > Thunder || '''52''' (2, 10, 3x6, 12, 2, 3, 5) || '''270''' (60, 120, 90) || Blizzara can also combo into other attacks which results in one of the highest EX generating solo combos in the game. Just like Watera, the later Blizzara hits, the easier it becomes to connect with. Army of One > Thunder still requires Adamant Chains if done without a wall. || video
|}
 
== Assist ==
 
<tabber>
|-|Kuja=
{|class="wikitable" sortable
! scope=col | Combo
! scope=col | Approximate damage (multipliers)
! scope=col | Approximate EX Force
! scope=col | Notes
! scope=col class=unsortable | Video
|-
| Thunder (2 hits) > Kuja > AC > Thunderfall || '''67+WR''' (2, 3, 50, 2x6 + WR) || 18+ (??, 18) || Basic, but reliable Ravager conversion. || video
|}
 
|-|Aerith=
{|class="wikitable" sortable
! scope=col | Combo
! scope=col | Approximate damage (multipliers)
! scope=col | Approximate EX Force
! scope=col | Notes
! scope=col class=unsortable | Video
|-
| Thunder > Aerith > Chase > Chase HP (dodged) > Aerith (hit) > Thunderfall || '''28 + WR''' (10, 18 + WR) || ?? || Basic Aerith Seal Evil setup that cannot be staggered with LV2 Assist Change. || video
|}
 
</tabber>
 
= Builds =
Builds here.
Builds here.


<tabber>
<tabber>
|-|Build #1=
|-|Adamant Chains + EX=
{{Build
{{Build
|hp=
|hp=10972
|cp=
|cp=450
|brv=
|brv=957
|atk=
|atk=177
|def=
|def=185
|luk=
|luk=60
|booster=
|booster=x1.4
|setbonus=
|setbonus=Adamant Chains
|ast=
|ast={{012aer}}
|wpn=
|wpn=Zantetsuken
|hand=
|hand=Adamant Shield
|head=
|head=Adamant Helm
|armor=
|armor=Adamant Vest
|acc1=
|acc1={{accbas}} Dismay Shock
|acc2=
|acc2={{accbas}} Battle Hammer
|acc3=
|acc3={{accboo}} BRV = 0
|acc4=
|acc4={{accsp}} White Drop
|acc5=
|acc5={{accsp}} White Drop
|acc6=
|acc6={{accsp}} White Drop
|acc7=
|acc7={{accsp}} White Gem
|acc8=
|acc8={{accsp}} Tenacious Attacker
|acc9=
|acc9={{accsp}} Glutton
|acc10=
|acc10={{accsp}} Great Gospel
|summon=
|summon=Rubicante / None
}}
}}


|-|Build #2=
Equip Master Guardsman for +1000 HP.
 
|-|Hybrid=
{{Build
{{Build
|hp=
|hp=9971
|cp=
|cp=480
|brv=
|brv=1414
|atk=
|atk=176
|def=
|def=183
|luk=
|luk=60
|booster=
|booster=x3.5
|setbonus=
|setbonus=None
|ast=
|ast={{012tid}} / Player Choice
|wpn=
|wpn=Piggy's Stick
|hand=
|hand=Hero's Shield
|head=
|head=Royal Crown ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=
|armor=Maximillian ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1=
|acc1={{accbas}} Hyper Ring
|acc2=
|acc2={{accbas}} Dismay Shock
|acc3=
|acc3={{accbas}} Battle Hammer
|acc4=
|acc4={{accboo}} Large Gap in HP
|acc5=
|acc5={{accboo}} Summon Unused
|acc6=
|acc6={{accboo}} Pre-EX Mode
|acc7=
|acc7={{accboo}} Pre-EX Revenge
|acc8=
|acc8={{accsp}} Hero's Essence
|acc9=
|acc9={{accsp}} Tenacious Attacker
|acc10=
|acc10={{accsp}} Glutton
|summon=
|summon=Rubicante
}}
}}


A hybrid build with high base bravery.
Equip Best Dresser extra ability for +100 base bravery.
</tabber>
</tabber>


== Assist ==
= Assist =


Lightning's assist data.
== Lightning's assist data ==


{{012Assist
{{012Assist
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}}
}}


== Assists ==
Lightning works well with most tournament viable assists.
Lightning works well with most tournament viable assists.
= References =
<references />
{{navbox012}}
{{roadmap012lig}}

Latest revision as of 06:17, 23 January 2025


Lightning
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Lightning (ライトニング)
Original game Final Fantasy XIII
Base ATK (LV100) 109 (Low / +1 in Commando, Average)
Base DEF (LV100) 111 (Average)
Run Speed 6 (Average / Good)
Dash Speed 73 (Fast)
Fall Speed 75 (Above Average)
Fall Speed Ratio After Dodge 28 (Above Average)
Fastest BRV 13F (Thunder)
Fastest HP 47F (Lightning Strike, Crushing Blow)
1-Hit HP Yes (Crushing Blow, Razor Gale)
HP Links Yes
Command Block No
Weapon Swords, Daggers, Greatswords, Katanas, Guns, Parrying Weapons
Armor Shields, Bangles, Gauntlets, Hats, Helms, Headbands,
Ribbons, Clothing, Light Armor, Chestplates
Exclusive weapons Blazefire Saber, Axis Blade, Flamberge, Enkindler,
Omega Weapon, Barrage Blade, Zantetsuken, Odin Blade
Unlock Default
Alignment Cosmos
Voice Actor (JP) Maaya Sakamoto
Voice Actor (ENG) Ali Hillis


Overview

Lightning is the protagonist of Final Fantasy XIII. In Dissidia 012 she utilises her unique Paradigm Shift to adapt to a variety of different situations. Commando for close / mid range fighting, Ravager for zoning, poking and rushdown (Thunder) and Medic for generating bravery.

While she has some standout tools, her true potential lies in her well rounded kit and being able to cover alot of fundamental aspects in the game.

Strengths Weaknesses
  • Easy, versatile gameplay: She has good pokes, good zoning tools, good rushdown and mixups on dodge / block. Lightning has a bit of everything to cover a lot of common options and matchups.
  • Powerful meter economy: Lightning's EX gain synergises perfectly with her kit. All of her common confirms, assist combos and advanced combos lead into decent to high EX Force generation. On top of that, she has good dash speed and zoning to win EX Core races frequently. Thunder, along with other attacks also makes her assist gain above average. Lightning is one of the few characters who can reliably fill the EX gauge twice in a (long-winded) single match.
  • Aggressive zoning: Many tools to keep away, send projectiles after the opponent, or punish setups from midrange, Light makes it difficult for some characters to start effective offense while being able to start her own with it
  • Great combo potential: A lot of moves have high hitstun, lead into chase or cause wall rush, enabling Lightning to confirm most hits into assists and occasionally HPs. With the right hit she can land some impressively long combos too.
  • Fantastic EX usage: Good combos out of EX Revenge, good EX Mode, and Omega Weapon as a bravery break kill confirm makes Lightning one of the more potent users of EX gauge.
  • Low damage: Even with her most optimal combos, Lightning has a hard time pumping out high damage numbers consistently.
  • Weak to Glutton: Glutton accessory_special.png paired with boosted EX intake range can take away much of her EX if she doesn't invest in EX intake range herself.
  • Watera can work against her: While good, Watera can frequently ruin combos if reflected or not paid attention to.


Bravery Attacks

Ground

Base damage Startup frame Type Priority EX Force
12, 10, 18 (40) 23F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Sword slash sending foe flying vertically upward.

Your fastest grounded move but still reactable. It has decent tracking and range, so it's great for a quick whiff punish or punishing back / side dodges when playing on the ground.

Primarily though, you will use this for following up assist combos into Flourish of Steel as your most damaging HP combo ender in terms of bravery damage.

Aerial

Base damage Startup frame Type Priority EX Force
7 x 3, 14 (35) 29F Physical Ranged Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Gun shot & charge slash. Effective against any height.

Medic

Medic has two bravery attacks, both of which have a ground and an aerial version. These are passive, non-attacking abilities that exclusively generate bravery for Lightning when used.

As using either Cure or Cura leaves Lightning vulnerable to damage, some common strategies include mitigating losses from EX core races (too far to get the core first), provoking an approach in a stalemate situation or stacking bravery in between interactions at a safe distance.

Not equipping a bravery in Medic role removes it altogether from the Paradigm Shift rotation. This streamlines the process of changing between her other two roles, which brings a certain level of comfort to the execution. Ultimately it's a matter of player's preference and skill. Medic braveries are not a high priority for learning the basics with Lightning, but can provide further optimization for dedicated players.

At level 100, Lightning gains 138 total bravery (6 + 13 + 20 + 26 + 33 + 40). The process takes about 3 seconds (~180F).

Base damage Startup frame Type Priority EX Force
1 to 6 % of raw BRV (21 %) ~33F Magical - -
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


Increase bravery. Continue combo for boost.

Generate bravery with a passive animation. No specific input timing required to complete this move. The ending lag of Cure isn't too long, although the total animation takes a few seconds to finish. When used sparingly in between projectiles and during lost EX core situations, this is a nice way to regain lost bravery or further stack it.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
each (7) 47F Magical Ranged High 60 + 12 x N
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Call down lightning bolts. Great against flank attacks.

Aerial

Base damage Startup frame Type Priority EX Force
- 47F - Melee High 60
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Slashing charge sending foe flying upward.

EX Mode: Omega Weapon equipped!

Effects:

  • Regen
  • Critical Boost
  • Omega Weapon
  • Grav-con Unit

Omega Weapon

[Activates with bravery attack] Instantly causes a Bravery Break if an opponent is near Break status.

An attack will break if the opponent is under 30 % of their base bravery (200 BRV at level 100). Very potent for increasing damage with an EX Burst.

Grav-con Unit

[Always active while in EX Mode] The Grav-con Unit activates to automatically avoid Wall Rush damage.

EX Burst: Gestalt Drive

A chain of attacks imbued with the powers of Odin. Enter the commands as shown on the screen to initiate an attack.

Even if your movement controls are set to utilise directional buttons, the directional commands must be done with an analog stick.

Remember that Lightning has +1 ATK while in Commando role. This applies to her EX Burst as well.

Damage multiplier (initial) Damage multiplier (rest) Type
12, 4 x 5 (32) 13 x 4, 4 x 5 (72) (104 total) Physical (except Lightning Strike & Thunderfall)


Lightning's mechanic (Paradigm Shift)

Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R (ddff-icon-button-l.png + ddff-icon-button-r.png) to change to a different role.

Default rotation for roles is: Commando > Ravager > Medic

If Reverse Paradigm extra ability is used, the rotation becomes: Ravager > Commando > Medic

If no attacks under a specific role are equipped such as Medic, the role will not be available in battle. This can serve as convenience to a player who wishes to streamline paradigm shift rotations.

The Commando role has a passive +1 ATK stat boost when using it in battle, which is often used to increase EX Burst damage.

Combos

Solo

Ravager braveries enable several solo combos for Lightning.

Combo Approximate damage (multipliers) Approximate EX Force Notes Video
Blaze Rush (1st part) > DC > LL > Smite 61 + WR (7x3, 12, 10, 18 + WR) 30+ - video
Fire (set) > Fire (hit) > Anything 4~12 + followup 0 + followup Commonly used during assist combos or from afar in the neutral, each projectile has enough hit stun to combo into other attacks if Lightning is able to act before they connect. video
Fire (set all 3) > Fire 1 & 2 (hit) > Crushing Blow > Fire 3 (hit) > Blaze Rush (1st part) > DC > LL > Smite 73 + WR (4, 4, --, 4, 7x3, 12, 10, 18 +WR) 90+ (0, 0, 60, 0, ??, 30) Opponent must be grounded or near ground to enable Blaze Rush's landing lag followup. video
Aerora > Lightning Strike 18+ (11, 7 for each bolt) 72+ (0, 60+12xN Works consistently against grounded opponents. May be used after staggering with a block. video
Watera > Smite / Thunder / Army of One / Thunderfall 15 + 10~40+WR (15, 40 / 10 / 30 / 12 + WR) 90+ (90 + 30 / 90 / 120 / 18) Similiar to Fire, Watera causes enough hit stun to enable followups if it connects after Lightning is capable of moving again. The upward knockback mostly limits combo opportunities to attacking after dashing closer, but Thunderfall works well as an HP followup from further distance. video
Army of One > DC > Thunder 40 (3x6, 12, 2, 3, 5) 210 (120, 90) Requires Adamant Chains equipment's special effect to work without walls. Near walls, ceiling and corners the knockback distance is reduced enough for regular air dodge distance to suffice. Exceptionally high EX Force generation. video
Blizzara > Army of One (DC) > Thunder 52 (2, 10, 3x6, 12, 2, 3, 5) 270 (60, 120, 90) Blizzara can also combo into other attacks which results in one of the highest EX generating solo combos in the game. Just like Watera, the later Blizzara hits, the easier it becomes to connect with. Army of One > Thunder still requires Adamant Chains if done without a wall. video

Assist

Combo Approximate damage (multipliers) Approximate EX Force Notes Video
Thunder (2 hits) > Kuja > AC > Thunderfall 67+WR (2, 3, 50, 2x6 + WR) 18+ (??, 18) Basic, but reliable Ravager conversion. video

Builds

Builds here.

Stats
HP 10972
CP 450
BRV 957
ATK 177
DEF 185
LUK 60
Max Booster x1.4
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon ddff-icon-equip-weapon.png Zantetsuken
Hand ddff-icon-equip-hand.png Adamant Shield
Head ddff-icon-equip-head.png Adamant Helm
Body ddff-icon-equip-body.png Adamant Vest
Accessory 1 accessory_basic.png Dismay Shock
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png BRV = 0
Accessory 4 accessory_special.png White Drop
Accessory 5 accessory_special.png White Drop
Accessory 6 accessory_special.png White Drop
Accessory 7 accessory_special.png White Gem
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png Great Gospel
Summon ddff-icon-summonstone.png Rubicante / None
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Equip Master Guardsman for +1000 HP.

Assist

Lightning's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Aerora 43F Ground Opponent 1 x 5, 6 (11) -
BRV Smite 23F Air Opponent 12, 10, 18 (40) Wall Rush
HP Lightning Strike 47F Ground Opponent each (7) Chase
HP Thunderfall 55F Air Opponent 1 x 8, 2 x 6 (8 / 12) Block, Wall Rush


Assists

Lightning works well with most tournament viable assists.

References


Navigation


Wiki Roadmap (012 Lightning)

Please edit this page's roadmap template when relevant additions and changes are made.

16,30 % done

   


Page Completed In progress To-do Score
General Paradigm Shift. 1 / 5 / 86
Strengths and weaknesses Old (?) pros and cons. Many good points are covered, but some explanations could be better in the overview. Review and edit. 3 / 5 / ?
Overview Short draft. Expand overview. 1 / 5 / 2
Bravery Attacks Ability info and overviews. Add images. Overall in good state, but edit if deemed necessary. 4 / 5 / 5
HP Attacks Ability info. Add images and overviews. 1 / 5 / 5
EX Mode Basic info Overview if possible. 1 / 5 / 3
Combos Solo combos (no videos). 1 assist combo for Kuja and Aerith. Add assist combos and video examples for both assist and solo combos. 1 / 5 / 7
Builds 2 builds. Add more builds with overviews as seen on Tifa's page. 2 / 5 / 10
Assist Assist data. Add common viable assists with overviews and write about Lightning as an assist. 1 / 5 / 3
Matchups Create page. Matchup tips and analysis. 0 / 5 / 32
Frame Data / 1
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 5 / 8
Strategy Create page. Strategies and counterplays. 0 / 5 / 10