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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavLig}} |
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| {{CharacterInfo | | {{CharacterInfo |
| |name=Lightning (ライトニング) | | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-light.png |
| | |name=Lightning (ライトニング) |
| |origin=Final Fantasy XIII | | |origin=Final Fantasy XIII |
| |weapon=Swords, Daggers, Greatswords, Katanas, Guns, Parrying Weapons
| | |atk=109 (Low / +1 in Commando, Average) |
| |armor=Shields, Bangles, Gauntlets, Hats, Helms, Headbands, Ribbons, Clothing, Light Armor, Chestplates
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| |atk=109 (Low / +1 as Commando, Average) | |
| |def=111 (Average) | | |def=111 (Average) |
| |runspeed=6 (Average / Good) | | |runspeed=6 (Average / Good) |
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| |fall=75 (Above Average) | | |fall=75 (Above Average) |
| |fallr=28 (Above Average) | | |fallr=28 (Above Average) |
| |exclusives=Blazefire Saber, Axis Blade, Flamberge, Enkindler, Omega Weapon, Barrage Blade, Zantetsuken, Odin Blade | | |fastestbrv=13F (Thunder) |
| | |fastesthp=47F (Lightning Strike, Crushing Blow) |
| | |1hithp=Yes (Crushing Blow, Razor Gale) |
| | |hplinks=Yes |
| | |cmdblock=No |
| | |weapon=Swords, Daggers, Greatswords, Katanas, Guns, Parrying Weapons |
| | |armor=Shields, Bangles, Gauntlets, Hats, Helms, Headbands,<br> Ribbons, Clothing, Light Armor, Chestplates |
| | |exclusives=Blazefire Saber, Axis Blade, Flamberge, Enkindler,<br> Omega Weapon, Barrage Blade, Zantetsuken, Odin Blade |
| | |unlock=Default |
| | |alignment=Cosmos |
| | |vajp=[https://en.wikipedia.org/wiki/Maaya_Sakamoto Maaya Sakamoto] |
| | |vaeng=[https://en.wikipedia.org/wiki/Ali_Hillis Ali Hillis] |
| }} | | }} |
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| | = Overview = |
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| | Lightning is the protagonist of Final Fantasy XIII. In Dissidia 012 she utilises her unique Paradigm Shift to adapt to a variety of different situations. Commando for close / mid range fighting, Ravager for zoning, poking and rushdown (Thunder) and Medic for generating bravery. |
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| | While she has some standout tools, her true potential lies in her well rounded kit and being able to cover alot of fundamental aspects in the game. |
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| {{ProConTable | | {{ProConTable |
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| }} | | }} |
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| = Overview =
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| Lightning is the protagonist of Final Fantasy XIII. In Dissidia 012 she utilises her unique Paradigm Shift to adapt to a variety of different situations. Commando for close / mid range fighting, Ravager for zoning, poking and rushdown (Thunder) and Medic for generating bravery.
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| While she has some standout tools, her true potential lies in her well rounded kit and being able to cover alot of fundamental aspects in the game.
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| = Bravery Attacks = | | = Bravery Attacks = |
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| }} | | }} |
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| == Lightning's mechanic (Paradigm Shift) ==
| | = Lightning's mechanic (Paradigm Shift) = |
| Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R to change to a different role. | | Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R ({{pspl}} + {{pspr}}) to change to a different role. |
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| Default rotation for roles is: Commando > Ravager > Medic | | Default rotation for roles is: Commando > Ravager > Medic |
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| If Reverse Paradigm extra ability is used, the rotation becomes: Ravager > Commando > Medic | | If Reverse Paradigm extra ability is used, the rotation becomes: Ravager > Commando > Medic |
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| If no attacks under a specific role are equipped such as Medic, the role will not be available in battle. This can serve as quality of life to a player who wishes to streamline paradigm shift gameplay. | | If no attacks under a specific role are equipped such as Medic, the role will not be available in battle. This can serve as convenience to a player who wishes to streamline paradigm shift rotations. |
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| The Commando role has a passive +1 ATK stat boost when using it in battle. | | The Commando role has a passive +1 ATK stat boost when using it in battle, which is often used to increase EX Burst damage. |
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| | = Combos = |
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| | == Solo == |
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| | Ravager braveries enable several solo combos for Lightning. |
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| | {|class="wikitable" sortable |
| | ! scope=col | Combo |
| | ! scope=col | Approximate damage (multipliers) |
| | ! scope=col | Approximate EX Force |
| | ! scope=col | Notes |
| | ! scope=col class=unsortable | Video |
| | |- |
| | | Blaze Rush (1st part) > DC > LL > Smite || '''61 + WR''' (7x3, 12, 10, 18 + WR) || '''30+''' || - || video |
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| | | Fire (set) > Fire (hit) > Anything || 4~12 + followup || 0 + followup || Commonly used during assist combos or from afar in the neutral, each projectile has enough hit stun to combo into other attacks if Lightning is able to act before they connect. || video |
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| | | Fire (set all 3) > Fire 1 & 2 (hit) > Crushing Blow > Fire 3 (hit) > Blaze Rush (1st part) > DC > LL > Smite || '''73 + WR''' (4, 4, --, 4, 7x3, 12, 10, 18 +WR) || '''90+''' (0, 0, 60, 0, ??, 30) || Opponent must be grounded or near ground to enable Blaze Rush's landing lag followup. || video |
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| | | Aerora > Lightning Strike || '''18+''' (11, 7 for each bolt) || '''72+''' (0, 60+12xN || Works consistently against grounded opponents. May be used after staggering with a block. || video |
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| | | Watera > Smite / Thunder / Army of One / Thunderfall || '''15 + 10~40+WR''' (15, 40 / 10 / 30 / 12 + WR) || '''90+''' (90 + 30 / 90 / 120 / 18) || Similiar to Fire, Watera causes enough hit stun to enable followups if it connects after Lightning is capable of moving again. The upward knockback mostly limits combo opportunities to attacking after dashing closer, but Thunderfall works well as an HP followup from further distance. || video |
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| | |Army of One > DC > Thunder || '''40''' (3x6, 12, 2, 3, 5) || '''210''' (120, 90) || Requires Adamant Chains equipment's [[Special_Effects_(Dissidia_012)#Adamant_Chains|'''special effect''']] to work without walls. Near walls, ceiling and corners the knockback distance is reduced enough for regular air dodge distance to suffice. Exceptionally high EX Force generation. || video |
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| | |Blizzara > Army of One (DC) > Thunder || '''52''' (2, 10, 3x6, 12, 2, 3, 5) || '''270''' (60, 120, 90) || Blizzara can also combo into other attacks which results in one of the highest EX generating solo combos in the game. Just like Watera, the later Blizzara hits, the easier it becomes to connect with. Army of One > Thunder still requires Adamant Chains if done without a wall. || video |
| | |} |
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| | == Assist == |
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| | <tabber> |
| | |-|Kuja= |
| | {|class="wikitable" sortable |
| | ! scope=col | Combo |
| | ! scope=col | Approximate damage (multipliers) |
| | ! scope=col | Approximate EX Force |
| | ! scope=col | Notes |
| | ! scope=col class=unsortable | Video |
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| | | Thunder (2 hits) > Kuja > AC > Thunderfall || '''67+WR''' (2, 3, 50, 2x6 + WR) || 18+ (??, 18) || Basic, but reliable Ravager conversion. || video |
| | |} |
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| | |-|Aerith= |
| | {|class="wikitable" sortable |
| | ! scope=col | Combo |
| | ! scope=col | Approximate damage (multipliers) |
| | ! scope=col | Approximate EX Force |
| | ! scope=col | Notes |
| | ! scope=col class=unsortable | Video |
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| | | Thunder > Aerith > Chase > Chase HP (dodged) > Aerith (hit) > Thunderfall || '''28 + WR''' (10, 18 + WR) || ?? || Basic Aerith Seal Evil setup that cannot be staggered with LV2 Assist Change. || video |
| | |} |
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| | </tabber> |
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| = Builds = | | = Builds = |
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| == Assists == | | == Assists == |
| Lightning works well with most tournament viable assists. | | Lightning works well with most tournament viable assists. |
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| | = References = |
| | <references /> |
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| | {{navbox012}} |
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| | {{roadmap012lig}} |