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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavKef}} |
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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-kefka.png |
| |name=Kefka Palazzo (ケフカ・パラッツォ) | | |name=Kefka Palazzo (ケフカ・パラッツォ) |
| |origin=Final Fantasy VI | | |origin=Final Fantasy VI |
| |weapon=Instruments, Poles, Rods, Staves
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| |armor=Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes
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| |atk=111 (High) | | |atk=111 (High) |
| |def=110 (Low) | | |def=110 (Low) |
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| |fall=67 (Fast) | | |fall=67 (Fast) |
| |fallr=13 (Fastest) | | |fallr=13 (Fastest) |
| | |fastestbrv=13F (Scatter-Spray Blizzaga)<br>1F (EX Mode Ultima) |
| | |fastesthp=51F (Havoc Wing) |
| | |1hithp=Yes (All) |
| | |hplinks=Yes (Combos only) |
| | |cmdblock=No |
| | |weapon=Instruments, Poles, Rods, Staves |
| | |armor=Bangles, Clothing, Hats, Hairpins,<br>Headbands, Ribbons, Robes |
| |exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad | | |exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad |
| | |unlock= |
| | |alignment=Chaos |
| | |vajp=[https://en.wikipedia.org/wiki/Shigeru_Chiba Shigeru Chiba] |
| | |vaeng=[https://en.wikipedia.org/wiki/Dave_Wittenberg Dave Wittenberg] |
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| }} | | }} |
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| | = Overview = |
| | Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe. |
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| | By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position. |
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| | Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential. |
| | He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable with Havoc Wing, but he doesn't rely on this to the extent that characters like {{012clo}}, {{012zid}} and {{012tid}} do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers. Many of Kefka's spells occupy a good amount of space, making them more difficult to avoid in smaller areas. |
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| | Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as {{012lig}} or {{012ok}}. {{012seph}}'s Shadow Flare is also notorious for applying pressure against Kefka's spellcasting. While Kefka can adapt well to small stages with his spells, opponent's movement speed remains a problem for him when it comes to taking risks. |
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| | Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side {{accsp}} helps, but forgoes EX entirely. While Kefka has answers to situations with fast attacks and single hit HPs, everything he does is commital as he has nothing with both fast startup and low recovery. |
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| | Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly. |
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| {{ProConTable | | {{ProConTable |
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| }} | | }} |
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| == Overview ==
| | = Bravery Attacks = |
| Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe.
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| | |
| By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position.
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| Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential.
| |
| He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable with Havoc Wing, but he doesn't rely on this to the extent that characters like {{012clo}}, {{012zid}} and {{012tid}} do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers. Many of Kefka's spells occupy a good amount of space, making them more difficult to avoid in smaller areas.
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| | |
| Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as {{012lig}} or {{012ok}}. {{012seph}}'s Shadow Flare is also notorious for applying pressure against Kefka's spellcasting. While Kefka can adapt well to small stages with his spells, opponent's movement speed remains a problem for him when it comes to taking risks.
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| Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side {{accsp}} helps, but forgoes EX entirely. While Kefka has answers to situations with fast attacks and single hit HPs, everything he does is commital as he has nothing with both fast startup and low recovery.
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| Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly.
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| == Bravery Attacks ==
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| All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions. | | All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions. |
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| </tabber> | | </tabber> |
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| == HP Attacks ==
| | = HP Attacks = |
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| All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground. | | All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground. |
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| </tabber> | | </tabber> |
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| == EX Mode: Power of Destruction! ==
| | = EX Mode: Power of Destruction! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Exhilarating Magic | | * Exhilarating Magic |
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| === Glide ===
| | == Glide == |
| ''[Activate by holding x in midair] | | ''[Activate by holding x in midair] |
| Increases the magus power within to move freely through the air.'' | | Increases the magus power within to move freely through the air.'' |
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| === Exhilarating Magic ===
| | == Exhilarating Magic == |
| ''[Always active while in EX Mode] | | ''[Always active while in EX Mode] |
| All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.'' | | All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.'' |
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| === EX Burst: Light of Judgment ===
| | == EX Burst: Light of Judgment == |
| ''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.'' | | ''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.'' |
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| <tabber> | | <tabber> |
| |-|Build #1= | | |-|Hybrid= |
| {{Build | | {{Build |
| |hp=10299 | | |hp=10299 |
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| |ast=Kuja | | |ast=Kuja |
| |wpn=Dancing Mad | | |wpn=Dancing Mad |
| |hand=Lufenian Dirk | | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head=Lufenian Headband | | |head=Lufenian Headband |
| |armor=Lufenian Vest | | |armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |acc1={{accbas}} Hyper Ring | | |acc1={{accbas}} Hyper Ring |
| |acc2={{accbas}} Earring | | |acc2={{accbas}} Earring |
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| |summon=Rubicante | | |summon=Rubicante |
| }} | | }} |
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| <br>Use [[CP_Glitch_(Dissidia_012)|'''CP glitch''']] for Lufenian Dirk and Lufenian Vest.
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| A standard fare damage oriented build with EX intake enabled. | | A standard fare damage oriented build with EX intake enabled. |
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| |-|Build #2= | | |-|High Initial EX= |
| {{Build | | {{Build |
| |hp= | | |hp=10299 |
| |cp= | | |cp=450 |
| |brv= | | |brv=956 |
| |atk= | | |atk=179 |
| |def= | | |def=185 |
| |luk= | | |luk=60 |
| |booster= | | |booster=None |
| |setbonus= | | |setbonus=Judgment of Lufenia |
| |ast= | | |ast=Jecht |
| |wpn= | | |wpn=Dancing Mad |
| |hand= | | |hand=Lufenian Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head= | | |head=Lufenian Helm ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |armor= | | |armor=Lufenian Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |acc1= | | |acc1={{accbas}} Earring |
| |acc2= | | |acc2={{accbas}} Dismay Shock |
| |acc3= | | |acc3={{accbas}} Battle Hammer |
| |acc4= | | |acc4={{accsp}} Cyan Drop |
| |acc5= | | |acc5={{accsp}} Cyan Drop |
| |acc6= | | |acc6={{accsp}} Cyan Drop |
| |acc7= | | |acc7={{accsp}} Cyan Gem |
| |acc8= | | |acc8={{accsp}} Tenacious Attacker |
| |acc9= | | |acc9={{accsp}} Glutton |
| |acc10= | | |acc10={{accsp}} First to Victory |
| |summon= | | |summon= |
| }} | | }} |
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| | Starts the match with 90 % of the EX meter filled. |
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| </tabber> | | </tabber> |
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| == Assist ==
| | = Assist = |
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| Kefka's assist data. | | == Kefka's assist data == |
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| {{012Assist | | {{012Assist |
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| }} | | }} |
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| === Overview === | | == Assists == |
| Kefka does not have strong synergy with most tournament viable assists. Instead much of his performance can be attributed to the {{012kuja}} assist and to a lesser extent, {{012jec}} assist. | | Kefka does not have strong synergy with most tournament viable assists. Instead much of his performance can be attributed to the {{012kuja}} assist and to a lesser extent, {{012jec}} assist. |
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| The Waggly-Wobbly Firaga > Extra-Crispy Firaga chase loop is possible with Jecht assist as well, but is known to be more difficult as it requires positioning pretty close to the opponent. | | The Waggly-Wobbly Firaga > Extra-Crispy Firaga chase loop is possible with Jecht assist as well, but is known to be more difficult as it requires positioning pretty close to the opponent. |
| </tabber> | | </tabber> |
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| | = References = |
| | <references /> |
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| | {{navbox012}} |
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| | {{roadmap012kef}} |