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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavKef}} |
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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-kefka.png |
| |name=Kefka Palazzo (ケフカ・パラッツォ) | | |name=Kefka Palazzo (ケフカ・パラッツォ) |
| |origin=Final Fantasy VI | | |origin=Final Fantasy VI |
| |weapon=Instruments, Poles, Rods, Staves
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| |armor=Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes
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| |atk=111 (High) | | |atk=111 (High) |
| |def=110 (Low) | | |def=110 (Low) |
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| |fall=67 (Fast) | | |fall=67 (Fast) |
| |fallr=13 (Fastest) | | |fallr=13 (Fastest) |
| | |fastestbrv=13F (Scatter-Spray Blizzaga)<br>1F (EX Mode Ultima) |
| | |fastesthp=51F (Havoc Wing) |
| | |1hithp=Yes (All) |
| | |hplinks=Yes (Combos only) |
| | |cmdblock=No |
| | |weapon=Instruments, Poles, Rods, Staves |
| | |armor=Bangles, Clothing, Hats, Hairpins,<br>Headbands, Ribbons, Robes |
| |exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad | | |exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad |
| | |unlock= |
| | |alignment=Chaos |
| | |vajp=[https://en.wikipedia.org/wiki/Shigeru_Chiba Shigeru Chiba] |
| | |vaeng=[https://en.wikipedia.org/wiki/Dave_Wittenberg Dave Wittenberg] |
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| }} | | }} |
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| | = Overview = |
| | Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe. |
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| | By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position. |
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| | Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential. |
| | He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable with Havoc Wing, but he doesn't rely on this to the extent that characters like {{012clo}}, {{012zid}} and {{012tid}} do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers. Many of Kefka's spells occupy a good amount of space, making them more difficult to avoid in smaller areas. |
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| | Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as {{012lig}} or {{012ok}}. {{012seph}}'s Shadow Flare is also notorious for applying pressure against Kefka's spellcasting. While Kefka can adapt well to small stages with his spells, opponent's movement speed remains a problem for him when it comes to taking risks. |
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| | Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side {{accsp}} helps, but forgoes EX entirely. While Kefka has answers to situations with fast attacks and single hit HPs, everything he does is commital as he has nothing with both fast startup and low recovery. |
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| | Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly. |
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| {{ProConTable | | {{ProConTable |
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| }} | | }} |
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| == Overview ==
| | = Bravery Attacks = |
| Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe.
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| By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position.
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| Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential.
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| He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable with Havoc Wing, but he doesn't rely on this to the extent that characters like {{012clo}}, {{012zid}} and {{012tid}} do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers. Many of Kefka's spells occupy a good amount of space, making them more difficult to avoid in smaller areas.
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| Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as {{012lig}} or {{012ok}}. {{012seph}}'s Shadow Flare is also notorious for applying pressure against Kefka's spellcasting. While Kefka can adapt well to small stages with his spells, opponent's movement speed remains a problem for him when it comes to taking risks.
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| Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side {{accsp}} helps, but forgoes EX entirely. While Kefka has answers to situations with fast attacks and single hit HPs, everything he does is commital as he has nothing with both fast startup and low recovery.
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| Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly.
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| == Bravery Attacks ==
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| All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions. | | All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions. |
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| ''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.'' | | ''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.'' |
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| One of Kefka's strongest bravery attacks that is commonly used in close range to fend off nearby opponents and convert into an assist combo (from Waggle-Wobbly Firaga). A Ranged Mid projectile at lightning speed that persists for over a second until it sends out several shards of ice at the opponent. Scatter-Spray Blizzaga will remain active with the mid priority until the ice shards come out, but blocking it can cause this projectile to send ice shards towards Kefka instead. Despite this Scatter-Spray Blizzaga represents a threat, as being staggered from blocking it can lead to an assist follow-up. | | One of Kefka's strongest bravery attacks that is commonly used in close range to fend off nearby opponents and convert into an assist combo (from Waggle-Wobbly Firaga). A Ranged Mid projectile at lightning speed that persists for over a second until it sends out several shards of ice at the opponent. Scatter-Spray Blizzaga will remain active with the mid priority until the ice shards come out, but blocking it can cause this projectile to send ice shards towards Kefka instead <ref> https://www.youtube.com/watch?v=66QtcOnaWos&t=16s Scatter-Spray Blizzaga blocked</ref>. Despite this Scatter-Spray Blizzaga represents a threat, as being staggered from blocking it can lead to an assist follow-up <ref>https://www.youtube.com/watch?v=66QtcOnaWos&t=51s Blocked Scatter-Spray Blizzaga assist conversion </ref>. |
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| Both parts of Scatter-Spray Blizzaga inflict a fixed amount of hit stun. This can influence how the following low priority ice shards connect on the opponent. Hitting with Scatter-Spray from it's mid / max range combos lets the shards connect more consistently, while hitting with this in point blank range can result in multiple shards whiffing more frequently. | | Both parts of Scatter-Spray Blizzaga inflict a fixed amount of hit stun. This can influence how the following low priority ice shards connect on the opponent. Hitting with Scatter-Spray from it's mid / max range combos lets the shards connect more consistently, while hitting with this in point blank range can result in multiple shards whiffing more frequently. |
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| Due to it's higher priority and unreactable startup time, this is Kefka's primary attack when defending against aggressive opponents. However, if the opponent makes a good read on Kefka's timing when using this, he is left wide open for attacks. Assist can be used to intercept these punish attempts, though the mileage will vary depending on match-up and the situation at hand. | | Due to it's higher priority and unreactable startup time, this is Kefka's primary attack when defending against aggressive opponents. However, if the opponent makes a good read on Kefka's timing when using this, he is left wide open for attacks. Assist can be used to intercept these punish attempts, though the mileage will vary depending on match-up and the situation at hand. |
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| When used during EX Mode, the broken ice shards will pursue the opponent a second time. The later the shards connect at first, the easier it becomes for them to combo into itself again. | | When used during EX Mode, the broken ice shards will pursue the opponent a second time. The later the shards connect at first, the easier it becomes for them to combo into itself again. Just like with the regular version, if the Ranged Mid projectile is blocked, the repeated ice shards may pursue Kefka instead <ref>https://www.youtube.com/watch?v=66QtcOnaWos&t=59s Blocked Scatter-Spray Blizzaga EX mode ice shards reflected</ref> |
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| |-|Extra-Crispy Firaga= | | |-|Extra-Crispy Firaga= |
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| The timing for whiff punishing this attack with an assist differs from Waggle-Wobbly - While both Firagas can be punished early, Extra-Crispy Firaga has a later cancel window after the initial projectile comes out. Calling the assist ''as'' the projectile comes out avoids getting the assist locked, but the timing is not very lenient. | | The timing for whiff punishing this attack with an assist differs from Waggle-Wobbly - While both Firagas can be punished early, Extra-Crispy Firaga has a later cancel window after the initial projectile comes out. Calling the assist ''as'' the projectile comes out avoids getting the assist locked, but the timing is not very lenient. |
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| Extra-Crispy Firaga inflicts two different hit stuns depending on which part of the projectile hits. If the initial projectile connects, it only causes brief hit stun that sends the opponent back. Once the projectiles have split into the three homing projectiles, each projectile can send the opponent upwards and it has enough hit stun to dodge cancel and follow up with an assist. After calling the assist, Kefka has enough time to cast another Waggle-Wobbly Firaga for a chase loop. | | Extra-Crispy Firaga inflicts two different hit stuns depending on which part of the projectile hits. If the initial projectile connects, it only causes brief hit stun that sends the opponent back. <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU ECF weak hit</ref> Once the projectiles have split into the three homing projectiles, each projectile can send the opponent upwards and it has enough hit stun to dodge cancel and follow up with an assist. <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU&t=12s ECF stronger hit into assist</ref> After calling the assist, Kefka has enough time to cast another Waggle-Wobbly Firaga for a chase loop. |
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| | When done at a corner in point blank range or right above the opponent <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU&t=45s ECF double hit above the opponent</ref>, the damage output of Extra-Crispy Firaga can double due to all three projectiles hitting twice instead of once. <ref>https://www.youtube.com/watch?v=1zOrrOI4WvE&t=236s Example of double hitting ECF </ref> <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU&t=50s ECF double hit example 2</ref> This is a great asset for Kefka in small stages with low ceiling such as Pandaemonium and Kefka's Tower and scales very well with damage builds. |
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| When done at a corner in point blank range or right above the opponent, the damage output of Extra-Crispy Firaga can double due to all three projectiles hitting twice instead of once. <ref>https://www.youtube.com/watch?v=1zOrrOI4WvE&t=236s Example of double hitting ECF </ref> This is a great asset for Kefka in small stages with low ceiling such as Pandaemonium and Kefka's Tower and scales very well with damage builds.
| | The exact cause of this behavior is unclear, but it has been speculated that it has to do with the transitional period that occurs when the single projectile splits into three different projectiles. |
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| |-|Waggle-Wobbly Firaga= | | |-|Waggle-Wobbly Firaga= |
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| ''[Mid] Call down lightning bolts. Farther away, the larger the bolt.'' | | ''[Mid] Call down lightning bolts. Farther away, the larger the bolt.'' |
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| A series of lightning bolts quickly advancing towards the opponent in a mostly straight line. A relatively fast long range punish move, useful for whiff punishment. The vertical tracking is very lackluster, but it is good on the ground and it has enough hit stun to combo into an assist after a dodge cancel or an instant [[Chase_(Dissidia_012)#Empty_Chase|'''empty chase.''']] This requires a bit of practice and anticipation, but it is a serviceable bravery regardless. | | A series of lightning bolts quickly advancing towards the opponent in a mostly straight line. A relatively fast long range punish move, useful for whiff punishment. The vertical tracking is very lackluster, but it is good on the ground and it has enough hit stun to combo into an assist after a dodge cancel <ref>https://www.youtube.com/watch?v=iUK7ak7mKag LST dodge cancel assist combo</ref> or an instant [[Chase_(Dissidia_012)#Empty_Chase|'''empty chase.''']] <ref>https://www.youtube.com/watch?v=iUK7ak7mKag&t=35s LST empty chase assist combo</ref> This requires a bit of practice and anticipation, but it is a serviceable bravery regardless. |
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| During EX Mode, Kefka will fire another series of bolts after the first one that goes even further. Dodge cancel is possible after the first set of projectiles, but it does not cancel the second series of bolts. This makes potential assist conversions a bit easier to visually confirm. | | During EX Mode, Kefka will fire another series of bolts after the first one that goes even further. Dodge cancel is possible after the first set of projectiles, but it does not cancel the second series of bolts. This makes potential assist conversions a bit easier to visually confirm. |
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| | There is actually a gap between lightning bolts when used in close range where Lickety-Split Thundaga can miss entirely. <ref>https://www.youtube.com/watch?v=iUK7ak7mKag&t=29s LST close range hitbox</ref> Given that Kefka does not operate in this range for long, it likely won't happen often for most players. |
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| |-|Zap-Trap Thundaga= | | |-|Zap-Trap Thundaga= |
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| ''[Long] Surround foe w/lightning. Press button to call more bolts.'' | | ''[Long] Surround foe w/lightning. Press button to call more bolts.'' |
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| Gradually spawning lightning bolts that can combo into assist with an instant empty chase. While this is good, Zap-Trap Thundaga's minimal bravery damage output, low priority and slow startup make it difficult to justify over other braveries. | | Gradually spawning lightning bolts that can combo into assist with an instant empty chase <ref>https://www.youtube.com/watch?v=WQaW9dZop-A&t=36s ZTT empty chase assist example</ref> or dodge cancel <ref>https://www.youtube.com/watch?v=WQaW9dZop-A&t=16s ZTT dodge cancel example</ref>. If multiple lightning bolts hit in succession, Zap-Trap Thundaga has potential to provide some of the most [https://glossary.infil.net/?t=Frame%20Advantage '''frame advantage'''] off of empty chase in the game. While this is good, Zap-Trap Thundaga's low priority, slow startup and lack of threatening screen presence in the neutral make it difficult to justify over other braveries, especially in the air. |
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| Kefka can dodge cancel after the first bolts have been summoned. | | The recovery on this attack is fairly low however - Kefka can dodge cancel after the first bolts have been summoned, enabling solo follow-ups with Scatter-Spray Blizzaga and Havoc Wing. <ref>https://www.youtube.com/watch?v=WQaW9dZop-A ZTT solo combo examples</ref> Even Waggle-Wobbly Firaga may work at point blank range. Mind your positioning though, as all bolts of Zap-Trap Thundaga send the opponent upwards. |
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| |-|Meteor= | | |-|Meteor= |
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| If performed in the air, the fireballs will descend for a long time until they reach the ground. This further limits Meteor's viability and is often better used in small stages or near the ground. | | If performed in the air, the fireballs will descend for a long time until they reach the ground. This further limits Meteor's viability and is often better used in small stages or near the ground. |
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| Each homing projectile sends the opponent upwards and they can combo into assist and other attacks on hit. This is easier said than done however, as the slow startup and low priority make it difficult to connect with Meteor against moving opponents. Visually confirming Meteor on hit can be difficult in neutral situations, but assist combos provide much needed leeway for additional follow-ups. Both Waggle-Wobbly Firaga and being positioned above the opponent are a big help. | | Each homing projectile sends the opponent upwards and they can combo into assist and other attacks on hit. <ref>https://www.youtube.com/watch?v=sfztRLFzEF4 Meteor dodge cancel assist example</ref> This is easier said than done however, as the slow startup and low priority make it difficult to connect with Meteor against moving opponents. Visually confirming Meteor on hit can be difficult in neutral situations, but assist combos provide much needed leeway for additional follow-ups. Both Waggle-Wobbly Firaga and being positioned above the opponent are a big help. |
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| During EX Mode, Meteor can be used midair with no reliance on ground at all as the projectiles will halt their descent after a moment before pursuing the opponent. In a way, it functions as if it is performed in the ground. | | During EX Mode, Meteor can be used midair with no reliance on ground at all as the projectiles will halt their descent after a moment before pursuing the opponent. In a way, it functions as if it is performed in the ground. |
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| </tabber> | | </tabber> |
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| == HP Attacks ==
| | = HP Attacks = |
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| All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground. | | All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground. |
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| ''[Long] Triangular spell appears in the air and attacks from 3 directions.'' | | ''[Long] Triangular spell appears in the air and attacks from 3 directions.'' |
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| Kefka spawns three homing projectiles around the opponent. It can combo into assist on hit, but one of it's greatest strengths is it's infinite range. Because of this, Trine can not only convert off of stray Waggle-Wobbly Firagas, but also harass opponents going for an EX core, even when used behind walls or across the stage. Opponents must pay attention to when Kefka performs this HP attack, because dashing towards an EX core can result in making contact with it instead. | | Kefka spawns three homing projectiles around the opponent. It can combo into dodge cancelled Scatter-Spray Blizzaga and assist on hit, but one of it's greatest strengths is it's infinite range. Because of this, Trine can not only convert off of stray Waggle-Wobbly Firagas, but also harass opponents going for an EX core, even when used behind walls or across the stage. Opponents must pay attention to when Kefka performs this HP attack, because dashing towards an EX core can result in making contact with it instead. |
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| During EX Mode, Kefka will cast Trine twice in quick succession. | | During EX Mode, Kefka will cast Trine twice in quick succession. The dodge cancel window remains the same, but dodging early will ''cancel the second Trine altogether''. The Kefka player must delay their dodge cancel a little bit in order for both Trines to come out. |
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| |-|Forsaken Null= | | |-|Forsaken Null= |
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| </tabber> | | </tabber> |
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| == EX Mode: Power of Destruction! ==
| | = EX Mode: Power of Destruction! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Exhilarating Magic | | * Exhilarating Magic |
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| === Glide ===
| | == Glide == |
| ''[Activate by holding x in midair] | | ''[Activate by holding x in midair] |
| Increases the magus power within to move freely through the air.'' | | Increases the magus power within to move freely through the air.'' |
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| === Exhilarating Magic ===
| | == Exhilarating Magic == |
| ''[Always active while in EX Mode] | | ''[Always active while in EX Mode] |
| All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.'' | | All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.'' |
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| === EX Burst: Light of Judgment ===
| | == EX Burst: Light of Judgment == |
| ''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.'' | | ''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.'' |
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| }} | | }} |
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| == Builds == | | = Combos = |
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| | Many of Kefka's attacks can function as combo starters. Most function as assist combo starters, but few allow Kefka to combo by himself. |
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| | Scatter-Spray Blizzaga (SSB), Waggle-Wobbly Firaga (WWF), Extra-Crispy Firaga (ECF), Zap-Trap Thundaga (ZTT), Lickety-Split Thundaga (LST), Trine. |
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| | == Solo == |
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| | * Waggle-Wobbly Firaga > SSB / ECF / LST / Meteor / Havoc Wing / Trine |
| | * Trine > Scatter-Spray Blizzaga |
| | * Lickety-Split Thundaga > DC > SSB / Trine |
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| | == Assist == |
| | <tabber> |
| | |-|Jecht= |
| | * Scatter-Spray Blizzaga > Jecht Air BRV > Set WWF > Trine (ZTT or Meteor if equipped) > WWF Hit > Trine > Ender (SSB) |
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| | Alternative enders: |
| | * Meteor > Havoc Wing |
| | * Zap Trap (EX) |
| | * WWFx2 (pressure) |
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| | </tabber> |
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| | = Builds = |
| Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air. | | Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air. |
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| <tabber> | | <tabber> |
| |-|Build #1= | | |-|Hybrid= |
| {{Build | | {{Build |
| |hp=10299 | | |hp=10299 |
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| |ast=Kuja | | |ast=Kuja |
| |wpn=Dancing Mad | | |wpn=Dancing Mad |
| |hand=Lufenian Dirk | | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head=Lufenian Headband | | |head=Lufenian Headband |
| |armor=Lufenian Vest | | |armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |acc1={{accbas}} Hyper Ring | | |acc1={{accbas}} Hyper Ring |
| |acc2={{accbas}} Earring | | |acc2={{accbas}} Earring |
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| |summon=Rubicante | | |summon=Rubicante |
| }} | | }} |
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| <br>Use [[CP_Glitch_(Dissidia_012)|'''CP glitch''']] for Lufenian Dirk and Lufenian Vest.
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| A standard fare damage oriented build with EX intake enabled. | | A standard fare damage oriented build with EX intake enabled. |
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| |-|Build #2= | | |-|High Initial EX= |
| {{Build | | {{Build |
| |hp= | | |hp=10299 |
| |cp= | | |cp=450 |
| |brv= | | |brv=956 |
| |atk= | | |atk=179 |
| |def= | | |def=185 |
| |luk= | | |luk=60 |
| |booster= | | |booster=None |
| |setbonus= | | |setbonus=Judgment of Lufenia |
| |ast= | | |ast=Jecht |
| |wpn= | | |wpn=Dancing Mad |
| |hand= | | |hand=Lufenian Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head= | | |head=Lufenian Helm ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |armor= | | |armor=Lufenian Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |acc1= | | |acc1={{accbas}} Earring |
| |acc2= | | |acc2={{accbas}} Dismay Shock |
| |acc3= | | |acc3={{accbas}} Battle Hammer |
| |acc4= | | |acc4={{accsp}} Cyan Drop |
| |acc5= | | |acc5={{accsp}} Cyan Drop |
| |acc6= | | |acc6={{accsp}} Cyan Drop |
| |acc7= | | |acc7={{accsp}} Cyan Gem |
| |acc8= | | |acc8={{accsp}} Tenacious Attacker |
| |acc9= | | |acc9={{accsp}} Glutton |
| |acc10= | | |acc10={{accsp}} First to Victory |
| |summon= | | |summon= |
| }} | | }} |
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| | Starts the match with 90 % of the EX meter filled. |
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| </tabber> | | </tabber> |
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| == Assist ==
| | = Assist = |
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| Kefka's assist data. | | == Kefka's assist data == |
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| {{012Assist | | {{012Assist |
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| }} | | }} |
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| === Overview === | | == Assists == |
| Kefka does not have strong synergy with most tournament viable assists. Instead much of his performance can be attributed to the {{012kuja}} assist and to a lesser extent, {{012jec}} assist. | | Kefka does not have strong synergy with most tournament viable assists. Instead much of his performance can be attributed to the {{012kuja}} assist and to a lesser extent, {{012jec}} assist. |
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| The Waggly-Wobbly Firaga > Extra-Crispy Firaga chase loop is possible with Jecht assist as well, but is known to be more difficult as it requires positioning pretty close to the opponent. | | The Waggly-Wobbly Firaga > Extra-Crispy Firaga chase loop is possible with Jecht assist as well, but is known to be more difficult as it requires positioning pretty close to the opponent. |
| </tabber> | | </tabber> |
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| | = References = |
| | <references /> |
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| | {{navbox012}} |
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| | {{roadmap012kef}} |