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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavShan}} |
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| {{CharacterInfo | | {{CharacterInfo |
| |name=Shantotto (シャントット) | | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-totto.png |
| | |name=Shantotto <br>(シャントット) |
| |origin=Final Fantasy XI | | |origin=Final Fantasy XI |
| |weapon=Rods, Staves, Poles | | |atk=112 (Very High) |
| |armor=Bangles, Hats, Hairpins, Ribbons, Clothing, Robes, Headbands | | |def=109 (Lowest) |
| |runspeed=6 (Average / Good) | | |runspeed=6 (Average / Good) |
| |dash=77 (Average / Good) | | |dash=77 (Average / Good) |
| |fall=97 (Slow) | | |fall=97 (Slow) |
| |fallr=43 (Slow) | | |fallr=43 (Slow) |
| |exclusives=Jupiter's Staff, Laevateinn, Claustrum | | |fastestbrv=13F (Stun) |
| | |fastesthp=49F <br>(Spirit Magic: Earth / Spirit Magic: Air) |
| | |1hithp=No |
| | |hplinks=No* (Combos only) |
| | |cmdblock=No |
| | |weapon=Poles <br>Rods <br>Staves |
| | |armor=Bangles <br>Clothing <br>Hairpins <br>Hats <br>Headbands <br>Ribbons <br>Robes |
| | |exclusives=Jupiter's Staff <br>Laevateinn <br>Claustrum |
| | |unlock= |
| | |alignment=Cosmos |
| | |vajp=[https://en.wikipedia.org/wiki/Megumi_Hayashibara Megumi Hayashibara] |
| | |vaeng=[https://en.wikipedia.org/wiki/Candi_Milo Candi Milo] |
| }} | | }} |
| | |
| | = Overview = |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros= |
| | * '''Excellent conversion ability''': Shantotto is able to turn almost any hit into HP damage with some execution, and further extend reliably with assists. |
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| | * '''High EX Force generation''': All of Shantotto's HPs and Retribution build a high amount of EX Force, that further escalates with well executed combos. |
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| | * '''Can deny HP attack usage''': An opponent being poisoned by Bio means they'll be instantly broken if they hit Shantotto with an HP attack. When not near loss, this can be used to effectively lock the opponent out of using them for a period of time. |
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| | * '''Good whiff punish game''': Good mobility and startup on Stun to combo into HPs. A couple unconventional tools can make it scary to recklessly whiff attacks against her. |
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| |cons= | | |cons= |
| | * '''No wall rush HP''': A lack of wall rush on any of Shantotto's HP attacks significantly cuts into the potential combo damage and how much she gets out of the high base brave sets she usually runs. |
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| | * '''Extreme Glutton vulnerability''': Because all of the HP attacks Shantotto uses hit from a medium distance, the opponent will get priority when absorbing EX from her majority of the time, greatly reducing EX intake without build investment. |
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| | * '''Assist punish vulnerability''': Because Retribution doesn't cover Shantotto's sides well, and every single one of her other attacks is Ranged, in practice almost every single attack Shantotto can use is vulnerable to raw assist. |
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| | * '''No fast midair melee attack''': This makes her both vulnerable to a large amount of attacks and pressure after a dodge' |
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| | * '''Huge recovery''': In general the end lag on Shantotto's attacks is above average relative to the rest of the cast, this is especially bad on most of her HP Attacks. |
| }} | | }} |
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| == Overview == | | = Bravery Attacks = |
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| | Most of Shantotto's bravery attacks have a ground and an aerial version. A Couple Attacks is only available on the ground and Retribution is only available midair. |
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| === Bravery Moves ===
| | <tabber> |
| ==== Grounded Moves ====
| | |-|A Couple Attacks= |
| ===== insert move here =====
| | Ground exclusive bravery. |
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| {{AbilityInfo | | {{AbilityInfo |
| |damage= | | |damage=7, 7, 16 (30) |
| |startup= | | |startup=19F |
| | |type=Physical |
| | |priority=Melee Low |
| | |ex=30 |
| | |effect=Wall Rush |
| | |cp=30 (15) |
| | }} |
| | ''[Close] Triple two-handed strike with scepter, sending foe flying.'' |
| | |
| | |-|Stun= |
| | {{AbilityInfo |
| | |damage=- |
| | |startup=13F |
| | |type=- |
| | |priority=Ranged Low |
| | |ex=0 |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.'' |
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| | |-|Bind= |
| | {{AbilityInfo |
| | |damage=- |
| | |startup=65F |
| |type= | | |type= |
| |priority= | | |priority=Ranged Low |
| |ex= | | |ex=0 |
| |effect= | | |effect=- |
| |cp= | | |cp=30 (15) |
| | }} |
| | ''[Special] Make opponent unable to move. Foe is freed when hit by another attack.'' |
| | |
| | |-|Bio= |
| | {{AbilityInfo |
| | |damage=4 x 11 (44) |
| | |startup=33F |
| | |type=Magical |
| | |priority=Ranged Low |
| | |ex=0 |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.'' |
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| | |-|Retribution= |
| | Air exclusive bravery. |
| | |
| | {{AbilityInfo |
| | |damage=15, 15 (30) |
| | |startup=41F |
| | |type=Physical |
| | |priority=Melee Mid |
| | |ex=90 |
| | |effect=Chase |
| | |cp=30 (15) |
| | }} |
| | ''[Mid] Spinning two-handed blow, hurling opponent forward.'' |
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| | </tabber> |
| | |
| | = HP Attacks = |
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| | The strength of Shantotto's HP attacks escalates the more bravery she has prior to using them. Each damage multiplier reflects their strength according to the three levels that the HP attacks are scaled with. |
| | |
| | == Ground == |
| | |
| | <tabber> |
| | |-|Spirit Magic: Earth= |
| | {{AbilityInfo |
| | |damage=8, 8 (16) / 5 x 5 (25) / 6 x 5 (30) |
| | |startup=49F |
| | |type=Magical |
| | |priority=Ranged Mid (LV1), Ranged High (LV2 & LV3) |
| | |ex=24~36 (Chain hit), 60 (HP hit) |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Send boulders flying. Strength depends on bravery.'' |
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| | |-|Spirit Magic: Fire= |
| | {{AbilityInfo |
| | |damage=3 x 4 (12) / 3 x 6 (18) / 3 x 8 (24) |
| | |startup=57F / 57F / 61F |
| | |type=Magical |
| | |priority=Ranged Mid (LV1), Ranged High (LV2 & LV3) |
| | |ex=24~36 (Chain hit), 60 (HP hit) |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Shoot forth flame sphere. Strength depends on bravery.'' |
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| | |-|Spirit Magic: Thunder= |
| | {{AbilityInfo |
| | |damage=3 x 4 (12) / 4 x 4 (16) / 4 x 5 (20) |
| | |startup=67F / 71F / 71F |
| | |type=Magical |
| | |priority=Ranged Mid (LV1), Ranged High (LV2 & LV3) |
| | |ex=24~36 (Chain hit), 60 (HP hit) |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Mid] Call down lightning on foe. Strength depends on bravery.'' |
| | |
| | </tabber> |
| | |
| | == Aerial == |
| | |
| | <tabber> |
| | |-|Spirit Magic: Water= |
| | {{AbilityInfo |
| | |damage=3 x 4 (12) / 4 x 4 (16) / 5 x 4 (20) |
| | |startup=59F |
| | |type=Magical |
| | |priority=Ranged Mid (LV1), Ranged High (LV2 & LV3) |
| | |ex=24~36 (Chain hit), 60 (HP hit) |
| | |effect=- |
| | |cp=30 (15) |
| }} | | }} |
| | ''[Long] Engulf opponent in water. Strength depends on bravery.'' |
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| ''In-game description here.'' | | |-|Spirit Magic: Air= |
| | {{AbilityInfo |
| | |damage=2 x 5 (10) / 2 x 7 (14) / 3 x 6 (18) |
| | |startup=49F |
| | |type=Magical |
| | |priority=Ranged Mid (LV1), Ranged High (LV2 & LV3) |
| | |ex=24~36 (Chain hit), 60 (HP hit) |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Batter foe w/violent winds. Strength depends on bravery.'' |
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| Overview of the move here.
| | |-|Spirit Magic: Ice= |
| | {{AbilityInfo |
| | |damage=2 x 5 (10) / 3 x 5 (15) / 5 x 4 (20) |
| | |startup=69F |
| | |type=Magical |
| | |priority=Ranged Mid (LV1), Ranged High (LV2 & LV3) |
| | |ex=24~36 (Chain hit), 60 (HP hit) |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Hurl ice shards forwards. Strength depends on bravery.'' |
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| ==== BRV to HP Attack (if exists) ====
| | </tabber> |
| ===== insert move here =====
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| === EX Mode: Two-Hour Ability ===
| | = EX Mode: Two-Hour Ability! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Manafont | | * Manafont |
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| ==== Manafont ====
| | == Manafont == |
| ''[Always active while in EX Mode] Bravery is instantly replenished after landing a successful HP attack.'' | | ''[Always active while in EX Mode] Bravery is instantly replenished after landing a successful HP attack.'' |
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| ==== EX Burst: Play Rough ====
| | == EX Burst: Play Rough == |
| ''A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.'' | | ''A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.'' |
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| {{burst | | {{burst |
| |damage1=4,3,3,10 (20) | | |damage1=4, 3, 3, 10 (20) |
| |damage2=10x6, 20 (80) (100 total) | | |damage2=10 x 6, 20 (80) (100 total) |
| |type=Physical (first three hits), Magical (the rest) | | |type=Physical (first three hits), Magical (the rest) |
| }} | | }} |
| | |
| | = Combos = |
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| | == Solo == |
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| | == Assist == |
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| | = Builds = |
| | Builds here. |
| | |
| | <tabber> |
| | |-|Hybrid= |
| | {{Build |
| | |hp=10478 |
| | |cp=450 |
| | |brv=1444 |
| | |atk=179 |
| | |def=181 |
| | |luk=61 |
| | |booster=x1.8 |
| | |setbonus=None |
| | |ast={{012yuna}} |
| | |wpn=Heaven's Cloud ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| | |hand=Hero's Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| | |head=Thornlet |
| | |armor=Maximillian ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| | |acc1={{accbas}} Dismay Shock |
| | |acc2={{accbas}} Battle Hammer |
| | |acc3={{accboo}} BRV = 0 |
| | |acc4={{accboo}} Summon Unused |
| | |acc5={{accsp}} Blue Gem |
| | |acc6={{accsp}} Tenacious Attacker |
| | |acc7={{accsp}} Glutton |
| | |acc8={{accsp}} First to Victory |
| | |acc9={{accsp}} Hero's Seal |
| | |acc10={{accsp}} Miracle Shoes |
| | |summon=Rubicante |
| | }} |
| | |
| | Equip Best Dresser extra ability for +100 base bravery. |
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| | |-|Build #2= |
| | {{Build |
| | |hp= |
| | |cp= |
| | |brv= |
| | |atk= |
| | |def= |
| | |luk= |
| | |booster= |
| | |setbonus= |
| | |ast= |
| | |wpn= |
| | |hand= |
| | |head= |
| | |armor= |
| | |acc1= |
| | |acc2= |
| | |acc3= |
| | |acc4= |
| | |acc5= |
| | |acc6= |
| | |acc7= |
| | |acc8= |
| | |acc9= |
| | |acc10= |
| | |summon= |
| | }} |
| | |
| | </tabber> |
| | |
| | = Assist = |
| | |
| | == Shantotto's assist data == |
| | |
| | {{012Assist |
| | |type1=BRV |
| | |attack1=Bind |
| | |startup1=65F |
| | |position1=Ground |
| | |spawn1=Opponent |
| | |damage1=- |
| | |effect1=- |
| | |type2=BRV |
| | |attack2=Bio |
| | |startup2=33F |
| | |position2=Air |
| | |spawn2=Opponent |
| | |damage2=4 x 11 (44) |
| | |effect2=- |
| | |type3=HP |
| | |attack3=Spirit Magic: Earth |
| | |startup3=49F |
| | |position3=Ground |
| | |spawn3=Opponent |
| | |damage3=5 x 5 (25) |
| | |effect3=Chase |
| | |type4=HP |
| | |attack4=Spirit Magic: Ice |
| | |startup4=69F |
| | |position4=Air |
| | |spawn4=Opponent |
| | |damage4=3 x 5 (15) |
| | |effect4=Chase |
| | }} |
| | |
| | == Assists == |
| | Shantotto works well with Kuja, Yuna and Jecht assists. |
| | |
| | = References = |
| | <references /> |
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| | {{navbox012}} |
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| | {{roadmap012shan}} |