User:Muggshotter: Difference between revisions

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{|class="wikitable" style="width:100 %; font-size:17px; margin: auto;"
|+colspan="4"|<div style="width: 120px; height: 27px; overflow: hidden; line-height:-17px;"><p style="margin: 0"> https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cecil.png</div></p>
! style="background:#FFFFFF; |[[Jecht (Dissidia 012)|'''General''']]
! style="background:#FFFFFF; |[[Jecht (Dissidia 012)/Starter Guide|'''Starter Guide''']]
! style="background:#FFFFFF; |[[Jecht (Dissidia 012)/Combos|'''Combos''']]
! style="background:#FFFFFF; |[[Jecht (Dissidia 012)/Strategy|'''Strategy''']]
! style="background:#FFFFFF; |[[Jecht (Dissidia 012)/Matchups|'''Matchups''']]
! style="background:#FFFFFF; |[[Jecht (Dissidia 012)/Resources|'''Resources''']]
! style="background:#FFFFFF; |[https://replaytheater.app/?game=d012&c1=Jecht '''Match Videos''']
|}
{| class="wikitable" style="text-align:left; min-width:15 %; max-width: 32%; float: right; margin: 0 0 15px 15px;"
|-
!colspan="2"|Info
|-
|colspan="2"|<img style="width: 239px; height: 256px; object-fit: cover; display:block; margin:0 auto;" src="https://resources.dissidia.wiki/ddff/portraits/ddff-port-cecil.png" alt="">
|-
| Name || Cecil Harvey<br>(セシル・ハーヴィ)
|-
| Original game || Final Fantasy IV
|-
| Weapon || Axes <br>Greatswords<br>Swords
|-
|Armor || Gauntlets<br>Heavy Armor<br>Helms<br>Light Armor<br>Shields
|-
| [[Statistic_(Dissidia_012)#Attack_(ATK)_and_Defense_(DEF)|'''Base ATK (LV100)''']] || 109 (Low) <br> 111 (+2 DK, Very High)
|-
| [[Statistic_(Dissidia_012)#Attack_(ATK)_and_Defense_(DEF)|'''Base DEF (LV100)''']] || 111 (Average)<br>113 (+2 PLD, Very High)
|-
| [[Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed|'''Run Speed''']] || 9 (DK, Slow) <br>5 (PAL, Above Average)
|-
| [[Movement_Speed_Ranking_(Dissidia_012)#Dash_Speed|'''Dash Speed''']] || 81 (DK, Below Average)<br>77 (PLD, Average)
|-
|style="width: 40%"|  [[Movement_Speed_Ranking_(Dissidia_012)#Character_Fall_Speed|'''Fall Speed''']] ||style="width: 100%"|  81 (DK, Average) <br>89 (PLD, Below Avg.)
|-
| [[Movement_Speed_Ranking_(Dissidia_012)#Fall_Speed_Ratio_After_a_Dodge|'''Fall Speed Ratio After Dodge''']] || 39 (DK, Average) <br>40 (PLD, Average)
|-
| Exclusive weapons ||
Blazefire Saber
<br>Axis Blade
<br>Flamberge
<br>Enkindler
<br>Omega Weapon
<br>Barrage Blade
<br>Zantetsuken
<br>Odin Blade
|-
|Unlock || Scenario 000: Confessions of the Creator
|-
|Alignment || Cosmos
|-
|Voice actor (JP) || Takahiro Sakurai
|-
|Voice actor (EN) || Steve Burton
|}
= Overview =
Garland is a defensive close / mid-range character who is defined by good whiff punish ability, combo game, EX meter economy and crushingly good bravery damage output.
On the ground, Garland can take advantage of higher priorities, gap closers and mixups. With the character-defining Deathblow bravery, Garland can reliably generate assist meter on whiff, anti-air opponents and combo into Twist Drill for a considerable amount of damage and EX meter.
In the air, Garland can utilise attacks with well defined tracking through a variety of braveries. Twist Drill anti-airs and pokes through projectiles, Chain Cast covers his air dodges and enables dodge cancel combos and the infamous Bardiche crushes anyone caught below the mighty axe.
He boasts above average attack and defense stat, but his attributes are a bit lacking elsewhere. Movement speed is below average, air dodges are floaty, post-dodge defensive options are risky, he lacks independent HP links and air dodge punish attempts have considerable limitations. Not to mention, his braveries have well defined ranges that can hinder his approaches at times.
However, one aspect where Garland is a cut above the rest is in the usage of EX meter. Not only can Garland acquire a full EX meter efficiently through combos, his EX Burst is one of the more damaging bursts in the game. But what he is ''really'' infamous for, is his EX Revenge damage output. Being able to combo into a high damaging Bardiche five times is enough to secure a bravery break against any character at their base bravery. This creates a dangerous dynamic with Garland where he can end matches early with a full EX bar if the opponent is below half health. If the player was able to amass a couple bravery breaks before using EX Revenge, Garland can practically ''kill any character from full health''.
Historically Garland has been considered a low tier character. However, his representation in competitive play in recent years present a case for a '''mid tier''' or even '''high tier''' position. Garland is not without faults, nor is he the easiest character to succeed with. He is decent at exploiting the opponent's flaws with proper positioning, but if ''he'' is forced to try and create a mistake, he can fall apart completely against opponents with proper knowledge, positioning and reactions. Garland's long-term gameplan is strong, but it always requires landing hits with resources to later back him up.
With consistent grounded defensive play, he can overpower many conventionally strong characters who have to engage with him first.
{| class="wikitable" style="text-align:left; margin:auto; vertical-align:left; min-width:55 %; width:{{{width|64}}}%;"
! style="background:#36B37E; color:#FFFFFF; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.8), 1px 1px 4px rgba(0, 0, 0, 0.8);" | {{{lheader|Strengths}}} !! style="background:#FF5D5D; color:#FFFFFF; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.8), 1px 1px 4px rgba(0, 0, 0, 0.8);" | {{{rHeader|Weaknesses}}}
|- style="vertical-align:top"
| style="width:50%" |
*'''Strong close-range combat''' thanks to mobility and braveries with high priority and utility to twist interactions.
*'''Damage''' - Thanks to high attack stat, brv combo damage multipliers and HP enders, Jecht can inflict a lot of damage with just one combo starter.
*'''Jecht Block''' guards high priority attacks on frame 1 and is a rare, excellent post-dodge defensive option for it's frame data and reward on stagger.
*'''Jecht's [[Dodge_(Dissidia_012)#Dodge_punishment|dodge punishment]]''' benefits greatly from the above. Good hitbox on braveries and added tracking during assist call help punish dodges. And because of his threat and relative safety, Jecht's dodges are safer on average despite the floaty fall speed.
*'''Solo HP combos''' allow Jecht to carry the opponent to the wall for a lot of damage and space control in small stages.
*'''Flexible assist synergy''' with wall rush potential and quick bravery followups. Few can salvage dropped combos for him too.
*'''Builds''' - Jecht works with a variety of builds, including the niche [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#EX_(Center_of_the_World)|'''Center of the World''']]. But he is most notably a strong user of [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}.
*Because of all the above, Jecht can establish good '''momentum''' with a good hit early on. LV2 Assist Change staggers provide a full combo and with Jecht Beam and Jecht Block, bypassing [[Glossary_(Dissidia_012)#Final_EX_Revenge|'''final EX Revenge''']] is also possible.
| style="width:50%" |
*'''Limited moveset''' - While powerful and capable of disorienting opponents, Jecht's gameplan and effective range can make him predictable. His primary air bravery poke Jecht Stream also has considerable recovery on whiff, which poses certain risk for Jecht against characters with safer pokes.
*'''Input precision''' - Jecht's solo combos demand multiple 3-frame timings to inflict HP damage at all, which is greatly compromised in lag and more prone to human error.
*'''Generating meter''' on whiff is difficult due to diminishing gains with just one offensive bravery attack on the ground and midair. Jecht Stream is much more dangerous to whiff Jecht's highest meter gain comes from HP combo finishers.
*'''EX meter economy''' is weaker on average compared to other characters due to reliance on Jecht Beam and [[EX_(Dissidia_012)#EX_Core|'''EX Cores''']]. EX Burst damage is slightly below average and while his "Full Combo" EX Mode perk is unique, its benefits are often situational.
*'''Mitigating opponent's momentum''' when at a meter deficit can be very risky, despite Jecht's mobility and post-dodge safety.
*'''The Emperor's area denial''' is notoriously challenging for Jecht to play around. He can nullify lingering projectiles with ease, but relies on meter and [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Bravery_Boost_on_Block_/_Dodge|'''BRV boost on dodge]] to mitigate risk against unblockable traps.
|}
= one more =
{| class="wikitable" style="float: left; display: inline-table; text-align: center;"
|-
! rowspan="6"|<img src="https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg" style="width:250px; height:220px; object-fit: none; object-position: 30% 40%; border:3px solid RGB(105,86,160); inline-table;"></img>
|-
! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force
|-
| 7, 13 (20) || 11F || Physical || Melee High (tail), Ranged High (projectile) || 90 (30, 60)
|-
! Effects !! CP (Mastered) !! Cancels !! Assist Gain (Attack) !! Assist Gain (Hit)
|-
| Chase, Wall Rush || 30 (15) || Dodge, Block, Attack || ?? || ??
|-
|Unlocked at level 100. || colspan="4"| ''[Mid] Charging tackle. Deal more damage when close.''
|}
= image in table =
{| class="wikitable" style="float: left; display: inline-table; text-align: center;"
|-
! rowspan="5"|<img src="https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg" style="width:250px; height:170px; object-fit: none; object-position: 30% 40%; border:3px solid RGB(105,86,160); inline-table;"></img>
|-
! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force
|-
| 7,13 (20) || 11F || Physical || Melee High || each 60
|-
! Effects !! CP (Mastered) !! Cancels !! Assist Gain (Attack) !! Assist Gain (Hit)
|-
| Chase, Wall Rush || 30 (15) || Dodge, Block, Attack || 24 || 10
|}''[Close] Distance self from foe. Weak but fast.''
<div style="clear: both"></div>
= testttt =
{| class="wikitable" style="float: left; display: inline-table; text-align: center;"
|-
! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force
|-
| 7,13 (20) || 11F || Physical || Melee High (tail), Ranged High (projectile) || each 60
|-
! Effects !! CP (Mastered) !! Cancels !! Assist Gain (Miss) !! Assist Gain (Hit)
|-
| Chase, Wall Rush || 30 (15) || Dodge, Block, Attack || 24 || 10
|}
<img src="https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg" style="width:250px; height:170px; object-fit: none; object-position: 30% 40%; border:3px solid RGB(105,86,160); inline-table;"></img>
{| class="wikitable" style="float: left; display: inline-table; text-align: center;"
! colspan="6"|Frame Data
|-
! Startup !! Recovery !! Dodge Cancel !! Block Cancel !! Attack Cancel !! Movement Cancel
|-
| 13 || 25 || 43 || 43 || 43 || --
|}
<div style="clear: both"></div>
''[Close] Distance self from foe. Weak but fast.''
A swift sword strike followed by a flying kick that pushes back both Tidus and the opponent. Hop Step is Tidus' key [[Glossary_(Dissidia_012)#Poke|'''poke''']] with fastest startup out of all his moves, low recovery and good EX gain at 90. On hit, the second hit can be confirmed with a lenient input window which leads to Chase, but it also works as an assist combo starter with {{012aer}} assist. The initial hit has short hit stun, but it is enough to combo into other assists as well.
The spinning motion during Hop Step's first hit causes Tidus to cover his vicinity with an active hitbox around him. This, along with the low recovery can make it difficult to whiff punish Hop Step without clashing.
The ground version puts Tidus in an airborne state and the first hit will keep grounded opponents standing, which is important to note for {{012kuja}} and {{012jec}} assist conversions.
<img src="https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg" style="width:250px; height:170px; object-fit: none; object-position: 30% 40%; border:3px solid RGB(105,86,160);"></img>


<table style="width: 2%; text-align:center; word-wrap: break-word; background: rgba(255,255,255,0);>
<table style="width: 2%; text-align:center; word-wrap: break-word; background: rgba(255,255,255,0);>

Latest revision as of 05:47, 22 October 2024


Characters

ddff-port-light.png

ddff-port-vaan.png

ddff-port-laguna.png

ddff-port-yuna.png

ddff-port-kain.png

ddff-port-tifa.png

ddff-icon-aerith.png

Lightning Vaan Laguna Yuna Kain Tifa Aerith

ddff-port-wol.png

ddff-port-firion.png

ddff-port-ok.png

ddff-port-cecil.png

ddff-port-bartz.png

ddff-port-terra.png

ddff-port-cloud.png

ddff-port-squall.png

ddff-port-zidane.png

ddff-port-tidus.png

Warrior of Light Firion Onion Knight Cecil Bartz Terra Cloud Squall Zidane Tidus

ddff-port-garland.png

ddff-port-empy.png

ddff-port-cod.png

ddff-port-golbez.png

ddff-port-exd.png

ddff-port-kefka.png

ddff-port-sephi.png

ddff-port-ulti.png

ddff-port-kuja.png

ddff-port-jecht.png

Garland The Emperor Cloud of Darkness Golbez Exdeath Kefka Sephiroth Ultimecia Kuja Jecht

ddff-port-totto.png

ddff-port-gab.png

ddff-port-prishe.png

ddff-port-gilgamesh.png

ddff-port-fc.png

ddff-port-chaos2.png

Shantotto Gabranth Prishe Gilgamesh Feral Chaos Chaos
Navigation
First-timers Resources
Starter Guide
FAQ
Glossary
Change log
HUD
Customisation Guide
Online Setup (PPSSPP)
Tier list
Tier list (Assist)
Translations
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System Mechanics Customization
Aerial Recovery
Assist
Block
Bravery
Chase
Dash
Dodge
EX
HP
Landing lag
Quickmove
Abilities
Accessories
Artifacts
Battlegen
Equipment
Play Plan
Shop
Special Effects
Statistic
Summons
Techniques Community rules

Blodge
Dash feint
Lock Off

DC Ranked
Dissidence
Japan Ranked
Tournament Rules

Stages Data
Old Chaos Shrine
Pandaemonium
World of Darkness
Lunar Subterrane
The Rift
Kefka's Tower
Planet's Core
Ultimecia's Castle
Crystal World
Dream's End
Order's Sanctuary
Edge of Madness
Empyreal Paradox
Sky Fortress Bahamut
Orphan's Cradle
Pandaemonium - Top Floor
Crystal Tower
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M.S. Prima Vista
Attack Info
Attack Priority
CP Glitch
Damage Formula
Frame Data
Glitches
List of xxx
Movement Speed
Music
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Staff credits
Unlockables
Modding Misc.

DLC EDAT Reference

Dissidia 012 Prologus
Game Modes
Story Mode
Main Scenario 012
Main Scenario 013
Main Scenario 000
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Communications Mode
Online Lobby
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Collection
Creation
Original Quest
Battle Replay
Museum
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Options
Game info
Developer Square-Enix
Platform PlayStation Portable
Release date(s) March 3, 2011 (Japan) [1]
March 22, 2011 (North America) [2]
March 25, 2011 (Europe) [3]
May 9, 2011 (Asia) [4]
Netcode Delay / Lockstep
Title ID NPJH50377 (Japan) [5]
ULUS10566 (North America) [6]
ULES01505 (Europe) [7]
NPHH00293 (Asia) [8]
Community links

Forum (Web Archive)
Replay Theater
YouTube

Characters

ddff-port-wol.png

ddff-port-garland.png

ddff-port-firion.png

ddff-port-empy.png

ddff-port-ok.png

ddff-port-cod.png

ddff-port-cecil.png

ddff-port-golbez.png

Warrior of Light Garland Firion The Emperor Onion Knight Cloud of Darkness Cecil Golbez

ddff-port-kain.png

ddff-port-bartz.png

ddff-port-exd.png

ddff-port-gilgamesh.png

ddff-port-terra.png

ddff-port-kefka.png

ddff-port-cloud.png

ddff-port-sephi.png

Kain Bartz Exdeath Gilgamesh Terra Kefka Cloud Sephiroth

ddff-port-tifa.png

ddff-icon-aerith.png

ddff-port-squall.png

ddff-port-ulti.png

ddff-port-laguna.png

ddff-port-zidane.png

ddff-port-kuja.png

ddff-port-tidus.png

Tifa Aerith Squall Laguna Ultimecia Zidane Kuja Tidus

ddff-port-jecht.png

ddff-port-yuna.png

ddff-port-totto.png

ddff-port-prishe.png

ddff-port-vaan.png

ddff-port-gab.png

ddff-port-light.png

ddff-port-fc.png

Jecht Yuna Shantotto Prishe Vaan Gabranth Lightning Feral Chaos

ddff-port-chaos2.png

Chaos


Characters

ddff-icon-light.png

ddff-icon-vaan.png

ddff-icon-laguna.png

ddff-icon-yuna.png

ddff-icon-kain.png

ddff-icon-tifa.png

ddff-icon-aerith.png

Lightning Vaan Laguna Yuna Kain Tifa Aerith

ddff-icon-wol.png

ddff-icon-firion.png

ddff-icon-ok.png

ddff-icon-cecil.png

ddff-icon-bartz.png

ddff-icon-terra.png

ddff-icon-cloud.png

ddff-icon-squall.png

ddff-icon-zidane.png

ddff-icon-tidus.png

Warrior of Light Firion Onion Knight Cecil Bartz Terra Cloud Squall Zidane Tidus

ddff-icon-garland.png

ddff-icon-empy.png

ddff-icon-cod.png

ddff-icon-golbez.png

ddff-icon-exd.png

ddff-icon-kefka.png

ddff-icon-sephi.png

ddff-icon-ulti.png

ddff-icon-kuja.png

ddff-icon-jecht.png

Garland The Emperor Cloud of Darkness Golbez Exdeath Kefka Sephiroth Ultimecia Kuja Jecht

ddff-icon-totto.png

ddff-icon-gab.png

ddff-icon-prishe.png

ddff-icon-gilgamesh.png

ddff-icon-fc.png

ddff-port-chaos2.png

Shantotto Gabranth Prishe Gilgamesh Feral Chaos Chaos

ddff-port-light.png


Garland
Characters

ddff-icon-light.png

Lightning

ddff-icon-vaan.png

Vaan

ddff-icon-laguna.png

Laguna

ddff-icon-yuna.png

Yuna

ddff-icon-kain.png

Kain

ddff-icon-tifa.png

Tifa

ddff-icon-aerith.png

Aerith

ddff-icon-wol.png

Warrior of
Light

ddff-icon-firion.png

Firion

ddff-icon-ok.png

Onion
Knight

ddff-icon-cecil.png

Cecil

ddff-icon-bartz.png

Bartz

ddff-icon-terra.png

Terra

ddff-icon-cloud.png

Cloud

ddff-icon-squall.png

Squall

ddff-icon-zidane.png

Zidane

ddff-icon-tidus.png

Tidus

ddff-icon-empy.png

The
Emperor

ddff-icon-cod.png

ddff-icon-golbez.png

Golbez

ddff-icon-exd.png

Exdeath

ddff-icon-kefka.png

Kefka
Palazzo

ddff-icon-sephi.png

Sephiroth

ddff-icon-ulti.png

Ultimecia

ddff-icon-kuja.png

Kuja

ddff-icon-jecht.png

Jecht

ddff-icon-totto.png

Shantotto

ddff-icon-gab.png

Gabranth

ddff-icon-prishe.png

Prishe

ddff-icon-gilgamesh.png

Gilgamesh

ddff-icon-fc.png

Feral
Chaos

ddff-port-chaos2.png

Chaos


ddff-icon-light.png

Lightning

ddff-icon-vaan.png

Vaan

ddff-icon-laguna.png

Laguna

ddff-icon-yuna.png

Yuna

ddff-icon-kain.png

Kain

ddff-icon-tifa.png

Tifa

ddff-icon-wol.png

Warrior of Light

ddff-icon-firion.png

Firion

ddff-icon-ok.png

Onion Knight

ddff-icon-cecil.png

Cecil Harvey

ddff-icon-bartz.png

Bartz Klauser

ddff-icon-terra.png

Terra Branford

ddff-icon-cloud.png

Cloud Strife

ddff-icon-squall.png

Squall Leonhart

ddff-icon-zidane.png

Zidane Tribal

ddff-icon-tidus.png

Tidus

ddff-icon-garland.png

Garland

ddff-icon-empy.png

The Emperor

ddff-icon-cod.png

Cloud of Darkness

ddff-icon-golbez.png

Golbez

ddff-icon-exd.png

Exdeath

ddff-icon-gilgamesh.png

Gilgamesh

ddff-icon-kefka.png

Kefka Palazzo

ddff-icon-sephi.png

Sephiroth

ddff-icon-ulti.png

Ultimecia

ddff-icon-kuja.png

Kuja

ddff-icon-jecht.png

Jecht

ddff-icon-totto.png

Shantotto

ddff-icon-prishe.png

Prishe

ddff-icon-gab.png

Gabranth

ddff-icon-aerith.png

Aerith

Feral
Chaos

build layout

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Bravery attacks
Direction Ground Aerial
Neutral
Toward
Away
HP attacks
Direction Ground Aerial
Neutral
Up
Down
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon