Warrior of Light (Dissidia 012)

From Dissidia Wiki
Info
Name Warrior of Light
Original game Final Fantasy
Weapon Axes, Daggers, Greatswords, Katanas, Swords
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 113 (Very High, +10 during EX Mode)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 87 (Average)
Fall Speed Ratio After Dodge 40 (Average)
Exclusive weapons Flame Sword, Braveheart, Barbarian's Sword
Strengths Weaknesses
  • All-rounder - Average to good stats, HP links and a fundamentally good moveset with an answer to many sitations.
  • User-friendly - Great for beginners and experienced players alike, good for learning the game and honing fundamentals.
  • Command block - Shield of Light is an advancing single hit HP attack that can block instantly throughout it's startup to call out attacks or protect himself after dodging.
  • Ground combat - Projectiles and empty chase assist combo starters allow Warrior of Light to adapt to a match's pace and improve his combo potential.
  • Build synergy - Works well with all common build styles, including balanced EX builds, bravery boost on dodge and Side by Side accessory_special.png.
  • EX generation - Most bravery attacks produce 30 to 90 EX Force, supporting long-term survivability with EX.
  • EX Mode - Boasts highest defense stat, automatically blocks Ranged Low projectiles and increases damage output of melee bravery attacks.
  • Struggles against traps - Despite having projectiles and disjoints, Warrior of Light cannot easily punish characters hiding inside lingering projectiles and traps without resources or considerable risk.
  • Commital vertical attacks - Rising Buckler and Shield Strike braveries are serviceable, but are reactable and cannot be cancelled early on whiff.
  • 4-slot bravery dilemma - Warrior of Light benefits from all of his air braveries, but he cannot equip all of them
  • Floaty air dodge, risky dodge protection - While Shield of Light is great at covering his air dodges, it is also high risk and doesn't work against high priority attacks. Outside of clashing with Dayflash bravery, air dodges make Warrior of Light vulnerable.

Overview

Warrior of Light is a playable character in Dissidia 012.

Bravery Attacks

Ground

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 +5, 5 +4, 11, 20 +6 (40) (54) 15F Physical Melee Low 90 Chase, Wall Rush 30 (15)
[Close] Throw shield to hurl opponent upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
6, 3 x 3 +4, 15 +6 (30) (40) 31F Physical Melee Mid (1st hit), Melee Low (other hits) 30 Wall Rush 30 (15)
[Mid]] Hurl shield and charge. Instantly close in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 41F Magical Ranged Low 0 - 30 (15)
[Long] Shoot high-speed fireball towards opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 41F Magical Ranged Low 0 - 30 (15)
[Long] Chunks of ice slowly descend on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (6) 47F Magical Ranged Low 0 - 30 (15)
[Long] Call down lightning bolts that slowly close in on foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3+4, 4 +4, 15 +6 (22) (36) 13F Physical Melee Low 90 Chase 30 (15)
[Close] Fast horizontal slice. Low power, quick strike.

Aerial

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 5, 10 +4, 20 +6 (40) (50) 23F Physical Melee Low 90 Chase, Wall Rush 30 (15)
[Close] Spinning approach and thrust opponent upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30 Wall Rush 30 (15)
Upward swing, snagging foe with shield. Useful from below.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30 Wall Rush 30 (15)
Downward attack, scooping foe with shield. Useful from above.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 +4, 4 +4, 15 +6 (22) (36) 15F Physical Melee Low 90 Chase 30 (15)
[Close] Fast horizontal slice. Low power, quick strike.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0 Block, Wall Rush 30 (15)
[Close] Fire force blast from shield. Hurls foe while blocking.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 51F - Melee High (blade), Ranged High (light pillar) each 60 - 30 (15)
[Mid] Shoot pillars of light. Homes in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 3, 8 (20) 41F Physical Melee High 30 Wall Rush 30 (15)
[Close] Deft shieldwork. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 3, 4 (10) / +Preceding BRV = (50) ? Magical Melee High (?) 0 Wall Rush 30 (15)

Branching from Ascension

[Combo] Light beam pierces foe.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0 Block, Wall Rush 30 (15)
[Close] Fire force blast from shield. Hurls foe while blocking.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 77F - Ranged High 0 Wall Rush 30 (15)
[Long] Fire blades of light from seal. Blades weakly track foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 3, 4 (10) / +Preceding BRV = (50) ?? Magical Melee High (?) 0 Wall Rush 30 (15)

Branching from Crossover

[Combo] Light beam pierces foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0 Wall Rush 30 (15)

Branching from Rising Buckler

[Combo] Deft bladework.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0 Wall Rush 30 (15)

Branching from Shield Strike

[Combo] Deft bladework.

EX Mode: Class Change!

Effects:

  • Regen
  • Critical Boost
  • Mirror Atack
  • Protect
  • Light's Blessing

Mirror Attack

[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.

Block Ranged Low priority.

Protect

[Always active while in EX Mode] An aura of light covers the body, raising defense.

DEF +10.

Light's Blessing

[Activates when combo hits] Swords of light appear, dealing additional damage.

Each light sword has a damage multiplier of 1.

EX Burst: Oversoul

Damage multiplier (initial) Damage multiplier (rest) Type
5x3 (15) 10x6, 25 (100 total) Physical

Builds

Builds here.

Stats
HP 9844
CP 480
BRV 1553
ATK 177
DEF 183
LUK 61
Max Booster x2.7
Special Effect: Seal of Lufenia
Equipment
Assist Sephiroth
Weapon Piggy's Stick
Hand Lufenian Gauntlets
Head Lufenian Hairpin (Equip glitch)
Armor Lufenian Jacket (Equip glitch)
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Bravery Orb
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png Empty EX Gauge
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_special.png Blue Gem
Accessory 8 accessory_special.png Hero's Essence
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon Rubicante
Substitutes
Equipment Replacement Notes
accessory_special.png Blue Gem accessory_special.png Together as One Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match.
accessory_basic.png Battle Hammer accessory_basic.png Sniper Eye Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage.
Hero's Essence to fit in Best Dresser, Counterattack and Sneak Attack.

Stats
HP 9971
CP 450
BRV 1414
ATK 67
DEF 72
LUK 60
Max Booster x3.5
Special Effect: None
Equipment
Assist Sephiroth
Weapon Piggy's Stick
Hand Hero's Shield
Head Royal Crown (Equip Glitch)
Armor Maximillian
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Large Gap in HP
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_booster.png Pre-EX Revenge
Accessory 9 accessory_special.png Tenacious Attacker
Accessory 10 accessory_special.png Glutton
Summon Rubicante
Substitutes
Equipment Replacement Notes
accessory_basic.png Battle Hammer accessory_special.png First to Victory A good initial start, can substitute other accessories too.
accessory_special.png Tenacious Attacker or accessory_special.png Glutton accessory_special.png Hero's Essence More CP to fit in extra abilities (critical hit rate etc.).

Assist

Warrior of Light's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sword Thrust 31F Ground Opponent 6, 3 x 5, 15 (30) Wall Rush
BRV Rising Buckler 25F Air Opponent 2 x 4, 6, 16 (30) Wall Rush
HP Shining Wave 53F Ground Player - Chase
HP Shield of Light 51F Air Opponent - Block, Wall Rush

Warrior of Light works well with most tournament viable assists.