Movement Speed Ranking (Dissidia 012)
This page contains rankings of speeds involving running, dashing and falling. Originally documented on Dissidia Forums, the following charts can be used as a reference for how fast a character is at a specific action.
Please note: The method for checking frames was done via in-game replays. Dissidia 012 records and runs replays at 30 frames per second, while the frame data for moves assumes footage runs at 60 frames per second. Please keep this in mind when browsing this page.
Character Movement Speed
Courtesy of ujhbn
From fastest to slowest
Rank | Character |
---|---|
0 | Feral Chaos (EX Mode) |
1.5 | Tidus (EX Mode) |
2 | Prishe (EX Mode) |
2.5 | Feral Chaos, Onion Knight |
4 | Tifa = Zidane = Tidus (Normal) = Gabranth (EX mode) |
5 | Cecil (Paladin) = Squall = Jecht = Prishe (Normal) |
6 | WoL = Bartz = Shantotto = Vaan = Lightning |
7 | Golbez > Cloud = Yuna > Kuja |
8 | The Emperor > Firion = Kain |
9 | CoD > Cecil (Dark Knight) = Sephiroth = Laguna |
10.5 | Garland = Gilgamesh > Terra |
11.5 | Kefka |
12 | Gabranth |
13.5 | Ultimecia |
?? | Exdeath |
Notes from the author regarding movement speed
- Only the Emperor got a VERY slight (less than 2%) speed boost, all other old characters remains the same speed as in the previous game.
- Each rank's difference is around 8%, which is the amount of the ability "Speed Boost" gives.
- Within each rank, there maybe little differences between characters, but the differences are no more than 2% in general.
- No rank number for Exdeath because even with Speed Boost++, he is still much much slower than Ultimecia.
For anyone interested, results of testings:
Speed Test
Done in World of Darkness, number of frames (time) needed to travel from one end to the opposite were counted.
Characters have no Speed Boost equipped.
Frames | Character |
---|---|
335 | Feral Chaos (EX Mode) |
376 | Tidus (EX Mode) |
396 | Prishe (EX Mode) |
408, 417 | Feral Chaos, Onion Knight |
468 | Tifa = Zidane = Tidus (Normal) = Gabranth (EX mode) |
500 | Cecil (Paladin) = Squall = Jecht = Prishe (Normal) |
536 | WoL = Bartz = Shantotto = Vaan = Lightning |
568 | Golbez > Cloud = Yuna > Kuja |
614 | The Emperor > Firion = Kain |
671 | CoD > Cecil (Dark Knight) = Sephiroth = Laguna |
738 | Garland = Gilgamesh > Terra |
818 | Kefka |
834 | Gabranth |
949 | Ultimecia |
2456 | Exdeath |
Dash Speed
Courtesy of Corde
“This was easy to check. All the characters cover the same distance with the same type of dash, at different speeds.”
Frames | Character |
---|---|
65 | Tidus (EX Mode) |
69 | Onion Knight, Tifa, Prishe (EX Mode) |
73 | Zidane, Tidus, Prishe, Gabranth (EX Mode), Lightning |
77 | Warrior of Light, Cecil (Paladin), Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos |
81 | Garland, Firion, Emperor, Cecil (Dark Knight), Kain, Terra, Kefka, Sephiroth, Laguna |
85 | Cloud of Darkness, Ultimecia, Yuna, Gabranth |
89 | Exdeath |
Character Fall Speed
Courtesy of Corde
“Things change significantly coming at fall speeds. It simply represents how quickly the characters touch the ground free-falling from the same height. It's not indicative of the acceleration (some characters start falling slowly than gradually speed-up, others have an early sprint).”
Frames | Character |
---|---|
65 | Tidus (EX Mode) |
67 | Kain, Gilgamesh, Kefka, EX Gabranth, Feral Chaos |
71 | Prishe (EX Mode) |
73 | Tidus, Vaan |
75 | Laguna, Prishe, Lightning |
77 | Garland, Tifa |
81 | Firion, Cecil (Dark Knight), Squall, Zidane, Jecht, Gabranth |
85 | Onion Knight, Terra, Sephiroth |
87 | Warrior of Light, Cloud |
89 | Cecil (Paladin), Bartz, Kuja, Yuna |
97 | The Emperor, Shantotto |
109 | Cloud of Darkness |
111 | Exdeath |
115 | Ultimecia |
Fall Speed Ratio After a Dodge
Courtesy of Corde
"The falling speed after a dodge changes further on. Some speed up even before the dodge animation ends. Others gain speed gradually. Still others fall slowly for some time, then suddenly sink like lead! This basically represent how quickly a character gains speed immediately after an aerial dodge."
Frames | Character |
---|---|
13 | Kefka |
14 | Onion Knight, Tidus (EX Mode), Prishe (EX Mode) |
16 | Kain, Gabranth (EX Mode), Feral Chaos |
18 | Zidane |
20 | Tidus |
21 | Prishe |
22 | Gilgamesh |
28 | Vaan, Lightning |
34 | Gabranth |
35 | Laguna |
37 | Tifa |
38 | Firion, Squall |
39 | Cecil (Dark Knight), Bartz, Cloud, Jecht |
40 | Warrior of Light, Cecil (Paladin), Golbez, Yuna |
41 | Garland, Sephiroth, Kuja |
42 | Ultimecia |
43 | Terra, Shantotto |
44 | The Emperor, Exdeath |
45 | Cloud of Darkness |
Glide
Courtesy of ujhbn
Glide speed, from fastest to slowest
Rank | Characters |
---|---|
1 | Kuja (EX Mode) |
2 | Sephiroth |
3 | Terra |
4 | Kuja |
5 | Kefka |
Glide steering
Rank | Character |
---|---|
1 | Kuja (EX Mode) |
2 | Kefka |
3 | Terra, Kuja |
4 | Sephiroth |
Floating time, from dropping slowest to dropping the fastest
Rank | Character |
---|---|
1 | Kuja (EX Mode), Kefka |
2 | Terra, Kuja |
3 | Sephiroth |
Notes from the author regarding glide speed
- Glide speed is NOT affected by Speed Boost/+/++ abilities. It is Glide Boost's job.
- For Kuja,Glide Boost == Normal mode only. EX Glide Boost == EX mode only. No stacking whatsoever.
Ability Glide Boost
As far as I have tested, this ability boosts 2 things:
- Glide speed goes up exactly 1 rank, about +8%;
- Steering boost - allow you turning in a sharper angle. But the effect is so minimal that it is hardly noticed except on Sephiroth.
- It does NOT make you stay longer in the air.
Results of testing:
Glide speed was tested in the same manner as walking speed:
Frames with and without Glide Boost | Character |
---|---|
288, 266 | Kuja (EX Mode), Sephiroth |
312, 288 | Terra |
340, 312 | Kuja |
368, 340 | Kefka |
Interesting Note: Gliding Kefka is faster than running EX Tidus (w/o Speed Boost)
References: JP wiki
I have done testings to make sure they are still the same in the NA/EU version.