Attack Priority (Dissidia 012)
Dissidia 012 operates with a priority system that decides what move prevails against another move.
A list of priorities
As a general rule, higher priority beats lower, identical Melee priority clashes and Melee beats Ranged if same priority.
- Melee attack = attacker will be staggered when blocked
- Ranged attack = attacker will not be staggered when blocked
- Ranged attack, Melee attack with Low priority -- most bravery attacks
- Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block
- Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks
- Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes (e.g. Kuja’s Remote Flare BRV)
- Unblockable -- does not collide/touch other attacks/blocks at all. (e.g. Kefka’s Hyperdrive HP)
- Dash -- include Quickmoves and any dashes
- Block Low priority -- attacks with magic guard such as Squall’s Fated Circle, Cecil’s Dark Cannon, Warrior of Light's and Tidus' EX mode bonus
- Block Mid priority -- Normal R block, Warrior of Light’s Shield of Light, Exdeath’s Delta Attack, Firion’s Shield Bash and more.
- Block Mid* priority -- Normal R block with Precision Block activated.
- Block High priority -- Cloud of Darkness’s [Wrath] Particle Beam, Vaan's EX Mode (SW) Sword & Shield, Feral Chaos' Deus Iratus.
- Block Highest priority -- Exdeath Omni Block, Ultimecia’s Charged Knight's Lance, LV2 Assist Change
- Jecht Block - Jecht's Jecht Block.
Reference tables
Left-hand columns are the point of comparison.
When two attacks collide | ||||||||
---|---|---|---|---|---|---|---|---|
Ranged Low | Melee Low | Ranged Mid | Melee Mid | Ranged High | Melee High | Special | Unblockable | |
Ranged Low | Draw | Lose | Lose | Lose | Lose | Lose | Ignore | Ignore |
Melee Low | Win | Draw | Ignore | Lose | Ignore | Lose | Win | Ignore |
Ranged Mid | Win | Ignore | Draw | Lose | Draw | Lose | Win | Ignore |
Melee Mid | Win | Win | Win | Draw | Ignore | Lose | Win | Ignore |
Ranged High | Win | Ignore | Draw | Ignore | Ignore | Lose | Win | Ignore |
Melee High | Win | Win | Win | Win | Win | Draw | Win | Ignore |
Special | Ignore | Lose | Lose | Lose | Lose | Lose | Ignore | Ignore |
Unblockable | Ignore | Ignore | Ignore | Ignore | Ignore | Ignore | Ignore | Ignore |
When blocking an attack | ||||||||
---|---|---|---|---|---|---|---|---|
Ranged Low | Melee Low | Ranged Mid | Melee Mid | Ranged High | Melee High | Special | Unblockable | |
Dash | Win | Lose | Lose | Lose | Lose | Lose | Win | Ignore |
Block Low | Win | Lose | Lose | Lose | Lose | Lose | Ignore | Ignore |
Block Mid | Win | Win | Stagger | Stagger | Lose | Lose | Ignore | Ignore |
Block Mid (Precision) | Win | Win | Stagger | Stagger | Stagger | Stagger | Ignore | Ignore |
Block High | Win | Win | Win | Win | Lose | Lose | Ignore | Ignore |
Jecht Block | Win | Win | Win | Win | Win | Stagger | Ignore | Ignore |
Block Highest | Win | Win | Win | Win | Win | Win | Ignore | Ignore |
Shell Guard | Win | Ignore | Win | Ignore | Lose | Ignore | Ignore | Ignore |
Protect Guard | Ignore | Win | Ignore | Win | Ignore | Lose | Ignore | Ignore |