Glitch (Dissidia 012)

From Dissidia Wiki

Glitch refers to behavior that is unintended by developers of a video game. Whether or not the following behavior is intended is up to debate, but nevertheless, Dissidia 012 exhibits various instances of abnormal or illogical gameplay.

60 FPS Glitches

Dissidia 012 runs at 30 frames-per-second (FPS) and doubling the framerate through cheats will cause erratic behavior or malfunctionality for various attacks.

Attacks that induce movement are mostly affected.

R/F refers to Rise or Fall distance and speed during startup (< means nerf) (> means buff)'

60 FPS Changes
Character Attack Notes
Warrior of Light None None
Garland Earthquake Knockback removed and cannot wall rush (<)
Garland Cyclone Increased rise / fall distance (>)
Firion Weaponmaster Increased rise / fall distance (>)
The Emperor None None
Onion Knight None None
Cloud of Darkness Long Range Particle Beam Increased glide speed on startup (>)
Cecil None None
Kain Gungnir Does not do continuous damage, enemies fall out sometimes (<<)
Kain Sky Rave Will make the enemy fall out unless they are near floor, then HP hit occurs immediately (<<)
Kain Rising Drive Does less damage and does not gain height (<<)
Kain Jump Stops rising if you hit them on initial upward leap (>)
Golbez Gravity Force Increased rise / fall distance (>)
Golbez Genesis Rock Increased rise / fall distance (>)
Golbez Sector Ray Hurtbox and range reduced (<)
Golbez Cosmic Ray Does not cause knockback (<)
Bartz Solid Ascension Greatly reduced input window for follow up attacks (<<)
Exdeath Almagest Increased rise / fall distance during startup.
Gilgamesh None None
Terra None None
Kefka Havoc Wing Greatly increased rise / fall distance (>)
Kefka Forsaken Increased Kefka's movement speed and projectile portal's speed. (>>)
Cloud None None
Tifa None None
Sephiroth Hell's Gate Whiffs or descends forever (<)
Squall Beat Fang Second hit cannot be delayed as long or it whiffs due to increased fall speed by gravity (<)
Squall Solid Barrel Second hit must be delayed or it will whiff
Squall Revolver Drive Significant movement speed boost (>)
Laguna None None
Ultimecia Knight's Axe (charged) (?) Increased rise / fall distance.
Zidane Solution 9 Projectiles have smaller hitbox (<)
Kuja Force Symphony Greatly increased rise / fall speed (distance travelled unchanged)
Kuja Burst Energy Greatly increased rise / fall distance. (>)
Kuja Strike Energy Increased rise / fall distance. (>)
Kuja Snatch Blow Increased rise / fall distance. (>)
Kuja Flare Star Increased rise / fall distance. (>)
Tidus Stick and Move Slightly increased rise / fall distance.
Yuna None None
Jecht Jecht Stream Altered input timing for combo chains.
Shantotto None None
Prishe One-Inch Punch Increased rise / fall distance.
Prishe Banishga Increased rise / fall distance.
Vaan Greatsworod (on-hand) Increased rise / fall distance. (>)
Vaan Spear (both) Increased rise / fall distance (>)
Vaan Staff (on-hand) Increased rise / fall distance (>)
Vaan Katana (Switch) Final hit does no damage (<)
Gabranth Vortex of Judgment Slight rise / fall distance increase (>)
Gabranth Execution Slight range increase (>)
Lightning Thundaga More bolts (>)
Lightning Crushing Blow Increased rise / fall distance (>)

Assist Chase Retainment Glitch

Japanese version only.

After an assist hit that causes assist chase, landing Warrior of Light's Shining Wave and dodge canceliing while the opponent is still in hitstun, it is possible to assist chase even though the last attack to connect was the HP. It is unknown if this works with other attacks or attack types.

Assist FPS Move Property Glitch

During an attack, calling an assist modifies the game's framerate, which can cause a variety of effects.

  • Attack frames last longer
  • Attacks with movement will move farther
  • Knockback effects are cancelled or redirected

Known examples include Golbez's Cosmic Ray doing no knockback, Squall's Revolver Drive moving incredibly fast, Bartz's Slide Shooter, Tidus' Full Slide and Jecht's LV3 Jecht Stream moving extra distance.

Assist Projectile Lifespan Glitch

When a projectile spawned by an assist connects with the opponent after the assist has already disappeared, the projectile will not trigger assist chase, and if comboed off; the assist bar will not gray

This happens with all of The Emperor's Assists, the tip of Kefka's air BRV assist, Golbez's air BRV assist at long range, Shantotto's air BRV assist, and Ultimecia's air BRV assist).

Chase Assist Hitstun Reset (JP Only)

Japanese version only.

If a chase is initiated after the last hit of an assist and the opponent stays in hitstun, the game will forget that the opponent was in hitstun because of an assist, and the assist bar will un-gray even if the sequence in question was a true combo

(Most often performed with Yuna assist)

CP Glitch

CP Glitch allows characters to equip weapons and armor that they cannot normally wield without using the designated extra abilities for them such as Ranger's Gear. It does not work on character exclusive weapons.

Delay Chase Forced Knockdown Assist Reset

Not exactly a "glitch" but an exploit in how hitstun is registered. If a move has a small amount of hitstun and launches at an angle close to the ground, you can do a delayed chase right before hitstun ends and force a knockdown, reset the assist guage, absorb EX, and continue the combo with another assist at the same time.