Tifa Lockhart (Dissidia 012) and Multiplayer Build Guide (Dissidia 012): Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
This page is for anyone new or upcoming player that want a basic understanding how to make a working build for online play. Contents of this page are currently based on the [https://web.archive.org/web/20200114074708/http://community.dissidia.wiki/topic/29-ddffguide-beginners-guide-to-customisation/ '''Beginner's Guide to Customisation'''] found on Dissidia Community forums and are subject to further modification later.


{{CharacterInfo
= About Accessories =
|name=Tifa Lockhart (ティファ・ロックハート)
Accessories are a category of equipment that can be worn by all characters in the game. Each accessory comes with an effect that either scales with booster-type accessories or has a fixed value. A maximum of 10 accessory slots can be utilised. Accessories often define key characteristics of a build, and as such are always important in online battles.
|origin=Final Fantasy VII
<br><br>
|weapon=Grappling Weapons, Parrying Weapons, Poles, Rods, Staves
There are three (3) types of accessories.
|armor=Bangles, Chestplates, Clothing, Gauntlets, Hairpins, Hats, Light Armor
 
|atk=108 (Very Low)
== Basic Accessories {{accbas}} ==
|def=111 (Average)
|runspeed=4 (Fast)
|dash=69 (Very Fast)
|fall=77 (Above Average)
|fallr=37 (Above Average)
|exclusives=Godhand, Premium Heart, Seventh Heaven
}}


{{ProConTable
Effected by the multiplied number (x) your booster accessories currently have.
|pros=
|cons=
}}


= Overview =
For example: You have Hyper Ring (5% increased damage) and 3 boosters that give you 2.5x multiplier, basic math is 5 x 2.5 = 12.5 > rounded down to 12, so you get a 12% increased damage.
Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.
Tifa is a low tier character.


= Bravery Attacks =
== Booster Accessories {{accboo}} ==
== Ground ==
Your multiplier, the higher X you have the higher your basic while having no boosters equipped.
<tabber>
|-|Beat Rush=
{{AbilityInfo
|damage=8, 11, 16 (35)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase, Feint
|cp=30 (15)
}}
''[Close~Mid] A flurry of punches. Can combo without hitting.''


|-|Blizzard=
There are a few different mulitplier numbers
{{AbilityInfo
*1.2x - Average
|damage=10 (10)
*1.3x - Good
|startup=31F
*1.4x - Really good
|type=Magical
*1.5x - The best
|priority=Ranged Low
*2.5x - This is only one accessory and the 2.5x only lasts 15 seconds and drop to 0.5x after that which halves your booster multiplier.
|ex=0
*5.0x - Also just one accessory that works only when you take damage longer then 4 seconds.
|effect=--
|cp=30 (15)
}}
''[Long] Fire ice crystals. Slow speed, but long range.''


|-|Blizzara=
Also note that the boosters are different in how and when they are activated.
{{AbilityInfo
|damage=1, 2 x 10, 3 (24)
|startup=31F
|type=Magical
|priority=Ranged Low, Ranged Mid (Explosion)
|ex=0
|effect=Wall rush
|cp=30 (15)
}}
''[Mid] Fire multiple ice crystals. Strike opponent down.''


|-|Blizzaga=
Example: You have two 1.2x, one 1.4x and lastly a 1.5x equipped: 1.2 x 1.2 x 1.4 x 1.5 = 3.024 rounded down to 3x which means your max booster is 3x.
{{AbilityInfo
|damage=1, 2 x 10, 9 (30)
|startup=93F
|type=Magical
|priority=Ranged Mid
|ex=0
|effect=Wall rush
|cp=30 (15)
}}
''[Long] Drop ice crystals on foe to surprise opponent.''


|-|Waterkick=
== Special Accessories {{accsp}} ==
{{AbilityInfo
Pre-set effects that do not work with booster accessories. However, this does not render them useless and in many cases at least one of them will be equipped to define the style of a build.
|damage=8, 12 (20)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall rush, Feint (both hits)
|cp=30 (15)
}}
''[Close] A low-to-high kick combo. Can combo without hitting.''


</tabber>
If you see accessories with the note "Breakables" do not use them online.


== Aerial ==
= Creating a build =


<tabber>
When planning a PvP build it is often necessary to include meter depletion on both assist and EX. These can be included either via Judgment of Lufenia or Seal of Lufenia equipment sets (fixed percentage value) and / or Battle Hammer and Dismay Shock basic accessories. Meter depletion has a few key benefits, such as shifting momentum in generating crucial resources (Assist and EX) and bypassing EX Revenge situations where a player could have otherwise suffered a huge setback through bravery break or lose a match outright.
|-|Elbow Smash=
{{AbilityInfo
|damage=8, 12 (20)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall rush, Feint (both hits)
|cp=30 (15)
}}
''[Close] Elbow smash combo. Can combo without hitting.''


|-|Falcon's Dive=
Despite that, a player may opt out of meter depletion in exchange for other attributes if they so desire.
{{AbilityInfo
|damage=26
|startup=23F
|type=Physical
|priority=Melee Low
|ex=0
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Dive] Descend quickly from above.''


|-|Moonsault Kick=
After that, an ideal PvP build usually goes for one of the following:
{{AbilityInfo
* [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Damage_(bravery)|'''Damage (bravery)''']]
|damage=9, 9, 2 x 3, 16 (40)
* [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Damage_(high_base_bravery)|'''Damage (high base bravery)''']]
|startup=25F
* [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Side_by_Side|'''Side by Side''']]
|type=Physical
* [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#EX|'''EX''']]
|priority=Melee Low
* [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#EX_Core|'''EX Core''']]
|ex=90
* [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Bravery_Boost_on_Block_/_Dodge|'''Bravery boost on dodge / block''']]
|effect=Chase, Feint (both parts)
* [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Balanced_/_Hybrid|'''Hybrid''']] (a mix of everything)
|cp=30 (15)
   
}}
Good reliable accessory boosters include Summon Unused (and the opponent variant), Pre-EX Mode, Pre-EX Revenge, Aerial and Large Gap in HP. These are known to work regardless of build style, and will be commonly recommended.
''[Mid] Graceful kicks. Can combo without hitting.''


|-|Dolphin Blow=
= Build styles =
{{AbilityInfo
|damage=1 x 5, 24 (29)
|startup=23F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Rise] Uppercut in the form of a dolphin. Useful from below.''


|-|Blizzard=
== Adamant Chains ==
{{AbilityInfo
Recommended characters: {{012gar}}, {{012emp}}, {{012clo}}, {{012squ}}, {{012ulti}}, {{012tid}}, {{012yuna}}, {{012pri}}, {{012vaan}}, {{012gab}}
|damage=10 (10)
|startup=31F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
''[Long] Fire ice crystals. Slow speed, but long range.''


</tabber>
Example build: [[Squall_Leonhart_(Dissidia_012)#Adamant_Chains-5|'''Squall''']]


= HP Attacks =
{{Build
== Ground ==
|hp=9972
<tabber>
|cp=450
|-|Meteodrive=
|brv=877 (1052 with First to Victory)
{{AbilityInfo
|atk=178
|damage=15
|def=185
|startup=39F
|luk=--
|type=Physical
|booster=x3.5
|priority=Melee High
|setbonus=Adamant Chains
|ex=30
|ast=Kuja
|effect=Wall rush, Feint
|wpn=Earthbreaker ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|cp=30 (15)
|hand=Adamant Shield
|head=Adamant Helm
|armor=Adamant Vest
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Dismay Shock
|acc3={{accbas}} Battle Hammer
|acc4={{accboo}} Summon Unused
|acc5={{accboo}} Pre-EX Mode
|acc6={{accboo}}Pre-EX Revenge
|acc7={{accboo}} Aerial
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} First to Victory
|acc10={{accsp}} Back-Breaking Straw
|summon=Rubicante
}}
}}
''[Close] Kick upwards, then strike down. Vertically limited.''


|-|Meteor Strike=
Increased air dodge distance through the "Adamant Chains" set bonus. Primarily used to make air dodges safer to perform and difficult to punish by the opponent. Characters with average fall speed and weaker post-dodge defensive options can benefit a lot from it, such as Cloud, Squall and Yuna. Vaan can also use it for dodge cancel combos.
{{AbilityInfo
|damage=1x (2/7/13), 15 (17/22/28)
|startup=33F, 42F (half charge), 58F (full charge), hitbox 7F after release
|type=Physical
|priority=Melee High
|ex=3 per hit
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Close~Long] Charge at foe. Hold button to change distance.''


Meteor Strike for brv damage + wall rush and as a pseudo-poke for relatively short end lag and minor evasion against nearby aerial opponents.
However, characters with fast fall speed such as {{012tid}} and {{012pri}} ''also'' benefit from the added distance; It makes their air dodges even more difficult to punish. An extra layer of security, if you will.


|-|Burning Arrow=
Adamant Chains improves defensive play, but it also comes at the expense of other traits. High base bravery is limited to one equipment slot (usually Piggy's Katana weapon) and it, along with damage and meter drain may require heavier investment via accessories to reach similiar heights.
{{AbilityInfo
|damage=-
== Back to the Wall ==
|startup=47F
|type=-
|priority=Melee High
|ex=0
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Mid] Ultra high-speed kick. Extremely quick.''


|-|Rolling Blaze=
Low health, but heightened stats / accessory boosters. Revolves around the special accessory "Back to the Wall" that causes the player to start the fight with 90 % of health already depleted. A "glass cannon", loosely speaking.
{{AbilityInfo
|damage=1 x 7 (7)
== Balanced / Hybrid ==
|startup=45F
Recommended characters: Any
|type=Physical
|priority=Melee High
|ex=3 per hit (max 21)
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Rise] Grab foe and throw to ground. Short horizontal range.''


|-|Somersault=
A balanced build, with access to both EX and Assist. This is all about picking a good balance between damage, meter and other attributes. Maybe some added ex force absorption with more wall rush damage? Or perhaps you really want that early assist meter boost with Together as One but still desire to benefit from EX cores?
{{AbilityInfo
|damage=-
|startup= / +Waterkick (8)
|type=-
|priority=Melee High
|ex=60 / 90
|effect=-
|cp=30 (15)
}}
''Branching from Waterkick. [Combo] Kick opponent upwards.''


</tabber>
This kind of build is usually a "jack of all trades, master of none". Characters who do not rely on Side by Side such as {{012exd}}, {{012kuja}} and {{012lig}} have an easier time fighting effectively with this build style than those who do. Even so, having access to both major resources can pay off in longer matches.


== Aerial ==
Naturally, specialised builds can see more success within their niche. But balanced builds are serviceable all the same.
<tabber>
|-|Rolling Blaze=
{{AbilityInfo
|damage=1 x 7 (7)
|startup=45F
|type=Physical
|priority=Melee High
|ex=3 per hit (max 21)
|effect=Wall rush, Feint
|cp=30 (15)
}}
''[Dive] Grab foe and throw to ground. Short horizontal range.''


|-|Meteor Crusher=
Below is an example build for {{012clo}}.
{{AbilityInfo
   
|damage=1 x 8, 2 (10)
{{Build
|startup=33F, 32F (half charge), 46F (full charge), hitbox 17F after release
|hp=10299
|type=Physical
|cp=450
|priority=Melee High
|brv=1035
|ex=87
|atk=177
|effect=Feint
|def=185
|cp=30 (15)
|luk=60
|booster=x3.5
|setbonus=Judgment of Lufenia
|ast={{012kuja}}
|wpn=Heaven's Cloud
|hand=Lufenian Shield
|head=Lufenian Helm
|armor=Lufenian Armor
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Zephyr Cloak
|acc3={{accbas}} Dismay Shock
|acc4={{accboo}} Summon Unused
|acc5={{accboo}} Pre-EX Mode
|acc6={{accboo}} Pre-EX Revenge
|acc7={{accboo}} Aerial
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Great Gospel
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
}}
''[Close~Mid] Unleash a flurry of attacks. Increase charge speed with button hold.''
   
At the end of the day you can mix and match concepts in your build. If high base bravery and wall rush damage is your thing but you still want to benefit ex, that is fine. It's not wrong to think that with good boosters you can enjoy the benefits of bravery boost on dodge as well as meter drain.


</tabber>
For boosters you will want something consistent, something that activates when it's most optimal for you and can be relied on through the course of a single match. And of course, any special accessories that you feel are necessary to your gameplan or playstyle. Just try to avoid equipping Center of the World or most of the set damage / defense rings.


= EX Mode: Equipped Premium Heart! =
== Bravery Boost on Block / Dodge ==
Effects:
Recommended match-ups: {{012emp}}, {{012seph}}, {{012ulti}}
* Regen
* Critical Boost
* Premium Heart


== Premium Heart ==
Gain bravery with each successful block / dodge. Commonly paired with Adamant Chains when using bravery boost on dodge.
''[Always active while in EX Mode]
The fuller the EX Gauge, the more damage dealt.''


== EX Burst: Final Heaven ==
This build style is strong against frequent projectile users, namely The Emperor, Ultimecia or Sephiroth. With proper investment, a single dodge can accumulate 100-200 bravery when used against a projectile. That can discourage the aforementioned characters from playing as actively and encourage adjusting playstyle altogether. If no adjustment is made, the user of this build can seek to benefit greatly from a single HP attack in due time.
''A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.''


The damage multipliers scale with remaining EX gauge. More EX left, higher damage.
Example build for {{012tid}}


Maximum EX
{{Build
{{burst
|hp=9972
|damage1=15, 25 (40)
|cp=450
|damage2=13 x 7 (91) (131 total)
|brv=917
|type=??
|atk=180
|def=184
|luk=60
|booster=x13.9
|setbonus=Adamant Chains
|ast=Aerith
|wpn=World Champion
|hand=Adamant Shield
|head=Adamant Helm
|armor=Adamant Vest
|acc1={{accbas}} Zephyr Cloak
|acc2={{accboo}} BRV > Base Value
|acc3={{accboo}} Large Gap in BRV
|acc4={{accboo}} Summon Unused
|acc5={{accboo}} Pre-EX Mode
|acc6={{accboo}} Pre-EX Revenge
|acc7={{accboo}} Aerial
|acc8={{accboo}} After 30 Seconds
|acc9={{accboo}} Opponent Empty EX Gauge
|acc10={{accboo}} Opponent Summon Unused
|summon=Rubicante
}}
}}
== Bravery Boost on Stage Destruction / Mindbreak ==
Recommended stage: World of Darkness
Gain bravery when destroying stage elements such as World of Darkness pillars. Revolves around the "Mindbreak" basic accessory.
Known to be practical in World of Darkness with {{012cod}}, but all other aspects of the build may be compromised.


Minimum EX
== Damage (bravery) ==
{{burst
Recommended characters: {{012gar}}, {{012kain}}, {{012clo}}, {{012seph}}, {{012ulti}}, {{012kuja}}, {{012vaan}}, {{012pri}}
|damage1=8, 13 (21)
|damage2=7 x 7 (49) (70 total)
|type=??
}}


= Tifa's mechanics (Feints) =
Increased damage output through high ATK stat, bravery attacks, wall rush damage and higher critical hit rate,
Many of Tifa's bravery and HP attacks can be cancelled into an advancing invincible dash that can go through opponents. Press X during an attack's start-up to "feint" it. After the motion has occurred, Tifa can continue with the preceding attack or wait until the feint state ends. So for example, Beat Rush > X > Beat Rush (hits).


{|class=wikitable
Not everyone can reach the same heights of bravery damage, usually due to low damage multipliers on one's moves and lower base attack stat. These characters usually circumvent this shortcoming with wall rushes or the help of high base bravery in conjunction with assists.
|-
   
! scope="row" colspan="3" | Attacks with feints
For equipment, always seek out a weapon with 69 ATK stat unless your character's exclusive weapons provides 70 ATK (Garland's Gigant Axe for example). If your armor set is for Seal of Lufenia's 5 % EX depletion, Lufenian Dirk (hand, Parrying gear) is a great choice as it provides +1 attack as well as good 72 defense.
|-
   
! scope="col"| Attack
Earthbreaker, Cleaver and Rhongomiant (for King of Tragedy EX Revenge builds) are good weapons possessing 69 attack stat that anyone can wield with the help of a [[CP_Glitch_(Dissidia_012)|'''CP glitch''']].
! scope="col"| Feint window
   
! scope="col"| Post-feint action
For accessories it comes as no surprise that Hyper Ring, Muscle Belt / Earring are viable choices here. Bundle Hyper Ring + Muscle Belt or Earring (depending on the character) with boosters such as BRV > Base Value, Pre-EX Mode, Pre-EX Revenge, Summon Unused and Aerial / Grounded for even higher damage output.
|-
|Beat Rush || Before first hit || Beat Rush
|-
|Waterkick || Before second hit || Second bravery hit of Waterkick
|-
|Moonsault Kick || Before either hit || First part or second part depending on feint timing
|-
|Falcon's Dive || Before first hit || Falcon's Dive
|-
|Dolphin Blow || Before first hit || Dolphin Blow
|-
|Meteodrive || Before first hit || Meteodrive
|-
|Meteor Strike || Before / during first hit || Meteor Strike (can be charged)
|-
|Burning Arrow || Before first hit || Burning Arrow
|-
|Rolling Blaze (both) || During first part || Rolling Blaze
|-
|Meteor Crusher || Before attack connects || Meteor Crusher (cannot be charged)
|}


A feint allows Tifa to delay her attack for about one (1) full second before being locked into unactionable recovery frames. This can be used to extend an attack's range and increase ambiguity on your attack timing, most notably with the Rolling Blaze HP attacks.
Extra abilities that raise critical hit rate are great picks. '''First Strike''' and '''Counterattack''' have the most consistent uptime, followed by '''Sneak Attack''', '''Back to the Wall''' and '''Riposte'''. A damage build commonly uses 1-2 of those abilities, but they're good to have ''regardless of build'', as your opponent can only disable one of them.


Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.
'''Assist Critical Boost''' is also good for assists that have good damage multipliers, such as Kuja, Sephiroth and Ultimecia.
Tifa can be hit after the feint teleport and during the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.


Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.
Even characters with subpar bravery damage can do respectable damage with the double damage from critical hits, so they're worth the investment.


Common counterstrategies to feints include;
== Damage (high base bravery) ==
Recommended characters: {{012wol}}, {{012fir}}, {{012ok}}, {{012bez}}, {{012exd}}, {{012clo}}, {{012zid}}, {{012jec}}, {{012lig}}
* Running or jumping out of range
* Interrupting with fast attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust)
* Chasing with a homing attack (e.g. Cloud's Braver, Vaan's Inferno)
* Reacting with assist and using it in tandem to pincer her.


= Combos =
Increased default bravery for higher damage output without relying on bravery damage. For equipment, Piggy's Stick, Royal Crown and any LV100 piece that adds bravery are a good starting point. Investing in wall rush (Sniper Eye basic acc) and bravery recovery (Bravery Orb, Great Gospel accs) is also recommended. Commonly used with the special accessory Side by Side.


== Solo ==
== Defense ==
High DEF stat and reduced wall rush / physical / magic / chase brv damage.


== Assist ==
Over the course of a match this will require the opponent to hit more times than what would be normally required. Equipment such as Hero's Shield, Grand Helm, Maximillian or accessories such as Block Ring, Decoy or Amulet may be used.
All assists use their designated bravery attack unless stated otherwise.
== Depletion ==
Recommended characters: Any, {{012squ}}


<tabber>
Enhanced meter depletion through accessories Battle Hammer (assist meter) and / or Dismay Shock (EX meter). Great for offsetting the opponent's meter lead or shifting momentum. May be used in conjunction with Judgment / Seal of Lufenia equipment set bonus for even greater boosts.
|-|Kuja=


Tifa's easiest air assist combo enders are Moonsault Kick (bravery damage and EX) and Meteor Crusher (HP). Meteor Crusher has very short range if it's uncharged, so it is recommended to finish an assist combo by charging Meteor Crusher for roughly 0.6 seconds. This is enough time for the Assist Chase teleport slowdown to end without sacrificing much hit stun in the process.
Meter depletion is one of Squall's prominent strengths and can utilise it to devastating effect with Yuna assist.


== Ground ==
== EX ==
Tifa combos well with wall rush and her damage output increases exponentially with ground wall rushes thanks to Kuja bravery assist's holding potential.
EX builds prioritise EX absorption either through added intake range or increased value per ex absorbed into oneself, but even so they never sacrifice assist (they're that important).


{| class="wikitable sortable"
Weapon department provides Heaven's Cloud for +3M EX intake range, but with a measly 67 attack. Addded intake range is good as you can accumulate more ex in one place more quickly and if your character does not deal big bravery damage like Lightning, the 67 attack is not that big of a deal. Yuna has an exclusive weapon that is essentially an upgraded version of this weapon.
! scope="col"| Starter
! scope="col"| Combo
! scope="col"| Damage
! scope="col"| EX Force
! scope="col"| Notes
! scope="col"| Video
|-
|rowspan="2"|Waterkick > Somersault || -- || 8 + HP || 90 (30, 60) || -- || --
|-
|Kuja > AC > Meteor Crusher || '''68 + HP x2''' (8, HP, 50, 10) || '''177''' (30, 60, 87) || Basic HP link combo that leaves Tifa airborne. Charge Meteor Crusher for roughly 0.6 seconds to increase tracking and hit the opponent consistently. || video
|-
|rowspan="2"|Beat Rush (2nd hit) || -- || 19 (8, 11) || ?? || BRV starter, either after approaching or defending with feint after a dodge. || video
|-
|Kuja > AC > Meteor Crusher || '''79''' (8, 11, 50, 10 + HP) || ?? || -- || video
|-
|rowspan="2"|Blizzara || -- || 24 (1, 2 x 10, 3) || 0 || Wall Rush. || --
|-
|WR > Kuja > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > AC > Meteor Crusher || '''133 + HP & WR''' (24 + WR, 47, 26 + WR, 26 + WR, 10 + HP) || '''87''' (0, 0, 0, 87) || The later Blizzara hits, the more time Tifa has to fit in two Falcon's Dives during ground Kuja BRV assist. || video
|-
|rowspan="2"|Blizzaga || -- || 30 (1, 2 x 10, 9) || 0 || Wall Rush. Blizzaga is Tifa's highest damaging ground BRV combo starter, but due to it's slow startup it is difficult to land it in practical situations.
|-
|WR > Kuja > DC (up or towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher || '''139''' (30 + WR, 47, 26 + WR, 26 + WR, 10 + HP) || '''87''' (0, 0, 0, 87) || Tifa is actionable before Blizzaga wall rushes with a dodge cancel. Use that to add Falcon's Dives during the ground Kuja BRV assist.
|-
|rowspan="2"|Burning Arrow || -- || 0 + HP WR || 0 || Wall Rush. Dodge punishment combo starter. || --
|-
|WR > Kuja > AC > Meteor Crusher || '''60 + HP x2 & WR''' (0 + HP WR, 50, 10 + HP) || '''87''' (0, 87) || Base bravery HP damage is usually enough for base bravery to mostly recover during Meteor Crusher. || video
|-
|rowspan="2"|Rolling Blaze || -- || 1x7 + HP WR ||3 per hit (max 21) || Wall Rush. Works after staggering with a block or anti-airing. || --
|-
|WR > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher || '''116''' (7 + HP WR, 47, 26 + WR, 26 + WR, 10) || '''108''' (21, 87) || Wall Rush. Falcon's Dive is Tifa's highest damaging assist combo filler, but it can be easy to miss the opponent or dodge cancel the dive slightly late. || video
|}


== Aerial ==
Another weapon is once again Cleaver. 69 attack with +10 % ex force absorption. Garland, Kuja, Ultimecia and Gilgamesh have exclusive weapons with +10 % ex force absorption, but Garland's is undisputed best among them. 70 attack and +10 % ex force absorption is something other characters can only dream of.


Tifa doesn't have access strong assist combo fillers and her aerial combo starters aren't particularly stronger compared to the ground combo starters. She can still get ground Kuja assist with Falcon's Dive and Rolling Blaze, but they're not easy to land against airborne opponents. Nevertheless, even though the combo routes are basic, they're all functional.
Special accessories is where most of the magic happens. White Drop and White Gem add a fixed boost to ex force absorption by 5 % and 10 % respectively and you can equip up to three White Drops for a total of 25 % boost to your ex absorption rate. These accessories come with a downside of reduced assist gauge duration, meaning your assist bar will begin to decay sooner. With well placed whiffs it won't get you killed. Not often, anyway.


{| class="wikitable sortable"
The other two accessories influence when you can acquire EX. Tenacious Attacker and Glutton allow you to absorb ex even when attacking or taking damage. Tenacious Attacker is a standard in EX builds as it allows you to whiff for meter and reap the rewards as you deal damage. Both work great in conjunction with Heaven's Cloud's added intake range as you will in most cases get a part of the ex either you or your opponent generated. Glutton is particularly a noteworthy choice against characters who can generate a lot of EX in a combo such as Shantotto. The opponent will have to invest a lot in EX meter depletion to properly combat this accessory which is powerful for a single special accessory.
! scope="col"| Starter
! scope="col"| Combo
! scope="col"| Damage
! scope="col"| EX Force
! scope="col"| Notes
! scope="col"| Video
|-
|rowspan="2"|Elbow Smash (1st hit) || -- || 8 || ?? || Quick air poke combo starter. || --
|-
|Kuja > AC > Meteor Crusher || '''68''' (8, 50, 10 + HP) || ?? + 87 || Basic. || video
|-
|rowspan="2"|Elbow Smash || -- || 20 (8, 12) || 30 || Wall Rush. || --
|-
|WR > Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher || '''98 + HP''' (8, 12, 50, 9, 9, 10 + HP) || ?? (30, ??, 87) || Wall Rush. Moonsault Kick is an easy filler during Kuja's air brv assist. Dodge behind the opponent so that Tifa and Kuja are attacking from both sides. || video
|-
|rowspan="2"|Moonsault Kick (1st part) || -- || 18 (9, 9) || ?? || Air combo starter. No wall required. Can be used after approaching or doing a feint. || --
|-
|Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher || '''96''' (9, 9, 50, 9, 9, 10 + HP) || ?? (??, ??, 87) || Moonsault Kick (1st) works as a filler here as well. Just like with the Elbow Smash WR, dodge behind the opponent to attack the opponent from both sides, without pushing them out of Kuja assist. || video
|-
|rowspan="2"|Moonsault Kick || -- || 40 (9, 9, 2x3, 16) || 90 || Wall / corner only. High damage combo starter when ground wall rush is not available. || --
|-
|Kuja > Empty Chase (Kuja hit) > AC > Meteor Crusher || '''100 + HP''' (40, 50, 10 + HP) || '''177''' (90, 87) || Wall / corner only. Call Kuja before chase prompt and initiate chase as Kuja hits the opponent. Don't do anything during chase (also known as [[Chase_(Dissidia_012)#Empty_Chase|'''empty chase''']] and follow up as usual. || video
|-
|rowspan="2"|Falcon's Dive || -- || 26 + WR || 0 || Wall Rush. Commonly used in air-to-ground situations or otherwise fighting an opponent who is below Tifa. Note that wall rush can happen on both floors and walls. If the dodge direction keeps Tifa close and slightly above the opponent, Falcon's Dive also works after staggering with a [[Blodge|'''blodge''']]. || --
|-
|Wall Rush > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher || '''135''' (26 + WR, 47, 26 + WR, 26 + WR, 10 + HP) || '''87''' (0, 0, 0, 87) || Wall Rush. || video
|-
|rowspan="2"|Dolphin's Blow || -- || 29 (1x5, 24) || 30 || Wall Rush. Ceiling only. Dolphin Blow overall speed and vertical tracking are only average, so this won't be used too often. As a filler, it ''is'' stronger than Falcon's Dive but only in Dolphin Blow conversions specifically.
|-
|WR > Kuja > DC (pincer the opponent) > Dolphin Blow (WR) > DC > AC > Meteor Crusher || '''118''' (29 + WR, 50, 29 + WR, 10 + HP) || '''147''' (30, 30, 87) || Wall Rush. Ceiling only. Similiar to Moonsault Kick fillers, dodge behind the opponent and attack them from both sides. Dolphin Blow's recovery can be dodge cancelled early, which makes timing the filler Dolphin Blow much easier.
|}


|-|Tidus=
'''Seal of Lufenia''' is a good anti-EX equipment set that any character can use. However, a basic accessory "EX Breaker" is particularly potent with Ultimecia. The accessory has a chance of depleting the opponent's entire EX gauge in one bravery hit and since it's a basic accessory, it can scale with your booster accessories. Other characters don't get mileage out of it as easily due to how one attack = one chance at triggering the EX Iai effect of the accessory, you don't get a new chance with every bravery hit you land except with Ultimecia. Don't ask why.


|-|Aerith=
== EX (Center of the World) ==
</tabber>
Recommended characters: {{012clo}}, {{012jec}}, {{012fc}}


= Builds =
Example build: Jecht
<tabber>


|-|Side by Side (All-rounder)=
{{Build
{{Build
|hp=10904
|hp=11299 (with Master Guardsman)
|cp=450
|cp=450
|brv=1215
|brv=956
|atk=176
|atk=181
|def=184
|def=184
|luk=61
|luk=--
|booster=x2.7
|booster=x2.7
|setbonus=None
|setbonus=Soul of Yamato
|ast=Kuja
|ast=Cannot use.
|wpn=Seventh Heaven
|wpn=Cleaver
|hand=Hero's Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|hand=Genji Shield
|head=Dueling Mask
|head=Genji Helm
|armor=Heavy Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Genji Armor
|acc1={{accbas}} Block Ring
|acc1={{accbas}} Pearl Necklace
|acc2={{accbas}} Zephyr Cloak
|acc2={{accbas}} Dragonfly Orb
|acc3={{accbas}} Dismay Shock
|acc3={{accbas}} Silver Hourglass
|acc4={{accbas}} Battle Hammer
|acc4={{accbas}} Pendant
|acc5={{accboo}} Empty EX Gauge
|acc5={{accbas}} Battle Hammer
|acc6={{accboo}} Pre-EX Mode
|acc6={{accboo}} Empty Assist Gauge
|acc7={{accboo}} Pre-EX Revenge
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accsp}} Blue Gem
|acc8={{accboo}} Pre-Assist
|acc9={{accsp}} Miracle Shoes
|acc9={{accsp}} Close to You
|acc10={{accsp}} Side by Side
|acc10={{accsp}} Center of the World
|summon=None
|summon=Rubicante
}}
}}


A Side by Side build that doesn't specialise in damage, but instead focuses on a good balance of offense and defense. 10,000 HP, solid defense and meter depletion. 30 % wall rush HP defense, 10 % of which scales with booster accessories that have consistent uptime. Similiarly the build has 5 % BRV Boost on Dodge, where 2 % scales with boosters as well.
Abbreviated as "CotW". EX only, no assist. Greatly enhanced EX gain for earlier EX mode access and depending on the build, longer EX mode duration.
 
Generally speaking a niche build style. [[Assist_(Dissidia_012)|'''Assist''']] is a far more important resource for all characters, so forgoing it in favor of an earlier EX gauge often skews the risk / reward in the opponent's favor. Characters who can land HP attacks without assist, such as {{012clo}} and {{012jec}} can function with this build with adequate player skill. However, it does not function as a crutch in their unfavorable match-ups.


Tifa's bravery damage output is often average if not below it, which is where higher base bravery, her exclusive weapon and Assist Critical Boost come in.
== EX Core ==
A derivative of an EX-centric build, this is often a match-up specific build. The priority here is the amount of EX you get from a single EX core. This often means you play a grounded game or you are prepared for EX core races. Against characters who tend to hug the ceiling (Ultimecia and Exdeath) this can be an easy way to acquire a great amount of EX every time an EX core shows up. It is also viable in matchups where a character can outrun another character in a lot of situations e.g. Onion Knight vs. Cloud of Darkness, or characters who play grounded against primarly airborne opponents.


For equipment, '''Loki's Lute''' weapon provides +20 % boost to EX core absorption, although it does only have 67 attack. Squall and Vaan can equip their exclusive weapons for a 30 % boost with 68 attack.
   
The '''Soul of Yamato''' equipment set (Genji parts) provide an EX Core appearence boost, but is usually preferable only on Gabranth as the set complements more of his EX mode gameplan than others.
   
For accessories, '''Dragonfly Orb''' is often the go-to basic accessory for EX core builds. The assist gauge duration nerf is hardly relevant, it decays from two bars a bit faster, but if you can maintain your assist meter consistently it's not really a big problem.
   
Aside from the aforementioned good boosters, '''EX Core Present''' adds a good 1.5x bonus to each of your cores. Aerial can be a good choice as not all stages plant their ex cores to the ground (see World of Darkness).


{| class="wikitable"
== EX Revenge (King of Tragedy) ==
!scope="row" 3 colspan="3" | Basic Abilities
Recommended characters: {{012gar}}, {{012gab}}
|-
 
!Actions !! Support !! Extra
Example build: Garland
|-
|Ground Evasion || Always Target Indicator || Precision Evasion
|-
|Midair Evasion || EX Core Lock On || Counterattack
|-
|Ground Block || rowspan="15"|Assist Lock On || Assist Critical Boost
|-
|Midair Block || Disable Sneak Attack
|-
|Aerial Recovery || EXP to HP
|-
|Recovery Attack || rowspan="12"|Master Guardsman
|-
|Controlled Recovery
|-
|Wall Jump
|-
|Free Air Dash
|-
|Ground Dash
|-
|Free Air Dash Boost
|-
|Assist Gauge Up Dash
|-
|Speed Boost
|-
|Jump Times Boost
|-
|Ground Evasion Boost
|-
|Midair Evasion Boost
|-
|Evasion Boost
|}


|-|Side by Side (high base BRV)=
{{Build
{{Build
|hp=9683
|hp=9644
|cp=450
|cp=450
|brv=1623
|brv=957 (1148 initial)
|atk=175
|atk=180
|def=183
|def=185
|luk=60
|luk=60
|booster=x3.5
|booster=x2.7
|setbonus=None
|setbonus=King of Tragedy
|ast=Aerith
|ast=Kuja
|wpn=Piggy's Stick ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|wpn=Rhongomiant
|hand=Chainsaw ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|hand=Prytwen
|head=Thornlet
|head=Dragon Sallet
|armor=Maximillian ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Wygar
|acc1={{accbas}} Muscle Belt
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Sniper Eye
|acc2={{accbas}} Booster
|acc3={{accbas}} Bravery Orb
|acc3={{accbas}} Dismay Shock
|acc4={{accbas}} Dismay Shock
|acc4={{accboo}} Large Gap in BRV
|acc5={{accboo}} Empty EX Gauge
|acc5={{accboo}} EX Revenge
|acc6={{accboo}} Summon Unused
|acc6={{accboo}} Summon Unused
|acc7={{accboo}} Pre-EX Mode
|acc7={{accsp}} Spider Web
|acc8={{accboo}} Pre-EX Revenge
|acc8={{accsp}} Spider's Bane
|acc9={{accsp}} Back-Breaking Straw
|acc9={{accsp}} Avenger
|acc10={{accsp}} Side by Side
|acc10={{accsp}} First to Victory
|summon=Rubicante
|summon=Rubicante
}}
}}
{|class="wikitable" style="display: inline-table; margin-right: 50px;
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Waterkick || Moonsault Kick
|-
|Beat Rush || Elbow Smash
|-
|Blizzara || Falcon's Dive
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Rolling Blaze || Meteor Crusher
|-
| Meteor Strike || Rolling Blaze
|-
|colspan="2"|Somersault (from Waterkick)
|}


{| class="wikitable"
This utilises the entire [[Special_Effects_(Dissidia_012)#King_of_Tragedy|'''King of Tragedy''']] equipment set unlocked in the Labyrinth mode. Extended EX Revenge duration for longer EX Charge time with Gabranth or higher damage output during EX Revenge (additional Bardiches for Garland).
!scope="row" 3 colspan="3" | Basic Abilities
|-
!Actions !! Support !! Extra
|-
|Ground Evasion || Always Target Indicator || Precision Evasion
|-
|Midair Evasion || EX Core Lock On || Disable Counterattack
|-
|Ground Block || rowspan="19"|Assist Lock On || EXP to Assist
|-
|Midair Block || rowspan="18"|Best Dresser
|-
|Aerial Recovery
|-
|Recovery Attack
|-
|Controlled Recovery
|-
|Wall Jump
|-
|Air Dash
|-
|Free Air Dash
|-
|Ground Dash
|-
|Multi Air Slide
|-
|Free Air Dash Boost
|-
|Assist Gauge Up Dash
|-
|Speed Boost
|-
|Jump Boost
|-
|Jump Times Boost+
|-
|Ground Evasion Boost
|-
|Midair Evasion Boost
|-
|Evasion Boost
|-
|Descent Speed Boost
|}


A Side by Side damage build that invests in high base bravery and HP wall rush to increase Tifa's damage output exponentially with Aerith assist specifically. The idea is simple: Land an HP, combo into [[Aerith_Gainsborough_(Dissidia_012)#Seal_Evil|'''Aerith's Seal Evil''']] and do another HP late enough for base bravery to fully recover. A single assist combo can do over 3000 HP damage.
== First Strike ==


In match-ups where Tifa can compete with her Somersault HP link or Rolling Blaze such as {{012clo}} and {{012fir}}, she can output a lot of HP damage without relying on high attack stat or critical hits. Any HP guarantees an Aerith followup (Meteor Crusher only at wall) and bravery hits still work well enough to secure at least one HP attack in an assist combo. Aerith is the only competitive assist that lets Tifa assist combo off of a completed Moonsault Kick without walls.
Abnormally high initial damage. Based on the Extra Ability "First Strike" that guarantees critical hits for the first connected attack.
== Level Gap ==


The infamous double assist combo is also possible and it's where this build really shines. If Tifa can wall rush again and use another assist meter during the first Seal Evil, she can do Rolling Blaze and call Aerith once more. Needless to say, this increases damage even further.
Lowered character level in exchange for incredibly strong accessory booster multipliers. A type of glass cannon with Iai Strike, seemingly immortal with Last Chance...?!


15 CP is available for another ground HP attack, the Auto-Assist Lock On support ability or additional action abilities. Removing Air Dash and Descent Speed Boost frees up another 10 CP for a total of 25 CP.
Level + Level Gap accessories are banned by the in-game "Official" ruleset which has been community standard for years, however.
== Machines ==


{| class="wikitable"
Increased bravery damage + HP wall rush damage at the cost of max health.
|+colspan="3"|Substitutes
! Equipment !! Replacement !! Notes
|-


| Muscle Belt {{accbas}} || Zephyr Cloak {{accbas}} / BRV = 0 {{accboo}} / Hero's Essence {{accsp}} / Great Gospel {{accsp}} / Hero's Seal {{accsp}} / Winged Boots {{accsp}} || Muscle Belt isn't crucial for damage output, so it can be replaced with one of the listed accessories for increased survivability, CP (extra abilities for increased crit rate, base HP or BRV) or bravery recovery.
== Side by Side ==
|-
Recommended characters: {{012wol}}, {{012fir}}, {{012emp}}, {{012ok}}, {{012bez}}, {{012ter}}, {{012kef}}, {{012clo}}, {{012tifa}}, {{012squ}}, {{012ulti}}, {{012zid}}, {{012jec}}, {{012fc}}
| Back-Breaking Straw {{accsp}} || Together as One {{accsp}} / accessory of your choice || Back-Breaking Straw negates Thornlet's bravery boost penalty on dodge and block. The damage output is still high even with the penalties, so if it doesn't feel deterring, it can be replaced with Together as One for more assist meter at the start which is good for stability. <br>Otherwise this can be exchanged to suit the player preference or match-up.
 
|-
Example build: Onion Knight
| Muscle Belt {{accbas}} and Summon Unused {{accboo}} || Battle Hammer {{accbas}} and BRV = 0 {{accboo}} || This is for adding assist depletion to the build. Muscle Belt doesn't benefit from BRV = 0 booster, whereas Battle Hammer does, so the booster is swapped out for something stronger and more consistent.<br>BRV = 0 applies to wall rush damage and meter depletion.
|-
|Best Dresser (extra ability) || Master Guardsman (extra ability) || The base bravery (1623) can be reduced by 100 to raise the maximum health above 10,000 instead.
|}


|-|BRV Boost on Dodge=
{{Build
{{Build
|hp=9972
|hp=10478
|cp=450
|cp=480
|brv=997
|brv=1683
|atk=174
|atk=173
|def=185
|def=183
|luk=60
|luk=61
|booster=x5.5
|booster=
|setbonus=Adamant Chains
|setbonus=None
|ast=Aerith / Tidus
|ast={{012seph}}
|wpn=Adamant Knife ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|wpn=Piggy's Stick ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|hand=Adamant Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|hand=Aegis Shield (CP Glitch)
|head=Dueling Mask
|head=Thornlet
|armor=Adamant Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Maximillian
|acc1={{accbas}} Zephyr Cloak
|acc1={{accbas}} Dismay Shock
|acc2={{accbas}} Dismay Shock
|acc2={{accbas}} Battle Hammer
|acc3={{accbas}} Battle Hammer
|acc3={{accboo}} BRV = 0
|acc4={{accboo}} BRV > Base Value
|acc4={{accsp}} Blue Gem
|acc5={{accboo}} Summon Unused
|acc5={{accsp}} Hero's Essence
|acc6={{accboo}} Pre-EX Mode
|acc6={{accsp}} First to Victory
|acc7={{accboo}} Pre-EX Revenge
|acc7={{accsp}} Hero's Seal
|acc8={{accboo}} Aerial
|acc8={{accsp}} Miracle Shoes
|acc9={{accboo}} After 30 Seconds
|acc9={{accsp}} Together as One
|acc10={{accsp}} Tenacious Attacker
|acc10={{accsp}} Side by Side
|summon=Rubicante
|summon=Rubicante
}}
}}
{|class="wikitable" style="display: inline-table; margin-right: 50px;
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Waterkick || Moonsault Kick
|-
|Beat Rush || Elbow Smash
|-
|Blizzaga || Dolphin Blow
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Rolling Blaze || Meteor Crusher
|-
|Meteor Strike || Rolling Blaze
|-
|colspan="2"|Somersault (from Waterkick)
|}


{| class="wikitable"
These builds revolve around the special accessory [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] that ''prevents you from acquiring any EX'', even from EX cores (you can still grab them). In return it gives you a notable chunk of assist bar (30 %) from landing just one HP attack. Side by Side is very potent with characters who can connect HPs on their own and followup with an assist afterwards or need meter for building momentum.
!scope="row" 3 colspan="3" | Basic Abilities
   
|-
'''The goal with a Side by Side build is to deal a lot of damage''', which makes this a derivative of the damage build concept. This can be achieved either through high bravery damage output or high base bravery. In both cases wall rush is a big help.
!Actions !! Support !! Extra
   
|-
For equipment you can apply a lot from the damage build. 69 attack or 70 if your exclusive weapon has it. Wall rush HP damage is also a good option e.g. Earthbreaker or Cloud's exclusive weapon Fenrir.
|Ground Evasion || Always Target Indicator || Precision Evasion
   
|-
For high base bravery, '''Piggy's Stick''' is a Katana-type weapon that provides +239 to your base bravery in addition to the head armor, but it comes with -80 % BRV recovery. You have to be able to secure base bravery for each hp for optimal damage, so boosting BRV recovery will become a part of your build. If you focus your meter depletion on accessories, you can opt to equip '''Royal Crown (head)''' with 100 % BRV recovery, '''Borghertz's Hands''' (hand) and '''Lufenian Armor''' (torso) both providing 39 base bravery each. Lufenian sets' meter depletion is still nothing to sneeze at, but considering the potential damage this type of a build can cause, the opponent may feel incentivised to use assist meter to avoid a combo regardless.
|Midair Evasion || EX Core Lock On || Disable Counterattack
   
|-
For accessories you now have an excellent 1.5x booster at your fingertips, '''Empty EX Gauge'''. This is a big booster that will be active for the entirety of the match, and bundled with Pre-EX Mode, Pre-EX Revenge, Aerial and Summon Unused (as well as BRV = 0 if you can secure wall rushes) you have a lot of damage on your hands.
|Ground Block || rowspan="17"|Assist Lock On || EXP to HP
   
|-
Aforementioned damage rings, as well as '''Sniper Eye''' for wall rush HP damage are good picks. If you don't equip Royal Crown, Bravery Orb as well as Great Gospel are worthy candidates too. Bravery Orb scales with boosters, but Great Gospel can easily compensate if used in conjunction with Bravery Orb. If you feel you need a good headstart in the meter race, Together as One is a great pick. Bundle it with Badge of Trust and you pretty much start the match with two assist bars. Characters who may struggle to generate assist meter safely through whiffing such as Kefka and Cecil may find this very helpful.
|Midair Block || rowspan="16"|Best Dresser
|-
|Aerial Recovery
|-
|Recovery Attack
|-
|Controlled Recovery
|-
|Wall Jump
|-
|Air Dash
|-
|Free Air Dash
|-
|Ground Dash
|-
|Multi Air Slide
|-
|Free Air Dash Boost
|-
|Assist Gauge Up Dash
|-
|Jump Boost
|-
|Jump Times Boost+
|-
|Ground Evasion Boost
|-
|Midair Evasion Boost
|-
|Evasion Boost
|-
|}


A build that provides bravery every time an attack is evaded with a [[Dodge_(Dissidia_012)|'''dodge''']]. This style of build is often reserved for specific match-ups where a character may struggle to land hits and are dealing with projectiles often. Against {{012seph}} this is good for discouraging Shadow Flare use. {{012emp}} and {{012ulti}} also create situations with projectiles frequently, but all three are difficult match-ups for Tifa even with this build. Landing an HP is challenging and often carries a lot of risk, so having more bravery can justify taking the plunge.
Example build: [here]


The boosters don't depend on the opponent as much (no summon unused for example), but are weaker than a fully optimized set with boosters reliant on the other player's build. At maximum booster multiplier, a single dodge generates 146 bravery.
== Wall Rush ==
Recommended characters: {{012gar}}, {{012fir}}, {{012clo}}, {{012jec}}


25 CP is available for Auto Assist Lock On support ability, another ground HP attack, additional basic actions or extra abilities.
Example build: Firion


{| class="wikitable"
{{Build
|+colspan="3"|Substitutes
|hp=9576
! Equipment !! Replacement !! Notes
|cp=450
|-
|brv=1394
| {{accboo}} After 30 Seconds || {{accboo}} Opponent Summon Unused || 1.2 booster to 1.3 booster, a slight increase. The opponent does not have to equip a summon, so if they don't have a summon for the fight, this booster is useless.
|atk=178
|-
|def=184
|{{accbas}} Dismay Shock || {{accboo}} Opponent Empty EX Gauge || If the opponent has Side by Side {{accsp}} equipped, this is another good 1.3 booster with consistent uptime.
|luk=61
|-
|booster=x2.9
|{{accsp}} Tenacious Attacker || Free choice || --
|setbonus=Judgment of Lufenia
|}
|ast={{012kuja}}
 
|wpn=Lufenian Gun
</tabber>
|hand=Chainsaw ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
 
|head=Lufenian Cap
= Assist =
|armor=Lufenian Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
 
|acc1={{accbas}} Sniper Eye
 
|acc2={{accbas}} Bravery Orb
== Tifa's assist data ==
|acc3={{accbas}} Dismay Shock
 
|acc4={{accbas}} Battle Hammer
{{012Assist
|acc5={{accboo}} BRV = 0
|type1=BRV
|acc6={{accboo}} Empty EX Gauge
|attack1=Beat Rush
|acc7={{accboo}} Pre-EX Mode
|startup1=21F
|acc8={{accsp}} Blue Gem
|position1=Ground
|acc9={{accsp}} Miracle Shoes
|spawn1=Opponent
|acc10={{accsp}} Side by Side
|damage1=8, 11, 16 (35)
|summon=Rubicante
|effect1=Chase
|type2=BRV
|attack2=Falcon's Dive
|startup2=23F
|position2=Air
|spawn2=Opponent
|damage2=26
|effect2=Wall Rush
|type3=HP
|attack3=Meteodrive
|startup3=39F
|position3=Ground
|spawn3=Opponent
|damage3=15
|effect3=Wall Rush
|type4=HP
|attack4=Rolling Blaze
|startup4=45F
|position4=Air
|spawn4=Opponent
|damage4=1 x 7
|effect4=Wall Rush
}}
}}


== Assists ==
Increased wall rush damage. Commonly paired with other damage build styles, such as Side by Side. Booster and Sniper Eye basic accessories, as well as weapons with additional wall rush damage boosts, such as Earthbreaker are often used.
<tabber>
|-|Kuja=
Poke and wall rush conversions, high brv damage, high risk of being locked when used.
 
|-|Tidus=
Poke and wall rush conversions, lower damage, but faster startup and shorter animation on air BRV assist, making Tidus safer to use even if the opponent escapes it with LV1 Assist Change.
 
|-|Aerith=
If you don't need Kuja or Tidus for whiff punishments or conversions, Aerith can boost your damage near the ground with triple HP combos or reliably set up HP damage off of Moonsault Kick's chase. Recommended for Side by Side and / or high base bravery builds.
 
</tabber>

Revision as of 08:02, 10 May 2024

This page is for anyone new or upcoming player that want a basic understanding how to make a working build for online play. Contents of this page are currently based on the Beginner's Guide to Customisation found on Dissidia Community forums and are subject to further modification later.

About Accessories

Accessories are a category of equipment that can be worn by all characters in the game. Each accessory comes with an effect that either scales with booster-type accessories or has a fixed value. A maximum of 10 accessory slots can be utilised. Accessories often define key characteristics of a build, and as such are always important in online battles.

There are three (3) types of accessories.

Basic Accessories accessory_basic.png

Effected by the multiplied number (x) your booster accessories currently have.

For example: You have Hyper Ring (5% increased damage) and 3 boosters that give you 2.5x multiplier, basic math is 5 x 2.5 = 12.5 > rounded down to 12, so you get a 12% increased damage.

Booster Accessories accessory_booster.png

Your multiplier, the higher X you have the higher your basic while having no boosters equipped.

There are a few different mulitplier numbers

  • 1.2x - Average
  • 1.3x - Good
  • 1.4x - Really good
  • 1.5x - The best
  • 2.5x - This is only one accessory and the 2.5x only lasts 15 seconds and drop to 0.5x after that which halves your booster multiplier.
  • 5.0x - Also just one accessory that works only when you take damage longer then 4 seconds.

Also note that the boosters are different in how and when they are activated.

Example: You have two 1.2x, one 1.4x and lastly a 1.5x equipped: 1.2 x 1.2 x 1.4 x 1.5 = 3.024 rounded down to 3x which means your max booster is 3x.

Special Accessories accessory_special.png

Pre-set effects that do not work with booster accessories. However, this does not render them useless and in many cases at least one of them will be equipped to define the style of a build.

If you see accessories with the note "Breakables" do not use them online.

Creating a build

When planning a PvP build it is often necessary to include meter depletion on both assist and EX. These can be included either via Judgment of Lufenia or Seal of Lufenia equipment sets (fixed percentage value) and / or Battle Hammer and Dismay Shock basic accessories. Meter depletion has a few key benefits, such as shifting momentum in generating crucial resources (Assist and EX) and bypassing EX Revenge situations where a player could have otherwise suffered a huge setback through bravery break or lose a match outright.

Despite that, a player may opt out of meter depletion in exchange for other attributes if they so desire.

After that, an ideal PvP build usually goes for one of the following:

Good reliable accessory boosters include Summon Unused (and the opponent variant), Pre-EX Mode, Pre-EX Revenge, Aerial and Large Gap in HP. These are known to work regardless of build style, and will be commonly recommended.

Build styles

Adamant Chains

Recommended characters: Garland, The Emperor, Cloud, Squall, Ultimecia, Tidus, Yuna, Prishe, Vaan, Gabranth

Example build: Squall

Stats
HP 9972
CP 450
BRV 877 (1052 with First to Victory)
ATK 178
DEF 185
LUK --
Max Booster x3.5
Special Effect: Adamant Chains
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Earthbreaker (CP Glitch)
Hand ddff-icon-equip-hand.png Adamant Shield
Head ddff-icon-equip-head.png Adamant Helm
Body ddff-icon-equip-body.png Adamant Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.pngPre-EX Revenge
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png First to Victory
Accessory 10 accessory_special.png Back-Breaking Straw
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Increased air dodge distance through the "Adamant Chains" set bonus. Primarily used to make air dodges safer to perform and difficult to punish by the opponent. Characters with average fall speed and weaker post-dodge defensive options can benefit a lot from it, such as Cloud, Squall and Yuna. Vaan can also use it for dodge cancel combos.

However, characters with fast fall speed such as Tidus and Prishe also benefit from the added distance; It makes their air dodges even more difficult to punish. An extra layer of security, if you will.

Adamant Chains improves defensive play, but it also comes at the expense of other traits. High base bravery is limited to one equipment slot (usually Piggy's Katana weapon) and it, along with damage and meter drain may require heavier investment via accessories to reach similiar heights.

Back to the Wall

Low health, but heightened stats / accessory boosters. Revolves around the special accessory "Back to the Wall" that causes the player to start the fight with 90 % of health already depleted. A "glass cannon", loosely speaking.

Balanced / Hybrid

Recommended characters: Any

A balanced build, with access to both EX and Assist. This is all about picking a good balance between damage, meter and other attributes. Maybe some added ex force absorption with more wall rush damage? Or perhaps you really want that early assist meter boost with Together as One but still desire to benefit from EX cores?

This kind of build is usually a "jack of all trades, master of none". Characters who do not rely on Side by Side such as Exdeath, Kuja and Lightning have an easier time fighting effectively with this build style than those who do. Even so, having access to both major resources can pay off in longer matches.

Naturally, specialised builds can see more success within their niche. But balanced builds are serviceable all the same.

Below is an example build for Cloud.

Stats
HP 10299
CP 450
BRV 1035
ATK 177
DEF 185
LUK 60
Max Booster x3.5
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Heaven's Cloud
Hand ddff-icon-equip-hand.png Lufenian Shield
Head ddff-icon-equip-head.png Lufenian Helm
Body ddff-icon-equip-body.png Lufenian Armor
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Zephyr Cloak
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Great Gospel
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


At the end of the day you can mix and match concepts in your build. If high base bravery and wall rush damage is your thing but you still want to benefit ex, that is fine. It's not wrong to think that with good boosters you can enjoy the benefits of bravery boost on dodge as well as meter drain.

For boosters you will want something consistent, something that activates when it's most optimal for you and can be relied on through the course of a single match. And of course, any special accessories that you feel are necessary to your gameplan or playstyle. Just try to avoid equipping Center of the World or most of the set damage / defense rings.

Bravery Boost on Block / Dodge

Recommended match-ups: The Emperor, Sephiroth, Ultimecia

Gain bravery with each successful block / dodge. Commonly paired with Adamant Chains when using bravery boost on dodge.

This build style is strong against frequent projectile users, namely The Emperor, Ultimecia or Sephiroth. With proper investment, a single dodge can accumulate 100-200 bravery when used against a projectile. That can discourage the aforementioned characters from playing as actively and encourage adjusting playstyle altogether. If no adjustment is made, the user of this build can seek to benefit greatly from a single HP attack in due time.

Example build for Tidus

Stats
HP 9972
CP 450
BRV 917
ATK 180
DEF 184
LUK 60
Max Booster x13.9
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon ddff-icon-equip-weapon.png World Champion
Hand ddff-icon-equip-hand.png Adamant Shield
Head ddff-icon-equip-head.png Adamant Helm
Body ddff-icon-equip-body.png Adamant Vest
Accessory 1 accessory_basic.png Zephyr Cloak
Accessory 2 accessory_booster.png BRV > Base Value
Accessory 3 accessory_booster.png Large Gap in BRV
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_booster.png After 30 Seconds
Accessory 9 accessory_booster.png Opponent Empty EX Gauge
Accessory 10 accessory_booster.png Opponent Summon Unused
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Bravery Boost on Stage Destruction / Mindbreak

Recommended stage: World of Darkness

Gain bravery when destroying stage elements such as World of Darkness pillars. Revolves around the "Mindbreak" basic accessory.

Known to be practical in World of Darkness with Cloud of Darkness, but all other aspects of the build may be compromised.

Damage (bravery)

Recommended characters: Garland, Kain, Cloud, Sephiroth, Ultimecia, Kuja, Vaan, Prishe

Increased damage output through high ATK stat, bravery attacks, wall rush damage and higher critical hit rate,

Not everyone can reach the same heights of bravery damage, usually due to low damage multipliers on one's moves and lower base attack stat. These characters usually circumvent this shortcoming with wall rushes or the help of high base bravery in conjunction with assists.

For equipment, always seek out a weapon with 69 ATK stat unless your character's exclusive weapons provides 70 ATK (Garland's Gigant Axe for example). If your armor set is for Seal of Lufenia's 5 % EX depletion, Lufenian Dirk (hand, Parrying gear) is a great choice as it provides +1 attack as well as good 72 defense.

Earthbreaker, Cleaver and Rhongomiant (for King of Tragedy EX Revenge builds) are good weapons possessing 69 attack stat that anyone can wield with the help of a CP glitch.

For accessories it comes as no surprise that Hyper Ring, Muscle Belt / Earring are viable choices here. Bundle Hyper Ring + Muscle Belt or Earring (depending on the character) with boosters such as BRV > Base Value, Pre-EX Mode, Pre-EX Revenge, Summon Unused and Aerial / Grounded for even higher damage output.

Extra abilities that raise critical hit rate are great picks. First Strike and Counterattack have the most consistent uptime, followed by Sneak Attack, Back to the Wall and Riposte. A damage build commonly uses 1-2 of those abilities, but they're good to have regardless of build, as your opponent can only disable one of them.

Assist Critical Boost is also good for assists that have good damage multipliers, such as Kuja, Sephiroth and Ultimecia.

Even characters with subpar bravery damage can do respectable damage with the double damage from critical hits, so they're worth the investment.

Damage (high base bravery)

Recommended characters: Warrior of Light, Firion, Onion Knight, Golbez, Exdeath, Cloud, Zidane, Jecht, Lightning

Increased default bravery for higher damage output without relying on bravery damage. For equipment, Piggy's Stick, Royal Crown and any LV100 piece that adds bravery are a good starting point. Investing in wall rush (Sniper Eye basic acc) and bravery recovery (Bravery Orb, Great Gospel accs) is also recommended. Commonly used with the special accessory Side by Side.

Defense

High DEF stat and reduced wall rush / physical / magic / chase brv damage.

Over the course of a match this will require the opponent to hit more times than what would be normally required. Equipment such as Hero's Shield, Grand Helm, Maximillian or accessories such as Block Ring, Decoy or Amulet may be used.

Depletion

Recommended characters: Any, Squall

Enhanced meter depletion through accessories Battle Hammer (assist meter) and / or Dismay Shock (EX meter). Great for offsetting the opponent's meter lead or shifting momentum. May be used in conjunction with Judgment / Seal of Lufenia equipment set bonus for even greater boosts.

Meter depletion is one of Squall's prominent strengths and can utilise it to devastating effect with Yuna assist.

EX

EX builds prioritise EX absorption either through added intake range or increased value per ex absorbed into oneself, but even so they never sacrifice assist (they're that important).

Weapon department provides Heaven's Cloud for +3M EX intake range, but with a measly 67 attack. Addded intake range is good as you can accumulate more ex in one place more quickly and if your character does not deal big bravery damage like Lightning, the 67 attack is not that big of a deal. Yuna has an exclusive weapon that is essentially an upgraded version of this weapon.

Another weapon is once again Cleaver. 69 attack with +10 % ex force absorption. Garland, Kuja, Ultimecia and Gilgamesh have exclusive weapons with +10 % ex force absorption, but Garland's is undisputed best among them. 70 attack and +10 % ex force absorption is something other characters can only dream of.

Special accessories is where most of the magic happens. White Drop and White Gem add a fixed boost to ex force absorption by 5 % and 10 % respectively and you can equip up to three White Drops for a total of 25 % boost to your ex absorption rate. These accessories come with a downside of reduced assist gauge duration, meaning your assist bar will begin to decay sooner. With well placed whiffs it won't get you killed. Not often, anyway.

The other two accessories influence when you can acquire EX. Tenacious Attacker and Glutton allow you to absorb ex even when attacking or taking damage. Tenacious Attacker is a standard in EX builds as it allows you to whiff for meter and reap the rewards as you deal damage. Both work great in conjunction with Heaven's Cloud's added intake range as you will in most cases get a part of the ex either you or your opponent generated. Glutton is particularly a noteworthy choice against characters who can generate a lot of EX in a combo such as Shantotto. The opponent will have to invest a lot in EX meter depletion to properly combat this accessory which is powerful for a single special accessory.

Seal of Lufenia is a good anti-EX equipment set that any character can use. However, a basic accessory "EX Breaker" is particularly potent with Ultimecia. The accessory has a chance of depleting the opponent's entire EX gauge in one bravery hit and since it's a basic accessory, it can scale with your booster accessories. Other characters don't get mileage out of it as easily due to how one attack = one chance at triggering the EX Iai effect of the accessory, you don't get a new chance with every bravery hit you land except with Ultimecia. Don't ask why.

EX (Center of the World)

Recommended characters: Cloud, Jecht, Feral Chaos

Example build: Jecht

Stats
HP 11299 (with Master Guardsman)
CP 450
BRV 956
ATK 181
DEF 184
LUK --
Max Booster x2.7
Special Effect: Soul of Yamato
Equipment
Assist Cannot use.
Weapon ddff-icon-equip-weapon.png Cleaver
Hand ddff-icon-equip-hand.png Genji Shield
Head ddff-icon-equip-head.png Genji Helm
Body ddff-icon-equip-body.png Genji Armor
Accessory 1 accessory_basic.png Pearl Necklace
Accessory 2 accessory_basic.png Dragonfly Orb
Accessory 3 accessory_basic.png Silver Hourglass
Accessory 4 accessory_basic.png Pendant
Accessory 5 accessory_basic.png Battle Hammer
Accessory 6 accessory_booster.png Empty Assist Gauge
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png Pre-Assist
Accessory 9 accessory_special.png Close to You
Accessory 10 accessory_special.png Center of the World
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Abbreviated as "CotW". EX only, no assist. Greatly enhanced EX gain for earlier EX mode access and depending on the build, longer EX mode duration.

Generally speaking a niche build style. Assist is a far more important resource for all characters, so forgoing it in favor of an earlier EX gauge often skews the risk / reward in the opponent's favor. Characters who can land HP attacks without assist, such as Cloud and Jecht can function with this build with adequate player skill. However, it does not function as a crutch in their unfavorable match-ups.

EX Core

A derivative of an EX-centric build, this is often a match-up specific build. The priority here is the amount of EX you get from a single EX core. This often means you play a grounded game or you are prepared for EX core races. Against characters who tend to hug the ceiling (Ultimecia and Exdeath) this can be an easy way to acquire a great amount of EX every time an EX core shows up. It is also viable in matchups where a character can outrun another character in a lot of situations e.g. Onion Knight vs. Cloud of Darkness, or characters who play grounded against primarly airborne opponents.

For equipment, Loki's Lute weapon provides +20 % boost to EX core absorption, although it does only have 67 attack. Squall and Vaan can equip their exclusive weapons for a 30 % boost with 68 attack.

The Soul of Yamato equipment set (Genji parts) provide an EX Core appearence boost, but is usually preferable only on Gabranth as the set complements more of his EX mode gameplan than others.

For accessories, Dragonfly Orb is often the go-to basic accessory for EX core builds. The assist gauge duration nerf is hardly relevant, it decays from two bars a bit faster, but if you can maintain your assist meter consistently it's not really a big problem.

Aside from the aforementioned good boosters, EX Core Present adds a good 1.5x bonus to each of your cores. Aerial can be a good choice as not all stages plant their ex cores to the ground (see World of Darkness).

EX Revenge (King of Tragedy)

Recommended characters: Garland, Gabranth

Example build: Garland

Stats
HP 9644
CP 450
BRV 957 (1148 initial)
ATK 180
DEF 185
LUK 60
Max Booster x2.7
Special Effect: King of Tragedy
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Rhongomiant
Hand ddff-icon-equip-hand.png Prytwen
Head ddff-icon-equip-head.png Dragon Sallet
Body ddff-icon-equip-body.png Wygar
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Booster
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in BRV
Accessory 5 accessory_booster.png EX Revenge
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_special.png Spider Web
Accessory 8 accessory_special.png Spider's Bane
Accessory 9 accessory_special.png Avenger
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


This utilises the entire King of Tragedy equipment set unlocked in the Labyrinth mode. Extended EX Revenge duration for longer EX Charge time with Gabranth or higher damage output during EX Revenge (additional Bardiches for Garland).

First Strike

Abnormally high initial damage. Based on the Extra Ability "First Strike" that guarantees critical hits for the first connected attack.

Level Gap

Lowered character level in exchange for incredibly strong accessory booster multipliers. A type of glass cannon with Iai Strike, seemingly immortal with Last Chance...?!

Level + Level Gap accessories are banned by the in-game "Official" ruleset which has been community standard for years, however.

Machines

Increased bravery damage + HP wall rush damage at the cost of max health.

Side by Side

Recommended characters: Warrior of Light, Firion, The Emperor, Onion Knight, Golbez, Terra, Kefka, Cloud, Tifa, Squall, Ultimecia, Zidane, Jecht, Feral Chaos

Example build: Onion Knight

Stats
HP 10478
CP 480
BRV 1683
ATK 173
DEF 183
LUK 61
Max Booster
Special Effect: None
Equipment
Assist Sephiroth
Weapon ddff-icon-equip-weapon.png Piggy's Stick (CP Glitch)
Hand ddff-icon-equip-hand.png Aegis Shield (CP Glitch)
Head ddff-icon-equip-head.png Thornlet
Body ddff-icon-equip-body.png Maximillian
Accessory 1 accessory_basic.png Dismay Shock
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png BRV = 0
Accessory 4 accessory_special.png Blue Gem
Accessory 5 accessory_special.png Hero's Essence
Accessory 6 accessory_special.png First to Victory
Accessory 7 accessory_special.png Hero's Seal
Accessory 8 accessory_special.png Miracle Shoes
Accessory 9 accessory_special.png Together as One
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


These builds revolve around the special accessory Side by Side that prevents you from acquiring any EX, even from EX cores (you can still grab them). In return it gives you a notable chunk of assist bar (30 %) from landing just one HP attack. Side by Side is very potent with characters who can connect HPs on their own and followup with an assist afterwards or need meter for building momentum.

The goal with a Side by Side build is to deal a lot of damage, which makes this a derivative of the damage build concept. This can be achieved either through high bravery damage output or high base bravery. In both cases wall rush is a big help.

For equipment you can apply a lot from the damage build. 69 attack or 70 if your exclusive weapon has it. Wall rush HP damage is also a good option e.g. Earthbreaker or Cloud's exclusive weapon Fenrir.

For high base bravery, Piggy's Stick is a Katana-type weapon that provides +239 to your base bravery in addition to the head armor, but it comes with -80 % BRV recovery. You have to be able to secure base bravery for each hp for optimal damage, so boosting BRV recovery will become a part of your build. If you focus your meter depletion on accessories, you can opt to equip Royal Crown (head) with 100 % BRV recovery, Borghertz's Hands (hand) and Lufenian Armor (torso) both providing 39 base bravery each. Lufenian sets' meter depletion is still nothing to sneeze at, but considering the potential damage this type of a build can cause, the opponent may feel incentivised to use assist meter to avoid a combo regardless.

For accessories you now have an excellent 1.5x booster at your fingertips, Empty EX Gauge. This is a big booster that will be active for the entirety of the match, and bundled with Pre-EX Mode, Pre-EX Revenge, Aerial and Summon Unused (as well as BRV = 0 if you can secure wall rushes) you have a lot of damage on your hands.

Aforementioned damage rings, as well as Sniper Eye for wall rush HP damage are good picks. If you don't equip Royal Crown, Bravery Orb as well as Great Gospel are worthy candidates too. Bravery Orb scales with boosters, but Great Gospel can easily compensate if used in conjunction with Bravery Orb. If you feel you need a good headstart in the meter race, Together as One is a great pick. Bundle it with Badge of Trust and you pretty much start the match with two assist bars. Characters who may struggle to generate assist meter safely through whiffing such as Kefka and Cecil may find this very helpful.

Example build: [here]

Wall Rush

Recommended characters: Garland, Firion, Cloud, Jecht

Example build: Firion

Stats
HP 9576
CP 450
BRV 1394
ATK 178
DEF 184
LUK 61
Max Booster x2.9
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Lufenian Gun
Hand ddff-icon-equip-hand.png Chainsaw (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Cap
Body ddff-icon-equip-body.png Lufenian Armor (CP Glitch)
Accessory 1 accessory_basic.png Sniper Eye
Accessory 2 accessory_basic.png Bravery Orb
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png BRV = 0
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_special.png Blue Gem
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Increased wall rush damage. Commonly paired with other damage build styles, such as Side by Side. Booster and Sniper Eye basic accessories, as well as weapons with additional wall rush damage boosts, such as Earthbreaker are often used.