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| ''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.'' | | ''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.'' |
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| One of Kefka's strongest bravery attacks that is commonly used in close range to fend off nearby opponents and convert into an assist combo (from Waggle-Wobbly Firaga). A Ranged Mid projectile at lightning speed that persists for over a second until it sends out several shards of ice at the opponent. Scatter-Spray Blizzaga will remain active with the mid priority until the ice shards come out, but blocking it can cause this projectile to send ice shards towards Kefka instead. Despite this Scatter-Spray Blizzaga represents a threat, as being staggered from blocking it can lead to an assist follow-up. | | One of Kefka's strongest bravery attacks that is commonly used in close range to fend off nearby opponents and convert into an assist combo (from Waggle-Wobbly Firaga). A Ranged Mid projectile at lightning speed that persists for over a second until it sends out several shards of ice at the opponent. Scatter-Spray Blizzaga will remain active with the mid priority until the ice shards come out, but blocking it can cause this projectile to send ice shards towards Kefka instead <ref> https://www.youtube.com/watch?v=66QtcOnaWos&t=16s Scatter-Spray Blizzaga blocked</ref>. Despite this Scatter-Spray Blizzaga represents a threat, as being staggered from blocking it can lead to an assist follow-up <ref>https://www.youtube.com/watch?v=66QtcOnaWos&t=51s Blocked Scatter-Spray Blizzaga assist conversion </ref>. |
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| Both parts of Scatter-Spray Blizzaga inflict a fixed amount of hit stun. This can influence how the following low priority ice shards connect on the opponent. Hitting with Scatter-Spray from it's mid / max range combos lets the shards connect more consistently, while hitting with this in point blank range can result in multiple shards whiffing more frequently. | | Both parts of Scatter-Spray Blizzaga inflict a fixed amount of hit stun. This can influence how the following low priority ice shards connect on the opponent. Hitting with Scatter-Spray from it's mid / max range combos lets the shards connect more consistently, while hitting with this in point blank range can result in multiple shards whiffing more frequently. |
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| Due to it's higher priority and unreactable startup time, this is Kefka's primary attack when defending against aggressive opponents. However, if the opponent makes a good read on Kefka's timing when using this, he is left wide open for attacks. Assist can be used to intercept these punish attempts, though the mileage will vary depending on match-up and the situation at hand. | | Due to it's higher priority and unreactable startup time, this is Kefka's primary attack when defending against aggressive opponents. However, if the opponent makes a good read on Kefka's timing when using this, he is left wide open for attacks. Assist can be used to intercept these punish attempts, though the mileage will vary depending on match-up and the situation at hand. |
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| When used during EX Mode, the broken ice shards will pursue the opponent a second time. The later the shards connect at first, the easier it becomes for them to combo into itself again. | | When used during EX Mode, the broken ice shards will pursue the opponent a second time. The later the shards connect at first, the easier it becomes for them to combo into itself again. Just like with the regular version, if the Ranged Mid projectile is blocked, the repeated ice shards may pursue Kefka instead <ref>https://www.youtube.com/watch?v=66QtcOnaWos&t=59s Blocked Scatter-Spray Blizzaga EX mode ice shards reflected</ref> |
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| |-|Extra-Crispy Firaga= | | |-|Extra-Crispy Firaga= |
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| The timing for whiff punishing this attack with an assist differs from Waggle-Wobbly - While both Firagas can be punished early, Extra-Crispy Firaga has a later cancel window after the initial projectile comes out. Calling the assist ''as'' the projectile comes out avoids getting the assist locked, but the timing is not very lenient. | | The timing for whiff punishing this attack with an assist differs from Waggle-Wobbly - While both Firagas can be punished early, Extra-Crispy Firaga has a later cancel window after the initial projectile comes out. Calling the assist ''as'' the projectile comes out avoids getting the assist locked, but the timing is not very lenient. |
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| Extra-Crispy Firaga inflicts two different hit stuns depending on which part of the projectile hits. If the initial projectile connects, it only causes brief hit stun that sends the opponent back. Once the projectiles have split into the three homing projectiles, each projectile can send the opponent upwards and it has enough hit stun to dodge cancel and follow up with an assist. After calling the assist, Kefka has enough time to cast another Waggle-Wobbly Firaga for a chase loop. | | Extra-Crispy Firaga inflicts two different hit stuns depending on which part of the projectile hits. If the initial projectile connects, it only causes brief hit stun that sends the opponent back. <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU ECF weak hit</ref> Once the projectiles have split into the three homing projectiles, each projectile can send the opponent upwards and it has enough hit stun to dodge cancel and follow up with an assist. <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU&t=12s ECF stronger hit into assist</ref> After calling the assist, Kefka has enough time to cast another Waggle-Wobbly Firaga for a chase loop. |
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| When done at a corner in point blank range or right above the opponent, the damage output of Extra-Crispy Firaga can double due to all three projectiles hitting twice instead of once. <ref>https://www.youtube.com/watch?v=1zOrrOI4WvE&t=236s Example of double hitting ECF </ref> This is a great asset for Kefka in small stages with low ceiling such as Pandaemonium and Kefka's Tower and scales very well with damage builds. | | When done at a corner in point blank range or right above the opponent <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU&t=45s ECF double hit above the opponent</ref>, the damage output of Extra-Crispy Firaga can double due to all three projectiles hitting twice instead of once. <ref>https://www.youtube.com/watch?v=1zOrrOI4WvE&t=236s Example of double hitting ECF </ref> <ref>https://www.youtube.com/watch?v=LaMMvK8bmnU&t=50s ECF double hit example 2</ref> This is a great asset for Kefka in small stages with low ceiling such as Pandaemonium and Kefka's Tower and scales very well with damage builds. |
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| | The exact cause of this behavior is unclear, but it has been speculated that it has to do with the transitional period that occurs when the single projectile splits into three different projectiles. |
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| |-|Waggle-Wobbly Firaga= | | |-|Waggle-Wobbly Firaga= |
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| ''[Mid] Call down lightning bolts. Farther away, the larger the bolt.'' | | ''[Mid] Call down lightning bolts. Farther away, the larger the bolt.'' |
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| A series of lightning bolts quickly advancing towards the opponent in a mostly straight line. A relatively fast long range punish move, useful for whiff punishment. The vertical tracking is very lackluster, but it is good on the ground and it has enough hit stun to combo into an assist after a dodge cancel or an instant [[Chase_(Dissidia_012)#Empty_Chase|'''empty chase.''']] This requires a bit of practice and anticipation, but it is a serviceable bravery regardless. | | A series of lightning bolts quickly advancing towards the opponent in a mostly straight line. A relatively fast long range punish move, useful for whiff punishment. The vertical tracking is very lackluster, but it is good on the ground and it has enough hit stun to combo into an assist after a dodge cancel <ref>https://www.youtube.com/watch?v=iUK7ak7mKag LST dodge cancel assist combo</ref> or an instant [[Chase_(Dissidia_012)#Empty_Chase|'''empty chase.''']] <ref>https://www.youtube.com/watch?v=iUK7ak7mKag&t=35s LST empty chase assist combo</ref> This requires a bit of practice and anticipation, but it is a serviceable bravery regardless. |
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| During EX Mode, Kefka will fire another series of bolts after the first one that goes even further. Dodge cancel is possible after the first set of projectiles, but it does not cancel the second series of bolts. This makes potential assist conversions a bit easier to visually confirm. | | During EX Mode, Kefka will fire another series of bolts after the first one that goes even further. Dodge cancel is possible after the first set of projectiles, but it does not cancel the second series of bolts. This makes potential assist conversions a bit easier to visually confirm. |
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| | There is actually a gap between lightning bolts when used in close range where Lickety-Split Thundaga can miss entirely. <ref>https://www.youtube.com/watch?v=iUK7ak7mKag&t=29s LST close range hitbox</ref> Given that Kefka does not operate in this range for long, it likely won't happen often for most players. |
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| |-|Zap-Trap Thundaga= | | |-|Zap-Trap Thundaga= |
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| ''[Long] Surround foe w/lightning. Press button to call more bolts.'' | | ''[Long] Surround foe w/lightning. Press button to call more bolts.'' |
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| Gradually spawning lightning bolts that can combo into assist with an instant empty chase. If multiple lightning bolts hit in succession, Zap-Trap Thundaga has potential to provide some of the most [https://glossary.infil.net/?t=Frame%20Advantage '''frame advantage'''] off of empty chase in the game. While this is good, Zap-Trap Thundaga's low priority, slow startup and lack of threatening screen presence in the neutral make it difficult to justify over other braveries, especially in the air. | | Gradually spawning lightning bolts that can combo into assist with an instant empty chase <ref>https://www.youtube.com/watch?v=WQaW9dZop-A&t=36s ZTT empty chase assist example</ref> or dodge cancel <ref>https://www.youtube.com/watch?v=WQaW9dZop-A&t=16s ZTT dodge cancel example</ref>. If multiple lightning bolts hit in succession, Zap-Trap Thundaga has potential to provide some of the most [https://glossary.infil.net/?t=Frame%20Advantage '''frame advantage'''] off of empty chase in the game. While this is good, Zap-Trap Thundaga's low priority, slow startup and lack of threatening screen presence in the neutral make it difficult to justify over other braveries, especially in the air. |
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| The recovery on this attack is fairly low however - Kefka can dodge cancel after the first bolts have been summoned, enabling solo follow-ups with Scatter-Spray Blizzaga and Havoc Wing. Even Waggle-Wobbly Firaga may work at point blank range. Mind your positioning though, as all bolts of Zap-Trap Thundaga send the opponent upwards. | | The recovery on this attack is fairly low however - Kefka can dodge cancel after the first bolts have been summoned, enabling solo follow-ups with Scatter-Spray Blizzaga and Havoc Wing. <ref>https://www.youtube.com/watch?v=WQaW9dZop-A ZTT solo combo examples</ref> Even Waggle-Wobbly Firaga may work at point blank range. Mind your positioning though, as all bolts of Zap-Trap Thundaga send the opponent upwards. |
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| |-|Meteor= | | |-|Meteor= |
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| If performed in the air, the fireballs will descend for a long time until they reach the ground. This further limits Meteor's viability and is often better used in small stages or near the ground. | | If performed in the air, the fireballs will descend for a long time until they reach the ground. This further limits Meteor's viability and is often better used in small stages or near the ground. |
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| Each homing projectile sends the opponent upwards and they can combo into assist and other attacks on hit. This is easier said than done however, as the slow startup and low priority make it difficult to connect with Meteor against moving opponents. Visually confirming Meteor on hit can be difficult in neutral situations, but assist combos provide much needed leeway for additional follow-ups. Both Waggle-Wobbly Firaga and being positioned above the opponent are a big help. | | Each homing projectile sends the opponent upwards and they can combo into assist and other attacks on hit. <ref>https://www.youtube.com/watch?v=sfztRLFzEF4 Meteor dodge cancel assist example</ref> This is easier said than done however, as the slow startup and low priority make it difficult to connect with Meteor against moving opponents. Visually confirming Meteor on hit can be difficult in neutral situations, but assist combos provide much needed leeway for additional follow-ups. Both Waggle-Wobbly Firaga and being positioned above the opponent are a big help. |
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| During EX Mode, Meteor can be used midair with no reliance on ground at all as the projectiles will halt their descent after a moment before pursuing the opponent. In a way, it functions as if it is performed in the ground. | | During EX Mode, Meteor can be used midair with no reliance on ground at all as the projectiles will halt their descent after a moment before pursuing the opponent. In a way, it functions as if it is performed in the ground. |