Tifa Lockhart (Dissidia 012): Difference between revisions

From Dissidia Wiki
(→‎Builds: Added sections for highlighting info. Attack section goes over essentials.)
(→‎Builds: Cleaned up sbs hi base brv build breakdown. Will turn this into a template later.)
Line 612: Line 612:
15 CP is available for another ground HP attack, the Auto-Assist Lock On support ability or additional action abilities. Removing Air Dash and Descent Speed Boost frees up another 10 CP for a total of 25 CP.
15 CP is available for another ground HP attack, the Auto-Assist Lock On support ability or additional action abilities. Removing Air Dash and Descent Speed Boost frees up another 10 CP for a total of 25 CP.


== Attacks ==
== Substitutes ==
{|class="wikitable"
 
! scope="row" colspan="3" | Bravery attacks (Ground)
{| class="wikitable"
|+colspan="3"|Substitutes
! Equipment !! Replacement !! Notes
|-
|-
! Importance !! Attack !! Notes
| Muscle Belt {{accbas}} || Zephyr Cloak {{accbas}} / BRV = 0 {{accboo}} / Hero's Essence {{accsp}} / Great Gospel {{accsp}} / Hero's Seal {{accsp}}  / Winged Boots {{accsp}} || Muscle Belt isn't crucial for damage output, so it can be replaced with one of the listed accessories for increased survivability, CP (extra abilities for increased crit rate, base HP or BRV) or bravery recovery.
|-
|-
|Staple || Waterkick || Poke and an assist combo starter with Somersault HP link.
| Back-Breaking Straw {{accsp}} || Together as One {{accsp}} / accessory of your choice || Back-Breaking Straw negates Thornlet's bravery boost penalty on dodge and block. The damage output is still high even with the penalties, so if it doesn't feel deterring, it can be replaced with Together as One for more assist meter at the start which is good for stability. <br>Otherwise this can be exchanged to suit the player preference or match-up.
|-
|-
|Staple || Beat Rush || Poke (no combo) and post-dodge defensive option.
| Muscle Belt {{accbas}} and Summon Unused {{accboo}} || Battle Hammer {{accbas}} and BRV = 0 {{accboo}} || This is for adding assist depletion to the build. Muscle Belt doesn't benefit from BRV = 0 booster, whereas Battle Hammer does, so the booster is swapped out for something stronger and more consistent.<br>BRV = 0 applies to wall rush damage and meter depletion.
|-
|-
|Flexible || Blizzara || Ranged mid projectile, can convert to assist combo on hit. Occupies space in front of Tifa.
|Best Dresser (extra ability) || Master Guardsman (extra ability) || The base bravery (1623) can be reduced by 100 to raise the maximum health above 10,000 instead.
|-
|Flexible || Blizzaga || Ranged mid projectile, can convert to assist combo on hit. Spawns on top of opponent, but limited vertical reach.
|-
|Avoid || Blizzard || Low priority ranged projectile, doesn't combo into Aerith assist.
|}
|}
= Attacks =
Tifa has a good selection of viable bravery and HP attacks, with a bit of room to accomodate different circumstances.
== Staple ==
These attacks are recommended regardless of matchup, stage or player preference.


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="3" | Bravery attacks (Aerial)
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Waterkick || Moonsault Kick
|-
|-
! Importance !! Attack !! Notes
|Beat Rush || Elbow Smash
|-
|-
|Staple || Elbow Smash || Close range poke, dodge punisher. Assist combo starter with wall rush.
! scope="row" colspan="2" | HP attacks
|-
|-
|Staple || Moonsault Kick || Close range poke, post-dodge defense with Feint. Assist combo starter with a chase setup.
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Flexible || Falcon's Dive || Downward (air-to-ground) poke, post-dodge defense with Feint. Assist combo starter with wall rush.
|Rolling Blaze || Meteor Crusher
|-
|Somersault<br>(from Waterkick) || Rolling Blaze
|-
|-
|Flexible || Dolphin Blow || Upward poke, post-dodge defense with Feint. Assist combo starter with wall rush. Recommended vs. Sephiroth.
|}
|}
'''Waterkick''': Poke and an assist combo starter with Somersault HP link.
'''Beat Rush''': Poke and post-dodge defensive option. Cannot combo into Aerith, but can synergise with her Planet Protector or even Holy if the situation allows Tifa to initiate chase.
'''Moonsault Kick''': Slower close range poke with higher brv damage, post-dodge defense with Feint. Assist combo starter with a chase setup that doesn't require a wall, making this a good recommendation for '''Aerith assist specifically'''.
'''Elbow Smash''': Aerial close range poke, dodge punisher. Assist combo starter with wall rush.
'''Rolling Blaze (ground)''': Assist combo starter, extender and an anti-air.
'''Somersault''': HP link from Waterkick. Assist combo starter and increases Waterkick's overall threat.
'''Meteor Crusher''': Air assist combo ender, block punisher and pre-emptive dodge punisher when fully charged. Can combo into Aerith at wall.
'''Rolling Blaze (midair)''': Air assist combo ender, double assist combo extender, air-to-ground dodge punisher / clash / space occupation.
== Flexible ==
These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.
Tifa has good contenders for the remaining BRV (1 ground, 1 midair) and HP slots (2 ground):


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="3" | HP attacks (Ground)
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
! Importance !! Attack !! Notes
|-
|-
|Staple || Rolling Blaze || Assist combo starter, extender and an anti-air.
|Blizzara || Falcon's Dive
|-
|-
|Staple || Somersault || HP link from Waterkick. Assist combo starter and increases Waterkick's overall threat.
|Blizzaga || Dolphin Blow
|-
|-
|Flexible || Meteor Strike || Pseudo-poke with forward movement, slight low-profile, longer active frames and bravery damage than Rolling Blaze.<br>Great to have.
! scope="row" colspan="2" | HP attacks
|-
|-
|Flexible || Burning Arrow || Single hit HP. Doesn't combo into Aerith, but avoids EX Revenge counters with EX depletion.
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Avoid || Meteodrive || Low brv damaging HP. Doesn't combo into Aerith, but short animation overall.
|Meteor Strike || --
|-
|Burning Arrow || --
|}
|}


'''Blizzara''': Ranged low projectile that becomes mid priority when it explodes at max range. It can convert to assist combo on hit. Occupies space in front of Tifa, but be wary of the initial low priority.
'''Blizzaga''': Ranged mid projectile, can convert to assist combo on hit. Spawns on top of opponent and has limited vertical reach, but it is mid priority all the way through, staggering regular blocks.
'''Falcon's Dive''': Downward (air-to-ground) poke, post-dodge defense with Feint. Assist combo starter with wall
'''Dolphin Blow''': Upward poke that is slightly faster than microdash Elbow Smash. Also works as a post-dodge defense tool with Feint. Assist combo starter with wall rush. Recommended vs. Sephiroth and Cecil.
'''Meteor Strike''': Pseudo-poke with forward movement, slight low-profile, longer active frames and bravery damage than Rolling Blaze.<br>Great to have.
'''Burning Arrow''': Single hit HP. Doesn't combo into Aerith, but avoids EX Revenge counters with EX depletion.
== Avoid ==
Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="3" | HP attacks (Aerial)
! scope="row" colspan="2" | Bravery attacks
|-
|-
! Importance !! Attack !! Notes
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Staple || Meteor Crusher || Air assist combo ender, block punisher, pre-emptive dodge punisher. Can combo into Aerith at wall.
|-
|-
|Staple || Rolling Blaze || Air assist combo ender, double assist combo extender, air-to-ground dodge punisher / clash / space occupation.
|Blizzard || --
|}
 
== Substitutes =
 
{| class="wikitable"
|+colspan="3"|Substitutes
! Equipment !! Replacement !! Notes
|-
|-
 
! scope="row" colspan="2" | HP attacks
| Muscle Belt {{accbas}} || Zephyr Cloak {{accbas}} / BRV = 0 {{accboo}} / Hero's Essence {{accsp}} / Great Gospel {{accsp}} / Hero's Seal {{accsp}}  / Winged Boots {{accsp}} || Muscle Belt isn't crucial for damage output, so it can be replaced with one of the listed accessories for increased survivability, CP (extra abilities for increased crit rate, base HP or BRV) or bravery recovery.
|-
|-
| Back-Breaking Straw {{accsp}} || Together as One {{accsp}} / accessory of your choice || Back-Breaking Straw negates Thornlet's bravery boost penalty on dodge and block. The damage output is still high even with the penalties, so if it doesn't feel deterring, it can be replaced with Together as One for more assist meter at the start which is good for stability. <br>Otherwise this can be exchanged to suit the player preference or match-up.
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
| Muscle Belt {{accbas}} and Summon Unused {{accboo}} || Battle Hammer {{accbas}} and BRV = 0 {{accboo}} || This is for adding assist depletion to the build. Muscle Belt doesn't benefit from BRV = 0 booster, whereas Battle Hammer does, so the booster is swapped out for something stronger and more consistent.<br>BRV = 0 applies to wall rush damage and meter depletion.
| Meteodrive || --
|-
|-
|Best Dresser (extra ability) || Master Guardsman (extra ability) || The base bravery (1623) can be reduced by 100 to raise the maximum health above 10,000 instead.
|}
|}
'''Blizzard''': Low priority projectile with longest reach out of the Blizzard type spells. With other spells already having better priority and providing better reward on hit, Blizzard is not recommended for this build.
'''Meteodrive''': Low brv damaging HP with wall rush. Doesn't combo into Aerith, but has better feint than Meteor Strike and short animation overall.


|-|BRV Boost on Dodge=
|-|BRV Boost on Dodge=

Revision as of 04:37, 21 May 2024

General Starter Guide Strategy
Matchups Resources



Info
Name Tifa Lockhart (ティファ・ロックハート)
Original game Final Fantasy VII
Base ATK (LV100) 108 (Very Low)
Base DEF (LV100) 111 (Average)
Run Speed 4 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 77 (Above Average)
Fall Speed Ratio After Dodge 37 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Grappling Weapons, Parrying Weapons,
Poles, Rods, Staves
Armor Bangles, Chestplates, Clothing, Gauntlets,
Hairpins, Hats, Light Armor
Exclusive weapons Godhand, Premium Heart, Seventh Heaven
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.

Tifa is a low tier character.

Bravery Attacks

Ground

Base damage Startup frame Type Priority EX Force
8, 11, 16 (35) 21F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] A flurry of punches. Can combo without hitting.

Aerial

Base damage Startup frame Type Priority EX Force
8, 12 (20) 11F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush, Feint (both hits) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Elbow smash combo. Can combo without hitting.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
15 39F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Kick upwards, then strike down. Vertically limited.

Aerial

Base damage Startup frame Type Priority EX Force
1 x 7 (7) 45F Physical Melee High 3 per hit (max 21)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Grab foe and throw to ground. Short horizontal range.

EX Mode: Equipped Premium Heart!

Effects:

  • Regen
  • Critical Boost
  • Premium Heart

Premium Heart

[Always active while in EX Mode] The fuller the EX Gauge, the more damage dealt.

EX Burst: Final Heaven

A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.

The damage multipliers scale with remaining EX gauge. More EX left, higher damage.

Maximum EX

Damage multiplier (initial) Damage multiplier (rest) Type
15, 25 (40) 13 x 7 (91) (131 total) ??


Minimum EX

Damage multiplier (initial) Damage multiplier (rest) Type
8, 13 (21) 7 x 7 (49) (70 total) ??


Tifa's mechanics (Feints)

Many of Tifa's bravery and HP attacks can be cancelled into an advancing invincible dash that can go through opponents. Press X during an attack's start-up to "feint" it. After the motion has occurred, Tifa can continue with the preceding attack or wait until the feint state ends. So for example, Beat Rush > X > Beat Rush (hits).

Attacks with feints
Attack Feint window Post-feint action
Beat Rush Before first hit Beat Rush
Waterkick Before second hit Second bravery hit of Waterkick
Moonsault Kick Before either hit First part or second part depending on feint timing
Falcon's Dive Before first hit Falcon's Dive
Dolphin Blow Before first hit Dolphin Blow
Meteodrive Before first hit Meteodrive
Meteor Strike Before / during first hit Meteor Strike (can be charged)
Burning Arrow Before first hit Burning Arrow
Rolling Blaze (both) During first part Rolling Blaze
Meteor Crusher Before attack connects Meteor Crusher (cannot be charged)

A feint allows Tifa to delay her attack for about one (1) full second before being locked into unactionable recovery frames. This can be used to extend an attack's range and increase ambiguity on your attack timing, most notably with the Rolling Blaze HP attacks.

Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.

Tifa can be hit after the feint teleport and during the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.

Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.

Common counterstrategies to feints include;

  • Running or jumping out of range
  • Interrupting with fast attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust)
  • Chasing with a homing attack (e.g. Cloud's Braver, Vaan's Inferno)
  • Reacting with assist and using it in tandem to pincer her.

Combos

Solo

Assist

All assists use their designated bravery attack unless stated otherwise.

Tifa's easiest air assist combo enders are Moonsault Kick (bravery damage and EX) and Meteor Crusher (HP). Meteor Crusher has very short range if it's uncharged, so it is recommended to finish an assist combo by charging Meteor Crusher for roughly 0.6 seconds. This is enough time for the Assist Chase teleport slowdown to end without sacrificing much hit stun in the process.

Ground

Tifa combos well with wall rush and her damage output increases exponentially with ground wall rushes thanks to Kuja bravery assist's holding potential.

Starter Combo Damage EX Force Notes Video
Waterkick > Somersault -- 8 + HP 90 (30, 60) -- --
Kuja > AC > Meteor Crusher 68 + HP x2 (8, HP, 50, 10) 177 (30, 60, 87) Basic HP link combo that leaves Tifa airborne. Charge Meteor Crusher for roughly 0.6 seconds to increase tracking and hit the opponent consistently. video
Beat Rush (2nd hit) -- 19 (8, 11) ?? BRV starter, either after approaching or defending with feint after a dodge. video
Kuja > AC > Meteor Crusher 79 (8, 11, 50, 10 + HP) ?? -- video
Blizzara -- 24 (1, 2 x 10, 3) 0 Wall Rush. --
WR > Kuja > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > AC > Meteor Crusher 133 + HP & WR (24 + WR, 47, 26 + WR, 26 + WR, 10 + HP) 87 (0, 0, 0, 87) The later Blizzara hits, the more time Tifa has to fit in two Falcon's Dives during ground Kuja BRV assist. video
Blizzaga -- 30 (1, 2 x 10, 9) 0 Wall Rush. Blizzaga is Tifa's highest damaging ground BRV combo starter, but due to it's slow startup it is difficult to land it in practical situations.
WR > Kuja > DC (up or towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher 139 (30 + WR, 47, 26 + WR, 26 + WR, 10 + HP) 87 (0, 0, 0, 87) Tifa is actionable before Blizzaga wall rushes with a dodge cancel. Use that to add Falcon's Dives during the ground Kuja BRV assist.
Burning Arrow -- 0 + HP WR 0 Wall Rush. Dodge punishment combo starter. --
WR > Kuja > AC > Meteor Crusher 60 + HP x2 & WR (0 + HP WR, 50, 10 + HP) 87 (0, 87) Base bravery HP damage is usually enough for base bravery to mostly recover during Meteor Crusher. video
Rolling Blaze -- 1x7 + HP WR 3 per hit (max 21) Wall Rush. Works after staggering with a block or anti-airing. --
WR > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher 116 (7 + HP WR, 47, 26 + WR, 26 + WR, 10) 108 (21, 87) Wall Rush. Falcon's Dive is Tifa's highest damaging assist combo filler, but it can be easy to miss the opponent or dodge cancel the dive slightly late. video

Aerial

Tifa doesn't have access strong assist combo fillers and her aerial combo starters aren't particularly stronger compared to the ground combo starters. She can still get ground Kuja assist with Falcon's Dive and Rolling Blaze, but they're not easy to land against airborne opponents. Nevertheless, even though the combo routes are basic, they're all functional.

Starter Combo Damage EX Force Notes Video
Elbow Smash (1st hit) -- 8 ?? Quick air poke combo starter. --
Kuja > AC > Meteor Crusher 68 (8, 50, 10 + HP) ?? + 87 Basic. video
Elbow Smash -- 20 (8, 12) 30 Wall Rush. --
WR > Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher 98 + HP (8, 12, 50, 9, 9, 10 + HP) ?? (30, ??, 87) Wall Rush. Moonsault Kick is an easy filler during Kuja's air brv assist. Dodge behind the opponent so that Tifa and Kuja are attacking from both sides. video
Moonsault Kick (1st part) -- 18 (9, 9) ?? Air combo starter. No wall required. Can be used after approaching or doing a feint. --
Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher 96 (9, 9, 50, 9, 9, 10 + HP) ?? (??, ??, 87) Moonsault Kick (1st) works as a filler here as well. Just like with the Elbow Smash WR, dodge behind the opponent to attack the opponent from both sides, without pushing them out of Kuja assist. video
Moonsault Kick -- 40 (9, 9, 2x3, 16) 90 Wall / corner only. High damage combo starter when ground wall rush is not available. --
Kuja > Empty Chase (Kuja hit) > AC > Meteor Crusher 100 + HP (40, 50, 10 + HP) 177 (90, 87) Wall / corner only. Call Kuja before chase prompt and initiate chase as Kuja hits the opponent. Don't do anything during chase (also known as empty chase and follow up as usual. video
Falcon's Dive -- 26 + WR 0 Wall Rush. Commonly used in air-to-ground situations or otherwise fighting an opponent who is below Tifa. Note that wall rush can happen on both floors and walls. If the dodge direction keeps Tifa close and slightly above the opponent, Falcon's Dive also works after staggering with a blodge. --
Wall Rush > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher 135 (26 + WR, 47, 26 + WR, 26 + WR, 10 + HP) 87 (0, 0, 0, 87) Wall Rush. video
Dolphin's Blow -- 29 (1x5, 24) 30 Wall Rush. Ceiling only. Dolphin Blow overall speed and vertical tracking are only average, so this won't be used too often. As a filler, it is stronger than Falcon's Dive but only in Dolphin Blow conversions specifically.
WR > Kuja > DC (pincer the opponent) > Dolphin Blow (WR) > DC > AC > Meteor Crusher 118 (29 + WR, 50, 29 + WR, 10 + HP) 147 (30, 30, 87) Wall Rush. Ceiling only. Similiar to Moonsault Kick fillers, dodge behind the opponent and attack them from both sides. Dolphin Blow's recovery can be dodge cancelled early, which makes timing the filler Dolphin Blow much easier.

Builds

Stats
HP 10904
CP 450
BRV 1215
ATK 176
DEF 184
LUK 61
Max Booster x2.7
Special Effect: None
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Seventh Heaven
Hand ddff-icon-equip-hand.png Hero's Shield (CP Glitch)
Head ddff-icon-equip-head.png Dueling Mask
Body ddff-icon-equip-body.png Heavy Armor (CP Glitch)
Accessory 1 accessory_basic.png Block Ring
Accessory 2 accessory_basic.png Zephyr Cloak
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Empty EX Gauge
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Blue Gem
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png None
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


A Side by Side build that doesn't specialise in damage, but instead focuses on a good balance of offense and defense. 10,000 HP, solid defense and meter depletion. 30 % wall rush HP defense, 10 % of which scales with booster accessories that have consistent uptime. Similiarly the build has 5 % BRV Boost on Dodge, where 2 % scales with boosters as well.

Tifa's bravery damage output is often average if not below it, which is where higher base bravery, her exclusive weapon and Assist Critical Boost come in.


Basic Abilities
Actions Support Extra
Ground Evasion Always Target Indicator Precision Evasion
Midair Evasion EX Core Lock On Counterattack
Ground Block Assist Lock On Assist Critical Boost
Midair Block Disable Sneak Attack
Aerial Recovery EXP to HP
Recovery Attack Master Guardsman
Controlled Recovery
Wall Jump
Free Air Dash
Ground Dash
Free Air Dash Boost
Assist Gauge Up Dash
Speed Boost
Jump Times Boost
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost

Assist

Tifa's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Beat Rush 21F Ground Opponent 8, 11, 16 (35) Chase
BRV Falcon's Dive 23F Air Opponent 26 Wall Rush
HP Meteodrive 39F Ground Opponent 15 Wall Rush
HP Rolling Blaze 45F Air Opponent 1 x 7 Wall Rush


Assists

Poke and wall rush conversions, high brv damage, high risk of being locked when used.