Glitch (Dissidia 012)

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Revision as of 04:13, 8 October 2023 by Muggshotter (talk | contribs) (Created page with "''Glitch'' refers to behavior that is unintended by developers of a video game. Whether or not the following behavior is intended is up to debate, but nevertheless, Dissidia 012 exhibits various instances of abnormal or illogical gameplay. == Assist Chase Retainment Glitch == Japanese version only. After an assist hit that causes assist chase, landing Warrior of Light's Shining Wave and dodge canceliing while the opponent is still in...")
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Glitch refers to behavior that is unintended by developers of a video game. Whether or not the following behavior is intended is up to debate, but nevertheless, Dissidia 012 exhibits various instances of abnormal or illogical gameplay.

Assist Chase Retainment Glitch

Japanese version only.

After an assist hit that causes assist chase, landing Warrior of Light's Shining Wave and dodge canceliing while the opponent is still in hitstun, it is possible to assist chase even though the last attack to connect was the HP. It is unknown if this works with other attacks or attack types.

Assist FPS Move Property Glitch

During an attack, calling an assist modifies the game's framerate, which can cause a variety of effects.

  • Attack frames last longer
  • Attacks with movement will move farther
  • Knockback effects are cancelled or redirected

Known examples include Golbez's Cosmic Ray doing no knockback, Squall's Revolver Drive moving incredibly fast, Bartz's Slide Shooter, Tidus' Full Slide and Jecht's LV3 Jecht Stream moving extra distance.

Assist Projectile Lifespan Glitch

When a projectile spawned by an assist connects with the opponent after the assist has already disappeared, the projectile will not trigger assist chase, and if comboed off; the assist bar will not gray

This happens with all of The Emperor's Assists, the tip of Kefka's air BRV assist, Golbez's air BRV assist at long range, Shantotto's air BRV assist, and Ultimecia's air BRV assist).

Chase Assist Hitstun Reset (JP Only)

Japanese version only.

If a chase is initiated after the last hit of an assist and the opponent stays in hitstun, the game will forget that the opponent was in hitstun because of an assist, and the assist bar will un-gray even if the sequence in question was a true combo

(Most often performed with Yuna assist)

CP Glitch

CP Glitch (Dissidia 012) allows characters to equip weapons and armor that they would normally be unable to without using the designated extra abilities for them such as Ranger's Gear. It does not work on character exclusive weapons.

Delay Chase Forced Knockdown Assist Reset

Not exactly a "glitch" but an exploit in how hitstun is registered. If a move has a small amount of hitstun and launches at an angle close to the ground, you can do a delayed chase right before hitstun ends and force a knockdown, reset the assist guage, absorb EX, and continue the combo with another assist at the same time.