Sephiroth (Dissidia 012)

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General Starter Guide Strategy
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Info
Name Sephiroth (セフィロス)
Original game Final Fantasy VII
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Greatswords, Katanas
Armor Chestplates, Gauntlets, Heavy Armor,
Helms, Light Armor, Shields
Exclusive weapons Masamune Blade, Masamune, One-Winged Angel
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Zoning. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates.
  • Aerial combat lets Sephiroth fight comfortably without ground, or relying on it.
  • Damage output is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo.
  • Meter generation, Sephiroth builds both EX and Assist meter reliably and can be built for it
  • Builds provide ample room to optimize and adjust Sephiroth's strengths.
  • Flexible post-dodge defense with three midair HPs providing evasion or instant guard.
  • EX Mode amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist.
  • Easy and reliable at all levels of play.
  • Anti-Zoning. Bravery Boost on Dodge and long range counters such as Firion's Shield Bash and Exdeath's block followups can limit the effectiveness of Sephiroth's zoning.
  • Linearity. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking.
  • No quick air pokes. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery.
  • Mobility is slightly worse on average overall, encouraging active use of attacks, dodges and dashes to stay on top of the competition.


Overview

Bravery Attacks

Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times."

Ground

Base Damage 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45)
Startup Frame 21F
Damage Type Physical
Priority Melee Low
EX Force 93
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Katana slash. Delay combo to boost hit times.

Base Damage 5, 4 x 5, 1 x 3, 7 (35)
Startup Frame 27F
Damage Type Physical
Priority Melee Low, Ranged Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shockwaves from sword. Delay combo to boost hit times.

Base Damage each (3)
Startup Frame 45F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Generate 4 spheres of darkness surrounding opponent.

Shadow Flare is one of Sephiroth's character-defining braveries, but the grounded version is not used often. It leaves him airborne, which is great for builds with a Pre-Jump booster accessory_booster.png, but not ideal for repeated use on the ground. A decent, supplementary bravery to start off with, but not one to be relied on throughout a fight.

Base Damage 1 x 7, 13 (20)
Startup Frame 15F
Damage Type Physical (1st hit), Magical (other hits)
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick upward sword slash. Short reach, but fast.

Aerial

Base Damage 2 x 8, 9, 4, 1 x 5, 6 (40)
Startup Frame 17F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Chase
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Nigh-instant slices. Delay combo to boost hit times.

Base Damage 5, 4 x 5, 1, 2, 7 (35)
Startup Frame 23F
Damage Type Physical
Priority Melee Low, Ranged Low
EX Force 33
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shockwaves from sword. Delay combo to boost hit times.

Base Damage 6, 1 x 9, 10 (25)
Startup Frame 27F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Light-speed movement continuously damaging foe.

Base Damage each (3)
Startup Frame 45F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Generate 4 spheres of darkness surrounding opponent.

HP Attacks

Ground

Base Damage 3 x N (max charged)
Startup Frame 63F, 101F, 201F
Damage Type Magical
Priority Ranged High
EX Force 0, 0, 6
Effects Wall Rush, Absorb (if max)
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Summon meteors. Hold button to increase size.

Minimum charge time for LV2 is 90F, and 178F for LV3.

Base Damage 2 x 6, 4 (16)
Startup Frame 43F
Damage Type Physical
Priority Melee High
EX Force 21
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] 8 violent slicing attacks. Strike foe with long reach.

Base Damage 4, 1 x 6 (10)
Startup Frame 45F, 1F-42F (block)
Damage Type Physical
Priority Block Mid, Melee High
EX Force 30
Effects Wall Rush, Block
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Defends, then attacks. Attack even if block fails.

Aerial

Base Damage 2 x N
Startup Frame 55F
Damage Type Physical
Priority Melee High
EX Force 60 + 3 x N
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.

Base Damage 4, 1 x 6 (10)
Startup Frame 45F, 1F-42F (block)
Damage Type Physical
Priority Block Mid, Melee High
EX Force 30
Effects Wall Rush, Block
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Defends, then attacks. Attack even if block fails.

Base Damage -
Startup Frame 43F
Damage Type -
Priority Melee High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


Powerful rising lunge. Effective when below foe.

EX Mode: Reunion!

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Heartless Angel

Glide

[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.

Heartless Angel

[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.

Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.

EX Burst: Super Nova

A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
5 x 5 (25) 5 x 6, 9 x 5 (75) (100 total) Physical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9644
CP 450
BRV 1175
ATK 180
DEF 182
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png One-Winged Angel
Hand ddff-icon-equip-hand.png Lufenian Dirk (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Hairpin (CP Glitch)
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_booster.png Opponent Summon Unused
Accessory 9 accessory_special.png Tenacious Attacker
Accessory 10 accessory_special.png Glutton
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Equip the Best Dresser extra ability.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Sephiroth's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Reaper 21F Ground Opponent 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) Chase
BRV Sudden Cruelty 17F Air Opponent 2 x 8, 9, 4, 1 x 5, 6 (40) Chase
HP Octaslash 43F Ground Opponent 2 x 6, 4 (16) Wall Rush
HP Hell's Gate 55F Air Opponent 2 x N Chase


Assists

Sephiroth works well with most tournament viable assists.