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| }} | | }} |
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| == Overview ==
| | = Overview = |
| Cloud of Darkness is a playable character in Dissidia 012. | | Cloud of Darkness is a playable character in Dissidia 012. |
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| == Bravery Attacks ==
| | = Bravery Attacks = |
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| === Ground ===
| | == Ground == |
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| All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup. | | All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup. |
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| </tabber> | | </tabber> |
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| === Aerial ===
| | == Aerial == |
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| <tabber> | | <tabber> |
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| </tabber> | | </tabber> |
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| == HP Attacks ==
| | = HP Attacks = |
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| === Ground ===
| | == Ground == |
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| <tabber> | | <tabber> |
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| </tabber> | | </tabber> |
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| === Aerial ===
| | == Aerial == |
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| <tabber> | | <tabber> |
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| </tabber> | | </tabber> |
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| == EX Mode: Flood of Darkness! ==
| | = EX Mode: Flood of Darkness! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Null Particle Beam | | * Null Particle Beam |
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| === Null Particle Beam ===
| | == Null Particle Beam == |
| ''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.'' | | ''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.'' |
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| === EX Burst: Ultra Particle Beam ===
| | == EX Burst: Ultra Particle Beam == |
| ''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.'' | | ''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.'' |
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| <tabber> | | <tabber> |
| |-|Build #1= | | |-|Damage (Seal of Lufenia)= |
| {{Build | | {{Build |
| |hp= | | |hp=11799 |
| |cp= | | |cp=495 |
| |brv= | | |brv=957 |
| |atk= | | |atk=179 |
| |def= | | |def=182 |
| |luk= | | |luk=61 |
| |booster= | | |booster=x1.3 |
| |setbonus= | | |setbonus=Seal of Lufenia |
| |ast= | | |ast={{012jec}} |
| |wpn= | | |wpn=Cleaver |
| |hand= | | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head= | | |head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |armor= | | |armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |acc1= | | |acc1={{accbas}} Hyper Ring |
| |acc2= | | |acc2={{accbas}} Battle Hammer |
| |acc3= | | |acc3={{accboo}} Pre-EX Revenge |
| |acc4= | | |acc4={{accsp}} Green Gem |
| |acc5= | | |acc5={{accsp}} White Gem |
| |acc6= | | |acc6={{accsp}} Hero's Spirit |
| |acc7= | | |acc7={{accsp}} Hero's Essence |
| |acc8= | | |acc8={{accsp}} Tenacious Attacker |
| |acc9= | | |acc9={{accsp}} Glutton |
| |acc10= | | |acc10={{accsp}} Miracle Shoes |
| |summon= | | |summon=None |
| }} | | }} |
| | |
| | |
| | Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate. |
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| |-|Build #2= | | |-|Build #2= |
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| </tabber> | | </tabber> |
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| == Assist ==
| | = Assist = |
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| Cloud of Darkness' assist data. | | == Cloud of Darkness' assist data == |
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| {{012Assist | | {{012Assist |
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| }} | | }} |
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| Kuja and Exdeath assist are good.
| | == Assists == |
| | |
| | {{012kuja}}, {{012jec}} and {{012exd}} assists are good. |
Revision as of 11:18, 25 March 2024
Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
Ground
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
7, 7, 7 (21) |
13F / 33F / 53F |
Physical |
Melee Low |
each 9
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
-- |
(30) |
|
|
Unlocked at level |
Mastered at AP |
|
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
8, 8, 14 (30) |
+4F |
Physical |
Melee Low |
90 |
Chase |
--
|
Followup 2
|
12 x 4 (48) |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
4 x 3 (12) |
+34F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
28 |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 2
|
3 x 8, 16 (40) |
+8F |
Physical |
Melee Mid |
84 |
-- |
--
|
Followup 3
|
3 x 6 (18) |
+12F |
Magical |
Ranged Mid |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Aerial
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
30 |
+2F |
Physical |
Melee Low |
60 |
Chase |
--
|
Followup 2
|
3 x 10, 10 (40) |
+4F |
Physical |
Melee Low |
90 |
-- |
--
|
Followup 3
|
each (8) |
+12F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
10, 20 (30) |
+10F |
Physical |
Melee Low |
30 |
Wall Rush |
--
|
Followup 2
|
28 |
+10F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
each (3) |
+10F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
HP Attacks
Ground
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
39F |
Magical |
Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
each 30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush, Dodge |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Dodge] Hide, then fire beam cannon. Evades on start.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
63F / 73F *1 |
- |
Ranged High |
each 60
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 8 (16) |
63F |
Magical |
Melee High |
24
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Fire huge particle beam. Very accurate and powerful.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Salvo of force bursts. Ends if they hit the ground.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode: Flood of Darkness!
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
2 x 4 (8) |
7 x 14 (106 total) |
Magical
|
Builds
Builds here.
Assist
Cloud of Darkness' assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12 x 4 (62) |
Wall Rush
|
BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3 x 10, 10 (40) |
Chase
|
HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1 x 9 (9) |
Chase
|
HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Assists
Kuja, Jecht and Exdeath assists are good.