| Base Damage | 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | |
|---|---|---|
| Startup Frame | 21F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 93 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (→Overview: Added brv) |
Muggshotter (talk | contribs) (Added info on delayable button presses and ground shadow flare) |
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| Line 2: | Line 2: | ||
{{CharacterInfo | {{CharacterInfo | ||
|name= | |name=Sephiroth (セフィロス) | ||
|origin=Final Fantasy | |origin=Final Fantasy VII | ||
|weapon= | |weapon=Greatswords, Katanas | ||
|armor= | |armor=Chestplates, Gauntlets, Heavy Armor,<br>Helms, Light Armor, Shields | ||
|atk= | |atk=111 (High) | ||
|def= | |def=111 (Average) | ||
|runspeed= | |runspeed=9 (Slow) | ||
|dash= | |dash=81 (Below Average) | ||
|fall= | |fall=85 (Average) | ||
|fallr= | |fallr=41 (Below Average) | ||
|exclusives= | |exclusives=Masamune Blade, Masamune, One-Winged Angel | ||
}} | }} | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros=*'''Zoning'''. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates. | ||
|cons= | *'''Aerial combat''' lets Sephiroth fight comfortably without ground, or relying on it. | ||
*'''Damage output''' is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo. | |||
*'''Meter generation''', Sephiroth builds both EX and Assist meter reliably and can be built for it | |||
*'''Builds''' provide ample room to optimize and adjust Sephiroth's strengths. | |||
*'''Flexible post-dodge defense''' with three midair HPs providing evasion or instant guard. | |||
*'''EX Mode''' amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist. | |||
*'''Easy and reliable''' at all levels of play. | |||
|cons=*'''Anti-Zoning'''. Bravery Boost on Dodge and long range counters such as {{012fir}}'s Shield Bash and {{012exd}}'s block followups can limit the effectiveness of Sephiroth's zoning. | |||
*'''Linearity'''. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking. | |||
*'''No quick air pokes'''. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery. | |||
*'''Mobility''' is slightly worse on average overall, encouraging active use of attacks, dodges and dashes to stay on top of the competition. | |||
}} | }} | ||
= Overview = | |||
= Bravery Attacks = | |||
Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times." | |||
== Ground == | |||
<tabber> | <tabber> | ||
|-| | |-|Reaper= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=2, 2, | |damage=2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | ||
|startup= | |startup=21F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex= | |ex=93 | ||
|effect= | |effect=Chase | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Katana slash. Delay combo to boost hit times.'' | ||
|-| | |-|Fervent Blow= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=5, 4 x 5, 1 x 3, 7 (35) | ||
|startup= | |startup=27F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low, Ranged Low | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Shockwaves from sword. Delay combo to boost hit times.'' | ||
|-| | |-|Shadow Flare (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (3) | ||
|startup= | |startup=45F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect=- | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[Long] | ''[Long] Generate 4 spheres of darkness surrounding opponent.'' | ||
Shadow Flare is one of Sephiroth's character-defining braveries, but the grounded version is not used often. It leaves him airborne, which is great for builds with a Pre-Jump booster {{accboo}}, but not ideal for repeated use on the ground. A decent, supplementary bravery to start off with, but not one to be relied on throughout a fight. | |||
|-|Transience= | |||
{{AbilityInfo | |||
|damage=1 x 7, 13 (20) | |||
|startup=15F | |||
|type=Physical (1st hit), Magical (other hits) | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Quick upward sword slash. Short reach, but fast.'' | |||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
|-| | |-|Sudden Cruelty= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 8, 9, 4, 1 x 5, 6 (40) | ||
|startup= | |startup=17F | ||
|type=Physical | |type=Physical | ||
|priority=Melee | |priority=Melee Low | ||
|ex= | |ex=30 | ||
|effect= | |effect=Chase | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Nigh-instant slices. Delay combo to boost hit times.'' | ||
|-| | |-|Godspeed= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=1 | |damage=5, 4 x 5, 1, 2, 7 (35) | ||
|startup=23F | |startup=23F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low, Ranged Low | ||
|ex= | |ex=33 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Shockwaves from sword. Delay combo to boost hit times.'' | ||
|-| | |-|Oblivion= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=6, 1 x 9, 10 (25) | ||
|startup= | |startup=27F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Light-speed movement continuously damaging foe.'' | ||
|-| | |-|Shadow Flare (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (3) | ||
|startup= | |startup=45F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect=- | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[Long] | ''[Long] Generate 4 spheres of darkness surrounding opponent.'' | ||
</tabber> | |||
= HP Attacks = | |||
== Ground == | |||
|-| | <tabber> | ||
|-|Black Materia= | |||
{{AbilityInfo | |||
|damage=3 x N (max charged) | |||
|startup=63F, 101F, 201F | |||
|type=Magical | |||
|priority=Ranged High | |||
|ex=0, 0, 6 | |||
|effect=Wall Rush, Absorb (if max) | |||
|cp=30 (15) | |||
}} | |||
''[Long] Summon meteors. Hold button to increase size.'' | |||
Minimum charge time for LV2 is 90F, and 178F for LV3. | |||
|-| | |-|Octaslash (ground)= | ||
{{AbilityInfo | |||
| | |damage=2 x 6, 4 (16) | ||
|startup=43F | |||
| | |type=Physical | ||
|priority=Melee High | |||
| | |ex=21 | ||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] 8 violent slicing attacks. Strike foe with long reach.'' | |||
|-|Scintilla (ground)= | |||
{{AbilityInfo | |||
|damage=4, 1 x 6 (10) | |||
|startup=45F, 1F-42F (block) | |||
|type=Physical | |||
|priority=Block Mid, Melee High | |||
|ex=30 | |||
|effect=Wall Rush, Block | |||
|cp=30 (15) | |||
}} | |||
''[Block] Defends, then attacks. Attack even if block fails.'' | |||
</tabber> | </tabber> | ||
== | == Aerial == | ||
<tabber> | <tabber> | ||
|-| | |-|Hell's Gate= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x N | ||
|startup= | |startup=55F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=60 + 3 x N | ||
|effect= | |effect=- | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.'' | |||
|-|Scintilla (midair)= | |||
{{AbilityInfo | |||
=== | |damage=4, 1 x 6 (10) | ||
|startup=45F, 1F-42F (block) | |||
|type=Physical | |||
|priority=Block Mid, Melee High | |||
|ex=30 | |||
|effect=Wall Rush, Block | |||
|cp=30 (15) | |||
}} | |||
''[Block] Defends, then attacks. Attack even if block fails.'' | |||
|-|Heaven's Light= | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup= | |startup=43F | ||
|type= | |type=- | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=0 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''Powerful rising lunge. Effective when below foe.'' | |||
</tabber> | </tabber> | ||
= EX Mode: Reunion! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* | * Glide | ||
* Heartless Angel | |||
== | == Glide == | ||
''[ | ''[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.'' | ||
=== EX Burst: | == Heartless Angel == | ||
'' | ''[Activate with R + square] | ||
Bravery cannot be gained, but opponent's bravery falls to 1.'' | |||
Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames. | |||
=== EX Burst: Super Nova === | |||
''A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.'' | |||
{{burst | {{burst | ||
|damage1= | |damage1=5 x 5 (25) | ||
|damage2= | |damage2=5 x 6, 9 x 5 (75) (100 total) | ||
|type= | |type=Physical | ||
}} | }} | ||
== Builds | = Combos = | ||
== Solo == | |||
== Assist == | |||
<tabber> | |||
|-|Kuja= | |||
|-|Aerith= | |||
|-|Jecht= | |||
</tabber> | |||
= Builds = | |||
Builds here. | Builds here. | ||
<tabber> | <tabber> | ||
|-| | |-|Hybrid (Seal of Lufenia)= | ||
{{Build | {{Build | ||
|hp= | |hp=9644 | ||
|cp= | |cp=450 | ||
|brv= | |brv=1175 | ||
|atk= | |atk=180 | ||
|def= | |def=182 | ||
|luk= | |luk=60 | ||
|booster= | |booster=x3.5 | ||
|setbonus= | |setbonus=Seal of Lufenia | ||
|ast= | |ast=Kuja | ||
|wpn= | |wpn=One-Winged Angel | ||
|hand= | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head= | |head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor= | |armor=Lufenian Vest | ||
|acc1= | |acc1={{accbas}} Hyper Ring | ||
|acc2= | |acc2={{accbas}} Muscle Belt | ||
|acc3= | |acc3={{accbas}} Sniper Eye | ||
|acc4= | |acc4={{accbas}} Battle Hammer | ||
|acc5= | |acc5={{accboo}} Summon Unused | ||
|acc6= | |acc6={{accboo}} Pre-EX Mode | ||
|acc7= | |acc7={{accboo}} Aerial | ||
|acc8= | |acc8={{accboo}} Opponent Summon Unused | ||
|acc9= | |acc9={{accsp}} Tenacious Attacker | ||
|acc10= | |acc10={{accsp}} Glutton | ||
|summon= | |summon=Rubicante | ||
}} | }} | ||
Equip the Best Dresser extra ability. | |||
|-|Build #2= | |-|Build #2= | ||
| Line 320: | Line 337: | ||
</tabber> | </tabber> | ||
== | = Assist = | ||
== Sephiroth's assist data == | |||
{{012Assist | {{012Assist | ||
|type1=BRV | |type1=BRV | ||
|attack1= | |attack1=Reaper | ||
|startup1= | |startup1=21F | ||
|position1=Ground | |position1=Ground | ||
|spawn1=Opponent | |spawn1=Opponent | ||
|damage1=1 x | |damage1=2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | ||
|effect1=Chase | |effect1=Chase | ||
|type2=BRV | |type2=BRV | ||
|attack2= | |attack2=Sudden Cruelty | ||
|startup2= | |startup2=17F | ||
|position2=Air | |position2=Air | ||
|spawn2=Opponent | |spawn2=Opponent | ||
|damage2= | |damage2=2 x 8, 9, 4, 1 x 5, 6 (40) | ||
|effect2= | |effect2=Chase | ||
|type3=HP | |type3=HP | ||
|attack3= | |attack3=Octaslash | ||
|startup3= | |startup3=43F | ||
|position3=Ground | |position3=Ground | ||
|spawn3=Opponent | |spawn3=Opponent | ||
|damage3= | |damage3=2 x 6, 4 (16) | ||
|effect3=Wall Rush | |effect3=Wall Rush | ||
|type4=HP | |type4=HP | ||
|attack4= | |attack4=Hell's Gate | ||
|startup4= | |startup4=55F | ||
|position4=Air | |position4=Air | ||
|spawn4=Opponent | |spawn4=Opponent | ||
|damage4=2 x | |damage4=2 x N | ||
|effect4= | |effect4=Chase | ||
}} | }} | ||
== Assists == | |||
Sephiroth works well with most tournament viable assists. | |||
| Info | |
|---|---|
| Name | Sephiroth (セフィロス) |
| Original game | Final Fantasy VII |
| Base ATK (LV100) | 111 (High) |
| Base DEF (LV100) | 111 (Average) |
| Run Speed | 9 (Slow) |
| Dash Speed | 81 (Below Average) |
| Fall Speed | 85 (Average) |
| Fall Speed Ratio After Dodge | 41 (Below Average) |
| Fastest BRV | |
| Fastest HP | |
| 1-Hit HP | |
| HP Links | |
| Command Block | |
| Weapon | Greatswords, Katanas |
| Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields |
| Exclusive weapons | Masamune Blade, Masamune, One-Winged Angel |
| Unlock | |
| Alignment | |
| Voice Actor (JP) | |
| Voice Actor (ENG) | |
| Strengths | Weaknesses |
|---|---|
|
|
Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times."
| Base Damage | 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | |
|---|---|---|
| Startup Frame | 21F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 93 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 5, 4 x 5, 1 x 3, 7 (35) | |
|---|---|---|
| Startup Frame | 27F | |
| Damage Type | Physical | |
| Priority | Melee Low, Ranged Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | each (3) | |
|---|---|---|
| Startup Frame | 45F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Long] Generate 4 spheres of darkness surrounding opponent.
, but not ideal for repeated use on the ground. A decent, supplementary bravery to start off with, but not one to be relied on throughout a fight.
| Base Damage | 1 x 7, 13 (20) | |
|---|---|---|
| Startup Frame | 15F | |
| Damage Type | Physical (1st hit), Magical (other hits) | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 2 x 8, 9, 4, 1 x 5, 6 (40) | |
|---|---|---|
| Startup Frame | 17F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 5, 4 x 5, 1, 2, 7 (35) | |
|---|---|---|
| Startup Frame | 23F | |
| Damage Type | Physical | |
| Priority | Melee Low, Ranged Low | |
| EX Force | 33 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 6, 1 x 9, 10 (25) | |
|---|---|---|
| Startup Frame | 27F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | each (3) | |
|---|---|---|
| Startup Frame | 45F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3 x N (max charged) | |
|---|---|---|
| Startup Frame | 63F, 101F, 201F | |
| Damage Type | Magical | |
| Priority | Ranged High | |
| EX Force | 0, 0, 6 | |
| Effects | Wall Rush, Absorb (if max) | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Long] Summon meteors. Hold button to increase size.
| Base Damage | 2 x 6, 4 (16) | |
|---|---|---|
| Startup Frame | 43F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| EX Force | 21 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 4, 1 x 6 (10) | |
|---|---|---|
| Startup Frame | 45F, 1F-42F (block) | |
| Damage Type | Physical | |
| Priority | Block Mid, Melee High | |
| EX Force | 30 | |
| Effects | Wall Rush, Block | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 2 x N | |
|---|---|---|
| Startup Frame | 55F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| EX Force | 60 + 3 x N | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 4, 1 x 6 (10) | |
|---|---|---|
| Startup Frame | 45F, 1F-42F (block) | |
| Damage Type | Physical | |
| Priority | Block Mid, Melee High | |
| EX Force | 30 | |
| Effects | Wall Rush, Block | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | - | |
|---|---|---|
| Startup Frame | 43F | |
| Damage Type | - | |
| Priority | Melee High | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Effects:
[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.
[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.
Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.
A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 5 x 5 (25) | 5 x 6, 9 x 5 (75) (100 total) | Physical |
Builds here.
| Stats | |
|---|---|
| HP | 9644 |
| CP | 450 |
| BRV | 1175 |
| ATK | 180 |
| DEF | 182 |
| LUK | 60 |
| Max Booster | x3.5 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
One-Winged Angel |
| Hand |
Lufenian Dirk (CP Glitch) |
| Head |
Lufenian Hairpin (CP Glitch) |
| Body |
Lufenian Vest |
| Accessory 1 | Hyper Ring
|
| Accessory 2 | Muscle Belt
|
| Accessory 3 | Sniper Eye
|
| Accessory 4 | Battle Hammer
|
| Accessory 5 | Summon Unused
|
| Accessory 6 | Pre-EX Mode
|
| Accessory 7 | Aerial
|
| Accessory 8 | Opponent Summon Unused
|
| Accessory 9 | Tenacious Attacker
|
| Accessory 10 | Glutton
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
|---|---|---|---|---|---|---|
| BRV | Reaper | 21F | Ground | Opponent | 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | Chase |
| BRV | Sudden Cruelty | 17F | Air | Opponent | 2 x 8, 9, 4, 1 x 5, 6 (40) | Chase |
| HP | Octaslash | 43F | Ground | Opponent | 2 x 6, 4 (16) | Wall Rush |
| HP | Hell's Gate | 55F | Air | Opponent | 2 x N | Chase |
Sephiroth works well with most tournament viable assists.