Vaan (Dissidia 012): Difference between revisions

From Dissidia Wiki
(→‎HP Attacks: Added spaces for damage multipliers.)
(Added build and assist section.)
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{{burst
{{burst
|damage1=4, 6 (10)
|damage1=4, 6 (10)
|damage2=10x3, 5x6, 3x10 (90) (100 total)
|damage2=10 x 3, 5 x 6, 3 x 10 (90) (100 total)
|type=Magical
|type=Magical
}}
}}
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
== Assist ==
Vaan's assist data.
{{012Assist
|type1=BRV
|attack1=Greatsword
|startup1=23F
|position1=Ground
|spawn1=Opponent
|damage1=13, 17 (30)
|effect1=Wall Rush
|type2=BRV
|attack2=Staff
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=3 x 3, 11 (20)
|effect2=Chase
|type3=HP
|attack3=Cataclysm
|startup3=45F
|position3=Ground
|spawn3=Opponent
|damage3=-
|effect3=Chase
|type4=HP
|attack4=Inferno
|startup4=45F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Chase
}}
Vaan works well with Kuja, Aerith and Jecht assists.

Revision as of 00:02, 5 January 2024

Info
Name Vaan (ヴァン)
Original game Final Fantasy XII
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 112 (High)
Run Speed 6 (Good)
Dash Speed 77F (Average / Good)
Fall Speed 73F (Great)
Fall Speed Ratio After Dodge 28 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Parrying Weapons, all normal weapons except instruments
Armor Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
Exclusive weapons Reks's Blade, Sword of Kings, Zodiac Blade
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Overview

Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.

This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.

However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.

Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.

Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".

Bravery Attacks

All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.

All attacks have a ground and midair version.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 30 39F (Block 1~30F) Physical Block Mid / Melee Low 60 Chase, block 40 (20)
On-hand 5, 7, 13 (25) 19F Physical Melee Low 90 Chase -
EX (Switch) 30 39F (Block 1~30F) Physical Block High / Melee Low 60 Chase, block, increased block priority -


[Close] Sword and shield attack. Block attacks while switching.

EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as Cloud of Darkness' Wrath or Exdeath's Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
2 [up], 2, 3, 3, [down] (10) 21F (up) / 69F (down) Magical Ranged High 24
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 40 (20)
Unlocked at
level
Mastered at
AP


[Long] Call down water torrents. Water fires from magic array.

Aerial

Base damage Startup frame Type Priority EX Force
1 x 9 (9) 51F Magical Melee High 3 per hit (27 max)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Focus flames and charge. Strong homing capability.

EX Mode: Obtained all Licenses!

Effects:

  • Regen
  • Critical Boost
  • Free Switch
  • Zodiak

Free Switch

[Activate with R + square] Revert to unarmed attacks at any time.

Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.

Zodiak

[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.

Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.

EX Burst: Quickening

A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.

A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.

Damage multiplier (initial) Damage multiplier (rest) Type
4, 6 (10) 10 x 3, 5 x 6, 3 x 10 (90) (100 total) Magical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Vaan's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Greatsword 23F Ground Opponent 13, 17 (30) Wall Rush
BRV Staff 21F Air Opponent 3 x 3, 11 (20) Chase
HP Cataclysm 45F Ground Opponent - Chase
HP Inferno 45F Air Opponent - Chase


Vaan works well with Kuja, Aerith and Jecht assists.