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| |weapon=Parrying Weapons, all normal weapons except instruments | | |weapon=Parrying Weapons, all normal weapons except instruments |
| |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates | | |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates |
| | |atk=109 (Below Average) |
| | |def=112 (High) |
| |runspeed=6 (Good) | | |runspeed=6 (Good) |
| |dash=77F (Average / Good) | | |dash=77F (Average / Good) |
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| This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire. | | This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire. |
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| However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. His damage output is high, but requires investing into his build and player skill. Vaan's mobility is good overall and he boasts an above average base defense stat. | | However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. |
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| Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks. | | Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks. |
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| }} | | }} |
| ''[Close] Sword and shield attack. Block attacks while switching.'' | | ''[Close] Sword and shield attack. Block attacks while switching.'' |
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| | EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as [[Cloud_of_Darkness_(Dissidia_012)|'''Cloud of Darkness''']]' Wrath or [[Exdeath_(Dissidia_012)|'''Exdeath''']]'s Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks. |
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| |-|Axe & Shield= | | |-|Axe & Shield= |
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| |startup3=11F / 33F (max charge) | | |startup3=11F / 33F (max charge) |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Low / Melee Mid | | |priority3=Melee Low / Melee Mid (3rd hit / Max Charge all hits) |
| |ex3=30 | | |ex3=30 |
| |effect3=Wall rush, reduced charge time | | |effect3=Wall rush, reduced charge time |
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| ''[Mid] Two-handed blade slash. Hold button to change range.'' | | ''[Mid] Two-handed blade slash. Hold button to change range.'' |
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| One of Vaan's strongest bravery attacks. Close + mid-range. SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [[Garland_(Dissidia_012)|'''Garland''']]'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. It's an appealing option as a close-range initiator, a gap closer and a commital dodge punish (charged). | | One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged). |
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| | SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [[Garland_(Dissidia_012)|'''Garland''']]'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge. |
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| | SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst. |
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| It is also used as part of SW Katana's dodge cancel combo. | | OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler. |
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| OH version is a decent advancing poke with relatively good speed, but much less stellar reward on hit. Average knockback and average hit stun to convert off of with assist, but it's functional regardless.
| | Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently. |
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| EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk. | | EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk. |