Gilgamesh (Dissidia 012) and Vaan (Dissidia 012): Difference between pages

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(Difference between pages)
(→‎HP Attacks: Added attack info. Changed ex mode section.)
 
(→‎HP Attacks: Added spaces for damage multipliers.)
 
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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=Vaan (ヴァン)
|origin=Final Fantasy V
|origin=Final Fantasy XII
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Parrying Weapons, all normal weapons except instruments
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
|atk=111 (High)
|atk=109 (Low)
|def=111 (Average)
|def=112 (High)
|runspeed=10.5 (Very Slow)
|runspeed=6 (Good)
|dash=77 (Average / Good)
|dash=77F (Average / Good)
|fall=67 (Fast)
|fall=73F (Great)
|fallr=22 (Very Fast)
|fallr=28 (Above Average)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Reks's Blade, Sword of Kings, Zodiac Blade
}}
}}


{{ProConTable
= Overview =
|pros=
Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.
|cons=
}}


== Overview ==
This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.


The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.
However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.


{| class="wikitable"
Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.
|-
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
|-
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
|-
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
|-
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
|-
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
|-
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
|-
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
|-
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
|-
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
|}


{| class="wikitable"  
Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".
|+ Chicken Knife damage multipliers
! Remaining health !! Damage multiplier
|-
|100 - 91 % || x1.0
|-
|90 - 81 % || x1.12
|-
|80 - 71  % || x1.25
|-
|70 - 61 % || x1.40
|-
|60 - 51 % || x1.57
|-
|50 - 41 % || x1.76
|-
|40 - 31 % || x1.97
|-
|30 - 21 % || x2.21
|-
|20 - 11 % || x2.48
|-
|10 % and below || x2.77
|}


== Bravery Attacks ==
== Bravery Attacks ==
All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.


If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
All attacks have a ground and midair version.
 
=== Ground ===


<tabber>
<tabber>
|-|Dual Thrust=
|-|Sword & Shield=
{{AbilityInfoGilgamesh
{{AbilityInfoVaan
|damage=3, 3, 7, 7 (20)
|damage1=30
|damage075=2, 2, 5, 5 (14)
|startup1=39F (Block 1~30F)
|startup=11F
|type1=Physical
|type=Physical
|priority1=Block Mid / Melee Low
|priority=Melee Low
|ex1=60
|ex=90 / 162
|effect1=Chase, block
|effect=Chase
|cp1=40 (20)
|cp=30 (15)
|damage2=5, 7, 13 (25)
|startup2=19F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=Chase
|cp2=-
|damage3=30
|startup3=39F (Block 1~30F)
|type3=Physical
|priority3=Block High / Melee Low
|ex3=60
|effect3=Chase, block, increased block priority
|cp3=-
}}
}}
''[Close] Lunge and stab. Short reach, but quick strike.''
''[Close] Sword and shield attack. Block attacks while switching.''
 
EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as [[Cloud_of_Darkness_(Dissidia_012)|'''Cloud of Darkness''']]' Wrath or [[Exdeath_(Dissidia_012)|'''Exdeath''']]'s Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.


|-|Wind Slash=
|-|Axe & Shield=
{{AbilityInfoGilgamesh
{{AbilityInfoVaan
|damage=10
|damage1=30
|damage075=--
|startup1=33F
|startup=31F
|type1=Physical
|type=Magical
|priority1=Melee High
|priority=Ranged Low
|ex1=0
|ex=0
|effect1=Wall rush
|effect=--
|cp1=40 (20)
|cp=30 (15)
|damage2=2 hits, 4 hits, 1 hit (7 ~ 25)
|startup2=19F
|type2=Physical
|priority2=Melee Low
|ex2=30
|effect2=Wall rush
|cp2=-
|damage3=4 hits, 25 (29 ~ 45)
|startup3=33F
|type3=Physical
|priority3=Melee High
|ex3=30
|effect3=Wall rush, extra follow-up
|cp3=-
}}
}}
''[Long] Launch wind projectiles. Slow speed, long range.''
''[Close] Swipe with axe. Break foe's defense while switching.''


|-|Cross Slash=
|-|Greatsword=
{{AbilityInfoGilgamesh
{{AbilityInfoVaan
|damage=3, 3, 4, 4, 8, 8 (30)
|damage1=10, 10, 20 (40)
|damage075=2, 2, 3, 3, 6, 6 (22)
|startup1=11F / 43F (max charge)
|startup=21F
|type1=Physical
|type=Physical
|priority1=Melee Low / Melee Mid
|priority=Melee Low
|ex1=30
|ex=30 / 138
|effect1=Wall rush
|effect=Wall Rush
|cp1=40 (20)
|cp=30 (15)
|damage2=13, 17 (30)
|startup2=23F
|type2=Physical
|priority2=Melee Low
|ex2=30
|effect2=Wall rush
|cp2=-
|damage3=10, 10, 20 (40)
|startup3=11F / 33F (max charge)
|type3=Physical
|priority3=Melee Low / Melee Mid (3rd hit / Max Charge all hits)
|ex3=30
|effect3=Wall rush, reduced charge time
|cp3=-
}}
}}
''[Close] Slash foe in a cross pattern.''
''[Mid] Two-handed blade slash. Hold button to change range.''


|-|Whirlwind Slash (ground)=
One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged).
{{AbilityInfoGilgamesh
 
|damage=6, 6, 11, 12 (35)
SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [[Garland_(Dissidia_012)|'''Garland''']]'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge.
|damage075=4, 4, 8, 9 (25)
 
|startup=28F
SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst.
|type=Physical
 
|priority=Melee Low
OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler.
|ex=90 / 162
 
|effect=Chase
Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently.
|cp=30 (15)
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''


</tabber>
EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk.


=== Aerial ===
Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall.


<tabber>
|-|Katana=
{{AbilityInfoVaan
|damage1=1 x 12, 30, 8 (50)
|startup1=39F
|type1=Physical
|priority1=Melee Mid
|ex1=60 ~ 90
|effect1=Chase
|cp1=40 (20)
|damage2=9,1 x 4, 17 (30)
|startup2=23F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=Chase
|cp2=-
|damage3=1 x 12, 30, 8 (50)
|startup3=39F
|type3=Physical
|priority3=Melee Mid
|ex3=60 ~ 90
|effect3=Chase, longer input for 2nd hit
|cp3=-
}}
''[Mid] Katana slash. Power rises with slow combo while switching.''


|-|Electrocute=
|-|Spear=
{{AbilityInfoGilgamesh
{{AbilityInfoVaan
|damage=4, 6 (10)
|damage1=4 x 5, 15 (35)
|damage075=--
|startup1=23F
|startup=39F
|type1=Physical
|type=Magical
|priority1=Melee Mid
|priority=Ranged Low
|ex1=15
|ex=0
|effect1=Wall rush, absorb
|effect=--
|cp1=40 (20)
|cp=30 (15)
|damage2=2 x 4, 7, 13 (28)
|startup2=21F
|type2=Physical
|priority2=Melee Low
|ex2=30
|effect2=Wall rush
|cp2=-
|damage3=4 x 5, 4 x 5, 15 (55)
|startup3=23F
|type3=Physical
|priority3=Melee Mid
|ex3=24
|effect3=Wall Rush, Absorb
|cp3=-
}}
}}
''[Long] Call down lightning strike on foe. Single strike, but long range & effective vs any height.''
''[Mid] Swipe with spear. Draw foe near while switching.''


|-|Double Trouble=
|-|Staff=
{{AbilityInfoGilgamesh
{{AbilityInfoVaan
|damage=3, 3, 7, 7 (20)
|damage1=1 x 8, 22 (30)
|damage075=2, 2, 5, 5 (14)
|startup1=23F
|startup=11F
|type1=Magical
|type=Physical
|priority1=Melee Low
|priority=Melee Low
|ex1=108
|ex=30 / 102
|effect1=Chase
|effect=Wall Rush
|cp1=40 (20)
|cp=30 (15)
|damage2=3 x 3, 11 (20)
|startup2=21F
|type2=Physical
|priority2=Melee Low
|ex2=114
|effect2=Chase
|cp2=-
|damage3=1 x 8, 1 x 8, 22 (38)
|startup3=150
|type3=Magical
|priority3=Melee Low
|ex3=150
|effect3=Chase
|cp3=-
}}
}}
''[Close] Slash in a wide sweep. Short reach, but quick strike.''
''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.''


|-|Tsubamegaeshi=
|-|Crossbow=
{{AbilityInfoGilgamesh
{{AbilityInfoVaan
|damage=4, 4, 4, 6, 12 (30)
|damage1=1 x 15, 15 (30)
|damage075=3, 3, 3, 4, 9 (22)
|startup1=41F
|startup=21F
|type1=Physical
|type=Physical
|priority1=Ranged Low
|priority=Melee Low
|ex1=max 105
|ex=30 / 120
|effect1=Chase
|effect=Wall Rush
|cp1=40 (20)
|cp=30 (15)
|damage2=4 x 3 (12)
|startup2=31F
|type2=Physical
|priority2=Ranged Low
|ex2=0
|effect2=Chase
|cp2=-
|damage3=1 x 15, 15 (30)
|startup3=41F
|type3=Physical
|priority3=Ranged Low
|ex3=max 105
|effect3=Chase, increased range
|cp3=-
}}
}}
''[Close] Forward roll and slash. Effective against any height.''
''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.''


|-|Whirlwind Slash (midair)=
|-|Rifle=
{{AbilityInfoGilgamesh
{{AbilityInfoVaan
|damage=6, 6, 11, 12 (35)
|damage1=3 x 6 (18)
|damage075=4, 4, 8, 9 (25)
|startup1=49F (Dodge 1~20F)
|startup=28F
|type1=Physical
|type=Physical
|priority1=Ranged Low
|priority=Melee Low
|ex1=0
|ex=90 / 162
|effect1=Wall rush, dodge
|effect=Chase
|cp1=40 (20)
|cp=30 (15)
|damage2=3 x 6 (18)
|startup2=29F
|type2=Physical
|priority2=Ranged Low
|ex2=0
|effect2=Wall rush
|cp2=-
|damage3=3 x 6, 3 x 6 (36)
|startup3=49F (Dodge 1~20F)
|type3=Physical
|priority3=Ranged Low
|ex3=0
|effect3=Wall rush, dodge
|cp3=-
}}
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''
''[Long] Shoot at foe with gun. Dodge ability while switching.''


</tabber>
</tabber>
Line 193: Line 260:


=== Ground ===
=== Ground ===
<tabber>
<tabber>
|-|Rocket Punch=
|-|Torrent=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=--
|damage=2 [up], 2, 3, 3, [down] (10)
|damage075=--
|startup=21F (up) / 69F (down)
|startup=53F
|type=Magical
|type=--
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=24
|effect=Wall Rush
|effect=Wall rush
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Long] Shoot off a rocket punch at high speed.''
''[Long] Call down water torrents. Water fires from magic array.''


|-|Death Claw=
|-|Cataclysm=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=5, 5 (10)
|damage=-
|damage075=3, 3 (6)
|startup=45F
|startup=41F
|type=-
|type=Physical
|priority=Melee High (close) / Ranged High (rocks)
|priority=Melee High
|ex=30~60
|ex=30 / 66
|effect=-
|effect=Wall Rush
|cp=40 (20)
|cp=30 (15)
}}
''[Mid] Charge at and slice foe. Vertically limited, very accurate.''
 
|-|Jump=
{{AbilityInfoGilgamesh
|damage=--
|damage075=--
|startup=41F (peak) ~ 58F (land)
|type=--
|priority=Melee High
|ex=each 60
|effect=Dodge
|cp=30 (15)
}}
}}
''[Dodge] Jump and pounce foe. Move with the analog stick.''
''[Mid] Summon multiple boulders that charge at opponent.''


</tabber>
</tabber>


=== Aerial ===
=== Aerial ===
<tabber>
<tabber>
|-|Missile=
|-|Inferno=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=--
|damage=1 x 9 (9)
|damage075=--
|startup=51F
|startup=45F
|type=Magical
|type=--
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Launch missile. Causes explosion on impact.''
 
|-|Hurricane=
{{AbilityInfoGilgamesh
|damage=2x6 (12)
|damage075=1x6 (6)
|startup=13F
|type=Physical
|priority=Melee High
|priority=Melee High
|ex=96 / 180
|ex=3 per hit (27 max)
|effect=--
|effect=Wall rush
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Close] Create a cyclone by spinning rapidly.''
''[Mid] Focus flames and charge. Strong homing capability.''


|-|Sword Dance=
|-|Windburst=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=1, 1, 2x4 (10)
|damage=15
|damage075=1x6 (6)
|startup=29F (step) / 99F (wind)
|startup=45F
|type=Physical
|type=Physical
|priority=Melee High
|priority=Melee High (step) / Ranged High (wind)
|ex=30 / 138
|ex=30 / 60
|effect=Wall Rush
|effect=Absorb
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Mid] High-speed slashes. Slow, effective vs. any height.''
''[Long] Generate tornado. Draws in foe for a set time.''


</tabber>
</tabber>


== EX Mode: Gilgamesh Morphing Time ==
=== EX Mode: Obtained all Licenses! ===
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Free Switch
* Zodiak


=== Octo Break ===
==== Free Switch ====
''[Always active while in EX Mode]
''[Activate with R + square] Revert to unarmed attacks at any time.''
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


=== EX Burst: The Greatest Sword ===
Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''


{{burst
==== Zodiak ====
|damage1=10x4 (40)
''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.''
|damage2=15 x4 hits (x2 due to Excalibur)
|type=Physical
}}


== Assist ==
Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.


Warrior of Light's assist data.
==== EX Burst: Quickening ====
''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.''


{| class="wikitable"
A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
| Cross Slash (Ground BRV) || 21F || Opponent || 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) || Wall Rush
|-
| Tsubamegaeshi (Midair BRV) || 21F || Opponent || 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) || Wall Rush
|-
| Death Claw (Ground HP) || 41F || Opponent || 10, 10 (20) OR 1, 1 (2) || Wall Rush
|-
| Hurricane (Midair HP) || 13F || Opponent || 4 x 6 (24) OR 1 x 6 (6) || Chase
|}


Warrior of Light works well with most tournament viable assists.
{{burst
 
|damage1=4, 6 (10)
== Builds ==
|damage2=10x3, 5x6, 3x10 (90) (100 total)
Builds here.
|type=Magical
 
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
 
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
}}
</tabber>
== Builds ==
<tabber>
|-|Hybrid (EX)=
{{Build
|hp=10299
|cp=450
|brv=996
|atk=179
|def=182
|luk=60
|booster=x3.5
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=Heaven's Cloud
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Dismay Shock
|acc3={{accboo}} Summon Unused
|acc4={{accboo}} Pre-EX Mode
|acc5={{accboo}} Pre-EX Revenge
|acc6={{accboo}} Aerial
|acc7={{accsp}} White Gem
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
Use CP glitch with Bard's Gear.
Substitutes
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.
|-|Side by Side=
add build here
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>

Revision as of 22:59, 4 January 2024

Info
Name Vaan (ヴァン)
Original game Final Fantasy XII
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 112 (High)
Run Speed 6 (Good)
Dash Speed 77F (Average / Good)
Fall Speed 73F (Great)
Fall Speed Ratio After Dodge 28 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Parrying Weapons, all normal weapons except instruments
Armor Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
Exclusive weapons Reks's Blade, Sword of Kings, Zodiac Blade
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Overview

Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.

This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.

However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.

Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.

Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".

Bravery Attacks

All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.

All attacks have a ground and midair version.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 30 39F (Block 1~30F) Physical Block Mid / Melee Low 60 Chase, block 40 (20)
On-hand 5, 7, 13 (25) 19F Physical Melee Low 90 Chase -
EX (Switch) 30 39F (Block 1~30F) Physical Block High / Melee Low 60 Chase, block, increased block priority -


[Close] Sword and shield attack. Block attacks while switching.

EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as Cloud of Darkness' Wrath or Exdeath's Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 30 33F Physical Melee High 0 Wall rush 40 (20)
On-hand 2 hits, 4 hits, 1 hit (7 ~ 25) 19F Physical Melee Low 30 Wall rush -
EX (Switch) 4 hits, 25 (29 ~ 45) 33F Physical Melee High 30 Wall rush, extra follow-up -


[Close] Swipe with axe. Break foe's defense while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 10, 10, 20 (40) 11F / 43F (max charge) Physical Melee Low / Melee Mid 30 Wall rush 40 (20)
On-hand 13, 17 (30) 23F Physical Melee Low 30 Wall rush -
EX (Switch) 10, 10, 20 (40) 11F / 33F (max charge) Physical Melee Low / Melee Mid (3rd hit / Max Charge all hits) 30 Wall rush, reduced charge time -


[Mid] Two-handed blade slash. Hold button to change range.

One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged).

SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than Garland's Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge.

SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst.

OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler.

Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently.

EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk.

Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1 x 12, 30, 8 (50) 39F Physical Melee Mid 60 ~ 90 Chase 40 (20)
On-hand 9,1 x 4, 17 (30) 23F Physical Melee Low 90 Chase -
EX (Switch) 1 x 12, 30, 8 (50) 39F Physical Melee Mid 60 ~ 90 Chase, longer input for 2nd hit -


[Mid] Katana slash. Power rises with slow combo while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 4 x 5, 15 (35) 23F Physical Melee Mid 15 Wall rush, absorb 40 (20)
On-hand 2 x 4, 7, 13 (28) 21F Physical Melee Low 30 Wall rush -
EX (Switch) 4 x 5, 4 x 5, 15 (55) 23F Physical Melee Mid 24 Wall Rush, Absorb -


[Mid] Swipe with spear. Draw foe near while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1 x 8, 22 (30) 23F Magical Melee Low 108 Chase 40 (20)
On-hand 3 x 3, 11 (20) 21F Physical Melee Low 114 Chase -
EX (Switch) 1 x 8, 1 x 8, 22 (38) 150 Magical Melee Low 150 Chase -


[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1 x 15, 15 (30) 41F Physical Ranged Low max 105 Chase 40 (20)
On-hand 4 x 3 (12) 31F Physical Ranged Low 0 Chase -
EX (Switch) 1 x 15, 15 (30) 41F Physical Ranged Low max 105 Chase, increased range -


[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 3 x 6 (18) 49F (Dodge 1~20F) Physical Ranged Low 0 Wall rush, dodge 40 (20)
On-hand 3 x 6 (18) 29F Physical Ranged Low 0 Wall rush -
EX (Switch) 3 x 6, 3 x 6 (36) 49F (Dodge 1~20F) Physical Ranged Low 0 Wall rush, dodge -


[Long] Shoot at foe with gun. Dodge ability while switching.

HP Attacks

Ground

Base Damage 2 [up], 2, 3, 3, [down] (10)
Startup Frame 21F (up) / 69F (down)
Damage Type Magical
Priority Ranged High
EX Force 24
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Long] Call down water torrents. Water fires from magic array.

Base Damage -
Startup Frame 45F
Damage Type -
Priority Melee High (close) / Ranged High (rocks)
EX Force 30~60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Summon multiple boulders that charge at opponent.

Aerial

Base Damage 1 x 9 (9)
Startup Frame 51F
Damage Type Magical
Priority Melee High
EX Force 3 per hit (27 max)
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Focus flames and charge. Strong homing capability.

Base Damage 15
Startup Frame 29F (step) / 99F (wind)
Damage Type Physical
Priority Melee High (step) / Ranged High (wind)
EX Force 30 / 60
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Long] Generate tornado. Draws in foe for a set time.

EX Mode: Obtained all Licenses!

Effects:

  • Regen
  • Critical Boost
  • Free Switch
  • Zodiak

Free Switch

[Activate with R + square] Revert to unarmed attacks at any time.

Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.

Zodiak

[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.

Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.

EX Burst: Quickening

A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.

A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.

Damage multiplier (initial) Damage multiplier (rest) Type
4, 6 (10) 10x3, 5x6, 3x10 (90) (100 total) Magical