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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| {| class="wikitable" | | {{CharacterInfo |
| |- | | |name=Vaan (ヴァン) |
| ! Info !!
| | |origin=Final Fantasy XII |
| |-
| | |weapon=Parrying Weapons, all normal weapons except instruments |
| | Name || Cloud Strife
| | |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates |
| |-
| | |atk=109 (Low) |
| | Original game || Final Fantasy VII
| | |def=112 (High) |
| |- | | |runspeed=6 (Good) |
| | Weapon || Sword, Greatsword, Katana, Spear
| | |dash=77F (Average / Good) |
| |- | | |fall=73F (Great) |
| | Armor || Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates
| | |fallr=28 (Above Average) |
| |- | | |exclusives=Reks's Blade, Sword of Kings, Zodiac Blade |
| | Base ATK (LV100) || 110 (Average)
| | }} |
| |- | | |
| | Base DEF (LV100) || 112 (High)
| | = Overview = |
| | [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed Run Speed]|| 7 (Average) | | Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used. |
| |- | | |
| | [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Dash_Speed Dash Speed] || 77F (Average / Good)
| | This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire. |
| |- | | |
| | [http://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Fall_Speed Fall Speed] || 87F (Below Average)
| | However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game. |
| |- | | |
| | [http://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Fall_Speed_Ratio_After_a_Dodge Fall Speed Ratio After Dodge] || 39 (Below Average)
| | Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks. |
| |-
| | |
| | Exclusive weapons || Buster Sword, Force Stealer, Butterfly Edge, Fenrir
| | Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none". |
| |-
| | |
| |}
| | == Bravery Attacks == |
| | All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version. |
| | |
| | All attacks have a ground and midair version. |
|
| |
|
| == Overview == | | <tabber> |
| Cloud Strife (Japanese: クラウド ストライフ) is the main protagonist in Final Fantasy VII. Primarily a close range fighter, Cloud utilises a variety of pokes, projectiles and large sword swings to establish his advantage. Akin to an all-rounder with an emphasis on damage output, Cloud has something for many situations, although his mileage will vary.
| | |-|Sword & Shield= |
| | {{AbilityInfoVaan |
| | |damage1=30 |
| | |startup1=39F (Block 1~30F) |
| | |type1=Physical |
| | |priority1=Block Mid / Melee Low |
| | |ex1=60 |
| | |effect1=Chase, block |
| | |cp1=40 (20) |
| | |damage2=5, 7, 13 (25) |
| | |startup2=19F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=90 |
| | |effect2=Chase |
| | |cp2=- |
| | |damage3=30 |
| | |startup3=39F (Block 1~30F) |
| | |type3=Physical |
| | |priority3=Block High / Melee Low |
| | |ex3=60 |
| | |effect3=Chase, block, increased block priority |
| | |cp3=- |
| | }} |
| | ''[Close] Sword and shield attack. Block attacks while switching.'' |
|
| |
|
| Cloud is recommended to players who
| | EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as [[Cloud_of_Darkness_(Dissidia_012)|'''Cloud of Darkness''']]' Wrath or [[Exdeath_(Dissidia_012)|'''Exdeath''']]'s Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks. |
| * are new to the game
| |
| * wish to learn more about Duodecim's many gameplay elements with a single, easy to understand character.
| |
| * enjoy doing a lot of damage with a single combo
| |
|
| |
|
| {{ProConTable | | |-|Axe & Shield= |
| |pros= | | {{AbilityInfoVaan |
| * '''Solid, easy and straightforward gameplay''' with Double Cut pokes, Bravery to HP links and standard-fare movement speed.
| | |damage1=30 |
| | |startup1=33F |
| | |type1=Physical |
| | |priority1=Melee High |
| | |ex1=0 |
| | |effect1=Wall rush |
| | |cp1=40 (20) |
| | |damage2=2 hits, 4 hits, 1 hit (7 ~ 25) |
| | |startup2=19F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=30 |
| | |effect2=Wall rush |
| | |cp2=- |
| | |damage3=4 hits, 25 (29 ~ 45) |
| | |startup3=33F |
| | |type3=Physical |
| | |priority3=Melee High |
| | |ex3=30 |
| | |effect3=Wall rush, extra follow-up |
| | |cp3=- |
| | }} |
| | ''[Close] Swipe with axe. Break foe's defense while switching.'' |
|
| |
|
| * '''Ground combat'''. Firaga, Fire + Climhazzard combo, HP
| | |-|Greatsword= |
| | {{AbilityInfoVaan |
| | |damage1=10, 10, 20 (40) |
| | |startup1=11F / 43F (max charge) |
| | |type1=Physical |
| | |priority1=Melee Low / Melee Mid |
| | |ex1=30 |
| | |effect1=Wall rush |
| | |cp1=40 (20) |
| | |damage2=13, 17 (30) |
| | |startup2=23F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=30 |
| | |effect2=Wall rush |
| | |cp2=- |
| | |damage3=10, 10, 20 (40) |
| | |startup3=11F / 33F (max charge) |
| | |type3=Physical |
| | |priority3=Melee Low / Melee Mid (3rd hit / Max Charge all hits) |
| | |ex3=30 |
| | |effect3=Wall rush, reduced charge time |
| | |cp3=- |
| | }} |
| | ''[Mid] Two-handed blade slash. Hold button to change range.'' |
|
| |
|
| * '''Damage''' assist combos, wall rush, bravery
| | One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged). |
|
| |
|
| * '''Good meter build''', with Double Cut rewarding good EX and HP links enabling assist meter gains on hit
| | SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [[Garland_(Dissidia_012)|'''Garland''']]'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge. |
|
| |
|
| * '''Flexible assist synergy''' thanks to wall rush potential and Double Cut confirms (with either hit)
| | SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst. |
|
| |
|
| * '''EX Mode''' lets Cloud to power through guards with bravery ''Melee High'' priority and EX Burst deals more damage the more health he has, one of the most damaging bursts in the game.
| | OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler. |
|
| |
|
| * '''High base defense''' of 112 at LV100, reducing bravery damage taken more than majority of the cast
| | Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently. |
|
| |
|
| | EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk. |
|
| |
|
| |cons=
| | Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall. |
| * '''Vulnerable HP links''' can limit Cloud's opportunities for HP damage against characters who can escape with Assist Change more often.
| |
|
| |
|
| * '''LV2 Assist Change can also restrict" Cloud's follow-ups or moment-to-moment interactions.
| | |-|Katana= |
| | {{AbilityInfoVaan |
| | |damage1=1 x 12, 30, 8 (50) |
| | |startup1=39F |
| | |type1=Physical |
| | |priority1=Melee Mid |
| | |ex1=60 ~ 90 |
| | |effect1=Chase |
| | |cp1=40 (20) |
| | |damage2=9,1 x 4, 17 (30) |
| | |startup2=23F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=90 |
| | |effect2=Chase |
| | |cp2=- |
| | |damage3=1 x 12, 30, 8 (50) |
| | |startup3=39F |
| | |type3=Physical |
| | |priority3=Melee Mid |
| | |ex3=60 ~ 90 |
| | |effect3=Chase, longer input for 2nd hit |
| | |cp3=- |
| | }} |
| | ''[Mid] Katana slash. Power rises with slow combo while switching.'' |
| | |
| | |-|Spear= |
| | {{AbilityInfoVaan |
| | |damage1=4 x 5, 15 (35) |
| | |startup1=23F |
| | |type1=Physical |
| | |priority1=Melee Mid |
| | |ex1=15 |
| | |effect1=Wall rush, absorb |
| | |cp1=40 (20) |
| | |damage2=2 x 4, 7, 13 (28) |
| | |startup2=21F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=30 |
| | |effect2=Wall rush |
| | |cp2=- |
| | |damage3=4 x 5, 4 x 5, 15 (55) |
| | |startup3=23F |
| | |type3=Physical |
| | |priority3=Melee Mid |
| | |ex3=24 |
| | |effect3=Wall Rush, Absorb |
| | |cp3=- |
| | }} |
| | ''[Mid] Swipe with spear. Draw foe near while switching.'' |
|
| |
|
| * '''Floaty aerial dodges''' and lack of a potent '''dodge coover''' make air dodging risky for Cloud at higher levels of play
| | |-|Staff= |
| | {{AbilityInfoVaan |
| | |damage1=1 x 8, 22 (30) |
| | |startup1=23F |
| | |type1=Magical |
| | |priority1=Melee Low |
| | |ex1=108 |
| | |effect1=Chase |
| | |cp1=40 (20) |
| | |damage2=3 x 3, 11 (20) |
| | |startup2=21F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=114 |
| | |effect2=Chase |
| | |cp2=- |
| | |damage3=1 x 8, 1 x 8, 22 (38) |
| | |startup3=150 |
| | |type3=Magical |
| | |priority3=Melee Low |
| | |ex3=150 |
| | |effect3=Chase |
| | |cp3=- |
| | }} |
| | ''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.'' |
|
| |
|
| * '''Aerial gameplay more linear than grounded.''' While more than serviceable, optimising his air gameplay requires plenty of micro-optimisations and fundamental skills.
| | |-|Crossbow= |
| | {{AbilityInfoVaan |
| | |damage1=1 x 15, 15 (30) |
| | |startup1=41F |
| | |type1=Physical |
| | |priority1=Ranged Low |
| | |ex1=max 105 |
| | |effect1=Chase |
| | |cp1=40 (20) |
| | |damage2=4 x 3 (12) |
| | |startup2=31F |
| | |type2=Physical |
| | |priority2=Ranged Low |
| | |ex2=0 |
| | |effect2=Chase |
| | |cp2=- |
| | |damage3=1 x 15, 15 (30) |
| | |startup3=41F |
| | |type3=Physical |
| | |priority3=Ranged Low |
| | |ex3=max 105 |
| | |effect3=Chase, increased range |
| | |cp3=- |
| | }} |
| | ''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.'' |
|
| |
|
| * '''Lackluster vertical braveries'''. While good at hitting from their designated angles, reward on hit, tracking and end lag leave something to be desired.
| | |-|Rifle= |
| | {{AbilityInfoVaan |
| | |damage1=3 x 6 (18) |
| | |startup1=49F (Dodge 1~20F) |
| | |type1=Physical |
| | |priority1=Ranged Low |
| | |ex1=0 |
| | |effect1=Wall rush, dodge |
| | |cp1=40 (20) |
| | |damage2=3 x 6 (18) |
| | |startup2=29F |
| | |type2=Physical |
| | |priority2=Ranged Low |
| | |ex2=0 |
| | |effect2=Wall rush |
| | |cp2=- |
| | |damage3=3 x 6, 3 x 6 (36) |
| | |startup3=49F (Dodge 1~20F) |
| | |type3=Physical |
| | |priority3=Ranged Low |
| | |ex3=0 |
| | |effect3=Wall rush, dodge |
| | |cp3=- |
| }} | | }} |
| | ''[Long] Shoot at foe with gun. Dodge ability while switching.'' |
| | |
| | </tabber> |
|
| |
|
| == Bravery Moves == | | == HP Attacks == |
| === Grounded Moves ===
| |
|
| |
|
| | === Ground === |
| | <tabber> |
| | |-|Torrent= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage= | | |damage=2 [up], 2, 3, 3, [down] (10) |
| |startup= | | |startup=21F (up) / 69F (down) |
| |type= | | |type=Magical |
| |priority= | | |priority=Ranged High |
| |ex= | | |ex=24 |
| |effect= | | |effect=Wall rush |
| |cp= | | |cp=40 (20) |
| }} | | }} |
| | ''[Long] Call down water torrents. Water fires from magic array.'' |
| | |
| | |-|Cataclysm= |
| | {{AbilityInfo |
| | |damage=- |
| | |startup=45F |
| | |type=- |
| | |priority=Melee High (close) / Ranged High (rocks) |
| | |ex=30~60 |
| | |effect=- |
| | |cp=40 (20) |
| | }} |
| | ''[Mid] Summon multiple boulders that charge at opponent.'' |
| | |
| | </tabber> |
|
| |
|
| ''In-game description here.'' | | === Aerial === |
| | <tabber> |
| | |-|Inferno= |
| | {{AbilityInfo |
| | |damage=1 x 9 (9) |
| | |startup=51F |
| | |type=Magical |
| | |priority=Melee High |
| | |ex=3 per hit (27 max) |
| | |effect=Wall rush |
| | |cp=40 (20) |
| | }} |
| | ''[Mid] Focus flames and charge. Strong homing capability.'' |
|
| |
|
| Overview of the move here.
| | |-|Windburst= |
| | {{AbilityInfo |
| | |damage=15 |
| | |startup=29F (step) / 99F (wind) |
| | |type=Physical |
| | |priority=Melee High (step) / Ranged High (wind) |
| | |ex=30 / 60 |
| | |effect=Absorb |
| | |cp=40 (20) |
| | }} |
| | ''[Long] Generate tornado. Draws in foe for a set time.'' |
|
| |
|
| ==== BRV to HP Attack (if exists) ====
| | </tabber> |
| ===== insert move here =====
| |
|
| |
|
| === EX Mode: Equipped Ultima Weapon! / The power of mako! === | | === EX Mode: Obtained all Licenses! === |
| Effects: | | Effects: |
| * Regen | | * Regen |
| * Critical Boost | | * Critical Boost |
| * Ultima Weapon (CRUSH) | | * Free Switch |
| * Ultima Weapon (ATK) | | * Zodiak |
|
| |
|
| ==== Ultima Weapon (CRUSH) ==== | | ==== Free Switch ==== |
| ''[Always active while in EX Mode] | | ''[Activate with R + square] Revert to unarmed attacks at any time.'' |
| Each attack becomes even heavier, crushing all attempts at blocking.''
| |
|
| |
|
| All Melee attacks become Melee High priority.
| | Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F. |
|
| |
|
| ==== Ultima Weapon (ATK) ==== | | ==== Zodiak ==== |
| ''[Always active while in EX Mode] | | ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' |
| The higher the user's HP, the sharper the weapon's blade.''
| |
|
| |
|
| Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.
| | Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details. |
|
| |
|
| ==== EX Burst: Omnislash ==== | | ==== EX Burst: Quickening ==== |
| ''An attack slicing the opponentt over and over. Repeatedly press circle to raise the gauge.'' | | ''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.'' |
| | |
| | A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening. |
|
| |
|
| {{burst | | {{burst |
| |damage1=14, 14 (28) | | |damage1=4, 6 (10) |
| |damage2=2x20 (40) (68 total) | | |damage2=10x3, 5x6, 3x10 (90) (100 total) |
| |type=Physical | | |type=Magical |
| }} | | }} |
| Info
|
|
| Name |
Vaan (ヴァン)
|
| Original game |
Final Fantasy XII
|
| Base ATK (LV100) |
109 (Low)
|
| Base DEF (LV100) |
112 (High)
|
| Run Speed |
6 (Good)
|
| Dash Speed |
77F (Average / Good)
|
| Fall Speed |
73F (Great)
|
| Fall Speed Ratio After Dodge |
28 (Above Average)
|
| Fastest BRV |
|
| Fastest HP |
|
| 1-Hit HP |
|
| HP Links |
|
| Command Block |
|
| Weapon |
Parrying Weapons, all normal weapons except instruments
|
| Armor |
Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
|
| Exclusive weapons |
Reks's Blade, Sword of Kings, Zodiac Blade
|
| Unlock |
|
| Alignment |
|
| Voice Actor (JP) |
|
| Voice Actor (ENG) |
|
Overview
Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.
This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.
However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.
Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.
Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".
Bravery Attacks
All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.
All attacks have a ground and midair version.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
30 |
39F (Block 1~30F) |
Physical |
Block Mid / Melee Low |
60 |
Chase, block |
40 (20)
|
| On-hand
|
5, 7, 13 (25) |
19F |
Physical |
Melee Low |
90 |
Chase |
-
|
| EX (Switch)
|
30 |
39F (Block 1~30F) |
Physical |
Block High / Melee Low |
60 |
Chase, block, increased block priority |
-
|
[Close] Sword and shield attack. Block attacks while switching.
EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as Cloud of Darkness' Wrath or Exdeath's Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
30 |
33F |
Physical |
Melee High |
0 |
Wall rush |
40 (20)
|
| On-hand
|
2 hits, 4 hits, 1 hit (7 ~ 25) |
19F |
Physical |
Melee Low |
30 |
Wall rush |
-
|
| EX (Switch)
|
4 hits, 25 (29 ~ 45) |
33F |
Physical |
Melee High |
30 |
Wall rush, extra follow-up |
-
|
[Close] Swipe with axe. Break foe's defense while switching.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
10, 10, 20 (40) |
11F / 43F (max charge) |
Physical |
Melee Low / Melee Mid |
30 |
Wall rush |
40 (20)
|
| On-hand
|
13, 17 (30) |
23F |
Physical |
Melee Low |
30 |
Wall rush |
-
|
| EX (Switch)
|
10, 10, 20 (40) |
11F / 33F (max charge) |
Physical |
Melee Low / Melee Mid (3rd hit / Max Charge all hits) |
30 |
Wall rush, reduced charge time |
-
|
[Mid] Two-handed blade slash. Hold button to change range.
One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged).
SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than Garland's Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge.
SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst.
OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler.
Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently.
EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk.
Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
1 x 12, 30, 8 (50) |
39F |
Physical |
Melee Mid |
60 ~ 90 |
Chase |
40 (20)
|
| On-hand
|
9,1 x 4, 17 (30) |
23F |
Physical |
Melee Low |
90 |
Chase |
-
|
| EX (Switch)
|
1 x 12, 30, 8 (50) |
39F |
Physical |
Melee Mid |
60 ~ 90 |
Chase, longer input for 2nd hit |
-
|
[Mid] Katana slash. Power rises with slow combo while switching.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
4 x 5, 15 (35) |
23F |
Physical |
Melee Mid |
15 |
Wall rush, absorb |
40 (20)
|
| On-hand
|
2 x 4, 7, 13 (28) |
21F |
Physical |
Melee Low |
30 |
Wall rush |
-
|
| EX (Switch)
|
4 x 5, 4 x 5, 15 (55) |
23F |
Physical |
Melee Mid |
24 |
Wall Rush, Absorb |
-
|
[Mid] Swipe with spear. Draw foe near while switching.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
1 x 8, 22 (30) |
23F |
Magical |
Melee Low |
108 |
Chase |
40 (20)
|
| On-hand
|
3 x 3, 11 (20) |
21F |
Physical |
Melee Low |
114 |
Chase |
-
|
| EX (Switch)
|
1 x 8, 1 x 8, 22 (38) |
150 |
Magical |
Melee Low |
150 |
Chase |
-
|
[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
1 x 15, 15 (30) |
41F |
Physical |
Ranged Low |
max 105 |
Chase |
40 (20)
|
| On-hand
|
4 x 3 (12) |
31F |
Physical |
Ranged Low |
0 |
Chase |
-
|
| EX (Switch)
|
1 x 15, 15 (30) |
41F |
Physical |
Ranged Low |
max 105 |
Chase, increased range |
-
|
[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.
| Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
| Switch
|
3 x 6 (18) |
49F (Dodge 1~20F) |
Physical |
Ranged Low |
0 |
Wall rush, dodge |
40 (20)
|
| On-hand
|
3 x 6 (18) |
29F |
Physical |
Ranged Low |
0 |
Wall rush |
-
|
| EX (Switch)
|
3 x 6, 3 x 6 (36) |
49F (Dodge 1~20F) |
Physical |
Ranged Low |
0 |
Wall rush, dodge |
-
|
[Long] Shoot at foe with gun. Dodge ability while switching.
HP Attacks
Ground
|
| Base Damage
|
2 [up], 2, 3, 3, [down] (10)
|
| Startup Frame
|
21F (up) / 69F (down)
|
| Damage Type
|
Magical
|
| Priority
|
Ranged High
|
| EX Force
|
24
|
| Effects
|
Wall rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
40 (20)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Call down water torrents. Water fires from magic array.
|
| Base Damage
|
-
|
| Startup Frame
|
45F
|
| Damage Type
|
-
|
| Priority
|
Melee High (close) / Ranged High (rocks)
|
| EX Force
|
30~60
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
40 (20)
|
| |
Unlocked at level |
Mastered at AP
|
[Mid] Summon multiple boulders that charge at opponent.
Aerial
|
| Base Damage
|
1 x 9 (9)
|
| Startup Frame
|
51F
|
| Damage Type
|
Magical
|
| Priority
|
Melee High
|
| EX Force
|
3 per hit (27 max)
|
| Effects
|
Wall rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
40 (20)
|
| |
Unlocked at level |
Mastered at AP
|
[Mid] Focus flames and charge. Strong homing capability.
|
| Base Damage
|
15
|
| Startup Frame
|
29F (step) / 99F (wind)
|
| Damage Type
|
Physical
|
| Priority
|
Melee High (step) / Ranged High (wind)
|
| EX Force
|
30 / 60
|
| Effects
|
Absorb
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
40 (20)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Generate tornado. Draws in foe for a set time.
EX Mode: Obtained all Licenses!
Effects:
- Regen
- Critical Boost
- Free Switch
- Zodiak
Free Switch
[Activate with R + square] Revert to unarmed attacks at any time.
Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.
Zodiak
[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.
Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.
EX Burst: Quickening
A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.
A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.
| Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
| 4, 6 (10) |
10x3, 5x6, 3x10 (90) (100 total) |
Magical
|