General
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Starter Guide
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Strategy
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Matchups
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Resources
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Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
Ground
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
7, 7, 7 (21) |
13F / 33F / 53F |
Physical |
Melee Low |
each 9
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
-- |
(30) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
8, 8, 14 (30) |
+4F |
Physical |
Melee Low |
90 |
Chase |
--
|
Followup 2
|
12 x 4 (48) |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
4 x 3 (12) |
+34F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
28 |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 2
|
3 x 8, 16 (40) |
+8F |
Physical |
Melee Mid |
84 |
-- |
--
|
Followup 3
|
3 x 6 (18) |
+12F |
Magical |
Ranged Mid |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Aerial
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
30 |
+2F |
Physical |
Melee Low |
60 |
Chase |
--
|
Followup 2
|
3 x 10, 10 (40) |
+4F |
Physical |
Melee Low |
90 |
-- |
--
|
Followup 3
|
each (8) |
+12F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
10, 20 (30) |
+10F |
Physical |
Melee Low |
30 |
Wall Rush |
--
|
Followup 2
|
28 |
+10F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
each (3) |
+10F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
HP Attacks
Ground
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
39F |
Magical |
Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
each 30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush, Dodge |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Dodge] Hide, then fire beam cannon. Evades on start.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
63F / 73F *1 |
- |
Ranged High |
each 60
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 8 (16) |
63F |
Magical |
Melee High |
24
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Fire huge particle beam. Very accurate and powerful.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Salvo of force bursts. Ends if they hit the ground.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode: Flood of Darkness!
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
2 x 4 (8) |
7 x 14 (106 total) |
Magical
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Combos
Solo
Assist
Builds
Builds here.
Assist
Cloud of Darkness' assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12 x 4 (62) |
Wall Rush
|
BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3 x 10, 10 (40) |
Chase
|
HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1 x 9 (9) |
Chase
|
HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Assists
Kuja, Jecht and Exdeath assists are good.
References
Navigation
Wiki Roadmap (012 Cloud of Darkness)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
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General |
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Add images for attacks. |
1 / 5
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Strengths and weaknesses |
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Strengths and weaknesses. |
0 / 5
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Overview |
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Overview. |
0 / 5
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Bravery Attacks |
Ability info added. |
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Overviews. |
1 / 5
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HP Attacks |
Ability info added. |
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Overviews. |
1 / 5
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EX Mode |
Basic info added. |
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Overview / detailed info. |
1 / 5
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Combos |
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Add solo and assist combos with video examples. |
0 / 5
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Builds |
1 example build. |
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Add more builds and overviews for each of them like on Tifa page. |
1 / 5
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Assist |
Assist data added. |
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Add common viable assists with overviews (use tabber). |
1 / 5
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Matchups |
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Create page. Matchup analysis and tips. |
0 / 32
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Resources |
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Create page. Various helpful links related to character. |
0 / 5
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Starter Guide |
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Create page. Concise PvP guide with essentials and core concepts. |
0 / 5
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Strategy |
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Create page. In depth general tips and counterplay. |
0 / 5
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