Onion Knight (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
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|general=[[Onion Knight (Dissidia_012)|'''General''']]
|matchups=Matchups
|resources=Resources
|starter=Starter Guide
|strategy=Strategy
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{{CharacterInfo
{{CharacterInfo

Latest revision as of 19:28, 10 August 2024


General Starter Guide Combos Strategy
Matchups Resources Match Videos Gallery




Info
Name Onion Knight (オニオンナイト)
Original game Final Fantasy III
Base ATK (LV100) 107 (Lowest)
Base DEF (LV100) 111 (Average)
Run Speed 2.5 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 14 (Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Parrying Weapons, Rods,
Staves, Swords, Thrown Weapons
Armor Bangles, Chestplates, Clothing, Gauntlets,
Hats, Hairpins, Headbands, Light Armor
Exclusive weapons Tyrfing, Royal Sword, Onion Sword
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Threatening close-range combat - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output.
  • Side by Side accessory_special.png - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds.
  • Movement - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease.
  • Whiff punishment - All bravery attacks are suitable for punishing missed attacks at different ranges.
  • Relatively safe HP links - Even when escaped with Assist Change with Precision Evasion ability equipped, Onion Knight can be difficult to punish.
  • Safe assist gauge decay reset - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk.
  • EX Mode bravery damage - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery.
  • High commitment whiffs - Whiffed melee braveries have high duration and thus make Onion Knight vulnerable to whiff punishment
  • Assist meter generation on whiff - Outside of the Side by Side influx, EXP to Assist and EXP accessories, Onion Knight can struggle to build assist meter with whiffs and dashes to offset setbacks in meter economy.
  • Ranged combat - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists.
  • Lacks utility against traps - Because the only fast Melee HP is ground exclusive and air HP projectiles are slow to start, lingering projectiles and traps such as Garland's Cyclone and The Emperor's Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk.
  • Relatively low bravery damage output - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match.


Overview

Onion Knight is a close-range character with great movement, fast melee bravery attacks and a few ranged attacks to punish careless defensive play. One of his character defining traits is the abundance of HP links - All of Onion Knight's bravery attacks can branch out into an HP attack. With lightning fast melee braveries, this makes HP damage output consistent and enables burst damage with high base bravery builds, whenever assist is available.

Onion Knight is an agile character all around, with some of the fastest dash and run speeds in the game. It's a great asset when playing either offensively or defensively. He can pursue retreating characters such as Kefka and punish them for air dodging. EX Cores are no problem either, which Onion Knight can consistently hunt down to deny valuable EX for his opponent. High calibre running speed also helps Onion Knight avoid attacks by simply running, which can complicate matters even for characters with good tracking such as Firion and Squall. To top it all off, his fall speed ratio after a dodge makes him difficult to hit after an air dodge.

Both EX and Assist build styles work well, with assist pulling ahead in overall consistency and damage output thanks to high base bravery and Side by Side. EX generation, while good, often falls behind in comparison to HP damage as it is backloaded into HP attacks and magic bravery enders. On the flipside, his above average base defense at 111 also lets him invest into base bravery and HP with less risk.

These are all great qualities, but they're not without caveats. While Onion Knight's melee braveries are unreactable on startup and stay active for a good moment, they make him vulnerable to whiff punishes, moreso against attacks with higher priority or tracking. His ranged projectiles are too slow for occupying space and are better suited as punishers instead. Generating assist meter safely with whiffs is also difficult due to prolonged attacks or telegraphed low priority projectiles. And with his stationary attack motions and only fast Melee High attack being on the ground, Onion Knight struggles against lingering high priority projectiles and traps. Characters like Ultimecia and The Emperor can consistently skew Onion Knight's risk-reward ratio in their favor, as he has very few ways to bypass such projectiles safely once they're out.

Historically Onion Knight has been ranked as high tier or mid tier in competitive play. His straightforward gameplan, ease of use and consistency make him a comfortable pick at many levels of play. Meter generation is largely geared towards spot dashing, HP hits and EX Cores, but sustaining resources is much easier. While he performs a lot better with assist, investing into EX is still a viable strategy if it's required. Although his utility and gameplay diversity fall a bit short, Onion Knight is more than capable of standing toe to toe with much of the cast, such as Warrior of Light, Golbez and Zidane.

Bravery Attacks

Ground

Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 11F Physical Melee Low 21
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Launch flurry of slashes. Weak, but quick to execute.

Damage multiplier Startup frame Type Priority EX Force
3 x 7, 10 (+31) / 5 x 3 (59+) ?? Physical Melee Low 21
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall R ush 10 (5)
Unlocked at
level
Mastered at
AP


Branching from Multi-Hit. [Combo] Additional slice.

Damage multiplier Startup frame Type Priority EX Force
4 x 3 (12+) / 5 x 3 (15+) 35F Magical Ranged Low 12
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Long] Shoot frost projectiles. Limited height, but high speed.

Damage multiplier Startup frame Type Priority EX Force
7, 7, 18 (+32) / 10 x 4, 18 (+58) ?? Magical Ranged Low 78
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 10 (5)
Unlocked at
level
Mastered at
AP


Branching from Blizzard. [Combo] Drop ice shards.

Damage multiplier Startup frame Type Priority EX Force
- 40F - - 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)
Unlocked at
level
Mastered at
AP


Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force
- 40F - - 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)
Unlocked at
level
Mastered at
AP


Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Aerial

Damage multiplier Startup frame Type Priority EX Force
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 13F / 11F (EX Mode) Physical Melee Low 21
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] High-speed slash. Weak, but effective against any height.

Damage multiplier Startup frame Type Priority EX Force
3 x 7, 10 (+31) / 3 x 15, 14 (+59) ?? Physical Melee Low 21
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 10 (5)
Unlocked at
level
Mastered at
AP


Branching from Turbo-Hit. [Combo] Additional lunges.

Damage multiplier Startup frame Type Priority EX Force
each (3) / each (4) 31F Magical Ranged Low each 3
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Long] Trio of thunder balls that curve to track foe. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force
13, 18 (+31) / 11x2, 17x2 (+56) ?? Magical ?? 78
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 10 (5)
Unlocked at
level
Mastered at
AP


Branching from Thunder. [Combo] Fire two lightning bolts.

Damage multiplier Startup frame Type Priority EX Force
- 40F - - 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)
Unlocked at
level
Mastered at
AP


Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force
- 40F - - 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)
Unlocked at
level
Mastered at
AP


Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

HP Attacks

Ground

Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force
1x15 (15) / 1x31 (31) 41F / 39F (EX mode) Physical Melee High 45
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Ultra high-speed slice. Can be done in midair.

Damage multiplier Startup frame Type Priority EX Force
-- 43F -- Ranged High 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch fireballs. Wide-range explosion on impact.

Damage multiplier Startup frame Type Priority EX Force
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Multi-Hit. [Combo] Rain blades of light.

Damage multiplier Startup frame Type Priority EX Force
2x7 (+14) / 4x7 (+28) ?? Magical ?? 81
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Blizzard. [Combo] Cause earthquake.

Aerial

Damage multiplier Startup frame Type Priority EX Force
1x15 (15) / 1x31 (31) 41F Physical Melee High 45
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Absorb, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Spin at high speed. Move with the analog stick.

Damage multiplier Startup frame Type Priority EX Force
1x15 (15) / 1x31 (31) 81F Magical Ranged High 105
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire off tiny meteors. Aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
30 (15)
Unlocked at
level
Mastered at
AP


Branching from Turbo-Hit. [Combo] Fire speedy light blades.

Damage multiplier Startup frame Type Priority EX Force
1x12 (+12) / 2x12 (+24) ?? Magical ?? 96
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Thunder. [Combo] Create huge explosions.

EX Mode: Job Change!

Effects:

  • Regen
  • Critical Boost
  • Dual Wield
  • Sage's Wisdom

Dual Wield

[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.

Sage's Wisdom

[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.

EX Burst: Ninjutsu

Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 5x12, 20 (100 total) Physical



EX Burst: Spellbook

Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 60, 20 (100 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 10478
CP 480
BRV 1683
ATK 173
DEF 183
LUK 61
Max Booster
Special Effect: None
Equipment
Assist Sephiroth
Weapon Piggy's Stick (CP Glitch)
Hand Aegis Shield (CP Glitch)
Head Thornlet
Body Maximillian
Accessory 1 accessory_basic.png Dismay Shock
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png BRV = 0
Accessory 4 accessory_special.png Blue Gem
Accessory 5 accessory_special.png Hero's Essence
Accessory 6 accessory_special.png First to Victory
Accessory 7 accessory_special.png Hero's Seal
Accessory 8 accessory_special.png Miracle Shoes
Accessory 9 accessory_special.png Together as One
Accessory 10 accessory_special.png Side by Side
Summon Rubicante


Equip Best Dresser extra ability.

Stats
HP 10299
CP 450
BRV 1096
ATK 175
DEF 185
LUK 63
Max Booster x13.4
Special Effect: Soul of Yamato
Equipment
Assist Sephiroth
Weapon Onion Sword
Hand Genji Shield (CP Glitch)
Head Genji Helm (CP Glitch)
Body Genji Armor (CP Glitch)
Accessory 1 accessory_basic.png Dragonfly Orb
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_booster.png Large Gap in HP
Accessory 4 accessory_booster.png BRV > Base Value
Accessory 5 accessory_booster.png EX Core Present
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_booster.png Pre-EX Revenge
Accessory 9 accessory_booster.png Aerial
Accessory 10 accessory_booster.png Opponent Summon Unused
Summon Rubicante



Equip Master Protector extra ability.

Assist

Onion Knight's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Blizzard 35F Ground Opponent 4 x 3, 7, 7, 18 (44) Chase
BRV Turbo-Hit 13F Air Opponent 1 x 7, 2, 3 x 7, 10 (40) Wall Rush
HP Blade Torrent 41F Ground Opponent 1 x 15 Wall Rush
HP Comet 81F Air Opponent 1 x 15 Chase


Assists

Onion Knight works well with most tournament viable assists.

References


Navigation


Wiki Roadmap (012 Onion Knight)

Please edit this page's roadmap template when relevant additions and changes are made.

17,39 % done

   


Page Completed In progress To-do Score
General Add images to attacks. 1 / 5
Strengths and weaknesses Done. 5 / 5
Overview Done. 5 / 5
Bravery Attacks Ability info added. Overviews. 1 / 5
HP Attacks Ability info added. Overviews. 1 / 5
EX Mode Basic info added. Overview / detailed info. 1 / 5
Combos Add solo + assist combos with video examples. 0 / 5
Builds 2 example builds. Overviews for existing builds like on Tifa page. Add more builds. 1 / 5
Assist Assist data added. Add common viable assists with overview. (use tabber) 1 / 5
Matchups Create page. Add matchup analysis and tips against each character. 0 / 32
Resources Create page. Add helpful links related to the character. 0 / 5
Starter Guide Create page. A concise PvP guide with core concepts and bare essentials. 0 / 5
Strategy Create page. More in depth tips and counterplay. 0 / 5