Ultimecia (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNav
{{012CharNavUlti}}
|icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-ulti.png
|general=[[Ultimecia (Dissidia_012)|'''General''']]
|matchups=Matchups
|resources=Resources
|starter=Starter Guide
|strategy=Strategy
}}


{{CharacterInfo
{{CharacterInfo

Latest revision as of 18:37, 10 August 2024


General Starter Guide Combos Strategy
Matchups Resources Match Videos Gallery




Info
Name Ultimecia (アルティミシア)
Original game Final Fantasy VIII
Base ATK (LV100) 111 (High)
Base DEF (LV100) 109 (Lowest)
Run Speed 13.5 (Very Slow)
Dash Speed 85 (Slow)
Fall Speed 115 (Slowest)
Fall Speed Ratio After Dodge 42 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Rods, Staves,
Instruments, Thrown Weapons
Armor Bangles, Hats, Hairpins,
Clothing, Robes, Headbands
Exclusive weapons Valkyrie, Cardinal, Shooting Star
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Fantastic Zoning One of the most well equipped Zoners in the game with multiple projectiles to set up and chain together, huge get off me tools to keep the opponent away and stuff approaches and a wide effective range. It's very hard to find spots where Ultimecia can't force you to play her game in some way
  • Charged Knight's Lance deserves an honorable mention. A huge roadblock for most characters to deal with being a High Priority Projectile, capable of staggering HPs and reflecting High Priority Projectiles back as its Highest Priority as it spawns. Charged Lance and how its used can determine everything
  • High Damage Ultimecia has alot of high damage projectiles in her arsenal. Paired with Hells Judgements up to 39 base damage, every major hit can hurt massively
  • Assist Meter generates quickly due to her nature of rotating multiple options in neutral to keep pressuring the opponent
  • Anti-Air Ultimecia deals quickly with opponents right above her. One of the worst spots to be in with her wide array of high reaching projectiles
  • Defense Ultimecia has terrible post-dodge defensive options once the opponent starts closing in. Her fastest move is a ranged low, has a floaty dodge, low jump height and slow movement. While having fantastic neutral, she is a glasscannon once the opponent finds the right spot
  • A Dead Angle right below her where Ultimecia doesn't have a single move that can hit the opponent
  • Assist Restrictions Ultimecias moves aren't very combo friendly for most assists in the game, Kuja being pretty much the only that provides both consistent hitconfirms from key moves while also having an excellent set up into Hell's Judgement. Not always bad but restricts her assist usage far more than most characters
  • Bravery Boost on Block/Dodge Anti-Zoning builds with these force Ultimecia to make major adjustments in the way she plays neutral to avoid feeding her opponent bravery for free


Overview

Ultimecia is a defensive air-oriented character, focusing entirely on long to midrange zoning and keepaway. Although most of her moves have slow startup, they are all powerful projectiles that can harass the opponent from almost any spot on the screen. She boasts overall high damage from her projectiles which can quickly add up as stray projectiles hit the opponent or get converted into assist and HPs.

Most powerful she gets in midrange however, where she can set projectiles and pressure the opponents movement around them. And if the opponent gets too close, Knights Lance and Apocalypse make for perfect tools to keep them away. Although she doesn't have natural combos, she can build alot of opportunities to chain together her moves into high damaging sequences. Hitconfirming stray projectile hits, setting Knight's Arrow to combo into, using Knights Axe for chase setups or using Charged Lance to combo into Apocalpyse make the cornerstones of her gameplan.

With all that power in neutral comes an offset however, as Ultimecia's poor defense shows once she falls out of favorable positions. A huge dead angle of her moveset from below, poor movement and a lack of fast moves to reliably abare with make poor defensive decisions extremely exploitable. All that paired with a naturally low DEF stat.

Still despite her lacking defense, her neutral, damage and zoning prowess makes her tough to get in on for most of the cast, and every mistake can go heavily punished by her.

Bravery Attacks

All of Ultimecia's bravery attacks have a ground and an aerial version. Attack data is shared between both versions.

The bravery attacks can also be charged. The first frame number indicates minimum charge time. The second frame number indicates when the hitbox appears after button release.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal max x14, each (3) 43F Magical Ranged Low each 3 - 30 (15)
Charged max 25, each (2) 91F Magical Ranged Mid each 3 - -


[Long] Fire crimson sword. Change effect by holding or repeatedly pressing button.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal each 10 (up to 30) 33F Magical Ranged Low each 18 Chase 30 (15)
Charged 40 53F, 3F (release) Magical Ranged High 0 Wall Rush -


[Long] Create cerulean axe. Good vs. any height, changes w/hold.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal each (7) 41F Magical Ranged Low 0 - 30 (15)
Charged each (1), then each (7) 57F > 535F Magical Special > Ranged Low 0 - -


[Ultra-long] Shoot arrow. Change effect by holding or repeatedly pressing button.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 5 x 3 (15) 13F Magical Ranged Low each 18 Chase 30 (15)
Charged 20 33F, 15F (release). 11-19F (Block, after button release) Magical Block Highest, Ranged High 18 Wall Rush -


[Close] Fire 3 lance projectiles. Change effect by holding button.

Duration of the charged Knight's Lance is about 5 seconds (306F).

HP Attacks

All of Ultimecia's HP attacks have a ground and an aerial version. Attack data is shared between both versions.

Damage multiplier Startup frame Type Priority EX Force
each (2) 183F (LV2) / 363F (LV3), 1F (release) Magical Melee Mid (charge), Ranged High (release) 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] High-speed energy ball. Boost size with button hold.

Charging the attack is required to inflict damage. Great Attractor will be considered level 2 when button is released after charging for 187-362 frames, and level 3 when released after charging for 363 frames or more.

Level 3 can also be shot much earlier than intended. Release the button during 183F-186F of the charge for a level 3.

If the button is released during the first four frames of a half charged Great Attractor, it will become fully charged.

Damage multiplier Startup frame Type Priority EX Force
- 59F, 7F (release) - Ranged High 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Lob azure projectiles. Boost range with button hold.

Damage multiplier Startup frame Type Priority EX Force
- 59F, 1F (release) - Ranged High 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Magic array pursues foe. Track foe with button hold. On release, fire giant laser.

Damage multiplier Startup frame Type Priority EX Force
each (3) (min 3 hits, max 13 hits) 103F Magical Ranged High 60 + 3 x N
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Deploy magic array. Press button to steal foe's bravery.

EX Mode: Junction Griever!

Effects:

  • Regen
  • Critical Boost
  • Time Crush

Time Crush

[Activate with R + Square] Opponent's movements are completely frozen for a set time. However, this has a long casting time.

Start-up = 4 seconds (240 frames). Trap time = 5,5 (330 frames) after Ultimecia regains movement. Cooldown = ~34F after button release.

EX Burst: Time Compression

A flurry of attacks ending in one crushing blow. Watch your timing and press circle when the cursor is in the frame.

Damage multiplier (initial) Damage multiplier (rest) Type
10 6 x 12, 18 (90) (100 total) Physical (initial) Magical (the rest)


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11626
CP 450
BRV 916
ATK 179
DEF 184
LUK 60
Max Booster x4.6
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja
Weapon Shooting Star
Hand Lufenian Shield (CP Glitch)
Head Lufenian Helm (CP Glitch)
Body Lufenian Armor (CP Glitch)
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Earring
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png Aerial
Accessory 9 accessory_booster.png Opponent Summon Unused
Accessory 10 accessory_special.png Glutton
Summon Rubicante


Equip Master Guardsman extra ability for +1000 HP.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Ultimecia's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Knight's Axe 33F Ground Opponent 10 x 3 (up to 30) Chase
BRV Knight's Axe 53F Air Opponent 40 WallRush
HP Hell's Judgement 103F Ground Player 3 x 13 (39) Chase
HP Apocalypse 59-240F Air Player - Chase


Assists

Kuja.

References


Navigation


Wiki Roadmap (012 Ultimecia)

Please edit this page's roadmap template when relevant additions and changes are made.

14,13 % done

   


Page Completed In progress To-do Score
General 1 / 5
Strengths and weaknesses Mostly done. Minor adjustments in wording and punctuation, overall in good state. Otherwise only edit when necessary. 4 / 5
Overview Reword the bit about natural combos. Add info on her prior tier rankings. 3 / 5
Bravery Attacks Ability info Overviews and images. 1 / 5
HP Attacks Ability info Overviews and images. 1 / 5
EX Mode Basic info. Overview if possible. 1 / 5
Combos Add solo and assist combos with video examples. 0 / 5
Builds 1 build. Add more builds with overviews as seen on Tifa's page. 1 / 5
Assist Assist data Add viable assists with overviews. 1 / 5
Matchups Create page. Matchup tips and analysis. 0 / 5
Resources Create page. Helpful links related to character. 0 / 5
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 5
Strategy Create page. Strategies and counterplays. 0 / 5