Laguna Loire (Dissidia 012)/Combos: Difference between revisions

From Dissidia Wiki
No edit summary
 
Line 1: Line 1:
[[Category:Dissidia 012 Final Fantasy]]
[[Category:Combos (Dissidia 012)]] [[Category:Dissidia 012 Final Fantasy]]
{{012CharNavLag}}


= Overview =
= Overview =
Line 148: Line 149:


</tabber>
</tabber>
{{navbox012}}

Latest revision as of 18:33, 10 August 2024


General Starter Guide Combos Strategy
Matchups Resources Match Videos Gallery




Overview

Laguna has very few solo combos he can make use of and instead relies mostly on stray hitconfirms depending on the assist he's using. It's important knowing which hitconfirms you gain or lose/become harder with the assist picked.

Choosing assists based on which pokes are most important to convert off of might be a key factor you want to think about.

Combos (Solo)

DC = Dodge Cancel

Tap = Circle Button press for Grenade/Bazooka

LL = Landing Lag

Combo Video
Grenade Bomb > Ricochet Shot/Jump > Pummel Video
Grenade Bomb 1 Tap > Ragnarok Buster Video
Grenade Bomb 2 Tap > Satellite Laser Video
Shotgun 2 hits (LL) > DC > Pummel Video
Sticky Bomb > HP/BRV Video


Combos (Assist)

AC = Assist Chase DC = Dodge Cancel WR = Wall Rush

Assist determines which pokes to prioritize to cash out with usually, while some may also be more useful in certain stages due to wall and ceiling specific combos. Choose as you see fit.

Satellite Laser is amazing for Laguna to end any assist confirm safely with a consistent groundrush, as it has huge horizontal tracking and infinite vertical range. Get to the ground whenever possible for an optimal ender.

Middle of the road assist for Laguna's moveset

High damage potential, good all around conversions and some niche ones, Assist Chase for consistent enders.

Combo Approximate damage (multipliers) Notes Video
Combo Damage Notes video here
Combo Damage Notes another vid

Punish assist for certain matchups

Benefit of being both fast, easy to confirm wall and groundrushes with, assist chase on air for consistent ender

Combo Approximate damage (multipliers) Notes Video
Combo Damage Notes video here
Combo Damage Notes another vid

Fantastic assist if Pummel becomes your primary conversion tool.

Harder to confirm wall and groundrushes with, can convert easily off of Pummel but loses you conversions that don't wallrush completely.

Combo Approximate damage (multipliers) Notes Video
Combo Damage Notes video here
Combo Damage Notes another vid

Combo Approximate damage (multipliers) Notes Video
Combo Damage Notes video here
Combo Damage Notes another vid

Fast assist that converts off of wallrushes and everything but Pummel

Loses you easy groundrush conversions almost completely unless she manages to hit a wallrush herself, which can be hard to gauge.

Air assist leads perfectly into Satellite in alot of situations, take advantage of that as much as you can.

Combo Approximate damage (multipliers) Notes Video
Combo Damage Notes video here
Combo Damage Notes another vid

Bad assist for hitconfirms, fantastic assist for sneaky mixups with unblockable Graviga

Has some combo applications still but is not recommended if hitconfirms are needed more

Combo Approximate damage (multipliers) Notes Video
Combo Damage Notes video here
Combo Damage Notes another vid

Navigation