Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 7, 2 (9+) / 1 x 15, 2 (17+) | 11F | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Moved assist below builds.) |
Muggshotter (talk | contribs) (Changed character navigation template.) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNavOk}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|name=Onion Knight ( | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-ok.png | ||
|name=Onion Knight (オニオンナイト) | |||
|origin=Final Fantasy III | |origin=Final Fantasy III | ||
|weapon=Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons | |weapon=Daggers, Parrying Weapons, Rods,<br>Staves, Swords, Thrown Weapons | ||
|armor=Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor | |armor=Bangles, Chestplates, Clothing, Gauntlets,<br>Hats, Hairpins, Headbands, Light Armor | ||
|atk=107 (Lowest) | |atk=107 (Lowest) | ||
|def=111 (Average) | |def=111 (Average) | ||
Line 16: | Line 18: | ||
{{ProConTable | {{ProConTable | ||
|pros=* | |pros=*'''Threatening close-range combat''' - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output. | ||
|cons=* | *[[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}} - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds. | ||
*'''Movement''' - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease. | |||
*'''Whiff punishment''' - All bravery attacks are suitable for punishing missed attacks at different ranges. | |||
*'''Relatively safe HP links''' - Even when escaped with [[Assist_(Dissidia_012)#Assist_Change|'''Assist Change''']] with Precision Evasion ability equipped, Onion Knight can be difficult to punish. | |||
*'''Safe assist gauge decay reset''' - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk. | |||
*'''EX Mode bravery damage''' - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery. | |||
|cons=*'''High commitment whiffs''' - Whiffed melee braveries have high duration and thus make Onion Knight vulnerable to whiff punishment | |||
*'''Assist meter generation on whiff''' - Outside of the Side by Side influx, [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''EXP to Assist''']] and EXP accessories, Onion Knight can struggle to build assist meter with whiffs and dashes to offset setbacks in meter economy. | |||
*'''Ranged combat''' - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists. | |||
*'''Lacks utility against traps''' - Because the only fast Melee HP is ground exclusive and air HP projectiles are slow to start, lingering projectiles and traps such as {{012gar}}'s Cyclone and {{012emp}}'s Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk. | |||
*'''Relatively low bravery damage output''' - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match. | |||
}} | }} | ||
= Overview = | |||
Onion Knight is a | Onion Knight is a close-range character with great movement, fast melee bravery attacks and a few ranged attacks to punish careless defensive play. One of his character defining traits is the abundance of HP links - All of Onion Knight's bravery attacks can branch out into an HP attack. With lightning fast melee braveries, this makes HP damage output consistent and enables burst damage with [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Damage_(high_base_bravery)|'''high base bravery builds''']], whenever assist is available. | ||
Onion Knight is an agile character all around, with some of the fastest dash ''and'' run speeds in the game. It's a great asset when playing either offensively or defensively. He can pursue retreating characters such as {{012kef}} and [[Dodge_(Dissidia_012)#Dodge_punishment|'''punish them for air dodging''']]. [[EX_(Dissidia_012)#EX_Core|'''EX Cores''']] are no problem either, which Onion Knight can consistently hunt down to deny valuable EX for his opponent. High calibre running speed also helps Onion Knight avoid attacks by simply running, which can complicate matters even for characters with good tracking such as {{012fir}} and {{012squ}}. To top it all off, his fall speed ratio after a dodge makes him difficult to hit after an air dodge. | |||
=== Ground | Both EX and Assist build styles work well, with assist pulling ahead in overall consistency and damage output thanks to high base bravery and Side by Side. EX generation, while good, often falls behind in comparison to HP damage as it is backloaded into HP attacks and magic bravery enders. On the flipside, his above average base defense at 111 also lets him invest into base bravery and HP with less risk. | ||
These are all great qualities, but they're not without caveats. While Onion Knight's melee braveries are unreactable on startup and stay active for a good moment, they make him vulnerable to whiff punishes, moreso against attacks with higher priority or tracking. His ranged projectiles are too slow for occupying space and are better suited as punishers instead. Generating assist meter safely with whiffs is also difficult due to prolonged attacks or telegraphed low priority projectiles. And with his stationary attack motions and only fast Melee High attack being on the ground, Onion Knight struggles against lingering high priority projectiles and traps. Characters like {{012ulti}} and {{012emp}} can consistently skew Onion Knight's risk-reward ratio in their favor, as he has very few ways to bypass such projectiles safely once they're out. | |||
Historically Onion Knight has been ranked as high tier or mid tier in competitive play. His straightforward gameplan, ease of use and consistency make him a comfortable pick at many levels of play. Meter generation is largely geared towards [[Dash_feint|'''spot dashing''']], HP hits and EX Cores, but sustaining resources is much easier. While he performs a lot better with assist, investing into EX is still a viable strategy if it's required. Although his utility and gameplay diversity fall a bit short, Onion Knight is more than capable of standing toe to toe with much of the cast, such as {{012wol}}, {{012bez}} and {{012zid}}. | |||
= Bravery Attacks = | |||
== Ground == | |||
Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold. | Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold. | ||
Line 109: | Line 129: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
Line 191: | Line 211: | ||
</tabber> | </tabber> | ||
= HP Attacks = | |||
== Ground == | |||
Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold. | Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold. | ||
Line 248: | Line 268: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
Line 301: | Line 321: | ||
</tabber> | </tabber> | ||
= EX Mode: Job Change! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
Line 308: | Line 328: | ||
* Sage's Wisdom | * Sage's Wisdom | ||
== Dual Wield == | |||
''[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.'' | ''[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.'' | ||
== Sage's Wisdom == | |||
''[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.'' | ''[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.'' | ||
== EX Burst: Ninjutsu == | |||
''Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.'' | ''Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.'' | ||
Line 324: | Line 344: | ||
== EX Burst: Spellbook == | |||
''Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays." | ''Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays." | ||
Line 333: | Line 353: | ||
}} | }} | ||
== Builds | = Combos = | ||
== Solo == | |||
== Assist == | |||
= Builds = | |||
Builds here. | Builds here. | ||
<tabber> | <tabber> | ||
|-| | |-|Side by Side= | ||
{{Build | {{Build | ||
|hp= | |hp=10478 | ||
|cp= | |cp=480 | ||
|brv= | |brv=1683 | ||
|atk= | |atk=173 | ||
|def= | |def=183 | ||
|luk= | |luk=61 | ||
|booster= | |booster= | ||
|setbonus= | |setbonus=None | ||
|ast= | |ast={{012seph}} | ||
|wpn= | |wpn=Piggy's Stick ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|hand= | |hand=Aegis Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head= | |head=Thornlet | ||
|armor= | |armor=Maximillian | ||
|acc1= | |acc1={{accbas}} Dismay Shock | ||
|acc2= | |acc2={{accbas}} Battle Hammer | ||
|acc3= | |acc3={{accboo}} BRV = 0 | ||
|acc4= | |acc4={{accsp}} Blue Gem | ||
|acc5= | |acc5={{accsp}} Hero's Essence | ||
|acc6= | |acc6={{accsp}} First to Victory | ||
|acc7= | |acc7={{accsp}} Hero's Seal | ||
|acc8= | |acc8={{accsp}} Miracle Shoes | ||
|acc9= | |acc9={{accsp}} Together as One | ||
|acc10= | |acc10={{accsp}} Side by Side | ||
|summon= | |summon=Rubicante | ||
}} | }} | ||
|-| | Equip Best Dresser extra ability. | ||
|-|EX Core= | |||
{{Build | {{Build | ||
|hp= | |hp=10299 | ||
|cp= | |cp=450 | ||
|brv= | |brv=1096 | ||
|atk= | |atk=175 | ||
|def= | |def=185 | ||
|luk= | |luk=63 | ||
|booster= | |booster=x13.4 | ||
|setbonus= | |setbonus=Soul of Yamato | ||
|ast= | |ast={{012seph}} | ||
|wpn= | |wpn=Onion Sword | ||
|hand= | |hand=Genji Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head= | |head=Genji Helm ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor= | |armor=Genji Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|acc1= | |acc1={{accbas}} Dragonfly Orb | ||
|acc2= | |acc2={{accbas}} Dismay Shock | ||
|acc3= | |acc3={{accboo}} Large Gap in HP | ||
|acc4= | |acc4={{accboo}} BRV > Base Value | ||
|acc5= | |acc5={{accboo}} EX Core Present | ||
|acc6= | |acc6={{accboo}} Summon Unused | ||
|acc7= | |acc7={{accboo}} Pre-EX Mode | ||
|acc8= | |acc8={{accboo}} Pre-EX Revenge | ||
|acc9= | |acc9={{accboo}} Aerial | ||
|acc10= | |acc10={{accboo}} Opponent Summon Unused | ||
|summon= | |summon=Rubicante | ||
}} | }} | ||
Equip Master Protector extra ability. | |||
</tabber> | </tabber> | ||
= Assist = | |||
Onion Knight's assist data | == Onion Knight's assist data == | ||
{| | {{012Assist | ||
| | |type1=BRV | ||
|attack1=Blizzard | |||
| | |startup1=35F | ||
| | |position1=Ground | ||
| | |spawn1=Opponent | ||
| Turbo-Hit | |damage1=4 x 3, 7, 7, 18 (44) | ||
| | |effect1=Chase | ||
| Blade Torrent | |type2=BRV | ||
| | |attack2=Turbo-Hit | ||
| Comet | |startup2=13F | ||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=1 x 7, 2, 3 x 7, 10 (40) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Blade Torrent | |||
|startup3=41F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=1 x 15 | |||
|effect3=Wall Rush | |||
|type4=HP | |||
|attack4=Comet | |||
|startup4=81F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=1 x 15 | |||
|effect4=Chase | |||
}} | |||
== Assists == | |||
Onion Knight works well with most tournament viable assists. | Onion Knight works well with most tournament viable assists. | ||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012ok}} |
General | Starter Guide | Combos | Strategy |
---|---|---|---|
Matchups | Resources | Match Videos | Gallery |
Info | |
---|---|
Name | Onion Knight (オニオンナイト) |
Original game | Final Fantasy III |
Base ATK (LV100) | 107 (Lowest) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 2.5 (Fast) |
Dash Speed | 69 (Very Fast) |
Fall Speed | 85 (Average) |
Fall Speed Ratio After Dodge | 14 (Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons |
Armor | Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor |
Exclusive weapons | Tyrfing, Royal Sword, Onion Sword |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
|
|
Onion Knight is a close-range character with great movement, fast melee bravery attacks and a few ranged attacks to punish careless defensive play. One of his character defining traits is the abundance of HP links - All of Onion Knight's bravery attacks can branch out into an HP attack. With lightning fast melee braveries, this makes HP damage output consistent and enables burst damage with high base bravery builds, whenever assist is available.
Onion Knight is an agile character all around, with some of the fastest dash and run speeds in the game. It's a great asset when playing either offensively or defensively. He can pursue retreating characters such as Kefka and punish them for air dodging. EX Cores are no problem either, which Onion Knight can consistently hunt down to deny valuable EX for his opponent. High calibre running speed also helps Onion Knight avoid attacks by simply running, which can complicate matters even for characters with good tracking such as Firion and Squall. To top it all off, his fall speed ratio after a dodge makes him difficult to hit after an air dodge.
Both EX and Assist build styles work well, with assist pulling ahead in overall consistency and damage output thanks to high base bravery and Side by Side. EX generation, while good, often falls behind in comparison to HP damage as it is backloaded into HP attacks and magic bravery enders. On the flipside, his above average base defense at 111 also lets him invest into base bravery and HP with less risk.
These are all great qualities, but they're not without caveats. While Onion Knight's melee braveries are unreactable on startup and stay active for a good moment, they make him vulnerable to whiff punishes, moreso against attacks with higher priority or tracking. His ranged projectiles are too slow for occupying space and are better suited as punishers instead. Generating assist meter safely with whiffs is also difficult due to prolonged attacks or telegraphed low priority projectiles. And with his stationary attack motions and only fast Melee High attack being on the ground, Onion Knight struggles against lingering high priority projectiles and traps. Characters like Ultimecia and The Emperor can consistently skew Onion Knight's risk-reward ratio in their favor, as he has very few ways to bypass such projectiles safely once they're out.
Historically Onion Knight has been ranked as high tier or mid tier in competitive play. His straightforward gameplan, ease of use and consistency make him a comfortable pick at many levels of play. Meter generation is largely geared towards spot dashing, HP hits and EX Cores, but sustaining resources is much easier. While he performs a lot better with assist, investing into EX is still a viable strategy if it's required. Although his utility and gameplay diversity fall a bit short, Onion Knight is more than capable of standing toe to toe with much of the cast, such as Warrior of Light, Golbez and Zidane.
Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 7, 2 (9+) / 1 x 15, 2 (17+) | 11F | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 7, 10 (+31) / 5 x 3 (59+) | ?? | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall R ush | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 x 3 (12+) / 5 x 3 (15+) | 35F | Magical | Ranged Low | 12 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 7, 18 (+32) / 10 x 4, 18 (+58) | ?? | Magical | Ranged Low | 78 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 7, 2 (9+) / 1 x 15, 2 (17+) | 13F / 11F (EX Mode) | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 7, 10 (+31) / 3 x 15, 14 (+59) | ?? | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (3) / each (4) | 31F | Magical | Ranged Low | each 3 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
13, 18 (+31) / 11x2, 17x2 (+56) | ?? | Magical | ?? | 78 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.
Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (15) / 1x31 (31) | 41F / 39F (EX mode) | Physical | Melee High | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 43F | -- | Ranged High | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (+15) / 1x31 (+31) | ?? | Physical | ?? | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x7 (+14) / 4x7 (+28) | ?? | Magical | ?? | 81 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (15) / 1x31 (31) | 41F | Physical | Melee High | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Absorb, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (15) / 1x31 (31) | 81F | Magical | Ranged High | 105 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (+15) / 1x31 (+31) | ?? | Physical | ?? | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
30 (15) | ||||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x12 (+12) / 2x12 (+24) | ?? | Magical | ?? | 96 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.
[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.
Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10, 10 (20) | 5x12, 20 (100 total) | Physical |
Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10, 10 (20) | 60, 20 (100 total) | Magical |
Builds here.
Stats | |
---|---|
HP | 10478 |
CP | 480 |
BRV | 1683 |
ATK | 173 |
DEF | 183 |
LUK | 61 |
Max Booster |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon | Piggy's Stick (CP Glitch) |
Hand | Aegis Shield (CP Glitch) |
Head | Thornlet |
Body | Maximillian |
Accessory 1 | Dismay Shock |
Accessory 2 | Battle Hammer |
Accessory 3 | BRV = 0 |
Accessory 4 | Blue Gem |
Accessory 5 | Hero's Essence |
Accessory 6 | First to Victory |
Accessory 7 | Hero's Seal |
Accessory 8 | Miracle Shoes |
Accessory 9 | Together as One |
Accessory 10 | Side by Side |
Summon | Rubicante |
Stats | |
---|---|
HP | 10299 |
CP | 450 |
BRV | 1096 |
ATK | 175 |
DEF | 185 |
LUK | 63 |
Max Booster | x13.4 |
Equipment | |
---|---|
Assist | Sephiroth |
Weapon | Onion Sword |
Hand | Genji Shield (CP Glitch) |
Head | Genji Helm (CP Glitch) |
Body | Genji Armor (CP Glitch) |
Accessory 1 | Dragonfly Orb |
Accessory 2 | Dismay Shock |
Accessory 3 | Large Gap in HP |
Accessory 4 | BRV > Base Value |
Accessory 5 | EX Core Present |
Accessory 6 | Summon Unused |
Accessory 7 | Pre-EX Mode |
Accessory 8 | Pre-EX Revenge |
Accessory 9 | Aerial |
Accessory 10 | Opponent Summon Unused |
Summon | Rubicante |
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Blizzard | 35F | Ground | Opponent | 4 x 3, 7, 7, 18 (44) | Chase |
BRV | Turbo-Hit | 13F | Air | Opponent | 1 x 7, 2, 3 x 7, 10 (40) | Wall Rush |
HP | Blade Torrent | 41F | Ground | Opponent | 1 x 15 | Wall Rush |
HP | Comet | 81F | Air | Opponent | 1 x 15 | Chase |
Onion Knight works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
17,39 % done
Page | Completed | In progress | To-do | Score |
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General | Add images to attacks. | 1 / 5 | ||
Strengths and weaknesses | Done. | 5 / 5 | ||
Overview | Done. | 5 / 5 | ||
Bravery Attacks | Ability info added. | Overviews. | 1 / 5 | |
HP Attacks | Ability info added. | Overviews. | 1 / 5 | |
EX Mode | Basic info added. | Overview / detailed info. | 1 / 5 | |
Combos | Add solo + assist combos with video examples. | 0 / 5 | ||
Builds | 2 example builds. | Overviews for existing builds like on Tifa page. Add more builds. | 1 / 5 | |
Assist | Assist data added. | Add common viable assists with overview. (use tabber) | 1 / 5 | |
Matchups | Create page. Add matchup analysis and tips against each character. | 0 / 32 | ||
Resources | Create page. Add helpful links related to the character. | 0 / 5 | ||
Starter Guide | Create page. A concise PvP guide with core concepts and bare essentials. | 0 / 5 | ||
Strategy | Create page. More in depth tips and counterplay. | 0 / 5 |