Golbez (Dissidia 012)

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Revision as of 01:45, 22 May 2026 by Muggshotter (talk | contribs) (→‎Overview: Added strengths and weaknesses. Adjust with feedback.)


Golbez
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Info
Name Golbez (ゴルベーザ)
Original game Final Fantasy IV
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 7 (Average)
Dash Speed 77 (Average / Good)
Fall Speed ??
Fall Speed Ratio After Dodge 40 (Average)
Fastest BRV 17F (Glare Hand close)
Fastest HP 15F (Nightglow close)
1-Hit HP Yes (Nightglow & Genesis Rock from afar)
HP Links Yes
Command Block No
Weapon Axes, Greatswords, Rods, Spears
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Exclusive weapons Lilith Rod, Asura's Rod, Zeromus Shard
Unlock
Alignment Chaos
Voice Actor (JP) Takeshi Kaga
Voice Actor (ENG) Peter Beckman


Overview

Golbez is a defensive ground-oriented fighter, who executes strikes and projectiles simultaneously. His strategy revolves around controlling space between close-range and midrange. Rising Wave and Glare Hand form the foundation here, with each hit leading to the Cosmic Ray HP link. If the opponent tries to approach head-on, Nightglow HP attack protects Golbez from immediate danger and leads to ceiling assist combos in many stages. Due to the ground attack speed, the abundance of HP links and strong synergy with Side by Side builds, Golbez commands respect in grounded fights.

Historically Golbez has been ranked around mid tier in competitive play. His ground game and high momentum from each hit has earned him a reputation as an explosive character who rewards patience. Patience is important, because Golbez has to contend with risky air combat. The air HP links may come out quickly, but his aerial attacks all suffer from long recovery frames. This makes him more vulnerable to whiff punishes overall. His midrange tools are weaker by comparison, whether it’s in speed, tracking or priority. Because Golbez cannot enforce ground combat with just his ground attacks, his success hinges on turtling with Ground Dash for assist gauge, making good reads and punishing mistakes as they come up. Golbez does not fill assist gauge that quickly with whiffs due to medium-to-long dodge cancel recovery, and his EX generation is severely outclassed by Side by Side builds. Despite these shortcomings, Golbez is capable of fighting plenty of characters in the roster, even if it takes time to reap the rewards.

Strengths Weaknesses
  • Ground Space Control - Rising Wave and Glare Hand cover Golbez's lateral range quickly compared to other characters. Effective for both reactive and preemptive play.
  • Nightglow - A fast HP attack that protects Golbez with high priority hitboxes and leads to ceiling assist combos in many stages. A strong self-defense tool.
  • Side by Side accessory_special.png - As an HP linker, Golbez gets assist gauge quickly with every HP link or Nightglow he connects. This, along with high base bravery builds greatly amplify his reward on hit.
  • Invincible Air Jumps - Golbez is briefly invincible whenever he jumps in the air, creating safer movement against melee characters.
  • Committal Air Combat - All air attacks are either telegraphed or have long recovery, regardless of startup speed.
  • Forcing Ground Combat - Golbez has to deal with halo camping, which he cannot stop safely or consistently. Black Fang forces a Bravery Break, but it's only during EX mode, which compromises his Side by Side synergy.
  • Slow Meter Gain - Outside of Side by Side, Golbez fills assist and EX gauges rather slowly. Attacks have medium / long recovery, so repeating them for gauge is slower on average. Most attacks have low EX generation, and are outclassed by reward from HP links and Side by Side.


Bravery Attacks

Ground

Close Far
Base Damage ~35 (6, 3 x 3, 6 x 3, 2 x N) ~26 (2 x N, 6 x 3)
Startup Frame 23F 43F
Damage Type Magical Magical
Priority Melee Low, Ranged Low (2nd part) Unblockable, Ranged Low (2nd part)
EX Force ~30 each 3
Effects Wall Rush (2nd part) Wall Rush (2nd part)
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Mid] Uppercut & magic.
Change combo with button hold.
Unlocked at
level 1
Mastered at
70 AP


Rising Wave (Far)
Press Circle ddff-icon-button-circle.png to push the opponent into the wave.

Close Far
Base Damage 37 (19, 6 x 3) ~26 (8xN, 6x3)
Startup Frame 17F 23F
Damage Type Magical Magical
Priority Melee Low, Ranged Low (2nd part) Ranged Low
EX Force 30 each 30
Effects Chase, Wall Rush (2nd part) Wall Rush (2nd part)
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Mid] Swipe and magic.
Change combo with button hold.
Unlocked at
level 13
Mastered at
40 AP


Glare Hand's far wave pulls opponents in.
Hold Circle ddff-icon-button-circle.png to follow after a close hit...
... and release Circle ddff-icon-button-circle.png once Golbez is close!

Base Damage 4, each 2
Startup Frame 23F (slap), 83F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Long] Direct strike
while magic bit fires on foe.
Unlocked at
level 1
Mastered at
120 AP


Aerial

Close Far
Base Damage 53 (15, 3 x 9, 11) 40 (5, 3 x 8, 11)
Startup Frame 61F (big orb), 113F (after warp) 61F (big orb), 113F (after warp)
Damage Type Magical Magical
Priority Ranged Mid, Ranged High (big orb) Melee Mid, Ranged High (big orb)
EX Force 30 27
Effects Absorb, Wall Rush Absorb, Wall Rush
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Long] Warp & attack
with gravity sphere. Can be aimed.
Unlocked at
level
Mastered at
AP


Golbez knocks the opponent towards the sphere even if they are below it.
Gravity sphere always sends downwards at the end.

Base Damage 5, 1 x 7, 10, 8 (30)
Startup Frame 21F (slap), 43F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects Chase, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Mid] Direct strike plus laser.
Strong downwards homing.
Unlocked at
level 28
Mastered at
50 AP


Press Circle ddff-icon-button-circle.png to follow up with a projectile.
Press Circle ddff-icon-button-circle.png again to finish with an explosion.

Base Damage 5, 1 x 7, 10, 8 (30)
Startup Frame 21F (slap), 43F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects Chase, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Mid] Direct strike plus laser.
Strong upwards homing.
Unlocked at
level 22
Mastered at
60 AP


Press Circle ddff-icon-button-circle.png to follow up with a projectile.
Press Circle ddff-icon-button-circle.png again to finish with an explosion.

Base Damage 4, each 2
Startup Frame 23F (slap), 83F (laser)
Damage Type Magical
Priority Melee Low (slap), Ranged Low (laser)
EX Force 30
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Long] Direct strike
while magic bit fires on foe.
Unlocked at
level 1
Mastered at
120 AP


HP Attacks

All Cosmic Ray HP attacks share the same attack data despite branching from different bravery attacks.

Ground

Base Damage 1 x 3, 4, 4 (11)
Startup Frame 15F (close), 91F (far)
Damage Type Magical
Priority Melee High (close), Ranged High (far)
EX Force 30
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Mid] A darkness attack,
unleashing magic from the earth.
Unlocked at
level
Mastered at
AP


Notice the dark purple circle on the ground; That is what causes HP damage and knocks the opponent up.
Nightglow knocks the opponent up, very high.

Base Damage 1x ~12 (~12)
Startup Frame 61F
Damage Type Magical
Priority Ranged High
EX Force ~36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Mid] Deploy multiple orbs.
Orbs fire at foe with lasers.
Unlocked at
level
Mastered at
AP

Base Damage 1 x 6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Rising Wave.
[Combo] Cast lightning attack.
Unlocked at
level
Mastered at
AP



Hold Square ddff-icon-button-square.png to follow after a long range hit...
... and release Square ddff-icon-button-square.png after a moment to close the gap!

Base Damage 1 x 6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Glare Hand.
[Combo] Cast lightning attack.
Unlocked at
level
Mastered at
AP

Aerial

Base Damage 1 x ~13 (~13)
Startup Frame 51F
Damage Type Magical
Priority Ranged High
EX Force ~36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Long] Summon rubble,
spin it, then hurl it far away.
Unlocked at
level
Mastered at
AP


Golbez sends the rocks and the opponent flying, dealing HP damage.
With precise positioning, Golbez can pull up opponents as the rocks spawn.

Base Damage 1 x ~12 (~12)
Startup Frame 61F
Damage Type Magical
Priority Ranged High
EX Force ~36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close~Mid] Deploy multiple bits.
Bits fire at foe with lasers.
Unlocked at
level
Mastered at
AP

Base Damage 1 x 6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Gravity System.
[Combo] Cast lightning attack.
Unlocked at
level
Mastered at
AP

Base Damage 1 x 6 (6)
Startup Frame ??
Damage Type Magical
Priority Melee High
EX Force 36
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Float System.
[Combo] Cast lightning attack.
Unlocked at
level
Mastered at
AP

EX Mode: Summon Shadow Dragon!

Effects:

  • Regen
  • Critical Boost
  • Black Fang

Black Fang

Black Fang causes Bravery Break after startup finishes.
Base Damage -
Startup Frame 400F (~6.5 seconds)
Damage Type -
Priority -
EX Force -
Effects Bravery Break
Cancels
Assist Gain (Hit)
CP (Mastered)
[Activate with R + Square]
Breaks opponent in one hit.
Can only gain stage bravery.
Unlocked at
level
Mastered at
AP


EX Burst: Twin Moon

Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.

Base Damage (Initial) Base Damage (Remainder) Type
5 x 4 (20) 20, 30 x 2 (100 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9623
CP 450
BRV 1205
ATK 180
DEF 182
LUK 60
Max Booster
Special Effect: Seal of Lufenia
Equipment
Assist Jecht
Weapon ddff-icon-equip-weapon.png Lufenian Lance
Hand ddff-icon-equip-hand.png Lufenian Dirk ddff-icon-equip%20ability.png
Head ddff-icon-equip-head.png Thornlet ddff-icon-equip%20ability.png
Body ddff-icon-equip-body.png Lufenian Jacket ddff-icon-equip%20ability.png
Accessory 1 accessory_basic.png Sniper Eye
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png BRV = 0
Accessory 4 accessory_booster.png Empty EX Gauge
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png After 30 Seconds
Accessory 9 accessory_booster.png Opponent Summon Unused
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost assumes the equip glitch is done.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost assumes the equip glitch is done.

Assist

Synergies

Golbez works well with Kuja and Jecht.

Golbez Assist Data

Type Attack Startup Position Spawn Base Damage Effects
BRV Glare Hand 23F Ground Opponent 8 x N, 6 x 3 (up to 26) Chase (1st hit), Wall Rush
BRV Attack System 23F (slap) / 83F (laser) Air Opponent 4, 2 x N Chase (slap)
HP Nightglow 15F (close) / 91F (projectile) Ground Player 1 x 3, 4, 4 (11) Wall Rush
HP Genesis Rock 51F Air Player 1 x 13 (up to 13) Wall Rush


Assist Overview

References


Navigation


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Page Completed In progress To-do Score
General 13 / 86
Pros / Cons / ?
Overview / Character Data Adjust based on feedback. 2 / 2
Bravery Attacks Ability info, images, overviews. Adjust based on feedback. 5 / 5
HP Attacks Ability info, images, overviews. Adjust based on feedback. 5 / 5
EX Mode Basic info, images. Overview / detailed info. 0 / 3
Combos Add solo and assist combos with video examples. 0 / 7
Builds 1 example build. Add more builds and overviews for each of them like on Warrior of Light page. 1 / 10
Assist Assist data. Add common assists with overviews. 0 / 3
Matchups Create page. Matchup analysis and tips. 0 / 32
Frame Data Create page. Helpful links related to character. 0 / 1
Starter Guide Create page. Concise PvP guide with core concepts and essentials. 0 / 8
Strategy Create page. General strategies and counterplays. 0 / 10