General
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Starter Guide
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Strategy
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Matchups
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Resources
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Info
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Name |
Warrior of Light
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Original game |
Final Fantasy
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Base ATK (LV100) |
110 (Average)
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Base DEF (LV100) |
113 (Very High, +10 during EX Mode)
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Run Speed |
6 (Average / Good)
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Dash Speed |
77 (Average / Good)
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Fall Speed |
87 (Average)
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Fall Speed Ratio After Dodge |
40 (Average)
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Fastest BRV |
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Fastest HP |
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1-Hit HP |
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HP Links |
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Command Block |
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Weapon |
Axes, Daggers, Greatswords, Katanas, Swords
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Armor |
Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
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Exclusive weapons |
Flame Sword, Braveheart, Barbarian's Sword
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Unlock |
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Alignment |
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Voice Actor (JP) |
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Voice Actor (ENG) |
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Strengths |
Weaknesses
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- All-rounder - Average to good stats, HP links and a fundamentally good moveset with an answer to many sitations.
- User-friendly - Great for beginners and experienced players alike, good for learning the game and honing fundamentals.
- Command block - Shield of Light is an advancing single hit HP attack that can block instantly throughout it's startup to call out attacks or protect himself after dodging.
- Ground combat - Projectiles and empty chase assist combo starters allow Warrior of Light to adapt to a match's pace and improve his combo potential.
- Build synergy - Works well with all common build styles, including balanced EX builds, bravery boost on dodge and Side by Side .
- EX generation - Most bravery attacks produce 30 to 90 EX Force, supporting long-term survivability with EX.
- EX Mode - Boasts highest defense stat, automatically blocks Ranged Low projectiles and increases damage output of melee bravery attacks.
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- Struggles against traps - Despite having projectiles and disjoints, Warrior of Light cannot easily punish characters hiding inside lingering projectiles and traps without resources or considerable risk.
- Commital vertical attacks - Rising Buckler and Shield Strike braveries are serviceable, but are reactable and cannot be cancelled early on whiff.
- 4-slot bravery dilemma - Warrior of Light benefits from all of his air braveries, but he cannot equip all of them
- Floaty air dodge, risky dodge protection - While Shield of Light is great at covering his air dodges, it is also high risk and doesn't work against high priority attacks. Outside of clashing with Dayflash bravery, air dodges make Warrior of Light vulnerable.
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Overview
Warrior of Light is a playable character in Dissidia 012.
Bravery Attacks
Ground
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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4 +5, 5 +4, 11, 20 +6 (40) (54) |
15F |
Physical |
Melee Low |
90
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Chase, Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Throw shield to hurl opponent upwards.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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6, 3 x 3 +4, 15 +6 (30) (40) |
31F |
Physical |
Melee Mid (1st hit), Melee Low (other hits) |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Mid]] Hurl shield and charge. Instantly close in on opponent.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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15 |
41F |
Magical |
Ranged Low |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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- |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Shoot high-speed fireball towards opponent.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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each (7) |
41F |
Magical |
Ranged Low |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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- |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Chunks of ice slowly descend on opponent.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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each (6) |
47F |
Magical |
Ranged Low |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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- |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Call down lightning bolts that slowly close in on foe.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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3+4, 4 +4, 15 +6 (22) (36) |
13F |
Physical |
Melee Low |
90
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Chase |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Fast horizontal slice. Low power, quick strike.
Aerial
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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5, 5, 10 +4, 20 +6 (40) (50) |
23F |
Physical |
Melee Low |
90
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Chase, Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Spinning approach and thrust opponent upwards.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 4 +6, 6, 16 +6 (30) (42) |
25F |
Physical |
Melee Low |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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Upward swing, snagging foe with shield. Useful from below.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 4 +6, 6, 16 +6 (30) (42) |
25F |
Physical |
Melee Low |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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Downward attack, scooping foe with shield. Useful from above.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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3 +4, 4 +4, 15 +6 (22) (36) |
15F |
Physical |
Melee Low |
90
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Chase |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Fast horizontal slice. Low power, quick strike.
HP Attacks
Ground
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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- |
53F (Block from 1F to 53F) |
- |
Melee High, Block Mid |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Block, Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Fire force blast from shield. Hurls foe while blocking.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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- |
51F |
- |
Melee High (blade), Ranged High (light pillar) |
each 60
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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- |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Mid] Shoot pillars of light. Homes in on opponent.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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4 x 3, 8 (20) |
41F |
Physical |
Melee High |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Deft shieldwork. Effective against any height.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 3, 4 (10) / +Preceding BRV = (50) |
? |
Magical |
Melee High (?) |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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Branching from Ascension
[Combo] Light beam pierces foe.
Aerial
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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- |
53F (Block from 1F to 53F) |
- |
Melee High, Block Mid |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Block, Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Fire force blast from shield. Hurls foe while blocking.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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- |
77F |
- |
Ranged High |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Fire blades of light from seal. Blades weakly track foe.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 3, 4 (10) / +Preceding BRV = (50) |
?? |
Magical |
Melee High (?) |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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Branching from Crossover
[Combo] Light beam pierces foe.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 6, 3 (15)/+Preceding BRV = (29) |
?? |
Physical |
Melee High (?) |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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Branching from Rising Buckler
[Combo] Deft bladework.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 6, 3 (15)/+Preceding BRV = (29) |
?? |
Physical |
Melee High (?) |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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Branching from Shield Strike
[Combo] Deft bladework.
EX Mode: Class Change!
Effects:
- Regen
- Critical Boost
- Mirror Attack
- Protect
- Light's Blessing
Mirror Attack
[Active while attacking]
A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
Protect
[Always active while in EX Mode]
An aura of light covers the body, raising defense.
DEF +10.
Light's Blessing
[Activates when combo hits]
Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
EX Burst: Oversoul
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
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5x3 (15) |
10x6, 25 (100 total) |
Physical
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Builds
Builds here.
Assist
Warrior of Light's assist data.
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
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BRV |
Sword Thrust |
31F |
Ground |
Opponent |
6, 3 x 5, 15 (30) |
Wall Rush
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BRV |
Rising Buckler |
25F |
Air |
Opponent |
2 x 4, 6, 16 (30) |
Wall Rush
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HP |
Shining Wave |
53F |
Ground |
Player |
- |
Chase
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HP |
Shield of Light |
51F |
Air |
Opponent |
- |
Block, Wall Rush
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Warrior of Light works well with most tournament viable assists.
Navigation
Wiki Roadmap (012 Warrior of Light)
Page |
Completed |
In progress |
To-do |
Score
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General |
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Add images for attacks. |
1 / 5
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Strengths and weaknesses |
Done. |
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Only adjust if necessary. |
4 / 5
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Overview |
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Write overview. |
0 / 5
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Bravery Attacks |
Ability info added. |
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Write overviews. |
1 / 5
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HP Attacks |
Ability info added. |
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Write overviews. |
1 / 5
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EX Mode |
Basic info added. |
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Add more detailed info if it exists. |
1 / 5
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Combos |
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Add solo and assist combos. Use Garland page as example. |
0 / 5
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Builds |
1 example build. |
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Add more builds for brv boost on dodge, Side by Side etc. |
1 / 5
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Assist |
Assist data added. |
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Add common viable assists and an overview for them and the character when used as an assist. |
1 / 5
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Matchups |
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Create the page, add matchup analysis and tips against every character. |
0 / 5
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Resources |
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Create the page. Add links (articles, videos etc.) related to the character. Various resources that don't fit into other pages here. |
0 / 5
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Starter Guide |
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Create the page. A concise PvP guide with core concepts and bare essentials explained concisely. Roughly 25 % of character's total page content. |
0 / 5
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Strategy |
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Create the page and add basic offensive and defensive strategies. Use Jecht and Squall pages as examples. |
0 / 5
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Wiki Roadmap (012 Garland)
Wiki Roadmap (012 Jecht)