Onion Knight (Dissidia 012)

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Revision as of 01:03, 2 March 2024 by Muggshotter (talk | contribs) (Added strengths and weaknesses.)


Info
Name Onion Knight (オニオン ナイト)
Original game Final Fantasy III
Weapon Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons
Armor Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor
Base ATK (LV100) 107 (Lowest)
Base DEF (LV100) 111 (Average)
Run Speed 2.5 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 14 (Very Fast)
Exclusive weapons Tyrfing, Royal Sword, Onion Sword
Strengths Weaknesses
  • Threatening close-range combat - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output.
  • Side by Side accessory_special.png - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds.
  • Movement - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease.
  • Whiff punishment - All bravery attacks are suitable for punishing missed attacks at different ranges.
  • Relatively safe HP links - Even when escaped with Assist Change with Precision Evasion ability equipped, Onion Knight can be difficult to punish.
  • Safe assist gauge decay reset - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk.
  • EX Mode bravery damage - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery.
  • High commitment whiffs - Whiffed melee braveries leave Onion Knight stationary and suseptible to whiff punishment
  • Assist meter generation - Outside of the Side by Side influx, Onion Knight can struggle to build assist meter with whiffs and dashes in order to offset setbacks in meter economy.
  • Ranged combat - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists.
  • Lacks utility against traps - Lingering projectiles and traps such as Garland's Cyclone and The Emperor's Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk.
  • Relatively low bravery damage output - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match.

Overview

Onion Knight is a playable character in Dissidia 012.

Bravery Attacks

Ground

Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 11F Physical Melee Low 21 - 20 (10)
[Close] Launch flurry of slashes. Weak, but quick to execute.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7, 10 (+31) / 5 x 3 (59+) ?? Physical Melee Low 21 Wall R ush 10 (5)
Branching from Multi-Hit. [Combo] Additional slice.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 3 (12+) / 5 x 3 (15+) 35F Magical Ranged Low 12 - 20 (10)
[Long] Shoot frost projectiles. Limited height, but high speed.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 7, 18 (+32) / 10 x 4, 18 (+58) ?? Magical Ranged Low 78 Chase 10 (5)
Branching from Blizzard. [Combo] Drop ice shards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 13F / 11F (EX Mode) Physical Melee Low 21 - 20 (10)
[Close] High-speed slash. Weak, but effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7, 10 (+31) / 3 x 15, 14 (+59) ?? Physical Melee Low 21 Wall Rush 10 (5)
Branching from Turbo-Hit. [Combo] Additional lunges.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) / each (4) 31F Magical Ranged Low each 3 - 20 (10)
[Long] Trio of thunder balls that curve to track foe. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
13, 18 (+31) / 11x2, 17x2 (+56) ?? Magical ?? 78 Chase 10 (5)
Branching from Thunder. [Combo] Fire two lightning bolts.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

HP Attacks

Ground

Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F / 39F (EX mode) Physical Melee High 45 Wall Rush 30 (15)
[Close] Ultra high-speed slice. Can be done in midair.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 43F -- Ranged High 60 -- 30 (15)
[Long] Launch fireballs. Wide-range explosion on impact.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45 Wall Rush 30 (15)
Branching from Multi-Hit. [Combo] Rain blades of light.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x7 (+14) / 4x7 (+28) ?? Magical ?? 81 -- 30 (15)
Branching from Blizzard. [Combo] Cause earthquake.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F Physical Melee High 45 Absorb, Wall Rush 30 (15)
[Close] Spin at high speed. Move with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 81F Magical Ranged High 105 -- 30 (15)
[Long] Fire off tiny meteors. Aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45 30 (15)
Branching from Turbo-Hit. [Combo] Fire speedy light blades.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x12 (+12) / 2x12 (+24) ?? Magical ?? 96 -- 30 (15)
Branching from Thunder. [Combo] Create huge explosions.

EX Mode: Job Change!

Effects:

  • Regen
  • Critical Boost
  • Dual Wield
  • Sage's Wisdom

Dual Wield

[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.

Sage's Wisdom

[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.

EX Burst: Ninjutsu

Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 5x12, 20 (100 total) Physical


EX Burst: Spellbook

Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 60, 20 (100 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Onion Knight's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Blizzard 35F Ground Opponent 4 x 3, 7, 7, 18 (44) Chase
BRV Turbo-Hit 13F Air Opponent 1 x 7, 2, 3 x 7, 10 (40) Wall Rush
HP Blade Torrent 41F Ground Opponent 1 x 15 Wall Rush
HP Comet 81F Air Opponent 1 x 15 Chase

Onion Knight works well with most tournament viable assists.