Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 19F | Physical | Melee Low | 0 | Wall Rush | 30 (15) |
Muggshotter (talk | contribs) (Moved assist below builds.) |
Muggshotter (talk | contribs) (→Builds) |
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|-|Lance Burst= | |-|Lance Burst= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 6, 5, 15 (32) | ||
|startup=29F | |startup=29F | ||
|type=Physical | |type=Physical | ||
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|-|Lance Barrage= | |-|Lance Barrage= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=7, 8 + | |damage=7, 8 + 2 x 4, 12/15 (35/30) | ||
|startup=19F | |startup=19F | ||
|type=Physical | |type=Physical | ||
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|-|Celestial Shooter= | |-|Celestial Shooter= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4, 7 + 4, 4, 5, 12/15 (40/30) | ||
|startup=21F | |startup=21F | ||
|type=Physical | |type=Physical | ||
Line 97: | Line 97: | ||
|-|Crashing Dive= | |-|Crashing Dive= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=1 x 7, 8 + 1x7, 6, 12/15 (40/30) | ||
|startup=21F | |startup=21F | ||
|type=Physical | |type=Physical | ||
Line 130: | Line 130: | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x N | ||
|startup=See table below | |startup=See table below | ||
|type=Physical | |type=Physical | ||
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|-|Rising Drive= | |-|Rising Drive= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 32 (64) | ||
|startup=49F | |startup=49F | ||
|type=Physical | |type=Physical | ||
Line 190: | Line 190: | ||
|-|Sky Rave= | |-|Sky Rave= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 37 (74) | ||
|startup=49F | |startup=49F | ||
|type=Physical | |type=Physical | ||
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|-|Gungnir= | |-|Gungnir= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 30 (60) | ||
|startup=55F | |startup=55F | ||
|type=Physical | |type=Physical | ||
Line 226: | Line 226: | ||
</tabber> | </tabber> | ||
== EX Mode: Holy Strength == | == EX Mode: Holy Strength! == | ||
Effects: | Effects: | ||
* Regen | * Regen | ||
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|ast=Player Choice | |ast=Player Choice | ||
|wpn=Highwind | |wpn=Highwind | ||
|hand=Lufenian Dirk | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head=Lufenian Headband | |head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor=Lufenian Vest | |armor=Lufenian Vest | ||
|acc1={{accbas}} Hyper Ring | |acc1={{accbas}} Hyper Ring | ||
Line 274: | Line 274: | ||
|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0. | A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0. | ||
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|ast=Player Choice | |ast=Player Choice | ||
|wpn=Heaven's Cloud | |wpn=Heaven's Cloud | ||
|hand=Lufenian Dirk | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head=Lufenian Hairpin | |head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor=Lufenian Vest | |armor=Lufenian Vest | ||
|acc1={{accbas}} Muscle Belt | |acc1={{accbas}} Muscle Belt | ||
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|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates. | A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates. | ||
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|position1=Ground | |position1=Ground | ||
|spawn1=Opponent | |spawn1=Opponent | ||
|damage1= | |damage1=2 x 6, 5, 15 (32) | ||
|effect1=Chase | |effect1=Chase | ||
|type2=BRV | |type2=BRV | ||
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|position2=Air | |position2=Air | ||
|spawn2=Opponent | |spawn2=Opponent | ||
|damage2= | |damage2=1 x 7, 8, 1 x 7, 6, 12 (40) | ||
|effect2=Wall Rush | |effect2=Wall Rush | ||
|type3=HP | |type3=HP |
Info | |
---|---|
Name | Kain Highwind (カイン・ハイウインド) |
Original game | Final Fantasy IV |
Weapon | Daggers, Greatswords, Katanas, Spears, Swords |
Armor | Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 8 (Below Average) |
Dash Speed | 81 (Below Average) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 16 (Very Fast) |
Exclusive weapons | Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind |
Strengths | Weaknesses |
---|---|
Kain Highwind is a playable character in Dissidia 012.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 19F | Physical | Melee Low | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6, 5, 15 (32) | 29F | Physical | Melee Low | 90 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 35F | Physical | Ranged Low | 0 | - | 30 (15) |
[Long] Launch pockets of air at foe to send upwards.
Can solo combo on hit from a distance.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
7, 8 + 2 x 4, 12/15 (35/30) | 19F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4, 7 + 4, 4, 5, 12/15 (40/30) | 21F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x 7, 8 + 1x7, 6, 12/15 (40/30) | 21F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 35F | Physical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x N | See table below | Physical | Melee High | 3 each | Wall Rush | 40 (20) |
[Close~Long] Pounce on foe. Charge to change its strength.
Version | Startup / charge time | Max charge time = 180F | Liftoff | Peak | Landing |
---|---|---|---|---|---|
LV1 | 8F | After button release | 7F | 23F~41F | 51F |
LV2 | 32F | After button release | 9F | 27F~49F | 67F |
LV3 | 62F | After button release | 9F | 31F~57F | 79F |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 41F | - | Melee High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 32 (64) | 49F | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 37 (74) | 49F | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 41F | - | Melee High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 30 (60) | 55F | Physical | Ranged High | 30 | Wall Rush | 30 (15) |
Effects:
[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.
The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
20, 10 (30) | 70 (100 total) | Physical |
Stats | |
---|---|
HP | 9971 |
CP | 450 |
BRV | 957 |
ATK | 181 |
DEF | 182 |
LUK | 60 |
Max Booster | x7.4 |
Equipment | |
---|---|
Assist | Player Choice |
Weapon | Highwind |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Headband (CP Glitch) |
Armor | Lufenian Vest |
Accessory 1 | Hyper Ring |
Accessory 2 | Muscle Belt |
Accessory 3 | Sniper Eye |
Accessory 4 | Large Gap in HP |
Accessory 5 | BRV = 0 |
Accessory 6 | Empty EX Gauge |
Accessory 7 | Summon Unused |
Accessory 8 | Pre-EX Mode |
Accessory 9 | Pre-EX Revenge |
Accessory 10 | Side by Side |
Summon | Rubicante |
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
Substitutes
Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)
Stats | |
---|---|
HP | 9644 |
CP | 450 |
BRV | 1075 |
ATK | 68 |
DEF | 71 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Player Choice |
Weapon | Heaven's Cloud |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Hairpin (CP Glitch) |
Armor | Lufenian Vest |
Accessory 1 | Muscle Belt |
Accessory 2 | Sniper Eye |
Accessory 3 | Dismay Shock |
Accessory 4 | Large Gap in HP |
Accessory 5 | Summon Unused |
Accessory 6 | Pre-EX Mode |
Accessory 7 | Pre-EX Revenge |
Accessory 8 | Tenacious Attacker |
Accessory 9 | Glutton |
Accessory 10 | First to Victory |
Summon | Rubicante |
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
Substitutes
Weapon: Cleaver
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).Kain's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Lance Burst | 29F | Ground | Opponent | 2 x 6, 5, 15 (32) | Chase |
BRV | Crashing Dive | 21F | Air | Opponent | 1 x 7, 8, 1 x 7, 6, 12 (40) | Wall Rush |
HP | Jump | 62F | Ground | Opponent | 2xN | Wall Rush |
HP | Dragon's Fang | 41F | Air | Opponent | - | Wall Rush |