Kain Highwind (Dissidia 012): Difference between revisions

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(→‎Assist: Changed to use template.)
 
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|-|Lance Burst=
|-|Lance Burst=
{{AbilityInfo
{{AbilityInfo
|damage=2x6, 5, 15 (32)
|damage=2 x 6, 5, 15 (32)
|startup=29F
|startup=29F
|type=Physical
|type=Physical
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|-|Lance Barrage=
|-|Lance Barrage=
{{AbilityInfo
{{AbilityInfo
|damage=7, 8 + 2x4, 12/15 (35/30)
|damage=7, 8 + 2 x 4, 12/15 (35/30)
|startup=19F
|startup=19F
|type=Physical
|type=Physical
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|-|Celestial Shooter=
|-|Celestial Shooter=
{{AbilityInfo
{{AbilityInfo
|damage=2x4, 7 + 4, 4, 5, 12/15 (40/30)
|damage=2 x 4, 7 + 4, 4, 5, 12/15 (40/30)
|startup=21F
|startup=21F
|type=Physical
|type=Physical
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|-|Crashing Dive=
|-|Crashing Dive=
{{AbilityInfo
{{AbilityInfo
|damage=1x7, 8 + 1x7, 6, 12/15 (40/30)
|damage=1 x 7, 8 + 1x7, 6, 12/15 (40/30)
|startup=21F
|startup=21F
|type=Physical
|type=Physical
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{{AbilityInfo
{{AbilityInfo
|damage=2xN
|damage=2 x N
|startup=See table below
|startup=See table below
|type=Physical
|type=Physical
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|-|Rising Drive=
|-|Rising Drive=
{{AbilityInfo
{{AbilityInfo
|damage=2x32 (64)
|damage=2 x 32 (64)
|startup=49F
|startup=49F
|type=Physical
|type=Physical
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|-|Sky Rave=
|-|Sky Rave=
{{AbilityInfo
{{AbilityInfo
|damage=2x37 (74)
|damage=2 x 37 (74)
|startup=49F
|startup=49F
|type=Physical
|type=Physical
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|-|Gungnir=
|-|Gungnir=
{{AbilityInfo
{{AbilityInfo
|damage=2x30 (60)
|damage=2 x 30 (60)
|startup=55F
|startup=55F
|type=Physical
|type=Physical
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</tabber>
</tabber>


== EX Mode: Holy Strength ==
== EX Mode: Holy Strength! ==
Effects:
Effects:
* Regen
* Regen
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|damage2=70 (100 total)
|damage2=70 (100 total)
|type=Physical
|type=Physical
}}
== Assist ==
Kain's assist data.
{{012Assist
|type1=BRV
|attack1=Lance Burst
|startup1=29F
|position1=Ground
|spawn1=Opponent
|damage1=2x6, 5, 15 (32)
|effect1=Chase
|type2=BRV
|attack2=Crashing Dive
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=1x7, 8, 1x7, 6, 12 (40)
|effect2=Wall Rush
|type3=HP
|attack3=Jump
|startup3=62F
|position3=Ground
|spawn3=Opponent
|damage3=2xN
|effect3=Wall Rush
|type4=HP
|attack4=Dragon's Fang
|startup4=41F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}
}}


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|ast=Player Choice
|ast=Player Choice
|wpn=Highwind
|wpn=Highwind
|hand=Lufenian Dirk
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Lufenian Headband
|head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Lufenian Vest
|armor=Lufenian Vest
|acc1={{accbas}} Hyper Ring
|acc1={{accbas}} Hyper Ring
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|summon=Rubicante
|summon=Rubicante
}}
}}
Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.


A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
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|ast=Player Choice
|ast=Player Choice
|wpn=Heaven's Cloud
|wpn=Heaven's Cloud
|hand=Lufenian Dirk
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Lufenian Hairpin
|head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Lufenian Vest
|armor=Lufenian Vest
|acc1={{accbas}} Muscle Belt
|acc1={{accbas}} Muscle Belt
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|summon=Rubicante
|summon=Rubicante
}}
}}
Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.


A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
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If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).
</tabber>
</tabber>
== Assist ==
Kain's assist data.
{{012Assist
|type1=BRV
|attack1=Lance Burst
|startup1=29F
|position1=Ground
|spawn1=Opponent
|damage1=2 x 6, 5, 15 (32)
|effect1=Chase
|type2=BRV
|attack2=Crashing Dive
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=1 x 7, 8, 1 x 7, 6, 12 (40)
|effect2=Wall Rush
|type3=HP
|attack3=Jump
|startup3=62F
|position3=Ground
|spawn3=Opponent
|damage3=2xN
|effect3=Wall Rush
|type4=HP
|attack4=Dragon's Fang
|startup4=41F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}

Latest revision as of 02:03, 26 March 2024


Info
Name Kain Highwind (カイン・ハイウインド)
Original game Final Fantasy IV
Weapon Daggers, Greatswords, Katanas, Spears, Swords
Armor Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 16 (Very Fast)
Exclusive weapons Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind
Strengths Weaknesses

Overview

Kain Highwind is a playable character in Dissidia 012.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 19F Physical Melee Low 0 Wall Rush 30 (15)
[Close] Charge at opponent while spinning diagonally upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 5, 15 (32) 29F Physical Melee Low 90 Chase 30 (15)
[Mid] Stab w/lance and kick foe. Deal more damage when close.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 35F Physical Ranged Low 0 - 30 (15)

[Long] Launch pockets of air at foe to send upwards.

Can solo combo on hit from a distance.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 8 + 2 x 4, 12/15 (35/30) 19F Physical Melee Low 30 (Wall Rush) / 90 (Chase) Chase, Wall Rush 30 (15)
[Close] Multiple lance thrusts. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 4, 7 + 4, 4, 5, 12/15 (40/30) 21F Physical Melee Low 30 (Wall Rush) / 90 (Chase) Chase, Wall Rush 30 (15)
Quick upward lunge. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 8 + 1x7, 6, 12/15 (40/30) 21F Physical Melee Low 30 (Wall Rush) / 90 (Chase) Chase, Wall Rush 30 (15)
[Dive] A spinning charge. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 35F Physical Ranged Low 0 - 30 (15)
[Long] Launch pockets of air at foe to send upwards.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x N See table below Physical Melee High 3 each Wall Rush 40 (20)

[Close~Long] Pounce on foe. Charge to change its strength.

Jump's frame data

Version Startup / charge time Max charge time = 180F Liftoff Peak Landing
LV1 8F After button release 7F 23F~41F 51F
LV2 32F After button release 9F 27F~49F 67F
LV3 62F After button release 9F 31F~57F 79F

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 41F - Melee High 0 Wall Rush 30 (15)
[Close] Stab foe with lance. Effective against any height.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 32 (64) 49F Physical Melee High 30 Wall Rush 30 (15)
[Rise] Spin lance charging upwards until hitting ceiling.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 37 (74) 49F Physical Melee High 30 Wall Rush 30 (15)
[Dive] Barrel downwards with lance until hitting ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 41F - Melee High 0 Wall Rush 30 (15)
[Close] Stab foe with lance. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 30 (60) 55F Physical Ranged High 30 Wall Rush 30 (15)
[Mid] Throw energy infused lance. Flies until hitting stage.

EX Mode: Holy Strength!

Effects:

  • Regen
  • Critical Boost
  • Lancet

Lancet

[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.

EX Burst: Dragoon's Pride

The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random

Damage multiplier (initial) Damage multiplier (rest) Type
20, 10 (30) 70 (100 total) Physical

Builds

Stats
HP 9971
CP 450
BRV 957
ATK 181
DEF 182
LUK 60
Max Booster x7.4
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon Highwind
Hand Lufenian Dirk (CP Glitch)
Head Lufenian Headband (CP Glitch)
Armor Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png BRV = 0
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Summon Unused
Accessory 8 accessory_booster.png Pre-EX Mode
Accessory 9 accessory_booster.png Pre-EX Revenge
Accessory 10 accessory_special.png Side by Side
Summon Rubicante

A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.

Substitutes

Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)

Stats
HP 9644
CP 450
BRV 1075
ATK 68
DEF 71
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon Heaven's Cloud
Hand Lufenian Dirk (CP Glitch)
Head Lufenian Hairpin (CP Glitch)
Armor Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon Rubicante

A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.

Substitutes

Weapon: Cleaver

If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).

Assist

Kain's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Lance Burst 29F Ground Opponent 2 x 6, 5, 15 (32) Chase
BRV Crashing Dive 21F Air Opponent 1 x 7, 8, 1 x 7, 6, 12 (40) Wall Rush
HP Jump 62F Ground Opponent 2xN Wall Rush
HP Dragon's Fang 41F Air Opponent - Wall Rush